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		<title><![CDATA[Latest posts for the thread "Daemon Bomb Tactics"]]></title>
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				<title>Daemon Bomb Tactics</title>
				<description><![CDATA[ I've been considering doing an army of this sorts for quite some time now. As I was trying to put this list together I didn't know whether to use bikes of icons in Rhinos. Thus I have come here. So...<br /> <br /> What is the best way to deliver a Daemon Bomb? <br /> AND<br /> What else to these lists often feature (besides Daemons)?<br /> <br /> Thanks all!]]></description>
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				<pubDate><![CDATA[Sun, 4 Oct 2009 23:33:39]]> GMT</pubDate>
				<author><![CDATA[ Billie_Joe]]></author>
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				<title>Daemon Bomb Tactics</title>
				<description><![CDATA[ Well, its not nearly as effective as it use to be. But you can still do it. <br /> Either turbo-boosting bikes, or Smoke Popping <span class="glossaryitem" onmouseover='gp(87);'>LRs</span> seem like they would work. ]]></description>
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				<pubDate><![CDATA[Mon, 5 Oct 2009 01:46:03]]> GMT</pubDate>
				<author><![CDATA[ extrenm(54)]]></author>
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				<title>Re:Daemon Bomb Tactics</title>
				<description><![CDATA[ Space wolves. I mean they don't have Breath of Chaos or 24" str8 ap1 shots but they do get relentless multi-meltas, Bolter/melta/plasma guns, an extremely large potential for cheap combi-weapons annnnd ofcourse a very heft hit in close-combat. From massed str4 hits with sprinkles of rending and power weapon attacks and a boot load of power-fist attacks aswell. <br /> <br /> All of the above in drop-pods. <br /> <br /> Ka-Bomb. ]]></description>
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				<pubDate><![CDATA[Mon, 5 Oct 2009 02:25:37]]> GMT</pubDate>
				<author><![CDATA[ Razerous]]></author>
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				<title>Daemon Bomb Tactics</title>
				<description><![CDATA[ Daemonbomb still works pretty well with rhinos.  You need at least 3, 4 is better, with smallish squads of melta marines (plagues or <span class="glossaryitem" onmouseover='gp(22);'>CSM</span>) to open enemy vehicles.<br /> <br /> Daemon packs should be big--12 models minimum, but the numbers really turn in your favor at about 14-15.  That gives you enough attacks to win your combat resolutions for more than one round.  Small units of daemons just disintegrate without doing anything useful.]]></description>
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				<pubDate><![CDATA[Mon, 5 Oct 2009 15:40:20]]> GMT</pubDate>
				<author><![CDATA[ Flavius Infernus]]></author>
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				<title>Daemon Bomb Tactics</title>
				<description><![CDATA[ The sizes to make the most of lesser daemons' charge?<br /> Assuming regualar based daemons (1 inch ones):<br /> <br /> 8 is minimum to get the second ring.<br /> 20 is the minimum to get the third ring.<br /> <br /> Anything in the middle just adds to the overall ability and lateral charge range of the unit, not the maximum distance.<br /> <br /> Now you can be an innocent benefitor or a complete dick and start using daemons with differe sized bases...that I will not address.<br /> <br /> ___________________<br /> <br /> If it's daemon bomb, I can only suggest 20 man squads at the 2000 points level.  Anything under and you don't have enough points for supporting elements, while at the same time at 2000 the investment in 20 lesser daemos is 'not that bad'.<br /> <br /> 2 Squads of these and some rhino squads and you are good.<br /> <br /> Bikers have the problem of being cost inefficient.<br /> Chosen have problems with Dawn of War and survivability.<br /> <br /> Rhino squads are dependable, and you need too if 500 points of stuff relies on those icons to get there.<br /> <br /> In addition, the daemonbomb of today is very much anti-horde and tarpitting roles, it's not a fine a scalpel as it was in the past, it is now just a hammer.]]></description>
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				<pubDate><![CDATA[Mon, 5 Oct 2009 15:56:48]]> GMT</pubDate>
				<author><![CDATA[ Sanctjud]]></author>
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				<title>Daemon Bomb Tactics</title>
				<description><![CDATA[ Taking Havoc squads w/ meltas and icons in rhinos i pretty nifty.]]></description>
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				<pubDate><![CDATA[Mon, 5 Oct 2009 18:54:51]]> GMT</pubDate>
				<author><![CDATA[ Hollismason]]></author>
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				<title>Daemon Bomb Tactics</title>
				<description><![CDATA[ But don't get you your compulsory troops.  I agree with Flavius, for the most part, though I've had a bit of success with 8-10 model daemon units.  Bigger is generally better, however.]]></description>
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				<pubDate><![CDATA[Mon, 5 Oct 2009 19:35:01]]> GMT</pubDate>
				<author><![CDATA[ Mannahnin]]></author>
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				<title>Daemon Bomb Tactics</title>
				<description><![CDATA[ It's cooler if you can see past taking 4 and taking only 2 and using a Troops <span class="glossaryitem" onmouseover='gp(187);'>FoC</span> instead of a Hvy slot.<br /> <br /> So you have a scoring unit, more <span class="glossaryitem" onmouseover='gp(187);'>FoC</span> Hvy slots for oblits/defiler/vindis, and are able to start on the board in <span class="glossaryitem" onmouseover='gp(324);'>DoW</span> for closer summoning.<br /> <br /> I don't know, but if you go with Chaos Space Marines in a rhino with special weapons.... go with chosen and outflank them.  Else, take regular <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> troops instead <span class="glossaryitem" onmouseover='gp(72);'>IMO</span>.]]></description>
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				<pubDate><![CDATA[Mon, 5 Oct 2009 19:35:59]]> GMT</pubDate>
				<author><![CDATA[ Sanctjud]]></author>
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