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		<title><![CDATA[Latest posts for the thread "The pew-pew factor."]]></title>
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				<title>The pew-pew factor.</title>
				<description><![CDATA[ Does anyone take units just for the sheer number of shots they can fire? I know Swooping Hawk exarchs have some neat tricks and a full Conscript Squad could do some real damage with the fire-by-ranks order, giving them a total of 90 shots at 12".<br /> <br /> At the top of my list, however, is a Leman Russ squadron with three Punishers. That's three S5 Heavy 20 weapons. Did someone say DAKKADAKKADAKKADAKKA?<br /> <br /> So, what do you use when you'd rather scream and fill the air with lead than just grab a plasmagun?]]></description>
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				<pubDate><![CDATA[Sun, 4 Oct 2009 19:44:51]]> GMT</pubDate>
				<author><![CDATA[ Owain]]></author>
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				<title>The pew-pew factor.</title>
				<description><![CDATA[ Sure <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> Lootas- everything counts in large amounts!<br /> Same goes for Shoota Boys!]]></description>
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				<pubDate><![CDATA[Sun, 4 Oct 2009 19:46:21]]> GMT</pubDate>
				<author><![CDATA[ Da Boss]]></author>
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				<title>Re:The pew-pew factor.</title>
				<description><![CDATA[ Not much, but i do take things for the shear amount of melee attacks it can throw at you <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> I have taken 4hb havoc squads, cause i like rolling lots of dice. Pity they didn't do much...]]></description>
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				<pubDate><![CDATA[Sun, 4 Oct 2009 20:19:27]]> GMT</pubDate>
				<author><![CDATA[ Brother-Pie]]></author>
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				<title>The pew-pew factor.</title>
				<description><![CDATA[ Rate of fire isn't everything in the current vehicle heavy environment. Sure, the value of <span class="glossaryitem" onmouseover='gp(6);'>AP</span> (against infantry) has been reduced with the abundance of cover saves, which has made high rate of fire weaponry more powerful. Most of these multiple shot weapons have a low Strength though, so they are fairly useless against vehicles. That is exactly the problem with most of these units. Units that do have multiple high Strength shots are usually pretty strong (Lootas, Scatter Laser War Walkers).]]></description>
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				<pubDate><![CDATA[Sun, 4 Oct 2009 20:34:04]]> GMT</pubDate>
				<author><![CDATA[ Airmaniac]]></author>
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				<title>The pew-pew factor.</title>
				<description><![CDATA[ Ork Boyz with Shootas,Dire Avengers with Bladestorm thats <span class="glossaryitem" onmouseover='gp(499);'>Dak</span> <span class="glossaryitem" onmouseover='gp(499);'>Dak</span> alright <span class="glossaryitem" onmouseover='gp(119);'>SM</span> <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squad with Bolters rapid fire also Devestator squad made up entirely of Heavy Bolters its all about how you like ya lead! <br /> <br /> Cant say no to a Dreadnought with an assault cannon cant really say no to assault cannons.]]></description>
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				<pubDate><![CDATA[Sun, 4 Oct 2009 20:48:43]]> GMT</pubDate>
				<author><![CDATA[ BOSS_PIMPALOTZ]]></author>
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				<title>The pew-pew factor.</title>
				<description><![CDATA[ Still haven't heard any feedback on those Punishers; will my opponent just refuse to play when I pull out those 60 hit dice?]]></description>
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				<pubDate><![CDATA[Sun, 4 Oct 2009 20:50:10]]> GMT</pubDate>
				<author><![CDATA[ Owain]]></author>
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				<title>The pew-pew factor.</title>
				<description><![CDATA[ To be honest, punishers aren't that great. They cost too much, are too specialised and in most cases other things can do thier job better.]]></description>
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				<pubDate><![CDATA[Sun, 4 Oct 2009 20:51:50]]> GMT</pubDate>
				<author><![CDATA[ Mekboy]]></author>
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				<title>The pew-pew factor.</title>
				<description><![CDATA[ You can't just say "OMG that's a lot of shooting."  Sure, 600 points of punishers represent a lot of anti-infantry fire.  But do they represent better anti-infantry fire than 600 points of hell-hounds, or 600 points of Valkyries with MRPs?  I don't think they do.]]></description>
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				<pubDate><![CDATA[Sun, 4 Oct 2009 20:55:12]]> GMT</pubDate>
				<author><![CDATA[ willydstyle]]></author>
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				<title>The pew-pew factor.</title>
				<description><![CDATA[ I agree that they're impractical, but they're just so much fun.]]></description>
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				<pubDate><![CDATA[Sun, 4 Oct 2009 20:56:52]]> GMT</pubDate>
				<author><![CDATA[ Owain]]></author>
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				<title>Re:The pew-pew factor.</title>
				<description><![CDATA[ Double Scatter Laser War Walkers.  That's DAKKA!]]></description>
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				<pubDate><![CDATA[Sun, 4 Oct 2009 21:05:25]]> GMT</pubDate>
				<author><![CDATA[ Copper8642]]></author>
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				<title>Re:The pew-pew factor.</title>
				<description><![CDATA[ Noise Marines. 30 bolter shots per turn. Now THAT'S dakka. ]]></description>
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				<pubDate><![CDATA[Sun, 4 Oct 2009 21:29:39]]> GMT</pubDate>
				<author><![CDATA[ Canonness Rory]]></author>
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				<title>Re:The pew-pew factor.</title>
				<description><![CDATA[ Funny, my other army of choice is <span class="glossaryitem" onmouseover='gp(22);'>CSM</span>, and I also run Noise Marines.  And yes, I couldn't agree more, Noise Marines are great at pumping out DAKKA!  Though I usually have 9 sonic blasters and a Blastmaster.]]></description>
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				<pubDate><![CDATA[Sun, 4 Oct 2009 21:36:47]]> GMT</pubDate>
				<author><![CDATA[ Copper8642]]></author>
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				<title>The pew-pew factor.</title>
				<description><![CDATA[ I should play an all heavy bolter squad of devastators someday, just for fun <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"><br /> <br /> On that note, I like assault cannons, 4 rending shots per gun is LOTS of dakka!  (Big-shootas are neat too, most ork players actually favor the DAKKA over the rokkit launcher)<br /> <br /> 3x Punisher sounds fun, but 3x hydra also has lots of dakka, and is simultaneously better than the punisher.]]></description>
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				<pubDate><![CDATA[Sun, 4 Oct 2009 22:43:48]]> GMT</pubDate>
				<author><![CDATA[ starbomber109]]></author>
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				<title>The pew-pew factor.</title>
				<description><![CDATA[ Well, not at anti-horde. At anti light vehicle it's great, but the 3 punishers is better at killing guardsmen, orks, gaunts, etc. <br /> <br /> Seriously, 60 shots at BS3 is 30 hits, S5 means vs gaunts and guardsmen is 25 wounds. a 5+ save is 16-17 dead. Against orks is is 30 hits, 20 wounds, and still 16-17 dead.<br /> <br /> Not too impressive for the points, is it? But better than the hydras, 12 shots, 9 hits, 7-8 wounds, no saves, so 7-8 dead. ]]></description>
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				<pubDate><![CDATA[Sun, 4 Oct 2009 22:51:54]]> GMT</pubDate>
				<author><![CDATA[ Canonness Rory]]></author>
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				<title>The pew-pew factor.</title>
				<description><![CDATA[ <blockquote><div><cite>Canonness Rory wrote:</cite>Well, not at anti-horde. At anti light vehicle it's great, but the 3 punishers is better at killing guardsmen, orks, gaunts, etc. <br /> <br /> Seriously, 60 shots at BS3 is 30 hits, S5 means vs gaunts and guardsmen is 25 wounds. a 5+ save is 16-17 dead. Against orks is is 30 hits, 20 wounds, and still 16-17 dead.<br /> <br /> Not too impressive for the points, is it? But better than the hydras, 12 shots, 9 hits, 7-8 wounds, no saves, so 7-8 dead. </div></blockquote><br /> <br /> If you are already playing <span class="glossaryitem" onmouseover='gp(69);'>IG</span>, you give your Chimera's heavy flamers for the anti-horde, which do loads better than than the punisher, especially when you start figuring in a 4+ cover save that they would be getting against the punisher.]]></description>
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				<pubDate><![CDATA[Mon, 5 Oct 2009 01:22:16]]> GMT</pubDate>
				<author><![CDATA[ whitedragon]]></author>
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				<title>The pew-pew factor.</title>
				<description><![CDATA[ <blockquote><div><cite>Canonness Rory wrote:</cite>Well, not at anti-horde. At anti light vehicle it's great, but the 3 punishers is better at killing guardsmen, orks, gaunts, etc. <br /> <br /> Seriously, 60 shots at BS3 is 30 hits, S5 means vs gaunts and guardsmen is 25 wounds. a 5+ save is 16-17 dead. Against orks is is 30 hits, 20 wounds, and still 16-17 dead.<br /> <br /> Not too impressive for the points, is it? But better than the hydras, 12 shots, 9 hits, 7-8 wounds, no saves, so 7-8 dead. </div></blockquote><br /> <br /> <br />      Hmm, you did say points there.  Three punishers come in at 540 points, three hydras at 225.  So that actually makes the hydras more impressive for the points.  And the hydras could be doing their work from twice as far away, so against hordes that also helps make the hydras a bit better.  <br /> <br /> Sliggoth]]></description>
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				<pubDate><![CDATA[Mon, 5 Oct 2009 03:22:51]]> GMT</pubDate>
				<author><![CDATA[ Sliggoth]]></author>
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				<title>Re:The pew-pew factor.</title>
				<description><![CDATA[ Leman Russ Punishers are meh. I've used them and I haven't been impressed. Like others have said, you'll only hit with 10 shots on average and S5 <span class="glossaryitem" onmouseover='gp(6);'>AP</span>- isn't so hot. About the only thing it's good for is slaying my friend's daemon prince. Guard has much better stuff for killing hordes in the elite (<span class="glossaryitem" onmouseover='gp(449);'>PBS</span> S9 <span class="glossaryitem" onmouseover='gp(6);'>AP</span>? is tasty), heavy support (pretty much any other <span class="glossaryitem" onmouseover='gp(87);'>LR</span> variant) and fast attack slots (Valkyries and Hellhound/Banewolf are all nasty).<br /> <br /> This being said, I wouldn't be opposed to rules for a Vulture fast skimmer with twin-linked punishers. I think that would be rather effective both at getting rear shots on things (okay so it's <span class="glossaryitem" onmouseover='gp(6);'>ap</span>-, but still!) and potentially negating cover saves with more mobility. Sure having two separate cannons would be awesome, but the twin-linking would be nice since you could still fire 'one' weapon while moving 12" since you'd be fast.<br /> <br />  <img src="/s/i/a/bc17cac4b0f5b45ef9767abe8c417c8e.gif" border="0"> <span class="glossaryitem" onmouseover='gp(324);'>DoW</span> <img src="/s/i/a/bc17cac4b0f5b45ef9767abe8c417c8e.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Mon, 5 Oct 2009 04:45:39]]> GMT</pubDate>
				<author><![CDATA[ DogOfWar]]></author>
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				<title>Re:The pew-pew factor.</title>
				<description><![CDATA[ One word: Havocs.<br /> <br /> 8 <span class="glossaryitem" onmouseover='gp(123);'>str</span> 7 shots a turn is pretty nice, even if its <span class="glossaryitem" onmouseover='gp(6);'>AP</span> 4. Doing 6-7 surefire wounds &gt; 1 <span class="glossaryitem" onmouseover='gp(6);'>ap</span> 1 wound I think <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Mon, 5 Oct 2009 05:10:46]]> GMT</pubDate>
				<author><![CDATA[ Zid]]></author>
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				<title>The pew-pew factor.</title>
				<description><![CDATA[ Torrent of Fire is My favourite way of going about it. I am trying a bit to break away from it, but it's so much fun...<br /> <br /> And for no cover save goodness, I like <span class="glossaryitem" onmouseover='gp(10);'>BA</span> vet assault squads with Flamers and combi flamers, or Inquistor lord and retinue. Incinerator, three flamers and three combi flamers (Just a maybe. I normally do incinerator and two flamers)]]></description>
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				<pubDate><![CDATA[Mon, 5 Oct 2009 09:21:43]]> GMT</pubDate>
				<author><![CDATA[ Jimi Nemesis]]></author>
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				<title>The pew-pew factor.</title>
				<description><![CDATA[ Cart loads of Gretchin used to be useful in 2 ed now a days im not exactly sure tau battle suits with burst cannon nad the cyclonic Ion thingy can send out a lot of shots]]></description>
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				<pubDate><![CDATA[Mon, 5 Oct 2009 09:51:06]]> GMT</pubDate>
				<author><![CDATA[ Obsidian]]></author>
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				<title>The pew-pew factor.</title>
				<description><![CDATA[ Cart loads of Gretchin used to be useful in 2 ed now a days im not exactly sure tau battle suits with burst cannon nad the cyclonic Ion thingy can send out a lot of shots]]></description>
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				<pubDate><![CDATA[Mon, 5 Oct 2009 09:51:19]]> GMT</pubDate>
				<author><![CDATA[ Obsidian]]></author>
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				<title>Re:The pew-pew factor.</title>
				<description><![CDATA[ For anti-Cover/anti-horde, 5 Chosen of Chaos with 5 Flamers can be fun :p Sure there overpriced, but they hurl lots of Fire!]]></description>
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				<pubDate><![CDATA[Mon, 5 Oct 2009 10:56:02]]> GMT</pubDate>
				<author><![CDATA[ Brother-Pie]]></author>
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				<title>The pew-pew factor.</title>
				<description><![CDATA[ My <span class="glossaryitem" onmouseover='gp(69);'>IG</span> playing friend tried the Punisher (admittedly just one) against my ork horde.  Big build up during deployment and my first turn, I really didn't like the idea of 20 S5 hits and he knew.  That fear lasted right up until it fired and killed a paltry two boyz.  Very m'eh.<br /> <br /> He's now using Executioners against me and those things should be in breach of some sort of international convention for the amount <span class="glossaryitem" onmouseover='gp(600);'>fo</span> hurt they do!]]></description>
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				<pubDate><![CDATA[Mon, 5 Oct 2009 13:22:46]]> GMT</pubDate>
				<author><![CDATA[ Jadenim]]></author>
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				<title>Re:The pew-pew factor.</title>
				<description><![CDATA[ I'm a fan of conscripts, only have the minimum of 20 at the moment but 60 shots from them into power armour usually takes out more than their points worth before they inevitable mincing in close combat they recieve in return.  They're also a great large squad for slowing marines down for a turn as they can block off such a large area of the battlefield to enemy movement until their dealt with.]]></description>
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				<pubDate><![CDATA[Mon, 5 Oct 2009 13:36:37]]> GMT</pubDate>
				<author><![CDATA[ covenant84]]></author>
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				<title>The pew-pew factor.</title>
				<description><![CDATA[ <blockquote><div><cite>Owain wrote:</cite>Does anyone take units just for the sheer number of shots they can fire? I know Swooping Hawk exarchs have some neat tricks and a full Conscript Squad could do some real damage with the fire-by-ranks order, giving them a total of 90 shots at 12".<br /> <br /> At the top of my list, however, is a Leman Russ squadron with three Punishers. That's three S5 Heavy 20 weapons. Did someone say DAKKADAKKADAKKADAKKA?<br /> <br /> So, what do you use when you'd rather scream and fill the air with lead than just grab a plasmagun?</div></blockquote><br /> <br /> They can get up to 150 if you take the full 50 man squad. Also take the special character to give them their own version of Without Number and they should be able to take out anything short of Toughness 7 and higher and Vehicles. Not all 150 will hit, but it's kind of cool how many dice you'll need to roll. Use it against Terminators  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Mon, 5 Oct 2009 13:48:59]]> GMT</pubDate>
				<author><![CDATA[ SagesStone]]></author>
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				<title>The pew-pew factor.</title>
				<description><![CDATA[ Obsidian: nice Brattacus image, I haven't thought about that game in over 20 years!!!!<br /> <br /> You want Dakka?  Twin-lined dakka guns!  I run 12 Biker boys in every army just for the shooting (and cover saves for other units)!!  Best Dakka per point for the orks!!!]]></description>
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				<pubDate><![CDATA[Mon, 5 Oct 2009 16:40:04]]> GMT</pubDate>
				<author><![CDATA[ PipeAlley]]></author>
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				<title>The pew-pew factor.</title>
				<description><![CDATA[ <blockquote><div><cite>PipeAlley wrote:</cite><br /> You want Dakka?  Twin-lined dakka guns!  I run 12 Biker boys in every army just for the shooting (and cover saves for other units)!!  <b>Best Dakka per point for the orks!!!</b></div></blockquote><br /> <br /> :O  wut?  12 biker boyz is over 300 points!  I could have 30 shootaboyz with 3x big shootas for less than that!  Not that I'm saying they are bad, just that for the points, there are indeed orks with more dakka.  (neat thing about bikerboyz though, is that they are essentially shoota boyz and slugga boyz combined <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0">)]]></description>
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				<pubDate><![CDATA[Mon, 5 Oct 2009 17:07:48]]> GMT</pubDate>
				<author><![CDATA[ starbomber109]]></author>
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				<title>The pew-pew factor.</title>
				<description><![CDATA[ 12 biker boyz is on average 14 saving throws vs. T4 targets.  30 shoota boyz is on average 10 saving throws vs. T4 targets.]]></description>
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				<pubDate><![CDATA[Mon, 5 Oct 2009 17:57:19]]> GMT</pubDate>
				<author><![CDATA[ willydstyle]]></author>
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				<title>The pew-pew factor.</title>
				<description><![CDATA[ 15 burna boys in a battlewagon.  Drive up, place the template.  Cover 6-8 guys and roll 90 - 120 to wound rolls.<br /> <br /> Will most likely kill any unit in the game that can be hurt by S4. ]]></description>
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				<pubDate><![CDATA[Mon, 5 Oct 2009 18:38:33]]> GMT</pubDate>
				<author><![CDATA[ Jayden63]]></author>
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				<title>The pew-pew factor.</title>
				<description><![CDATA[ I think somone posted the 120 STR6 shot Eldar army<br /> <br /> It was i think 3 squads of Warwalker w. Scatter Lasers, 3 9 man Squads of Warp Spiders. 1200 points minimum.<br /> <br /> <br /> Someone posted the 45 - 135 shots with lootas<br /> <br /> 3 Battlewagons w/ 4 Rocket launches each 24<br /> <br /> Then I think Fast Attack was Warbikes w/ Rockit launchas<br /> <br /> <br /> It was some ridiculous volume of fire like 250 ST7/8 shots a turn though.<br /> ]]></description>
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				<pubDate><![CDATA[Mon, 5 Oct 2009 18:51:31]]> GMT</pubDate>
				<author><![CDATA[ Hollismason]]></author>
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				<title>The pew-pew factor.</title>
				<description><![CDATA[ <blockquote><div><cite>Jayden63 wrote:</cite>15 burna boys in a battlewagon.  Drive up, place the template.  Cover 6-8 guys and roll 90 - 120 to wound rolls.<br /> <br /> Will most likely kill any unit in the game that can be hurt by S4. </div></blockquote><br /> <br /> This.]]></description>
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				<pubDate><![CDATA[Tue, 6 Oct 2009 04:44:35]]> GMT</pubDate>
				<author><![CDATA[ whitedragon]]></author>
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				<title>The pew-pew factor.</title>
				<description><![CDATA[ <blockquote><div><cite>Owain wrote:</cite>Still haven't heard any feedback on those Punishers; will my opponent just refuse to play when I pull out those 60 hit dice?</div></blockquote><br /> <br /> I'm not a fan of taking 3 punishers.  Taking one punisher with pask and <span class="glossaryitem" onmouseover='gp(51);'>HBs</span> is always nice.  29 BS4 shots.  Can really punish a big group of ork boyz or a large squad of gaunts or guard/kroot.  Also can take down landspeeder squads, squads of kans, or pop chimeras and rhinos.]]></description>
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				<pubDate><![CDATA[Tue, 6 Oct 2009 05:30:24]]> GMT</pubDate>
				<author><![CDATA[ augustus5]]></author>
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