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		<title><![CDATA[Latest posts for the thread "sm scout armies?"]]></title>
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				<title>sm scout armies?</title>
				<description><![CDATA[ can you make up a sm army largely made up of scouts/scout bikers?<br /> ]]></description>
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				<pubDate><![CDATA[Sun, 11 Oct 2009 15:07:01]]> GMT</pubDate>
				<author><![CDATA[ Fiestamonkey]]></author>
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				<title>Re:sm scout armies?</title>
				<description><![CDATA[ No, if you do your stats will suck and you won't have an headquarters.]]></description>
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				<pubDate><![CDATA[Sun, 11 Oct 2009 15:36:21]]> GMT</pubDate>
				<author><![CDATA[ mbalmes13]]></author>
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				<title>sm scout armies?</title>
				<description><![CDATA[ how wont you have an <span class="glossaryitem" onmouseover='gp(56);'>hq</span>?]]></description>
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				<pubDate><![CDATA[Sun, 11 Oct 2009 15:38:28]]> GMT</pubDate>
				<author><![CDATA[ Fiestamonkey]]></author>
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				<title>Re:sm scout armies?</title>
				<description><![CDATA[ Scouts and scout bikes are all fast attack and elites]]></description>
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				<pubDate><![CDATA[Sun, 11 Oct 2009 15:49:21]]> GMT</pubDate>
				<author><![CDATA[ mbalmes13]]></author>
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				<title>Re:sm scout armies?</title>
				<description><![CDATA[ <blockquote><div><cite>mbalmes13 wrote:</cite>Scouts and scout bikes are all fast attack and elites</div></blockquote><br /> <br /> Incorrect.  Yes it is possile to have an all scout army with the exception of your <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>.  Your army will have a problem against monstrous creatures, and armor since you are limited on what you can select.  If you have the points I would reccomend Whirlwinds and Land Speeders since both units would fit the theme of your army.]]></description>
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				<pubDate><![CDATA[Sun, 11 Oct 2009 16:23:19]]> GMT</pubDate>
				<author><![CDATA[ hawkeye]]></author>
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				<title>sm scout armies?</title>
				<description><![CDATA[ Scouts are Elites.....in the Dark Angel Chapter....everywhere else, they are a troop choice!]]></description>
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				<pubDate><![CDATA[Sun, 11 Oct 2009 20:36:39]]> GMT</pubDate>
				<author><![CDATA[ Delephont]]></author>
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				<title>sm scout armies?</title>
				<description><![CDATA[ mbalmes13 is wrong.<br /> <br /> <a href="http://www.bolterandchainsword.com/index.php?autocom=ineo&showarticle=557" target="_new" rel="nofollow">Why Play Scouts?</a><br /> <br /> <a href="http://www.bolterandchainsword.com/index.php?autocom=ineo&showarticle=503" target="_new" rel="nofollow">10th Company Tactica</a>]]></description>
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				<pubDate><![CDATA[Sun, 11 Oct 2009 22:44:33]]> GMT</pubDate>
				<author><![CDATA[ Iron_Chaos_Brute]]></author>
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				<title>sm scout armies?</title>
				<description><![CDATA[ Scout armies are a fun way to go.<br /> There is a lot of potential with "<span class="glossaryitem" onmouseover='gp(27);'>DE</span> style" mindgames.<br /> <br /> Most (less competitive) opponents, on discovering your <span class="glossaryitem" onmouseover='gp(119);'>SM</span> army is really a scout army, will assume you are up to something and have some trump cards up your sleave.<br /> <br /> I like to think that they can be played similar to a <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> heavy <span class="glossaryitem" onmouseover='gp(119);'>SM</span> army; with a few perks.<br /> <br /> Problems are of course Anti tank: mainly because of a lack of reliable tank killers; you can of course get a <span class="glossaryitem" onmouseover='gp(330);'>MM</span> on landspeeders, but then you have to justify these over other strategically important <span class="glossaryitem" onmouseover='gp(35);'>FA</span> choices...<br /> Most tanks are less effective against the scout army anyway.<br /> <br /> A fun advantage is denying effective <span class="glossaryitem" onmouseover='gp(471);'>DS</span> (depending on the mission).<br /> <br /> I usually divide my squads between sniper / bolter squads sitting in cover / on objectives, and <span class="glossaryitem" onmouseover='gp(19);'>CC</span> / shotgun squads either in storms (depending on points available) or infiltrating.<br /> <br /> Often your opponent will think they will have a result by turn 2. but you can't underestimate the ability of a highly mobile force to pick up final turn objectives...]]></description>
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				<pubDate><![CDATA[Mon, 12 Oct 2009 01:43:47]]> GMT</pubDate>
				<author><![CDATA[ mal]]></author>
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				<title>sm scout armies?</title>
				<description><![CDATA[ There's a fun build with Shrike, <span class="glossaryitem" onmouseover='gp(105);'>PFs</span>, and first turn charging scouts...]]></description>
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				<pubDate><![CDATA[Mon, 12 Oct 2009 06:05:33]]> GMT</pubDate>
				<author><![CDATA[ Iron_Chaos_Brute]]></author>
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