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		<title><![CDATA[Latest posts for the thread "Blood Angel and Daemon Hunters 1500 Point"]]></title>
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				<title>Blood Angel and Daemon Hunters 1500 Point</title>
				<description><![CDATA[ Here's what I was thinking.<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> Inquisitor Lord with Power Weapon, Incinerator, Frag Grenades. 2 Veteran Guardsmen with Flamers. 2 Acolytes with Power Armour and Bolt Pistol - 149<br /> Chaplain with Jump Pack and Powerfist - 145<br /> <br /> Elites<br /> Callidus Assassin - 120<br /> Death Company Furisos Dreadnought with Heavy Flamer - 130<br /> 2 Death Company with Jump Packs - 10<br /> <br /> Troops<br /> 10 Man Assasult Squad with Powerfist - 275<br /> 10 Man Tactical Squad with Plasma Gun and Las Cannon - 225<br /> 10 Inquisitorial Storm Troopers with 2 Melta Guns. Veteran with Powerfist - 155<br /> 10 Inquisitorial Storm Troopers with 2 Pasma Guns. Veteran with Powerfist - 155<br /> <br /> Fast Attack<br /> 10 Grey Knights with two Incinerators - 295<br /> <br /> 1494<br /> <br /> And all I need to get is another squad of stormies and 5 more <span class="glossaryitem" onmouseover='gp(305);'>GKs</span>...<br /> <br /> What do you think? With the Chappy, Assault Squad, Death Company and Grey Knights able to Deep Strike, This Should be a fun list to play, and for a 1750 Point Tourney, I can just ad in Another Assault Squad like the first, and another Death Company Member by just Dropping the <span class="glossaryitem" onmouseover='gp(105);'>PF</span> from the Plasma Stormies.<br /> <br /> Criticism Wanted]]></description>
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				<pubDate><![CDATA[Wed, 14 Oct 2009 12:47:22]]> GMT</pubDate>
				<author><![CDATA[ Jimi Nemesis]]></author>
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				<title>Blood Angel and Daemon Hunters 1500 Point</title>
				<description><![CDATA[ I would take regular Grey Knight troops instead to have a scoring unit.  You lose deepstriking ability but overall it's not that great compared to having another scoring unit.  ]]></description>
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				<pubDate><![CDATA[Wed, 14 Oct 2009 18:11:51]]> GMT</pubDate>
				<author><![CDATA[ rogueeyes]]></author>
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				<title>Blood Angel and Daemon Hunters 1500 Point</title>
				<description><![CDATA[ The Problem is, I want the Grey knights, but have taken up the two ally troop slots with Stormies. The best Troops squad I can get with 161 points is a five man Assault Squad with Power Weapon and another Flying Death Company]]></description>
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				<pubDate><![CDATA[Thu, 15 Oct 2009 03:43:44]]> GMT</pubDate>
				<author><![CDATA[ Jimi Nemesis]]></author>
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				<title>Blood Angel and Daemon Hunters 1500 Point</title>
				<description><![CDATA[ Why not drop the stormies?  You can get meltas and better with tactical squads and have rhinos as well.  Then you can add up to 2 <span class="glossaryitem" onmouseover='gp(305);'>GK</span> squads.]]></description>
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				<pubDate><![CDATA[Thu, 15 Oct 2009 12:46:25]]> GMT</pubDate>
				<author><![CDATA[ rogueeyes]]></author>
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				<title>Blood Angel and Daemon Hunters 1500 Point</title>
				<description><![CDATA[ The Stormies are way cheaper than A <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> squad. Remember I am using the <span class="glossaryitem" onmouseover='gp(10);'>BA</span> codex, and a 10 Man <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> Squad with Melta is 200 points. This way I get 2 Meltas for the same points. I am more inclined to use the <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> Squads as Firebase Objective holders.<br /> <br /> Maybe I could drop both Stormie squads and Get a squad of 9 <span class="glossaryitem" onmouseover='gp(305);'>GKs</span> with 2 Psycannons..., which will give me more firebase awesome, with everyone too scared to assault it...<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Been thinking, and here is a revised list:<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> Inquisitor Lord with Power Weapon, Incinerator, Frag Grenades. 2 Veteran Guardsmen with Flamers. 2 Acolytes with Carapace Armour and Bolt Pistol - 139<br /> Chaplain with Jump Pack and Powerfist - 145<br /> <br /> Elites<br /> Callidus Assassin - 120<br /> Death Company Furisos Dreadnought with Heavy Flamer - 130<br /> 3 Death Company with Jump Packs - 15<br /> <br /> Troops<br /> 10 Man Assasult Squad with Powerfist - 275<br /> 10 Man Assasult Squad with Powerfist - 275<br /> 10 Man Tactical Squad with Plasma Gun and Las Cannon - 225<br /> 6 Grey Knights with two Incinerators - 200 <br /> 6 Grey Knights with 2 Psycannons. Justicar with Targeter - 226<br /> <br /> Brings me to 1745. I know I set out to do 1500, but my train of thought left me and I did this instead. I'm thinking for the 1500 points I will drop one of the assault squads and 1 <span class="glossaryitem" onmouseover='gp(349);'>DC</span> member, and give the Inquisitor Lord a Force Weapon.<br /> <br /> Come to think of it, I may work towards having this list playable for Cancon...<br /> <br /> Thoughts?<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 15 Oct 2009 13:22:47]]> GMT</pubDate>
				<author><![CDATA[ Jimi Nemesis]]></author>
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				<title>Blood Angel and Daemon Hunters 1500 Point</title>
				<description><![CDATA[ You'd be better off dropping the Assassin and Taking a squad of GKT's.  All of the <span class="glossaryitem" onmouseover='gp(379);'>NFW</span> count as power weapons and you can take 2 psycannons that can move and fire at the full range (because of terminator armor).  <span class="glossaryitem" onmouseover='gp(307);'>PAGKs</span> do not have that ability and must be stationary in order to fire the full 36" with the psycannon.  <br /> <br /> This is just food for thought however.  You still get one power weapon and 6 S6 weapons with your current squad setup (except for those with Psycannons and Incinerators).  Remember that a psycannon and an incinerator is 2 handed and thus they lose the <span class="glossaryitem" onmouseover='gp(379);'>NFW</span> on regular <span class="glossaryitem" onmouseover='gp(307);'>PAGKs</span>.  <br /> <br /> You'd probably be better off with something besides the Inquisitor Lord as well unless you really want that assassin.  Inquisitors aren't that great unless you have them with Mystics or loaded out for shooting purposes.  Also having a forceweapon helps on them too that will kill something outright on a psychic test because of wording - even eternal warriors.]]></description>
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				<pubDate><![CDATA[Thu, 15 Oct 2009 15:30:54]]> GMT</pubDate>
				<author><![CDATA[ rogueeyes]]></author>
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				<title>Blood Angel and Daemon Hunters 1500 Point</title>
				<description><![CDATA[ GKT's can only have one special weapon per squad, otherwise I probably would take them.<br /> <br /> The Assassin is tere because she can do all kinds of nasty thinks to Squads of things like <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span> Termies, <span class="glossaryitem" onmouseover='gp(221);'>SS</span> Characters, Tzeenchian models and so on.<br /> <br /> Also, this way I only need to buy more grey Knights, and not the $95 Terminators &gt;.&lt;]]></description>
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				<pubDate><![CDATA[Fri, 16 Oct 2009 03:22:47]]> GMT</pubDate>
				<author><![CDATA[ Jimi Nemesis]]></author>
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