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		<title><![CDATA[Latest posts for the thread "? on Fielding Chaos Land raider termies with kharn?"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "? on Fielding Chaos Land raider termies with kharn?"]]></description>
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				<title>? on Fielding Chaos Land raider termies with kharn?</title>
				<description><![CDATA[ I want to field some passengers with kharn in the form of Termies what set up would best go with him]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/260932/1041735.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/260932/1041735.page</link>
				<pubDate><![CDATA[Wed, 14 Oct 2009 01:29:01]]> GMT</pubDate>
				<author><![CDATA[ Necrogoblikon]]></author>
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				<title>? on Fielding Chaos Land raider termies with kharn?</title>
				<description><![CDATA[ Personally, I do not think this is a good idea. Because when Kharn decides to kill those around him, you lose a very expensive model. ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/260932/1042037.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/260932/1042037.page</link>
				<pubDate><![CDATA[Wed, 14 Oct 2009 04:41:26]]> GMT</pubDate>
				<author><![CDATA[ extrenm(54)]]></author>
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				<title>? on Fielding Chaos Land raider termies with kharn?</title>
				<description><![CDATA[ Yeah - if you have to do it, go cheap, cos youre gunna lose at least one!]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/260932/1042064.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/260932/1042064.page</link>
				<pubDate><![CDATA[Wed, 14 Oct 2009 05:06:01]]> GMT</pubDate>
				<author><![CDATA[ darkkt]]></author>
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			<item>
				<title>? on Fielding Chaos Land raider termies with kharn?</title>
				<description><![CDATA[ You can always split Kharn off from squad upon exit from <span class="glossaryitem" onmouseover='gp(87);'>LR</span>]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/260932/1042075.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/260932/1042075.page</link>
				<pubDate><![CDATA[Wed, 14 Oct 2009 05:15:26]]> GMT</pubDate>
				<author><![CDATA[ Old Man Ultramarine]]></author>
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				<title>? on Fielding Chaos Land raider termies with kharn?</title>
				<description><![CDATA[ And then Kharn is <span class="glossaryitem" onmouseover='gp(123);'>str</span> 8 + bait?<br /> It's situational...but I'd think a zerker squad would be better instead, more bodes = more dice to throw around, which is (<span class="glossaryitem" onmouseover='gp(72);'>IMO</span>) always better.<br /> <br /> No need for the random occurance of Kharn+Termies getting pinned or failing morale and running, maybe even off the board.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/260932/1042608.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/260932/1042608.page</link>
				<pubDate><![CDATA[Wed, 14 Oct 2009 13:55:54]]> GMT</pubDate>
				<author><![CDATA[ Sanctjud]]></author>
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				<title>? on Fielding Chaos Land raider termies with kharn?</title>
				<description><![CDATA[ Kharn works better with possessed.  They are cheaper than termies and still have an <span class="glossaryitem" onmouseover='gp(162);'>INV</span> save to avoid random chops from Kharn's axe.  Plus, then Kharn and company can still Sweeping Advance.]]></description>
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				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/260932/1042942.page</link>
				<pubDate><![CDATA[Wed, 14 Oct 2009 16:33:55]]> GMT</pubDate>
				<author><![CDATA[ whitedragon]]></author>
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