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				<title>Irregularities in SW codex</title>
				<description><![CDATA[ Found some inconsistencies in 3 places so far.<br /> <br /> Njal some how doesn't lose his bolt pistol when switching to term armor. So +1 attack in charge for 2 <span class="glossaryitem" onmouseover='gp(58);'>hth</span> weapons, in term armor,<br /> Njals jaws of the world wolf. How wide is that straight line? No provision set down in codex.<br /> Arjac Rockfist is really 188pts. You must first buy the wolf guard 18pts, then upgrade +170.<br /> <br /> <span class="glossaryitem" onmouseover='gp(112);'>RB</span>]]></description>
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				<pubDate><![CDATA[Mon, 5 Oct 2009 14:12:25]]> GMT</pubDate>
				<author><![CDATA[ RB]]></author>
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				<title>Irregularities in SW codex</title>
				<description><![CDATA[ -Sigh-<br /> <br /> 1: Yes, he keeps his Bolt Pistol, he is just that awesome. How is this an "Irregularity" when the rules are clear?<br /> <br /> 2: Look up "Line" on Google. By Definition, a line has no width, however, as we live in a 3d world, everything must have 3 dimensions minimum, so the easiest solution is to use a bit of string.<br /> <br /> 3: Well done, just like Lukas, and Creed, and other upgrade characters. Your point?<br /> <br /> Trust me, those are not issues. I have poured over the codex for a month now, and they do not come close to some of the stuff that's FUBARed in the codex, like Wolf Scouts not having the "Scouts" <span class="glossaryitem" onmouseover='gp(136);'>USR</span>, or Fenrisian Wolves not benefiting from <span class="glossaryitem" onmouseover='gp(8);'>ATSKNF</span>, or half of Njal's Lord of Tempest effects not working if the <span class="glossaryitem" onmouseover='gp(124);'>SW</span> player is going 2nd.]]></description>
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				<pubDate><![CDATA[Mon, 5 Oct 2009 14:16:12]]> GMT</pubDate>
				<author><![CDATA[ Gwar!]]></author>
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				<title>Irregularities in SW codex</title>
				<description><![CDATA[ <blockquote><div><cite>Gwar! wrote:</cite><br /> 2: Look up "Line" on Google. By Definition, a line has no width, however, as we live in a 3d world, everything must have 3 dimensions minimum, so the easiest solution is to use a bit of string.<br /> </div></blockquote><br /> ? you can make a 2D line.Take tape measure look along one edge. If it cuts through a base then that models been hit.]]></description>
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				<pubDate><![CDATA[Mon, 5 Oct 2009 14:36:34]]> GMT</pubDate>
				<author><![CDATA[ Tri]]></author>
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				<title>Irregularities in SW codex</title>
				<description><![CDATA[ <blockquote><div><cite>Tri wrote:</cite><blockquote><div><cite>Gwar! wrote:</cite><br /> 2: Look up "Line" on Google. By Definition, a line has no width, however, as we live in a 3d world, everything must have 3 dimensions minimum, so the easiest solution is to use a bit of string.<br /> </div></blockquote><br /> ? you can make a 2D line.Take tape measure look along one edge. If it cuts through a base then that models been hit.</div></blockquote>Yes, but that is technically a Rectangle, as it has a length and (albeit negligible, atomic scale) width, while a 1 dimensional <b>line </b>by mathematical definition has only length, no other dimensions.<br /> <br /> Just being nit picky  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Mon, 5 Oct 2009 14:42:05]]> GMT</pubDate>
				<author><![CDATA[ Gwar!]]></author>
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				<title>Irregularities in SW codex</title>
				<description><![CDATA[ <blockquote><div><cite>Tri wrote:</cite><blockquote><div><cite>Gwar! wrote:</cite><br /> 2: Look up "Line" on Google. By Definition, a line has no width, however, as we live in a 3d world, everything must have 3 dimensions minimum, so the easiest solution is to use a bit of string.<br /> </div></blockquote><br /> ? you can make a 2D line.Take tape measure look along one edge. If it cuts through a base then that models been hit.</div></blockquote><br /> <br /> The mathematical definition of a line states it has no thickness.  That is technically impossible to do, since anything you use to represent it will have some degree of thickness.  Of course, who cares?  That's a forum argument, not a real one.  You use whatever the thinnest piece of material handy is when it comes time to actually make the line, which will probably be a side ways tape measure.<br /> <br /> What's left is for someone to argue the line is not used in a mathematical context, so it can have thickness!  To that I say, a tool used to determine numbers (of models hit) is indeed a tool used in a mathematical context.  It has no thickness.]]></description>
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				<pubDate><![CDATA[Mon, 5 Oct 2009 14:45:40]]> GMT</pubDate>
				<author><![CDATA[ Kaaihn]]></author>
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				<title>Irregularities in SW codex</title>
				<description><![CDATA[ <blockquote><div><cite>Gwar! wrote:</cite><blockquote><div><cite>Tri wrote:</cite><blockquote><div><cite>Gwar! wrote:</cite><br /> 2: Look up "Line" on Google. By Definition, a line has no width, however, as we live in a 3d world, everything must have 3 dimensions minimum, so the easiest solution is to use a bit of string.<br /> </div></blockquote><br /> ? you can make a 2D line.Take tape measure look along one edge. If it cuts through a base then that models been hit.</div></blockquote>Yes, but that is technically a Rectangle, as it has a length and (albeit negligible, atomic scale) width, while a 1 dimensional <b>line </b>by mathematical definition has only length, no other dimensions.<br /> <br /> Just being nit picky  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> </div></blockquote> No no not the tape measure. The edge. If a base pass under the EDGE its been hit. <br /> <img src="http://fc08.deviantart.com/fs50/f/2009/278/4/b/tape_by_Tri_M3000.jpg" border="0" />]]></description>
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				<pubDate><![CDATA[Mon, 5 Oct 2009 14:55:02]]> GMT</pubDate>
				<author><![CDATA[ Tri]]></author>
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				<title>Irregularities in SW codex</title>
				<description><![CDATA[ The edge still has a thickness, otherwise how do you know it's an edge? It might be atoms/molecules thick, but it still has more than 1 dimension <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Mon, 5 Oct 2009 15:00:09]]> GMT</pubDate>
				<author><![CDATA[ Gwar!]]></author>
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				<title>Irregularities in SW codex</title>
				<description><![CDATA[ See above image its ether to the one side or the other of the edge (miss) if its both then you're going through it. Only tough calls will be when it could be skimming a base.]]></description>
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				<pubDate><![CDATA[Mon, 5 Oct 2009 15:09:06]]> GMT</pubDate>
				<author><![CDATA[ Tri]]></author>
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				<title>Irregularities in SW codex</title>
				<description><![CDATA[ For <span class="glossaryitem" onmouseover='gp(416);'>JOTWW</span> I personally like a bit of rubber band. You have the Space Wolf player hold one end on his Rune Priest and you pull it taut to where he directs and mark all the models it touches.<br /> <br /> Then you let it go and snap his hand for using such a cheezy power. ]]></description>
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				<pubDate><![CDATA[Mon, 5 Oct 2009 15:09:39]]> GMT</pubDate>
				<author><![CDATA[ Major Malfunction]]></author>
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				<title>Irregularities in SW codex</title>
				<description><![CDATA[ <blockquote><div><cite>Tri wrote:</cite>See above image its ether to the one side or the other of the edge (miss) if its both then you're going through it. Only tough calls will be when it could be skimming a base.</div></blockquote><span class="glossaryitem" onmouseover='gp(484);'>IT</span> STILL HAS A THICKNESS! Of about 1 atom, so it's not a line, it's a rectangle! <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"> Now I am getting petty, but yes, I do it how you do it too.<br /> <br /> <blockquote><div><cite>The Green Git wrote:</cite>For <span class="glossaryitem" onmouseover='gp(416);'>JOTWW</span> I personally like a bit of rubber band. You have the Space Wolf player hold one end on his Rune Priest and you pull it taut to where he directs and mark all the models it touches.<br /> <br /> Then you let it go and snap his hand for using such a cheezy power. </div></blockquote><br /> Cheese = Whatever my Opponent is playing tbfh. Adapt or Die as they say.]]></description>
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				<pubDate><![CDATA[Mon, 5 Oct 2009 15:15:02]]> GMT</pubDate>
				<author><![CDATA[ Gwar!]]></author>
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				<title>Irregularities in SW codex</title>
				<description><![CDATA[ I never thought I would see the thickness of a line come up in a debate.  <br /> <br /> I think the string idea is the best solution for convenience and for not actually holding any hard objects over our precious minis.  <br /> <br /> An edge does not have a thickness.  The area between one edge and another has a thickness, but the edge is the actual cut off point.  Determining what is under a straight edge is the same as determining what falls under a line.  It doesnt matter if you use the edge of a phone book laying flat or a ruler laying flat, what is going to fall under that actual flat edge is going to be the same.   I think the <span class="glossaryitem" onmouseover='gp(280);'>OP</span> is concerned with people measuring between the edges of a ruler, or in my example, a phone book.  The width should not even be a consideration.<br /> <br /> Sorry in advance if I did a bad job of constructing my point.<br /> <br />   ]]></description>
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				<pubDate><![CDATA[Mon, 5 Oct 2009 15:55:11]]> GMT</pubDate>
				<author><![CDATA[ Majesticgoat]]></author>
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				<title>Irregularities in SW codex</title>
				<description><![CDATA[ <blockquote><div><cite>Majesticgoat wrote:</cite>I never thought I would see the thickness of a line come up in a debate.  <br /> <br /> I think the string idea is the best solution for convenience and for not actually holding any hard objects over our precious minis.  <br /> <br /> An edge does not have a thickness.  The area between one edge and another has a thickness, but the edge is the actual cut off point.  Determining what is under a straight edge is the same as determining what falls under a line.  It doesnt matter if you use the edge of a phone book laying flat or a ruler laying flat, what is going to fall under that actual flat edge is going to be the same.   I think the <span class="glossaryitem" onmouseover='gp(280);'>OP</span> is concerned with people measuring between the edges of a ruler, or in my example, a phone book.  The width should not even be a consideration.<br /> <br /> Sorry in advance if I did a bad job of constructing my point.<br /> <br />   </div></blockquote><br /> <br /> Sadly, apparently the thickness of a line is so questionable that we even need two separate threads talking about it  <img src="/s/i/a/7ae18ba11c7ba79f6898e876a4b8ba4a.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Mon, 5 Oct 2009 16:21:19]]> GMT</pubDate>
				<author><![CDATA[ Kaaihn]]></author>
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				<title>Irregularities in SW codex</title>
				<description><![CDATA[ I remember similar debates with Fury of the Ancients from 4th Ed <span class="glossaryitem" onmouseover='gp(119);'>SM</span> codex.  ]]></description>
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				<pubDate><![CDATA[Mon, 5 Oct 2009 16:33:34]]> GMT</pubDate>
				<author><![CDATA[ dietrich]]></author>
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				<title>Re:Irregularities in SW codex</title>
				<description><![CDATA[ Do Wolf Scouts have the Infiltrate <span class="glossaryitem" onmouseover='gp(136);'>USR</span>? It has been my experience that most of the units that have scout are speedy types. Oh, and why, oh why would Fenrisian Wolves have <span class="glossaryitem" onmouseover='gp(8);'>ATSKNF</span>?]]></description>
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				<pubDate><![CDATA[Mon, 5 Oct 2009 16:57:21]]> GMT</pubDate>
				<author><![CDATA[ warpcrafter]]></author>
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				<title>Re:Irregularities in SW codex</title>
				<description><![CDATA[ <blockquote><div><cite>warpcrafter wrote:</cite>Do Wolf Scouts have the Infiltrate <span class="glossaryitem" onmouseover='gp(136);'>USR</span>? It has been my experience that most of the units that have scout are speedy types. Oh, and why, oh why would Fenrisian Wolves have <span class="glossaryitem" onmouseover='gp(8);'>ATSKNF</span>?</div></blockquote><br /> <br /> Yes, Scouts have Infiltrate.<br /> <br /> Fenrisisan Wolves don't have <span class="glossaryitem" onmouseover='gp(8);'>ATSKNF</span>, they are just subject to it.  They specified that a unit of them joined by a Space Wolf will convey it to them, they don't have it by themselves. ]]></description>
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				<pubDate><![CDATA[Mon, 5 Oct 2009 17:02:09]]> GMT</pubDate>
				<author><![CDATA[ Kaaihn]]></author>
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				<title>Irregularities in SW codex</title>
				<description><![CDATA[ Do Wolf Scouts need Scout? Isn't the whole purpose of a Wolf Scout to come up in the enemy's deployment zone from reserves? My copy shows that they do have it <span class="glossaryitem" onmouseover='gp(17);'>BTW</span>, <span class="glossaryitem" onmouseover='gp(329);'>pg</span>. 88 (nevermind... missing an "s").<br /> <br /> Homer<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><cite>Gwar! wrote:</cite>*** SNIP ***<br /> Fenrisian Wolves not benefiting from <span class="glossaryitem" onmouseover='gp(8);'>ATSKNF</span><br /> *** SNIP***</div></blockquote><br /> Last I checked, Wolves are not Space Marines. So how can they be endowed by the Emperor with <span class="glossaryitem" onmouseover='gp(8);'>ATSKNF</span>? I think this one is probably correct.<br /> <br /> Homer]]></description>
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				<pubDate><![CDATA[Mon, 5 Oct 2009 17:26:01]]> GMT</pubDate>
				<author><![CDATA[ Homer S]]></author>
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				<title>Irregularities in SW codex</title>
				<description><![CDATA[ <blockquote><div><cite>Homer S wrote:</cite><span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><cite>Gwar! wrote:</cite>*** SNIP ***<br /> Fenrisian Wolves not benefiting from <span class="glossaryitem" onmouseover='gp(8);'>ATSKNF</span><br /> *** SNIP***</div></blockquote><br /> Last I checked, Wolves are not Space Marines. So how can they be endowed by the Emperor with <span class="glossaryitem" onmouseover='gp(8);'>ATSKNF</span>? I think this one is probably correct.<br /> <br /> Homer</div></blockquote><br /> No, what Gwar! is referring to stems from his interpretation of <span class="glossaryitem" onmouseover='gp(111);'>RAW</span>.  He said in another thread the break is because the wording in the codex says the unit of wolves must contain at least one Space Marine rather than saying Space Wolf.<br /> <br /> This is an interpretation of <span class="glossaryitem" onmouseover='gp(111);'>RAW</span> that I believe to be incorrect.  Space Wolves are Space Marines.  It works just fine as written.]]></description>
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				<pubDate><![CDATA[Mon, 5 Oct 2009 17:36:20]]> GMT</pubDate>
				<author><![CDATA[ Kaaihn]]></author>
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				<description><![CDATA[ <blockquote><div><cite>Kaaihn wrote:</cite><blockquote><div><cite>Homer S wrote:</cite><span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><cite>Gwar! wrote:</cite>*** SNIP ***<br /> Fenrisian Wolves not benefiting from <span class="glossaryitem" onmouseover='gp(8);'>ATSKNF</span><br /> *** SNIP***</div></blockquote><br /> Last I checked, Wolves are not Space Marines. So how can they be endowed by the Emperor with <span class="glossaryitem" onmouseover='gp(8);'>ATSKNF</span>? I think this one is probably correct.<br /> <br /> Homer</div></blockquote><br /> No, what Gwar! is referring to stems from his interpretation of <span class="glossaryitem" onmouseover='gp(111);'>RAW</span>.  He said in another thread the break is because the wording in the codex says the unit of wolves must contain at least one Space Marine rather than saying Space Wolf.<br /> <br /> This is an interpretation of <span class="glossaryitem" onmouseover='gp(111);'>RAW</span> that I believe to be incorrect.  Space Wolves are Space Marines.  It works just fine as written.</div></blockquote><br /> Sorry, I was unclear. In my post "Wolves" means "Fenrisian Wolves" not "Space Wolves"<br /> <br /> Homer]]></description>
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				<pubDate><![CDATA[Mon, 5 Oct 2009 17:38:18]]> GMT</pubDate>
				<author><![CDATA[ Homer S]]></author>
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				<title>Irregularities in SW codex</title>
				<description><![CDATA[ <blockquote><div><cite>Homer S wrote:</cite><blockquote><div><cite>Kaaihn wrote:</cite><blockquote><div><cite>Homer S wrote:</cite><span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><cite>Gwar! wrote:</cite>*** SNIP ***<br /> Fenrisian Wolves not benefiting from <span class="glossaryitem" onmouseover='gp(8);'>ATSKNF</span><br /> *** SNIP***</div></blockquote><br /> Last I checked, Wolves are not Space Marines. So how can they be endowed by the Emperor with <span class="glossaryitem" onmouseover='gp(8);'>ATSKNF</span>? I think this one is probably correct.<br /> <br /> Homer</div></blockquote><br /> No, what Gwar! is referring to stems from his interpretation of <span class="glossaryitem" onmouseover='gp(111);'>RAW</span>.  He said in another thread the break is because the wording in the codex says the unit of wolves must contain at least one Space Marine rather than saying Space Wolf.<br /> <br /> This is an interpretation of <span class="glossaryitem" onmouseover='gp(111);'>RAW</span> that I believe to be incorrect.  Space Wolves are Space Marines.  It works just fine as written.</div></blockquote><br /> Sorry, I was unclear. In my post "Wolves" means "Fenrisian Wolves" not "Space Wolves"<br /> <br /> Homer</div></blockquote><br /> <br /> No, you were clear.  Gwar commented that Fenrisian Wolves not benefiting from <span class="glossaryitem" onmouseover='gp(8);'>ATSKNF</span> is broken.  You commented that is probably correct, how can wolves be endowed by the Emperor with <span class="glossaryitem" onmouseover='gp(8);'>ATSKNF</span>?<br /> <br /> I'm pointing out Gwar isn't saying that Fenrisian Wolves don't benefit because they are wolves, he is saying they don't benefit because of a typo.  If the wording said "contains at least one Space Wolf" rather than "contains at least one Space Marine", there would be no perception of a problem.<br /> <br /> I say perception, because I don't believe his interpretation of <span class="glossaryitem" onmouseover='gp(111);'>RAW</span> here is correct.  Space Wolves are Space Marines, the rule works just fine as written.  As written, Fenrisian Wolves benefit from <span class="glossaryitem" onmouseover='gp(8);'>ATSKNF</span> if there is at least one Space Wolf Space Marine in the unit.<br /> <br /> Space Marine in that sentence is not referring exclusively to units in Codex: Space Marines.  That's where the confusion comes from.  ]]></description>
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				<pubDate><![CDATA[Mon, 5 Oct 2009 17:44:56]]> GMT</pubDate>
				<author><![CDATA[ Kaaihn]]></author>
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				<title>Irregularities in SW codex</title>
				<description><![CDATA[ If they had said "one Space Wolf" that'd be a different headache.  What is a Space Wolf?  Is it a unit from the Space Wolf codex?  Fenrisian wolves are in the Space Wolf codex, therefore if 'Fenrisian wolves need one Space Wolf model to gain <span class="glossaryitem" onmouseover='gp(8);'>ATSKNF</span>', they would... have <span class="glossaryitem" onmouseover='gp(8);'>ATSKNF</span>, right?  <br /> <br /> It's like how Markerlights benefit Tau models - what's a Tau model?  Is it anyone from the Codex: Tau?  Is it everyone that's not a Kroot or Vespid?<br /> <br /> And this is what happens when <span class="glossaryitem" onmouseover='gp(50);'>GW</span> writes rules.  You get a bunch of nutters arguing over what is a Space Marine.  It'd be nice if <span class="glossaryitem" onmouseover='gp(50);'>GW</span> would clear this up, but I doubt it happens.  I doubt that you have an issue with it in a tourney. ]]></description>
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				<pubDate><![CDATA[Mon, 5 Oct 2009 17:50:55]]> GMT</pubDate>
				<author><![CDATA[ dietrich]]></author>
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				<description><![CDATA[ <blockquote><div><cite>Kaaihn wrote:</cite>Sadly, apparently the thickness of a line is so questionable that we even need two separate threads talking about it  <img src="/s/i/a/7ae18ba11c7ba79f6898e876a4b8ba4a.gif" border="0"> </div></blockquote><br /> <br /> Of course.  It's all part of the plan.  <span class="glossaryitem" onmouseover='gp(50);'>GW</span> is following the time-honored strategy of creating a problem and then selling the solution.    Stay tuned for the new Citadel <a href="http://www.homedepot.com/h_d1/N-5yc1vZ1xr5/R-100057676/h_d2/ProductDisplay?langId=-1&storeId=10051&catalogId=10053" target="_new" rel="nofollow">Laser Level</a> for $59.  It's the perfect tool for lining up your shot.   ]]></description>
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				<pubDate><![CDATA[Mon, 5 Oct 2009 19:08:20]]> GMT</pubDate>
				<author><![CDATA[ Arschbombe]]></author>
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				<description><![CDATA[ <blockquote><div><cite>dietrich wrote:</cite>If they had said "one Space Wolf" that'd be a different headache.  What is a Space Wolf?  Is it a unit from the Space Wolf codex?  Fenrisian wolves are in the Space Wolf codex, therefore if 'Fenrisian wolves need one Space Wolf model to gain <span class="glossaryitem" onmouseover='gp(8);'>ATSKNF</span>', they would... have <span class="glossaryitem" onmouseover='gp(8);'>ATSKNF</span>, right?  </div></blockquote>Considering it uses Space Wolf 2 or 3 times before it in the <span class="glossaryitem" onmouseover='gp(8);'>ATSKNF</span> rule, I think it's safe to say it is meant to say Space Wolf in the last instance as well.]]></description>
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				<pubDate><![CDATA[Mon, 5 Oct 2009 20:00:52]]> GMT</pubDate>
				<author><![CDATA[ Gwar!]]></author>
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				<description><![CDATA[ Does the model that dies by lucas get an <span class="glossaryitem" onmouseover='gp(162);'>INV</span> save?  Or does he just freeze?  <br /> <br /> For example say he is fighting abbadabdon and abby kills lucas what happens next, and also say some of abbies retinue are in base to base with lucas?<br />  ]]></description>
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				<pubDate><![CDATA[Tue, 6 Oct 2009 15:16:46]]> GMT</pubDate>
				<author><![CDATA[ beef]]></author>
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				<description><![CDATA[ <blockquote><div><cite>beef wrote:</cite>Does the model that dies by lucas get an <span class="glossaryitem" onmouseover='gp(162);'>INV</span> save?  Or does he just freeze?  <br /> <br /> For example say he is fighting abbadabdon and abby kills lucas what happens next, and also say some of abbies retinue are in base to base with lucas? </div></blockquote><br /> When Lukas dies, you and your opponent roll a die.  If Lukas rolls higher, all models in base contact with him are removed from play as casualties.  No saving throw, just hope you roll higher than Lukas when he dies.]]></description>
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				<pubDate><![CDATA[Tue, 6 Oct 2009 15:22:31]]> GMT</pubDate>
				<author><![CDATA[ Kaaihn]]></author>
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				<description><![CDATA[ No saving throws, no Judge, no Jury, just removed as a casualty.<br /> <br /> Still doesn't justify his insane cost.]]></description>
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				<pubDate><![CDATA[Tue, 6 Oct 2009 16:25:10]]> GMT</pubDate>
				<author><![CDATA[ Gwar!]]></author>
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				<description><![CDATA[ <blockquote><div><cite>Gwar! wrote:</cite>No saving throws, no Judge, no Jury, just removed as a casualty.<br /> <br /> Still doesn't justify his insane cost.</div></blockquote><br /> <br /> Well it does if he takes out an special character and his retinue or a titan.]]></description>
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				<pubDate><![CDATA[Tue, 6 Oct 2009 16:29:03]]> GMT</pubDate>
				<author><![CDATA[ beef]]></author>
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				<description><![CDATA[ <blockquote><div><cite>beef wrote:</cite><blockquote><div><cite>Gwar! wrote:</cite>No saving throws, no Judge, no Jury, just removed as a casualty.<br /> <br /> Still doesn't justify his insane cost.</div></blockquote><br /> <br /> Well it does if he takes out an special character and his retinue or a titan.</div></blockquote>9 Times out of 10 they won't ever reach it. And considering he costs MORE than a whole extra 12 man <span class="glossaryitem" onmouseover='gp(389);'>BC</span> unit, I'd rather take the extra 44 or so attacks and 9 wounds TYVM]]></description>
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				<pubDate><![CDATA[Tue, 6 Oct 2009 16:32:45]]> GMT</pubDate>
				<author><![CDATA[ Gwar!]]></author>
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				<description><![CDATA[ Also he is not an <span class="glossaryitem" onmouseover='gp(67);'>IC</span> so can he still direct his attacks at models in <span class="glossaryitem" onmouseover='gp(242);'>BTB</span> and can an <span class="glossaryitem" onmouseover='gp(67);'>IC</span> allocate his attacks against Lucas (as he is essentially a squad upgrade)&gt;<br /> <br /> Whats the point of his cloak unless he is the last guy left in his squad?]]></description>
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				<pubDate><![CDATA[Thu, 8 Oct 2009 00:52:11]]> GMT</pubDate>
				<author><![CDATA[ beef]]></author>
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				<description><![CDATA[ <blockquote><div><cite>beef wrote:</cite>Also he is not an <span class="glossaryitem" onmouseover='gp(67);'>IC</span> so can he still direct his attacks at models in <span class="glossaryitem" onmouseover='gp(242);'>BTB</span> and can an <span class="glossaryitem" onmouseover='gp(67);'>IC</span> allocate his attacks against Lucas (as he is essentially a squad upgrade)&gt;<br /> <br /> Whats the point of his cloak unless he is the last guy left in his squad?</div></blockquote>He is considered part of the squad, so you use the normal rules.<br /> <br /> What his cloak does is prevent Snipers from getting him (Vindicare, Mind War etc etc). See my <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> for a more detailed Description  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Thu, 8 Oct 2009 00:53:26]]> GMT</pubDate>
				<author><![CDATA[ Gwar!]]></author>
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				<description><![CDATA[ I found one today.<br /> <br /> Njal stat line shows he has a 3+ save. He wears Runic Armor which gives a 2+ save. <br /> <br /> Nice to see what falls through the cracks :(]]></description>
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				<pubDate><![CDATA[Thu, 8 Oct 2009 02:55:57]]> GMT</pubDate>
				<author><![CDATA[ Old Man Ultramarine]]></author>
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				<description><![CDATA[ <blockquote><div><cite>Old Man Ultramarine wrote:</cite>I found one today.<br /> <br /> Njal stat line shows he has a 3+ save. He wears Runic Armor which gives a 2+ save. <br /> <br /> Nice to see what falls through the cracks :(</div></blockquote>Errrm... What?<br /> <br /> He has a 2+ save... In all 3 Locations, Unit Entry, Summary and Army list.<br /> <br /> Page 53: 2+<br /> Page 82: 2+<br /> Page 96: 2+]]></description>
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				<pubDate><![CDATA[Thu, 8 Oct 2009 03:04:34]]> GMT</pubDate>
				<author><![CDATA[ Gwar!]]></author>
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				<description><![CDATA[ Found one. It directs you to the Iron priest for the description of the chooser of the slain, when if clearly should refer you to the Rune Priest section]]></description>
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				<pubDate><![CDATA[Thu, 8 Oct 2009 03:31:51]]> GMT</pubDate>
				<author><![CDATA[ jab4962]]></author>
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				<description><![CDATA[ <blockquote><div><cite>jab4962 wrote:</cite>Found one. It directs you to the Iron priest for the description of the chooser of the slain, when if clearly should refer you to the Rune Priest section</div></blockquote>Ha, yes, nice one!<br /> <br /> They even get the page number wrong!]]></description>
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				<pubDate><![CDATA[Thu, 8 Oct 2009 03:36:11]]> GMT</pubDate>
				<author><![CDATA[ Gwar!]]></author>
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				<title>Irregularities in SW codex</title>
				<description><![CDATA[ <blockquote><div><cite>Gwar! wrote:</cite><blockquote><div><cite>Old Man Ultramarine wrote:</cite>I found one today.<br /> <br /> Njal stat line shows he has a 3+ save. He wears Runic Armor which gives a 2+ save. <br /> <br /> Nice to see what falls through the cracks :(</div></blockquote>Errrm... What?<br /> <br /> He has a 2+ save... In all 3 Locations, Unit Entry, Summary and Army list.<br /> <br /> Page 53: 2+<br /> Page 82: 2+<br /> Page 96: 2+</div></blockquote><br /> <br /> Holy crap, my buddy misquoted. He mentioned and I looked at save from 5 feet away. Should have looked at my codex before opening mouth.  <img src="/s/i/a/504660322487159bb25fddaa475847a6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Thu, 8 Oct 2009 04:09:48]]> GMT</pubDate>
				<author><![CDATA[ Old Man Ultramarine]]></author>
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				<description><![CDATA[ <blockquote><div><cite>Old Man Ultramarine wrote:</cite>Holy crap, my buddy misquoted. He mentioned and I looked at save from 5 feet away. Should have looked at my codex before opening mouth.  <img src="/s/i/a/504660322487159bb25fddaa475847a6.gif" border="0"></div></blockquote>Rawr! Bad Old man Ultramarine who is only half the age of Old Space Wolves  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Thu, 8 Oct 2009 04:12:39]]> GMT</pubDate>
				<author><![CDATA[ Gwar!]]></author>
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				<description><![CDATA[ Another. On page 76, it shows a picture of a wolf scout with a a storm bolter, while you can't equip a wolf scout with a storm bolter.]]></description>
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				<pubDate><![CDATA[Thu, 8 Oct 2009 04:17:51]]> GMT</pubDate>
				<author><![CDATA[ jab4962]]></author>
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				<description><![CDATA[ <blockquote><div><cite>jab4962 wrote:</cite>Another. On page 76, it shows a picture of a wolf scout with a a storm bolter, while you can't equip a wolf scout with a storm bolter.</div></blockquote><br /> <br /> Yeah, well I guess he's on a crusade with all those <span class="glossaryitem" onmouseover='gp(15);'>BT</span> whirlwinds and dual <span class="glossaryitem" onmouseover='gp(20);'>CCW</span> having dreadnoughts.]]></description>
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				<pubDate><![CDATA[Thu, 8 Oct 2009 04:54:18]]> GMT</pubDate>
				<author><![CDATA[ Neconilis]]></author>
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				<description><![CDATA[ Canis Wolfborn does not move as cavalry. <br /> <br /> Wolf guard in an army led by Grimnar attached to long fangs, scouts and bikers score.]]></description>
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				<pubDate><![CDATA[Thu, 8 Oct 2009 06:24:00]]> GMT</pubDate>
				<author><![CDATA[ Darkness]]></author>
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				<description><![CDATA[ I don't know if it's been mentioned elsewhere, if I just missed it but it is never stated that <span class="glossaryitem" onmouseover='gp(124);'>SW</span> Rhinos and Razorbacks CAN'T transport Terminators.  In the fluff entry it states 10 model capacity for Rhinos and 6 for Razorbacks, but it does not exclude models in Terminator armor.  Same for the army list entry.  Don't know if this was just omitted or if the Space Wolves figured out how to fit a Terminator into a Rhino.  ]]></description>
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				<pubDate><![CDATA[Thu, 8 Oct 2009 06:29:22]]> GMT</pubDate>
				<author><![CDATA[ Thanatos73]]></author>
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				<description><![CDATA[ As for the line question, I think it's supposed to represent no width - ie - you can only catch models with vertical depth and not catching models with any sort of horizontal distance between them.<br /> <br /> <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><cite>Darkness wrote:</cite>Canis Wolfborn does not move as cavalry. <br /> <br /> Wolf guard in an army led by Grimnar attached to long fangs, scouts and bikers score.</div></blockquote><br /> <br /> Canis has the Cavalry unit type in his entry. So, huh?<br /> <br /> Wolf Guard attached don't create scoring units, Wolf Guard "units" score.<br /> <br /> What are you on?]]></description>
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				<pubDate><![CDATA[Thu, 8 Oct 2009 06:48:19]]> GMT</pubDate>
				<author><![CDATA[ Defiler]]></author>
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				<description><![CDATA[ I only read the unit entry for canis not the army list part.<br /> <br /> As for the wolf guard part I thinks it arguable.<br /> <br /> Plus, whats with the insults? A simple correction is enough.]]></description>
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				<pubDate><![CDATA[Thu, 8 Oct 2009 06:58:30]]> GMT</pubDate>
				<author><![CDATA[ Darkness]]></author>
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				<description><![CDATA[ It's not arguable. Unless you're claiming that a unit of "Longfangs" with a Wolf Guard attached is now a "Wolf Guard Unit."<br /> ]]></description>
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				<pubDate><![CDATA[Thu, 8 Oct 2009 07:01:42]]> GMT</pubDate>
				<author><![CDATA[ Defiler]]></author>
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				<title>Re:Irregularities in SW codex</title>
				<description><![CDATA[ Says that <span class="glossaryitem" onmouseover='gp(332);'>TDA</span>'s cant be in anything but a land raider or drop pod in the armour description.<br /> Speaking of drop pods, Bjorn has a fear of flying? whats up with that?]]></description>
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				<pubDate><![CDATA[Thu, 8 Oct 2009 08:44:49]]> GMT</pubDate>
				<author><![CDATA[ Stygian Mole]]></author>
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				<description><![CDATA[ I have to say that even using the edge of a measuring tape is incorrect. While it's true that using the edge is good way of simulating a theoretical one-dimensional object, my complain is that the microscopical irregularities of the edge of the tape means that you're in fact simulating a squiggle, not a straight line.<br /> <br /> So there.]]></description>
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				<pubDate><![CDATA[Thu, 8 Oct 2009 10:08:43]]> GMT</pubDate>
				<author><![CDATA[ glory]]></author>
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				<title>Re:Irregularities in SW codex</title>
				<description><![CDATA[ <blockquote><div><cite>Stygian Mole wrote:</cite>Says that <span class="glossaryitem" onmouseover='gp(332);'>TDA</span>'s cant be in anything but a land raider or drop pod in the armour description.<br /> Speaking of drop pods, Bjorn has a fear of flying? whats up with that?</div></blockquote><br /> <br /> Ah, that would explain it since I only read the Runic Armor description there.  And Bjorn has a fear of not seeing Russ again to know why he was left behind/to fight at his side again.  Least that's what I took from his fluff blurb.  ]]></description>
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				<pubDate><![CDATA[Thu, 8 Oct 2009 11:36:33]]> GMT</pubDate>
				<author><![CDATA[ Thanatos73]]></author>
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				<description><![CDATA[ <blockquote><div><cite>Thanatos73 wrote:</cite>I don't know if it's been mentioned elsewhere, if I just missed it but it is never stated that <span class="glossaryitem" onmouseover='gp(124);'>SW</span> Rhinos and Razorbacks CAN'T transport Terminators.  In the fluff entry it states 10 model capacity for Rhinos and 6 for Razorbacks, but it does not exclude models in Terminator armor.  Same for the army list entry.  Don't know if this was just omitted or if the Space Wolves figured out how to fit a Terminator into a Rhino.  </div></blockquote>Errrm, read the rules for <span class="glossaryitem" onmouseover='gp(332);'>TDA</span>. It says it there.]]></description>
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				<pubDate><![CDATA[Thu, 8 Oct 2009 11:49:03]]> GMT</pubDate>
				<author><![CDATA[ Gwar!]]></author>
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