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		<title><![CDATA[Latest posts for the thread "Play for fun, Good lists!"]]></title>
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				<title>Play for fun, Good lists!</title>
				<description><![CDATA[ When did it stop being ok to play for fun but still take a good list.  People seem to have an impression that if your army list includes things like 4 mechvet vendettas that you don't play for fun?  Why is that?  I put a lot of time and money into my <span class="glossaryitem" onmouseover='gp(312);'>DKoK</span> guard and those vendettas (with magnetized weapons!!!) and to be accused of not playing for fun because i take good lists seems off to me.  <br /> <br /> I personally just don't understand this phenomenon, when did it become unsportsmanlike to take good units?  I like air-cav it offers great tactical flexibility and high risk/reward situations.  Is it good, of course it is, is it un-beatable?  Far from it.  I don't like playing Gun line static guard its boring for me.  So i would just like an explanation as to why theirs this mentality of if you play for fun you list must also suck.  ]]></description>
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				<pubDate><![CDATA[Wed, 14 Oct 2009 13:15:58]]> GMT</pubDate>
				<author><![CDATA[ Red_Lives]]></author>
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				<title>Play for fun, Good lists!</title>
				<description><![CDATA[ Depends on the list. IF you play full Air-Cav, you should be sacrificing certain units, like Leman Russ Battle Tanks.<br /> <br /> If you do this, you are playing to a theme and thats all good by me. But when your list is built more around winning the game than enjoying the game, you've gone wrong somewhere in my opinion.<br /> <br /> I have a pretty tasty Savage Orc list, and everything in it is Savage and Frenzied. It's a challenge to use, a challenge to play against, and pretty much unique. I also have a nasty arsed Dark Elf monster list, which I've been playing since 2003. Sadly this one isn't quite as unique as it used to be, given the boost the Hydra received. But as long as I enjoy the game as much as my opponent, we both win.<br /> <br /> So it's more about the player than the list. There is nothing more annoying than someone claiming outright tactical superiority when all they have done is take the hardest list possible, and then bend, quibble and bitch about the rules throughout the game.]]></description>
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				<pubDate><![CDATA[Wed, 14 Oct 2009 13:35:55]]> GMT</pubDate>
				<author><![CDATA[ Mad Doc Grotsnik]]></author>
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				<title>Play for fun, Good lists!</title>
				<description><![CDATA[ <blockquote><div><cite>Red_Lives wrote:</cite>I personally just don't understand this phenomenon, when did it become unsportsmanlike to take good units? </div></blockquote><br /> <br /> Because <span class="glossaryitem" onmouseover='gp(3);'>40k</span> has inherent imbalances, and we all know roughly what they are. <br /> <br /> It's not unsportsmanlike to take a good list, but if you know that a certain combination is unbeatable (or near enough) then, in a fun (friendly) game, you'd be unsportsmanlike to take it. Another way, beating your opponent is fine, playing to win is fine, but if you don't even give your opponent a chance, that's unsportsmanlike, as you're not making the game fun. <span class="glossaryitem" onmouseover='gp(3);'>40k</span> is as much about co-operating as competing...<br /> <br /> The usual argument against this goes along the lines of "Well, your opponent should take an unbeatable list too, then". Thing is, this doesn't take into account personal preferences, favourite models, fluff or background. That's why it gets such a bad rep...<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Wed, 14 Oct 2009 13:45:37]]> GMT</pubDate>
				<author><![CDATA[ ArbitorIan]]></author>
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				<title>Play for fun, Good lists!</title>
				<description><![CDATA[ <blockquote><div><cite>ArbitorIan wrote:</cite><blockquote><div><cite>Red_Lives wrote:</cite>I personally just don't understand this phenomenon, when did it become unsportsmanlike to take good units? </div></blockquote><br /> <br /> Because <span class="glossaryitem" onmouseover='gp(3);'>40k</span> has inherent imbalances, and we all know roughly what they are. <br /> <br /> The usual argument against this goes along the lines of "Well, your opponent should take an unbeatable list too, then". Thing is, this doesn't take into account personal preferences, favourite models, fluff or background. That's why it gets such a bad rep...<br /> <br /> </div></blockquote><br /> <br /> I think that's the real issue here.  People knowingly taking a sub-par list because they like the fluff behind it then getting angry that their "fluffy" list got stomped on.  I'm not saying that they should only play strong lists/units but they have no right to be irritated, they knowingly took units that well...suck then losing with them.  <br /> <br /> I didn't play Guard before the new codex, i didn't like the play style.  I like fast moving armies (white scars, Blood Angles, mech Tau) but when aircav guard came out i was all over that.  ]]></description>
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				<pubDate><![CDATA[Wed, 14 Oct 2009 23:26:48]]> GMT</pubDate>
				<author><![CDATA[ Red_Lives]]></author>
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				<title>Play for fun, Good lists!</title>
				<description><![CDATA[ <blockquote><div><cite>Red_Lives wrote:</cite>When did it stop being ok to play for fun but still take a good list.</div></blockquote><br /> I think it stopped being OK when the player taking the good list "for fun" kept using it to beat the living hell out of an opponent with no chance to win and little chance to draw.<br /> <br /> "Fun" notionally is for both players, so if taking a good list and playing it balls to the wall means the opponent isn't having fun, then maybe somebody should reconsider their list, tactics, or human decency.]]></description>
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				<pubDate><![CDATA[Thu, 15 Oct 2009 00:42:47]]> GMT</pubDate>
				<author><![CDATA[ JohnHwangDD]]></author>
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				<title>Play for fun, Good lists!</title>
				<description><![CDATA[ I said good list not cheese list, there is a difference.]]></description>
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				<pubDate><![CDATA[Thu, 15 Oct 2009 01:25:46]]> GMT</pubDate>
				<author><![CDATA[ Red_Lives]]></author>
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				<title>Play for fun, Good lists!</title>
				<description><![CDATA[ Whatever.<br /> <br /> The point is that playing a game is a cooperative endeavor between both players to have fun.  When the game takes takes a turn that isn't fun, something's wrong. ]]></description>
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				<pubDate><![CDATA[Thu, 15 Oct 2009 02:46:52]]> GMT</pubDate>
				<author><![CDATA[ JohnHwangDD]]></author>
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				<title>Re:Play for fun, Good lists!</title>
				<description><![CDATA[ People who make good lists kill babies and light people on fire! <br /> <br /> <i>Brought to you by the Casual Gaming Mafia</i><br /> "Our Way is the Only Way!"]]></description>
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				<pubDate><![CDATA[Thu, 15 Oct 2009 02:52:58]]> GMT</pubDate>
				<author><![CDATA[ Quintinus]]></author>
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				<title>Play for fun, Good lists!</title>
				<description><![CDATA[ I honestly don't know what the fuss is all about. I make tough, hard as nails lists in casual games. But then so do my opponents. It would be disrespectful to do anything less since we all enjoy beating our opponents through a mix of superior tactics, deployment etc. Admittedly in a pick up game I would probably hold off on the nidzilla list I run, but I wouldn't bring a sub par list just for the fun of it.    <br /> <br /> Of course our gaming group all occasionally bring out the fluffy lists, but it's really just to take the edge off every now and again. ]]></description>
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				<pubDate><![CDATA[Thu, 15 Oct 2009 06:29:01]]> GMT</pubDate>
				<author><![CDATA[ Lukus83]]></author>
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				<title>Play for fun, Good lists!</title>
				<description><![CDATA[ <blockquote><div><cite>Red_Lives wrote:</cite>When did it stop being ok to play for fun but still take a good list.  People seem to have an impression that if your army list includes things like 4 mechvet vendettas that you don't play for fun?  </div></blockquote><br /> <blockquote><div><cite>Red_Lives wrote:</cite>I put a lot of time and money into my <span class="glossaryitem" onmouseover='gp(312);'>DKoK</span> guard and those vendettas (with magnetized weapons!!!) and to be accused of not playing for fun because i take good lists seems off to me.  </div></blockquote><br /> <br /> <blockquote><div><cite>Mad Doc Grotsnik wrote:</cite>There is nothing more annoying than someone claiming outright tactical superiority when all they have done is take the hardest list possible, and then bend, quibble and bitch about the rules throughout the game.</div></blockquote><br /> <br /> <blockquote><div><cite>Red_Lives wrote:</cite>I personally just don't understand this phenomenon, when did it become unsportsmanlike to take good units?  So i would just like an explanation as to why theirs this mentality of if you play for fun you list must also suck.  </div></blockquote><br /> <blockquote><div><cite>JohnHwangDD wrote:</cite>if taking a good list and playing it balls to the wall means the opponent isn't having fun, then maybe somebody should reconsider their list, tactics, or human decency.</div></blockquote><br /> <blockquote><div><cite>Red_Lives wrote:</cite>I said good list not cheese list, there is a difference.</div></blockquote><br /> <br /> <br /> The <span class="glossaryitem" onmouseover='gp(50);'>GW</span> Hobby folks.]]></description>
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				<pubDate><![CDATA[Thu, 15 Oct 2009 06:51:25]]> GMT</pubDate>
				<author><![CDATA[ IntoTheRain]]></author>
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				<title>Play for fun, Good lists!</title>
				<description><![CDATA[ Good lists... cheese lists... background lists....<br /> <br /> that's always a theme of interest and a discussed one. I've heard many times, from different people, what is and what is not a BG or cheese list and it depends from the point of view.<br /> <br /> I'm not good at playing, I loose 95% of the games (yep I suck, and I play form 2002/2003) but I always try to follow the background of the chapter or regiment I try to represent.<br /> <br /> Main problem is that usually people play to win (obviously in most cases) and rarely to just have fun. To have a good list balanced with the BG, you should talk with your friend and ask for a game like that. Probably one of the two will have a hard time playing or perhaps both but ... well... if you play with a BG list none should have problem and have fun.<br /> <br /> Talking about good lists and BG lists, in the tournament we're having in my city, a guy is using Death Guard, 4 tactical squads, two Daemon Prince and  one squad of Chosens. I consider that a BG list more or less and I like it... everything he has goes between 12'' and 24'' inches maximum and in a tournament that is a big problem.]]></description>
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				<pubDate><![CDATA[Thu, 15 Oct 2009 08:35:44]]> GMT</pubDate>
				<author><![CDATA[ KOS]]></author>
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				<title>Re:Play for fun, Good lists!</title>
				<description><![CDATA[ In a casual environment, I have no problem with my opponents playing a "good" list.  I think I would have a problem if they played a tourney spam list of some sort, but I, as a player, would have less fun knowing that you were dumbing down your list because it was a casual game.<br /> <br /> However, no one likes to be stomped into the ground.  It's not fun for the opponent, and isn't for me either.  I'm very new to the game (only started 3 months ago), but I got into it because I'm an avid boardgame player and a recovering M:tG addict.  M:tG was no longer fun for me because I couldn't play casual games.  Everything was preparation for the next tourney.  That's what I love about <span class="glossaryitem" onmouseover='gp(3);'>40k</span>, my play group isn't into tourneys, so most of our games are story driven and fun for all.<br /> <br /> If your opponent isn't having fun because he is losing, and he has a fighting chance of winning, my suggestion would be to discuss tactics with him.  That's one thing that my playgroup does all the time.  When one of us loses, our opponent will almost always give advice and tactics on how to improve the next time.  All in all, it makes a much better gaming environment for all.]]></description>
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				<pubDate><![CDATA[Thu, 15 Oct 2009 11:09:41]]> GMT</pubDate>
				<author><![CDATA[ zatchmo]]></author>
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				<title>Play for fun, Good lists!</title>
				<description><![CDATA[ I think the real fault lies with <span class="glossaryitem" onmouseover='gp(50);'>GW</span>. If they made units more equally effective, we wouldn't have this problem. People could take whatever they like from a Codex, choose units based on aesthetics or background or theme or style of play, and still have a good chance of making an effective list.<br /> <br /> Having said that, I think players need to recognise the power balance problems and show some respect for their opponents's situation. If you are playing against someone who has also designed a strong list, then no problem. However, if your opponent is fielding a fluffy list, and your 'good' list pounds them into the dirt, then absolutely I think they have a right to be peeved. In this situation, fielding certain units with the intention of getting a tactical advantage is a bit unsporting. Even if the other guy isn't in it for the win, he still wants and deserves a fighting chance. Players with a 'design to win' attitude limit the choice of other players, effectively denying them a fair fight unless they buy, construct and paint units they don't really want. The fault lies with <span class="glossaryitem" onmouseover='gp(50);'>GW</span>, so often makign the coolest stuff the weakest, but as gamers enjoying a battle together we can and should endeavour to redress the issue of fairness. I understand that you haven't made an unbeatable list, so you have shown some consideration, but if you really are in it for fun and not 'the&nbsp;win', that implies that you appreciate fluff, aesthetics etc. So why not choose units based on these factors, instead of tactical advantage? You would still have a fair chance of winning if your opponent's list is  fluffy, and you may get something more out of collecting.<br /> <br /> I don't mean this to sound accusing  or adversarial. I am genuinely curious, and trying to show you the other side's point of view.]]></description>
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				<pubDate><![CDATA[Thu, 15 Oct 2009 12:39:00]]> GMT</pubDate>
				<author><![CDATA[ Samus666]]></author>
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				<title>Play for fun, Good lists!</title>
				<description><![CDATA[ I personally bring my tournament lists to any game.<br /> <br /> I don't usually waste my money on crap models or bad lists.<br /> Why would I dumb my list down for  a player?  That would be "unfun" for me.  Most of my casual games I actually want to use to get better at this hobby.  <br /> <br /> Why would I want to play a game where I just push some stuff around and roll some dice?<br /> <br /> <br /> Also, <span class="glossaryitem" onmouseover='gp(3);'>40k</span> doesn't have any unbeatable lists so there is absolutely no reason to ever call cheese.  ]]></description>
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				<pubDate><![CDATA[Thu, 15 Oct 2009 13:14:27]]> GMT</pubDate>
				<author><![CDATA[ Timmah]]></author>
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				<title>Play for fun, Good lists!</title>
				<description><![CDATA[ <blockquote><div><cite>Timmah wrote:</cite>Why would I want to play a game where I just push some stuff around and roll some dice? </div></blockquote><br /> Because, sometimes, it's more about who you're playing with, then the actual result?]]></description>
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				<pubDate><![CDATA[Thu, 15 Oct 2009 13:26:05]]> GMT</pubDate>
				<author><![CDATA[ JohnHwangDD]]></author>
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				<title>Re:Play for fun, Good lists!</title>
				<description><![CDATA[ Much of this depends on the culture of your <span class="glossaryitem" onmouseover='gp(38);'>FLGS</span>.  <br /> <br /> I knew one shop that was all about fluff and themed armies.  Imagine, if you will, ten gamers on a Saturday night all playing 1500 point armies that resemble the examples from a codex.  Hardly anyone played tournaments and when the shop itself ran tournaments their was a comp. system in place.  The games were fun and if you chanced in on a Friday night you might see a unit of Flash Gitz fighting a unit of Rough Riders.  When a competitive tournament player moved into the area and showed up with a dual lash list no one wanted to play him.  "Why can't I get a game?" he asked.  "Because you'll beat most of our lists without breaking a sweat," came the response.   <br /> <br /> In contrast, down the road was another <span class="glossaryitem" onmouseover='gp(38);'>FLGS</span> that had a competitive culture.  All the typical power-lists were represented and if someone consistently got his ass handed to them the regulars helped the loser strengthen his list to make it more competitive.  ]]></description>
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				<pubDate><![CDATA[Thu, 15 Oct 2009 13:28:14]]> GMT</pubDate>
				<author><![CDATA[ olympia]]></author>
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				<title>Play for fun, Good lists!</title>
				<description><![CDATA[ <blockquote><div><cite>JohnHwangDD wrote:</cite><blockquote><div><cite>Timmah wrote:</cite>Why would I want to play a game where I just push some stuff around and roll some dice? </div></blockquote><br /> Because, sometimes, it's more about who you're playing with, then the actual result?</div></blockquote><br /> <br /> Obviously if I am teaching someone the game or something I would dumb down my lists and add in a large variety of units for the first couple games.<br /> <br /> But against any established <span class="glossaryitem" onmouseover='gp(3);'>40k</span> player why should I need to?  They know what I am bringing, if they don't want to play me, that is fine.  <br /> <br /> I don't understand why people think they have to bring bad lists in order to have "fun".  And you can't have fun with good/"cheese" lists.]]></description>
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				<pubDate><![CDATA[Thu, 15 Oct 2009 14:15:10]]> GMT</pubDate>
				<author><![CDATA[ Timmah]]></author>
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				<title>Play for fun, Good lists!</title>
				<description><![CDATA[ Again, as the poster above you notes, it depends on who you're playing with and what the unwritten rules are where you're playing. <br /> <br /> Personally, playing Fluff / theme lists is easier & cheaper, as you don't constantly have to chase the latest cheese at additional cost.  You simply play mediocre lists against other mediocre lists all the time while you kick back, shoot the breeze, have some snacks, and drink your beer. ]]></description>
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				<pubDate><![CDATA[Thu, 15 Oct 2009 19:06:20]]> GMT</pubDate>
				<author><![CDATA[ JohnHwangDD]]></author>
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				<title>Play for fun, Good lists!</title>
				<description><![CDATA[ <blockquote><div><cite>Red_Lives wrote:</cite><blockquote><div><cite>ArbitorIan wrote:</cite><blockquote><div><cite>Red_Lives wrote:</cite>I personally just don't understand this phenomenon, when did it become unsportsmanlike to take good units? </div></blockquote><br /> <br /> Because <span class="glossaryitem" onmouseover='gp(3);'>40k</span> has inherent imbalances, and we all know roughly what they are. <br /> <br /> The usual argument against this goes along the lines of "Well, your opponent should take an unbeatable list too, then". Thing is, this doesn't take into account personal preferences, favourite models, fluff or background. That's why it gets such a bad rep...<br /> <br /> </div></blockquote><br /> <br /> I think that's the real issue here.  People knowingly taking a sub-par list because they like the fluff behind it then getting angry that their "fluffy" list got stomped on.  I'm not saying that they should only play strong lists/units but they have no right to be irritated, they knowingly took units that well...suck then losing with them.  <br /> <br />   </div></blockquote><br /> <br /> Because only "winners" should play Warhammer right?<br /> <br /> You think you're a "winner" don't you?<br /> ]]></description>
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				<pubDate><![CDATA[Thu, 15 Oct 2009 19:16:43]]> GMT</pubDate>
				<author><![CDATA[ Howlingmoon]]></author>
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				<title>Play for fun, Good lists!</title>
				<description><![CDATA[ <blockquote><div><cite>Samus666 wrote:</cite> Players with a 'design to win' attitude limit the choice of other players, effectively denying them a fair fight unless they buy, construct and paint units they don't really want. </div></blockquote><br /> <br /> Double standard here.  Why are the people that enjoy playing harder lists bullied into having to 'buy, construct and paint units they don't really want' when it is considered a bad thing that the fluff-gamers would have to do that?]]></description>
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				<pubDate><![CDATA[Thu, 15 Oct 2009 19:41:14]]> GMT</pubDate>
				<author><![CDATA[ skyth]]></author>
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				<title>Play for fun, Good lists!</title>
				<description><![CDATA[ <blockquote><div><cite>skyth wrote:</cite><blockquote><div><cite>Samus666 wrote:</cite> Players with a 'design to win' attitude limit the choice of other players, effectively denying them a fair fight unless they buy, construct and paint units they don't really want. </div></blockquote><br /> <br /> Double standard here.  Why are the people that enjoy playing harder lists bullied into having to 'buy, construct and paint units they don't really want' when it is considered a bad thing that the fluff-gamers would have to do that?</div></blockquote><br /> <br /> they're not. They can go join the Wrecking Crew]]></description>
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				<pubDate><![CDATA[Thu, 15 Oct 2009 20:17:59]]> GMT</pubDate>
				<author><![CDATA[ Howlingmoon]]></author>
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				<title>Play for fun, Good lists!</title>
				<description><![CDATA[ The real issue is communication.  If you don't communicate with your opponent what they expect out of the game, you're going to have some hurt feelings.<br /> <br /> And by the way, there is no right or wrong way to play <span class="glossaryitem" onmouseover='gp(3);'>40k</span>.  It doesn't make you a bad person for fielding a hard list and playing a tough game any more than it doesn't make you a good person for playing a fluff list and being too nice.]]></description>
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				<pubDate><![CDATA[Fri, 16 Oct 2009 01:00:01]]> GMT</pubDate>
				<author><![CDATA[ whitedragon]]></author>
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				<title>Play for fun, Good lists!</title>
				<description><![CDATA[ <blockquote><div><cite>JohnHwangDD wrote:</cite><br /> <br /> "Fun" notionally is for both players, </div></blockquote><br /> <br /> Sorry, I dont go and buy an army, build it, paint it, work on my list and tactics for someone elses entertainment. <br /> <br /> It is not "notionally" for both players, that is your biased opinion.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><cite>JohnHwangDD wrote:</cite><br /> <br /> Personally, playing Fluff / theme lists is easier & cheaper</div></blockquote><br /> <br /> Its also easier to point the finger of blame if you lost.<br /> <br /> I have found a lot of players dont try their hardest so they can blame their opponent when they lose. <br /> <br /> <blockquote><div><cite>olympia wrote:</cite><br /> <br /> In contrast, down the road was another <span class="glossaryitem" onmouseover='gp(38);'>FLGS</span> that had a competitive culture.  All the typical power-lists were represented and if someone consistently got his ass handed to them the regulars helped the loser strengthen his list to make it more competitive.  </div></blockquote><br /> <br /> See to me this seems a much more noble or honorable system.  Its about getting better and becoming better, not smashing your opponent as the people who play <span class="glossaryitem" onmouseover='gp(3);'>40k</span> as if they were action figures might say.]]></description>
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				<pubDate><![CDATA[Fri, 16 Oct 2009 01:05:36]]> GMT</pubDate>
				<author><![CDATA[ PanamaG]]></author>
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				<title>Play for fun, Good lists!</title>
				<description><![CDATA[ @PanamaG,<br /> <br /> <a href="http://www.dakkadakka.com/wiki/en/User:JohnHwangDD#TMIR" target="_new" rel="nofollow">It's a LOT more than just my opinion</a><br /> <br /> As Jervis himself states:  "Winning at any cost is less important than making sure that both players - not just the victor - have a good time."]]></description>
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				<pubDate><![CDATA[Fri, 16 Oct 2009 02:45:33]]> GMT</pubDate>
				<author><![CDATA[ JohnHwangDD]]></author>
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				<title>Re:Play for fun, Good lists!</title>
				<description><![CDATA[ Interesting. <br /> <br /> <br /> Read these (The YTTH is more of a rant but you have to sift through it, the 2nd is my argument) - <a href="http://www.yesthetruthhurts.com/2009/10/competitive-vs-fun.html" target="_blank" rel="nofollow">http://www.yesthetruthhurts.com/2009/10/competitive-vs-fun.html</a> and <a href="http://www.sirlin.net/ptw" target="_blank" rel="nofollow">http://www.sirlin.net/ptw</a><br /> <br /> ----------------------------------------------------------------------------<br /> Is taking a hardcore list not having fun? <br /> <br /> Is it my fault you restricted yourself with your fluffy list while I did not? Should I be taken outside and beaten with a stick because I like to play to win? I don't have to tailor to YOUR definition of "fun". I like playing a "fluffy" list as much as the next guy, but prepare. <br /> <br /> Truely it bother me when something occurs. <br /> <br /> Scenario: Scrub (Player A, whose definition of scrub we will define later) takes a stealer shock army. Fluffy - Yes. Competitive - No. <br /> Player B takes a Vulcan army with all the fixings. Its' a lean mean fighting machine! <br /> <br /> Now, let's just define scrub and get this over with. A Scrub is someone who knowingly sets mental / physical / army (for <span class="glossaryitem" onmouseover='gp(3);'>40k</span>) limits on themselves and expects other players to follow along their same guidelines. If you do not, you are a cheesy player who is just out to Min/Max and <span class="glossaryitem" onmouseover='gp(323);'>WAAC</span>, and you are a Noob! <br /> <br /> Now, Scrub A and Player B go at it and Scrub A gets his @$$ rolled. Player B is a friendly guy and goes along with the game but doesn't hold back. Scrub A, after the game, complains about Player B's list saying it's cheesy and that "He is a noob and takes special characters because he's a noob and his army is unfluffy and nooby". <br /> <br /> Where in this scenario did player A become game master and decide who was what and what was what? How is taking an army that exemplifies no weaknesses cheesy or nooby? So you're saying that becasue YOU think that I should player by YOUR rules that I am being <span class="glossaryitem" onmouseover='gp(323);'>WAAC</span> power gamer because YOU didn't decide to build a strong list. <br /> <br /> You KNOWINGLY set restrictions on yourself and think that because I didn't and I try to optimize what I have because I play to win (like everyone shouled!) that I am being cheesy and unfair and not having fun. <br /> <br /> What is wrong with this? <br /> <br /> I am not being cheesy or nooby or not trying to have fun, fun is winning. Not <span class="glossaryitem" onmouseover='gp(323);'>WAAC</span>. Just playing to win. Because I roll your army using my armies tactica and because I am a superior general (let's say) am I a noob? No. Your a scrub for setting an imaginary boundery on yourself and not allowing yourself to play to win. <br /> <br /> You can't expect everyone to have this same attitude as you. Some people think "Well you can't take Eldrad in your force! HE IS ULTHWE! YOU ARE A CHEATING NOOB!". Where in the book did it say I HAD to be Ulthwe to take this character? Where. Nowhere. He fits my army so I took him. <br /> <br /> Same goes for characters like Vulcan and Shrike and other characters. I take them for a purpose. <br /> <br /> This is actually an online guide I read recently. It talkes about Street Fighter (some of you may have heard of this article) and how people would try and execute massive combos and try and restrict themselves to pulling off "SWEET STUFF" and when he would throw them 5 times (you can't block throw) and he would win, they would call him a scrub and a NOOB because he beat them using something they saw as CHEAP! <br /> <br /> How is it cheap. It's something built into the game. Are you cheating? No. Are you misusing anything? No. It is in there are it can be used. <br /> <br /> The lesson here is that if you play by rules that you set for yourself, NEVER expect people to follow them and prepare for the fact that other people will build lists that are very powerful and you may not have a good chance to beat them because you limited yourself while they did not.  <br /> <br /> No list has loopholes. Get the $*#& over it people. It is in the rules, you follow the rules right? So get the hell over it that someone is using the rules to their advantage, because they are still playing within your rules. <br /> <br /> Should I cry YOUR A <span class="glossaryitem" onmouseover='gp(323);'>WAAC</span> GAMER YOU ARE USING WOUND ALLOCATION! Because some other people use Wound Allocation to their advantage? No, because wound allocation IS IN THE RULES! Everyone, EVERYONE is abusing it to your definition! It's a rule, everyone uses it, how is it unfair when someone uses it? <br /> <br /> I'll be looking up that article because it proves a great point.... EDIT: Found it, it's at the beginning. ]]></description>
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				<pubDate><![CDATA[Fri, 16 Oct 2009 02:59:06]]> GMT</pubDate>
				<author><![CDATA[ EzeKK]]></author>
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				<title>Re:Play for fun, Good lists!</title>
				<description><![CDATA[ <blockquote><div><cite>EzeKK wrote:</cite>Where in this scenario did player A become game master and decide who was what and what was what? <br /> <br /> What is wrong with this? </div></blockquote><br /> Yay, a <span class="glossaryitem" onmouseover='gp(323);'>WAAC</span> player tries to defend himself using Sirlin.  Bear in mind that playing Street Fighter 2 is a strictly competitive contest with a Zero-Sum result of 1 winner and 1 loser.  Nowhere does SF2 have <span class="glossaryitem" onmouseover='gp(774);'>TMIR</span> as guidance or mandate.  <span class="glossaryitem" onmouseover='gp(3);'>40k</span> <span class="glossaryitem" onmouseover='gp(114);'>OTOH</span>, has <span class="glossaryitem" onmouseover='gp(774);'>TMIR</span>, and expects both players to play cooperatively so that both players have a good time.  That means that rolling one's opponent in a "friendly" game is not acceptable.<br /> <br /> To preserve <span class="glossaryitem" onmouseover='gp(774);'>TMIR</span> or "the Spirit of the Game", Player B actually should have held back so that both player would have an enjoyable result.  I've deliberately done this under occasion, and turned what would have been an unenjoyable rout into an enjoyable draw.  In the process, I got to see a few more things about my army.<br /> <br /> And, as Sirlin himself states:<br /> <blockquote><div><cite>David Sirlin wrote:</cite>“playing to win” at all times is counter-productive<br /> <br /> Very often in “casual play” I will forgo the safe option in order to try possible counters to certain moves. Even if I lose a game when a possible counter turns out not to work, the knowledge gained is well worth it<br /> <br /> The Karmic justice of it all is that love of the game really does count for something. Those who love the game play it to play it. They mess around. They pick strange characters, try strange tactics, face others who do the same, and they learn the secret knowledge. Those who play only to win can’t be bothered with any of that. </div></blockquote><br /> <br /> So, the real question is what sort of game both players agreed to play in your example.  If this wasn't a Tournament situation, then <span class="glossaryitem" onmouseover='gp(774);'>TMIR</span> stands as a rule that both players are bound by to the exclusion of all else - that would be "most important" part in The Most Important Rule.  Given that Player A brought a soft list, and you say Player B was "friendly", then one may conclude that there was supposed to be a friendly game with nothing on the line.  When the <span class="glossaryitem" onmouseover='gp(323);'>WAAC</span> player brought his hardcore list and rolled his opponent, he broke <span class="glossaryitem" onmouseover='gp(774);'>TMIR</span>. ]]></description>
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				<pubDate><![CDATA[Fri, 16 Oct 2009 03:21:32]]> GMT</pubDate>
				<author><![CDATA[ JohnHwangDD]]></author>
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				<title>Re:Play for fun, Good lists!</title>
				<description><![CDATA[ I'm actually not a <span class="glossaryitem" onmouseover='gp(323);'>WAAC</span> player by any means. <br /> <br /> My lists aren't soft, but I knowingly don't make them <span class="glossaryitem" onmouseover='gp(323);'>WAAC</span>. Here's my most recent Eldar army @ 1k. <br /> <br /> Farseer – 80  <br /> Doom <br /> <br /> Dire Avengers – 60 <br /> 5x<br /> <br /> Falcon – 170 <br /> Holofields; <span class="glossaryitem" onmouseover='gp(461);'>EML</span>  <br /> <br /> Dire Avengers – 60 <br /> 5x <br /> <br /> Wave Serpent w/ <span class="glossaryitem" onmouseover='gp(126);'>TL</span> SCAT – 100 <br /> <br /> Falcon – 170 <br /> Holofields; <span class="glossaryitem" onmouseover='gp(461);'>EML</span>  <br /> <br /> Pathfinders – 120 <br /> 5x <br /> <br /> Pathfinders – 120<br /> 5x <br /> <br /> Fire Prism – 115 <br /> <br /> <br /> No Fire Dragons, no Seer Council, and Pathfinders for the Alaitoc theme. It also isn't uber-fluffy with gurdians and the like, but it's not the meanest either. It's a solid mix <span class="glossaryitem" onmouseover='gp(71);'>IMHO</span> (leaning towards more nasty because of the 4 grav-tanks I will admit). <br /> <br /> I'll have to argue that a Warhammer game is 1 winner 1 loser (apart from a tie rofl ;D). <br /> <br /> I have also heald back during occasion. I did so once with a <span class="glossaryitem" onmouseover='gp(323);'>WAAC</span>-esk tourney list I made using Eldar (seer council + <span class="glossaryitem" onmouseover='gp(464);'>FD</span> yay!) because I didn't mean to bring it and I faced a newbey. <br /> <br /> Now, enough on defending myself <br /> ------------------------------------------------------------------------<br /> <br /> But truthfully I am NOT trying to defend the <span class="glossaryitem" onmouseover='gp(323);'>WAAC</span> player. I am trying to defend the perceived <span class="glossaryitem" onmouseover='gp(323);'>WAAC</span> "themed" lists. Under no circumstance did I mean to convey that <span class="glossaryitem" onmouseover='gp(323);'>WAAC</span> players are OK. <br /> <br /> Now in a tournament I fully expect to see these people and I would say I am a pesudo one (I will use all the rules I know to my advantage, but I will not do things like *for the Dark Angels for instance* abuse the Narthicium Reductor and ignore the 1st failed cover save of my vehicle because of <span class="glossaryitem" onmouseover='gp(50);'>GW</span>'s poor writing skills.)  <br /> <br /> For "Friendly" games I would have to say that Stelek (surprisingly) is a good example of bringing a pseudo-<span class="glossaryitem" onmouseover='gp(323);'>WAAC</span> "themed" list. He has some bad-reps with a non-friendly list going more "easy" and even losing to a clearly sup-par list. <br /> <br /> Now, I won't EVER defend a <span class="glossaryitem" onmouseover='gp(323);'>WAAC</span> gamer, but no list should be perceived as <span class="glossaryitem" onmouseover='gp(323);'>WAAC</span> just because someone built a list using the rules, which is what I think. <br /> <br /> Also, you shouldn't be criticised about wanting to win a game, if two opponents play and one doesn't want to win and the othe does, how is it unfair or <span class="glossaryitem" onmouseover='gp(323);'>WAAC</span> of the other player to beat him? If two people play and one guy has a very good list, the other crap, and the very good list still wins and the bad player learned from the good player some tips and trick as to what he did wrong, did the bad player not have fun? <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 16 Oct 2009 03:30:11]]> GMT</pubDate>
				<author><![CDATA[ EzeKK]]></author>
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				<title>Play for fun, Good lists!</title>
				<description><![CDATA[ <blockquote><div><cite>JohnHwangDD wrote:</cite>@PanamaG,<br /> <br /> <a href="http://www.dakkadakka.com/wiki/en/User:JohnHwangDD#TMIR" target="_new" rel="nofollow">It's a LOT more than just my opinion</a><br /> <br /> As Jervis himself states:  "Winning at any cost is less important than making sure that both players - not just the victor - have a good time."</div></blockquote><br /> <br /> Nope it's still just an opinion.<br /> <br /> I dont care what Jervis says.  I am <i>certainly</i> not going to throw a game as you have suggested.  That is more insulting to yourself and your opponent than tabling him with no loss of <span class="glossaryitem" onmouseover='gp(140);'>VPs</span>!<br /> <br /> Yay...how rousing...a game where its just a draw because no one really puts in any effort.  Weee!!!!<br /> <br /> By the way, <span class="glossaryitem" onmouseover='gp(774);'>TMIR</span> isnt a gameplay mechanic rule.  SF2 could have <span class="glossaryitem" onmouseover='gp(774);'>TMIR</span> placed on it, and it would be about as boring as <span class="glossaryitem" onmouseover='gp(3);'>40k</span> with <span class="glossaryitem" onmouseover='gp(774);'>TMIR</span> imposed.  Its oppressive. <br /> <br /> You think "win at all costs" (or people who play competitively, not people who cheat, since you refuse to recognize a difference) games are boring.  You have to be lying.  That is like saying a SF2 game that is full out, no holds barred is boring while a game where players pull punches and play for a draw is exciting?<br /> <br /> You <i>have</i> to be trolling.]]></description>
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				<pubDate><![CDATA[Fri, 16 Oct 2009 03:40:37]]> GMT</pubDate>
				<author><![CDATA[ PanamaG]]></author>
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				<title>Play for fun, Good lists!</title>
				<description><![CDATA[ <blockquote><div><cite>PanamaG wrote:</cite><blockquote><div><cite>JohnHwangDD wrote:</cite>@PanamaG,<br /> <br /> <a href="http://www.dakkadakka.com/wiki/en/User:JohnHwangDD#TMIR" target="_new" rel="nofollow">It's a LOT more than just my opinion</a><br /> <br /> As Jervis himself states:  "Winning at any cost is less important than making sure that both players - not just the victor - have a good time."</div></blockquote><br /> <br /> Nope it's still just an opinion.<br /> <br /> I dont care what Jervis says.  I am <i>certainly</i> not going to throw a game as you have suggested.  That is more insulting to yourself and your opponent than tabling him with no loss of <span class="glossaryitem" onmouseover='gp(140);'>VPs</span>!<br /> <br /> Yay...how rousing...a game where its just a draw because no one really puts in any effort.  Weee!!!!<br /> <br /> By the way, <span class="glossaryitem" onmouseover='gp(774);'>TMIR</span> isnt a gameplay mechanic rule.  SF2 could have <span class="glossaryitem" onmouseover='gp(774);'>TMIR</span> placed on it, and it would be about as boring as <span class="glossaryitem" onmouseover='gp(3);'>40k</span> with <span class="glossaryitem" onmouseover='gp(774);'>TMIR</span> imposed.  Its oppressive. </div></blockquote><br /> <br /> I have to also agree with this. Throwing away a game is just about as fun as shooting yourself in the leg sometimes. ]]></description>
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				<pubDate><![CDATA[Fri, 16 Oct 2009 03:45:56]]> GMT</pubDate>
				<author><![CDATA[ EzeKK]]></author>
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				<title>Play for fun, Good lists!</title>
				<description><![CDATA[ Its offensive to your opponent, it really is.  It denies him a chance to learn from his mistakes.<br /> <br /> I dont get it period.  As I said this guy has to be trolling.]]></description>
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				<pubDate><![CDATA[Fri, 16 Oct 2009 03:49:26]]> GMT</pubDate>
				<author><![CDATA[ PanamaG]]></author>
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				<title>Play for fun, Good lists!</title>
				<description><![CDATA[ I don't get any of this.  I always play with a list and know what I expect from it.  I always expect my opponent to bring a good list though.  I like playing wargames for some kind of challenge.  I dont bring broken lists that can't be beat because there are none like that. (unless your space wolves)  I bring a strong list and want a challenge if my opponent doesn't do the same then its on him.]]></description>
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				<pubDate><![CDATA[Fri, 16 Oct 2009 04:24:08]]> GMT</pubDate>
				<author><![CDATA[ CajunMan550]]></author>
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				<title>Play for fun, Good lists!</title>
				<description><![CDATA[ @ EzeKK-thnks for the link to the sirlin article/book.  Great read.]]></description>
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				<pubDate><![CDATA[Fri, 16 Oct 2009 04:25:47]]> GMT</pubDate>
				<author><![CDATA[ Iron_Chaos_Brute]]></author>
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				<title>Re:Play for fun, Good lists!</title>
				<description><![CDATA[ <blockquote><div><cite>EzeKK wrote:</cite>I'm actually not a <span class="glossaryitem" onmouseover='gp(323);'>WAAC</span> player by any means. <br /> <br /> Now, enough on defending myself <br /> <br /> I am trying to defend the perceived <span class="glossaryitem" onmouseover='gp(323);'>WAAC</span> "themed" lists. <br /> <br /> Now in a tournament I fully expect to see these people <br /> <br /> Also, you shouldn't be criticised about wanting to win a game, if two opponents play and one doesn't want to win and the othe does, how is it unfair or <span class="glossaryitem" onmouseover='gp(323);'>WAAC</span> of the other player to beat him? <br /> <br /> If two people play and one guy has a very good list, the other crap, and the very good list still wins and the bad player learned from the good player some tips and trick as to what he did wrong, did the bad player not have fun? <br /> </div></blockquote><br /> OK, fair enough, and sorry if you're taking it as an attack.<br /> <br /> I don't have a problem with the list, but I do take issue with the behavior.  You said the player with the strong list "rolled" the other guy, so that's a behavior issue, which is what <span class="glossaryitem" onmouseover='gp(774);'>TMIR</span> addresses.  <br /> <br /> Note that I don't say it's bad to want to win, nor to beat the oppoennt.  But it's a question of *how* one plays to get the result, whether it's necessary or even acceptable to curb-stomp somebody into the ground, just because you can.  What does that prove?<br /> <br /> If the player with the weaker list had fun, because the winning player made it an enjoyable game, then all is well.  However, I think it's a rare person who likes to get rolled in a friendly game, just because the other guy has a stronger list and can use it to bludgeon the opponent.<br /> <br /> And really, that's the whole thing.  Even with two equally strong lists, a very strong player can easily roll a weaker player.  How is that fun?  Was there a challenge in winning, or was the challenge in seeing how quickly and thoroughly the opponent could be destroyed?<br /> ____<br /> <br /> <blockquote><div><cite>PanamaG wrote:</cite><blockquote><div><cite>JohnHwangDD wrote:</cite>@PanamaG,<br /> <br /> <a href="http://www.dakkadakka.com/wiki/en/User:JohnHwangDD#TMIR" target="_new" rel="nofollow">It's a LOT more than just my opinion</a><br /> <br /> As Jervis himself states:  "Winning at any cost is less important than making sure that both players - not just the victor - have a good time."</div></blockquote><br /> Nope it's still just an opinion.<br /> <br /> I dont care what Jervis says.  <br /> <br /> I am <i>certainly</i> not going to throw a game as you have suggested.  <br /> <br /> You <i>have</i> to be trolling.</div></blockquote><br /> Says the master of trolls himself...<br /> <br /> It's not "just an opinion" when <span class="glossaryitem" onmouseover='gp(50);'>GW</span> labels it The Most Important Rule, and places it first and foremost in the rulebook.  <br /> <br /> Whether you care or not, doesn't matter.  You're being selective with the rules and deliberately violating the <span class="glossaryitem" onmouseover='gp(111);'>RAW</span> *and* <span class="glossaryitem" onmouseover='gp(110);'>RAI</span>.  If you choose not to play by <span class="glossaryitem" onmouseover='gp(774);'>TMIR</span>, then do you allow your opponent to ignore rules that they find detrimental to their play?  Do you allow Necrons to ignore Phase Out?  Or players to ignore 0-1 restrictions?  Might as well.<br /> <br /> I didn't say to throw a game.  I said to play at a level at which both players have fun, preserving <span class="glossaryitem" onmouseover='gp(774);'>TMIR</span>.  If you can't do that, then don't play.  But to say that the rules don't apply, even when clearly-stated in the rulebook, *THAT* is trolling.<br /> ]]></description>
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				<pubDate><![CDATA[Fri, 16 Oct 2009 04:38:37]]> GMT</pubDate>
				<author><![CDATA[ JohnHwangDD]]></author>
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				<title>Play for fun, Good lists!</title>
				<description><![CDATA[ But it isnt a rule at all. It isn't <span class="glossaryitem" onmouseover='gp(111);'>RAW</span>.  It is not a gameplay mechanic. <br /> <br /> You just dont get it.  <i>Edit: inappropriate remark removed. --yakface</i><br /> <br /> <blockquote class="uncited"><div>I didn't say to throw a game. I said to play at a level at which both players have fun, preserving <span class="glossaryitem" onmouseover='gp(774);'>TMIR</span>. If you can't do that, then don't play. But to say that the rules don't apply, even when clearly-stated in the rulebook, *THAT* is trolling. </div></blockquote><br /> Not playing your best is throwing the game! This is not rocket science!]]></description>
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				<pubDate><![CDATA[Fri, 16 Oct 2009 04:40:34]]> GMT</pubDate>
				<author><![CDATA[ PanamaG]]></author>
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				<title>Play for fun, Good lists!</title>
				<description><![CDATA[ First, "throwing a game" means deliberately playing to lose.  There's a difference between playing to a Minor Victory, and playing for any type of defeat.  If you don't understand the distinction, then that's your problem.<br /> <br /> Second, your remark is highly offensive.  Perhaps I should respond by making off-color aspersions about you, then your mother and grandmother for good measure?<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 16 Oct 2009 04:45:49]]> GMT</pubDate>
				<author><![CDATA[ JohnHwangDD]]></author>
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				<title>Play for fun, Good lists!</title>
				<description><![CDATA[ No there isnt.  If you arent playing your hardest because you want to "throw your opponent a bone" wether he wants it or not, feel free, but it just comes across as insulting faux chivalry.  Toning down your abilities and handicapping yourself is exactly that.<br /> <br /> Say what you want you won't hurt my feelings.  I'm a big boy I can handle harsh words and the big boys table at the <span class="glossaryitem" onmouseover='gp(211);'>LGS</span>.]]></description>
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				<pubDate><![CDATA[Fri, 16 Oct 2009 04:53:06]]> GMT</pubDate>
				<author><![CDATA[ PanamaG]]></author>
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				<title>Play for fun, Good lists!</title>
				<description><![CDATA[ <blockquote><div><cite>JohnHwangDD wrote:</cite>First, "throwing a game" means deliberately playing to lose.  There's a difference between playing to a Minor Victory, and playing for any type of defeat.  If you don't understand the distinction, then that's your problem.<br /> <br /> Second, your remark is highly offensive.  Perhaps I should respond by making off-color aspersions about you, then your mother and grandmother for good measure?<br /> <br /> </div></blockquote><br /> <br /> So you should pull punches during a game and make your opponent think his list is better than it is?  What if he is actively trying to get better.  You playing crappier isn't going to help that at all.<br /> <br /> Besides when the tournament scene rewards those who get massacres and screws people who get minor victories, you kinda need to learn how to do it outside of tournaments.<br /> <br /> <br /> If someone tries to bust out their fluffy list that I know I am going to table turn 2, I won't even play them.  Its a waste of my time.  <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 16 Oct 2009 05:17:17]]> GMT</pubDate>
				<author><![CDATA[ Timmah]]></author>
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				<title>Play for fun, Good lists!</title>
				<description><![CDATA[ <blockquote><div><cite>Timmah wrote:</cite><blockquote><div><cite>JohnHwangDD wrote:</cite>First, "throwing a game" means deliberately playing to lose.  There's a difference between playing to a Minor Victory, and playing for any type of defeat.  If you don't understand the distinction, then that's your problem.<br /> <br /> Second, your remark is highly offensive.  Perhaps I should respond by making off-color aspersions about you, then your mother and grandmother for good measure?<br /> <br /> </div></blockquote><br /> <br /> So you should pull punches during a game and make your opponent think his list is better than it is?  What if he is actively trying to get better.  You playing crappier isn't going to help that at all.<br /> <br /> Besides when the tournament scene rewards those who get massacres and screws people who get minor victories, you kinda need to learn how to do it outside of tournaments.<br /> <br /> If someone tries to bust out their fluffy list that I know I am going to table turn 2, I won't even play them.  Its a waste of my time.  <br /> </div></blockquote><br /> Timmah has it dead on.  If I roll someone, even in casual play, it's because I am honoring their challenge and giving my best back.  I don't play against "fluff" lists-that ends one very unpleasant way.<br /> <br /> Speed and intensity are a big part of how I live my life.  If someone trys to claim that I'm morally inferior because I take that attitude in a competetive wargame, that shows that they don't uderstand where I'm coming from and aren't trying to.]]></description>
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				<pubDate><![CDATA[Fri, 16 Oct 2009 05:29:06]]> GMT</pubDate>
				<author><![CDATA[ Iron_Chaos_Brute]]></author>
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				<title>Play for fun, Good lists!</title>
				<description><![CDATA[ I for one do everything in this hobby to improve at it.  This includes everything from painting, to the wargame aspect of the hobby.<br /> <br /> I paint my stuff for 2 reasons:<br /> 1. To improve my painting skills<br /> 2. Because i enjoy it.<br /> <br /> I play the wargame itself for 3 reasons<br /> <br /> 1. I usually enjoy playing with the people i play with<br /> 2. To improve my ability<br /> 3. Because i enjoy it]]></description>
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				<pubDate><![CDATA[Fri, 16 Oct 2009 06:16:39]]> GMT</pubDate>
				<author><![CDATA[ Red_Lives]]></author>
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				<title>Play for fun, Good lists!</title>
				<description><![CDATA[ <blockquote><div><cite>Timmah wrote:</cite><blockquote><div><cite>JohnHwangDD wrote:</cite>First, "throwing a game" means deliberately playing to lose.  There's a difference between playing to a Minor Victory, and playing for any type of defeat.  If you don't understand the distinction, then that's your problem. </div></blockquote><br /> So you should pull punches during a game <br /> <br /> and make your opponent think his list is better than it is?  What if he is actively trying to get better.  <br /> <br /> Besides when the tournament scene </div></blockquote><br /> Yes, I think it's OK to pull punches or to try to win in different ways.  Or to try and win an alternate goal.<br /> <br /> No, it's not about making your opponent think their list is "better", because not every game is Tournament-oriented.  Sometimes you play a game for "fun", just to see what happens.<br /> <br /> If they're "actively trying to get better", then that's a game with a different objective, and won't cause the problem that the <span class="glossaryitem" onmouseover='gp(280);'>OP</span> is talking about. <br /> <br /> We're not talking about the tournament scene or tournament prep, because that's a different topic.<br /> <br /> And with that, I'm outta hear.<br /> <br /> Have fun.]]></description>
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				<pubDate><![CDATA[Fri, 16 Oct 2009 06:36:30]]> GMT</pubDate>
				<author><![CDATA[ JohnHwangDD]]></author>
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				<title>Play for fun, Good lists!</title>
				<description><![CDATA[ Who says that playing with a fluffy/weaker list isnt a challenge?  <br /> <br /> I play hockey in two divisions, school intramurals (a weaker league, on par with a fluff army) and a competitive mens league (or the "cheese" lists)<br /> <br /> Its two different experiences. one is fast, intense and takes all of the skills ive amassed in 20+ years of playing the sport. The other lets me go out and goof around a bit, try moves that i would never try in a competitive game and just enjoy the sport.  Both are equally enjoyable in different ways, but bringing the thought process of one to the other ruins things for everyone.<br /> <br /> So my point is play power lists in competive settings, fun lists in fun settings but dont be <span class="glossaryitem" onmouseover='gp(127);'>TFG</span> who brings a great list against "lowlier opponents" and complains that they should have better lists nor <span class="glossaryitem" onmouseover='gp(127);'>TFG</span> who refuses to make his list better if he gets steamrolled everygame and whines about that.<br /> <br /> Competitive and fun are two separate beasts so treat them as such.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 16 Oct 2009 07:22:40]]> GMT</pubDate>
				<author><![CDATA[ SonofTerra]]></author>
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				<title>Play for fun, Good lists!</title>
				<description><![CDATA[ If someone wants a game, I will play to destroy them. That's the way it goes. I like having my lists fluffy sure, but I WILL PLAY <span class="glossaryitem" onmouseover='gp(421);'>TO</span> WIN. I hate it when people play less than their best against me. It makes ME feel like I am inferior to them, and they are just being a smartarse by driving that in.<br /> <br /> If someone complains to me becaue I trounced their army (doesn't happen often) because theirs wasn't strong enough, I will laugh.<br /> <br /> Some people here may think I am a <span class="glossaryitem" onmouseover='gp(127);'>TFG</span>, because I play a game that has a definable winner, who has won through a combination of tactics and luck. <br /> <br /> If you want a game that is completely fair and non competitive, play Snakes and Ladders. <br /> <br /> If you want a game involving skill, play Wargames.]]></description>
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				<pubDate><![CDATA[Fri, 16 Oct 2009 08:39:02]]> GMT</pubDate>
				<author><![CDATA[ Jimi Nemesis]]></author>
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