<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0">
	<channel>
		<title><![CDATA[Latest posts for the thread "1000 pt ork, advice needed"]]></title>
		<link>http://www.dakkadakka.com/dakkaforum/posts/list/14.page</link>
		<description><![CDATA[Latest messages posted in the thread "1000 pt ork, advice needed"]]></description>
		<generator>JForum - http://www.jforum.net</generator>
			<item>
				<title>1000 pt ork, advice needed</title>
				<description><![CDATA[ so i have my first battle in many years tomorrow (cept for an <span class="glossaryitem" onmouseover='gp(7);'>apoc</span> game last month) and need advice on my 1000pt ork list<br /> <br /> it'll be a tournament of 3 games, likely opponents are sm, wolves, <span class="glossaryitem" onmouseover='gp(69);'>ig</span> and eldar<br /> <br /> first up I want 3x12 lots of boyz with choppas and sluggas, nob, <span class="glossaryitem" onmouseover='gp(107);'>pk</span>,<span class="glossaryitem" onmouseover='gp(260);'>bp</span><br /> putting them all in wagons with planks and grot riggers brings it to around 471 points (do you prefer wagons to looted tanks?)<br /> <br /> for capturing objectives and fast assault, i think boyz in the open are way to vulnerable<br /> <br /> i also want to use 2x5 storm boy mobs to take out vehicles and devastators, with nobs and <span class="glossaryitem" onmouseover='gp(107);'>pk</span>'s is 190 more<br /> <br /> note i dont want any boss poles as i want them to break after an assault to deny a <span class="glossaryitem" onmouseover='gp(316);'>kp</span>.<br /> <br /> so thats 661.<br /> <br /> for my <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> i'll probably drop a nob out of the boyz and add a big mek with same gear to save points <br /> <br /> available units are: ( and my opinions)<br /> <br /> 10 lootas (almost a must)<br /> 10 burnas (may use with weirdboy to warp in)<br /> 10 tankbusters (not worth the points for 1000 pt game perhaps)<br /> 10 kommandos (very tempting to split into 2x5 and assist stormboyz)<br /> 20 grots (may be good for objectives, would probably split)<br /> 30 more boyz<br /> warboss<br /> weirdboy<br /> big mek<br /> 6 deffkoptas (not a fan of)<br /> <br /> what would you choose and why? thanks for your help]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/260411/1034602.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/260411/1034602.page</link>
				<pubDate><![CDATA[Sat, 10 Oct 2009 14:49:05]]> GMT</pubDate>
				<author><![CDATA[ mrshl9898]]></author>
			</item>
			<item>
				<title>1000 pt ork, advice needed</title>
				<description><![CDATA[ I would suggest this list.<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>:<br /> <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> Mech<br /> <br /> Ghazzy<br /> <br /> Troops:<br /> 30x Slugga Boyz<br /> 1x Nob w/<span class="glossaryitem" onmouseover='gp(107);'>PK</span><br /> <br /> 30x Slugga Boyz<br /> 1x Nob w/<span class="glossaryitem" onmouseover='gp(107);'>PK</span><br /> <br /> 30x Slugga Boyz<br /> 1x Nob w/<span class="glossaryitem" onmouseover='gp(107);'>PK</span><br /> <br /> Total: 955 or so<br /> <br /> OR this list<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>:<br /> <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> Mech<br /> <br /> <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> Mech<br /> <br /> Troops:<br /> 30x Slugga Boyz<br /> 1x Nob w/<span class="glossaryitem" onmouseover='gp(107);'>PK</span><br /> <br /> 30x Slugga Boyz<br /> 1x Nob w/<span class="glossaryitem" onmouseover='gp(107);'>PK</span><br /> <br /> 30x Slugga Boyz<br /> 1x Nob w/<span class="glossaryitem" onmouseover='gp(107);'>PK</span><br /> <br /> 30x Slugga Boyz<br /> 1x Nob w/<span class="glossaryitem" onmouseover='gp(107);'>PK</span><br /> <br /> Total: 1030. <br /> <br /> You can just shave some points off by taking an ork or 2 out of each mob.  Those lists would be amazing at 1000 Points...your looking at close to 120 Boyz in the second list.  Awesome =)]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/260411/1034710.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/260411/1034710.page</link>
				<pubDate><![CDATA[Sat, 10 Oct 2009 16:19:37]]> GMT</pubDate>
				<author><![CDATA[ Bad_Sheep37]]></author>
			</item>
			<item>
				<title>Re:1000 pt ork, advice needed</title>
				<description><![CDATA[ Perhaps it would be more constructive to explain what you feel may be wrong with his list and why. He has admitted to not having played in a while and will most likely miss many of the subtleties your lists contain. <br /> <br /> I would explain it but the truth is I am trying to learn myself and have encountered this same issue with my own list. I presented a list, someone presented their alternative regarding what I should use and the rest of the thread became what was wrong with <span class="glossaryitem" onmouseover='gp(604);'>HIS</span> list. It was, frankly, no help to me.<br /> <br /> I am trying to learn as is the <span class="glossaryitem" onmouseover='gp(280);'>OP</span>. While your feedback is appreciated, in that you took the time to answer. Please help us understand why our lists may be flawed not simply what we should use. I could copy any list and possibly have success with it, but will it really teach me anything if I don't know why I'm using it other than it's a "good list"?<br /> <br /> This isn't directed solely at you Bad_Sheep 37, but anyone that falls into this category. Please understand I appreciate anyone that takes the time to read and answer but I personally am also looking for reasons why my list is flawed. I believe the <span class="glossaryitem" onmouseover='gp(280);'>OP</span> is looking for this as well. ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/260411/1034727.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/260411/1034727.page</link>
				<pubDate><![CDATA[Sat, 10 Oct 2009 16:36:27]]> GMT</pubDate>
				<author><![CDATA[ GoFenris]]></author>
			</item>
			<item>
				<title>1000 pt ork, advice needed</title>
				<description><![CDATA[ First off, any ork squad at 5 figures is worthless, shoot them and they go running off the board edge.<br /> <br /> 2nd you want a bosspole, if you lose combat and fail your leadership roll, you'll be overran.<br /> <br /> You need to pick yourself up a few more boxes of boyz, you can't form a competitive ork army with like 50 boyz total at your hands.  Your entire list to pick from are elites...that's a problem.<br /> <br /> If you're moving boyz by foot, you want at the very least 20 per squad with a nob + <span class="glossaryitem" onmouseover='gp(107);'>pk</span> and bosspole.  I'd run at full 30 squads.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/260411/1034729.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/260411/1034729.page</link>
				<pubDate><![CDATA[Sat, 10 Oct 2009 16:36:39]]> GMT</pubDate>
				<author><![CDATA[ Flyinmiata1]]></author>
			</item>
			<item>
				<title>1000 pt ork, advice needed</title>
				<description><![CDATA[ At 1000 Points i think sheer numbers will beat most armies.  If you run ghazzy, you will almost always get a turn 2 assault.  His wagggghhh gives you a full 6 inches on the run.  so thats 18 inch movement on turn 2...scary.  Nobody will be able to deal with it.  <br /> <br /> as far as stormboyz being your armor hunters...why?  their just boyz that can move a little faster and deepstrike.  Just make sure all of your Nobs have <span class="glossaryitem" onmouseover='gp(107);'>PKs</span> in your groups and your set.  If you want true tank hunters, put some <span class="glossaryitem" onmouseover='gp(710);'>MANZ</span> in a battlewagon.  <br /> <br /> I hope this helps man<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> My bad.  I should explain.  <br /> <br /> Alright, trukks are pretty useless.  Their armor can get blown apart by even the slightest fire.  Since you can only have 12 to a trukk or wagon, your giving up 18 more boyz for a trukk with crappy armor that prob wont make it through turn 2.  <br /> <br /> If your looking to run up the board foot sloggin style, max your squads out to 30.  i promise that in the 1 turn before you get stuck into <span class="glossaryitem" onmouseover='gp(19);'>CC</span>, you WILL NOT lose more than 12 boyz are so.  Thats still giving you close to 20 boyz on the assault on turn 2.  Plus you still have 2 more full squads of 30 Boyz.  Its just a much more competitive way to go.  People cant deal with that many boyz.<br /> <br /> Storm boyz in such small numbers are useless.  Their just boyz after all with a few extra mobile abilities.  It would be like taking a squad of 5 regular boyz...not worth it at all. <br /> <br /> Ghazzy is an amazing <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>.  With him you will assault on turn 2 becasue of his waaaaghhhh.  Thats scary and the opponent is NEVER ready for it.<br /> <br /> <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> Mech just allows for your foot sloggin boyz to get a 5+ cover save instead of a 6+ armor save.  It may not seem like much but it helps a lot.  just be sure that the mobs are within 6 inches of the <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> Mech.<br /> <br /> I hope this helped man.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/260411/1034734.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/260411/1034734.page</link>
				<pubDate><![CDATA[Sat, 10 Oct 2009 16:39:13]]> GMT</pubDate>
				<author><![CDATA[ Bad_Sheep37]]></author>
			</item>
	</channel>
</rss>