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		<title><![CDATA[Latest posts for the thread "Warriors of Chaos Mark of Tzeentch Change"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "Warriors of Chaos Mark of Tzeentch Change"]]></description>
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				<title>Warriors of Chaos Mark of Tzeentch Change</title>
				<description><![CDATA[ Obviously, the Mark of Tzeentch is pretty much useless to Chaos Warriors, and any models that aren't sorcerers.<br /> <br /> In order to make it more viable, I suggest that the the Mark of Tzeentch affect Non-Characters differently.<br /> <br /> Any non-character with the Mark of Tzeentch generates 1 power dice OR dispel dice, chosen before the game. Note that if the unit is fleeing, dead, or no longer on the table, this extra dice is not generated.<br /> <br /> If this is too cheesy, I have another easy solution.<br /> <br /> Non-characters with the Mark of Tzeentch have Magic Resistance 1.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Wed, 7 Oct 2009 02:57:28]]> GMT</pubDate>
				<author><![CDATA[ Cryonicleech]]></author>
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				<title>Warriors of Chaos Mark of Tzeentch Change</title>
				<description><![CDATA[ The magic resistance 1 seems more khorne to me.  <br /> <br /> Your <span class="glossaryitem" onmouseover='gp(102);'>MoT</span> for non characters sounds pretty nice.  It's not (to me) too cheesy at all, it fits in with the background and would make for a fun army to play.  ]]></description>
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				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/259899/1026753.page</link>
				<pubDate><![CDATA[Wed, 7 Oct 2009 03:40:11]]> GMT</pubDate>
				<author><![CDATA[ WarMonger33]]></author>
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				<title>Warriors of Chaos Mark of Tzeentch Change</title>
				<description><![CDATA[ Glad you agree, as that's what I was thinking.]]></description>
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				<pubDate><![CDATA[Wed, 7 Oct 2009 04:29:14]]> GMT</pubDate>
				<author><![CDATA[ Cryonicleech]]></author>
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				<title>Re:Warriors of Chaos Mark of Tzeentch Change</title>
				<description><![CDATA[ I wouldn't call <span class="glossaryitem" onmouseover='gp(102);'>MoT</span> useless for warriors as is, I am new to the game so correct me if I am wrong, but how is a 4+ ward save bad in the shooting phase for Warriors?(<span class="glossaryitem" onmouseover='gp(102);'>MoT</span> grants a 6+ ward save, or increase the current ward save by1+, give the squad the Blasted Standard for a 5+ ward save, and bam, in the shooting phase you have a 4+ Ward save). but your idea for noncharacter units seems plausable enough for me.]]></description>
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				<pubDate><![CDATA[Wed, 7 Oct 2009 10:09:31]]> GMT</pubDate>
				<author><![CDATA[ Garuss Acine]]></author>
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				<title>Warriors of Chaos Mark of Tzeentch Change</title>
				<description><![CDATA[ See, that's if you add the Blasted Standard. Without it, you have a 6+ ward. Whoop-<span class="glossaryitem" onmouseover='gp(27);'>De</span>. Besides, only 1 unit can take the Blasted Standard.]]></description>
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				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/259899/1027832.page</link>
				<pubDate><![CDATA[Wed, 7 Oct 2009 17:16:13]]> GMT</pubDate>
				<author><![CDATA[ Cryonicleech]]></author>
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				<title>Re:Warriors of Chaos Mark of Tzeentch Change</title>
				<description><![CDATA[ is that something written in the <span class="glossaryitem" onmouseover='gp(13);'>BRB</span>?(don't own a copy of that yet) like I said I am new, having only the <span class="glossaryitem" onmouseover='gp(385);'>WOC</span> Army book, it never said only one per army so I assumed more than one unit could take it.]]></description>
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				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/259899/1027938.page</link>
				<pubDate><![CDATA[Wed, 7 Oct 2009 18:17:31]]> GMT</pubDate>
				<author><![CDATA[ Garuss Acine]]></author>
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				<title>Warriors of Chaos Mark of Tzeentch Change</title>
				<description><![CDATA[ the <span class="glossaryitem" onmouseover='gp(102);'>MoT</span> is under rated for Units but then if a 6+<span class="glossaryitem" onmouseover='gp(149);'>WS</span> is better than nothing it adds a little more protection to the units]]></description>
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				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/259899/1028639.page</link>
				<pubDate><![CDATA[Thu, 8 Oct 2009 00:18:14]]> GMT</pubDate>
				<author><![CDATA[ Malakai007]]></author>
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				<title>Warriors of Chaos Mark of Tzeentch Change</title>
				<description><![CDATA[ The only way that I can see <span class="glossaryitem" onmouseover='gp(102);'>MoT</span> on regular guys useful is when you have a nice unit of chosen with <span class="glossaryitem" onmouseover='gp(50);'>GW</span> and 2 warshrines backing them up.  Good chance of having some 4+ armor, 3+ <span class="glossaryitem" onmouseover='gp(149);'>WS</span>, stubbon crazies that eat though stuff.  <br /> <br /> Long story short, it isn't something I would rely on to save my guys from cannons and bolt throwers.  ]]></description>
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				<pubDate><![CDATA[Thu, 8 Oct 2009 03:29:03]]> GMT</pubDate>
				<author><![CDATA[ WarMonger33]]></author>
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				<title>Warriors of Chaos Mark of Tzeentch Change</title>
				<description><![CDATA[ I'll be honest: I only give Warriors the <span class="glossaryitem" onmouseover='gp(102);'>MoT</span> for fluff reasons (I play my Warriors army mono-Tzeentch). <br /> <br /> In 6th Edition, the Mark made non-Sorceror characters wizards (imagine a Chaos Lord who is ALSO a level 4 Wizard!), and units did indeed generate an extra power die.]]></description>
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				<pubDate><![CDATA[Thu, 8 Oct 2009 04:10:11]]> GMT</pubDate>
				<author><![CDATA[ BorderCountess]]></author>
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				<title>Warriors of Chaos Mark of Tzeentch Change</title>
				<description><![CDATA[ It's still an additional, unmodifiable save. Meh, I don't use it myself, but if I ran a lot of Warriors I might consider it.]]></description>
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				<pubDate><![CDATA[Thu, 8 Oct 2009 05:36:10]]> GMT</pubDate>
				<author><![CDATA[ Arctik_Firangi]]></author>
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				<title>Re:Warriors of Chaos Mark of Tzeentch Change</title>
				<description><![CDATA[ The way ward saves work, the <span class="glossaryitem" onmouseover='gp(102);'>MOT</span> is <span class="glossaryitem" onmouseover='gp(72);'>IMO</span> a great mark.]]></description>
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				<pubDate><![CDATA[Fri, 23 Oct 2009 03:35:23]]> GMT</pubDate>
				<author><![CDATA[ Canonness Rory]]></author>
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				<title>Warriors of Chaos Mark of Tzeentch Change</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(102);'>MoT</span> is decent on a block of warriors to give an extra save. I like to mark up one block with <span class="glossaryitem" onmouseover='gp(102);'>MoT</span> then give them banner of rage and a hero with <span class="glossaryitem" onmouseover='gp(174);'>BSB</span> w/ Blasted banner. Leads to an almost unkillable frenzied block of pain.<br /> <br /> Also remember <span class="glossaryitem" onmouseover='gp(102);'>MoT</span> is cheaper then <span class="glossaryitem" onmouseover='gp(99);'>MoK</span> and <span class="glossaryitem" onmouseover='gp(100);'>MoN</span>, though both of those provide arguably 2 useful effects regardless of what a unit is, while <span class="glossaryitem" onmouseover='gp(102);'>MoT</span>'s 2nd effect is only useful to sorcs.<br /> <br /> So for me it is sorta a toss up, <span class="glossaryitem" onmouseover='gp(102);'>MoT</span> can be useful now, but it would be cool not to see it go to half waste on non sorcs.]]></description>
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				<pubDate><![CDATA[Sat, 5 Dec 2009 09:55:18]]> GMT</pubDate>
				<author><![CDATA[ mch21689]]></author>
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				<title>Warriors of Chaos Mark of Tzeentch Change</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(102);'>MoT</span> means you currently need to do 20% more damage to the unit.  Five models with the Mark of Tzeentch are as difficult to kill as six models without it.<br /> <br /> I like it, but usually think that the psychology benefit from the <span class="glossaryitem" onmouseover='gp(101);'>MoS</span> is more useful as far as cheap marks go.<br /> <br /> Compared with the Mark of Nurgle, the <span class="glossaryitem" onmouseover='gp(100);'>MoN</span> does a lot more against shooting that uses ballistic skill, but will do nothing against a cannon or magic missiles.  The benefit against <span class="glossaryitem" onmouseover='gp(14);'>BS</span> shooting is much greater though.  The benefit in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> comes into play against certain weapon skills mostly (does nothing to WS4 for WS5 warriors, for example) while the <span class="glossaryitem" onmouseover='gp(102);'>MoT</span> is always in play.<br /> <br /> Basically, <span class="glossaryitem" onmouseover='gp(100);'>MoN</span> is bigger benefit vs. specific things, <span class="glossaryitem" onmouseover='gp(102);'>MoT</span> is smaller benefit vs. almost everything.]]></description>
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				<pubDate><![CDATA[Fri, 18 Dec 2009 09:15:57]]> GMT</pubDate>
				<author><![CDATA[ Daba]]></author>
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				<title>Warriors of Chaos Mark of Tzeentch Change</title>
				<description><![CDATA[ Hmm...<br /> <br /> All fair points. However, I kinda wish that if it was going to give a ward, maybe make it a 5+ or something.<br /> <br /> Of course, this would up the cost.]]></description>
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				<pubDate><![CDATA[Sat, 19 Dec 2009 06:51:58]]> GMT</pubDate>
				<author><![CDATA[ Cryonicleech]]></author>
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