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		<title><![CDATA[Latest posts for the thread "ard boyz rd 2 fantasy scenarios are up"]]></title>
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				<title>ard boyz rd 2 fantasy scenarios are up</title>
				<description><![CDATA[ <a href="http://www.games-workshop.com/MEDIA_CustomProductCatalog/m530635a_USWHArdBoyzSemi" target="_blank" rel="nofollow">http://www.games-workshop.com/MEDIA_CustomProductCatalog/m530635a_USWHArdBoyzSemi</a><br /> <br /> enjoy]]></description>
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				<pubDate><![CDATA[Fri, 16 Oct 2009 17:59:10]]> GMT</pubDate>
				<author><![CDATA[ perrin23860]]></author>
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				<title>Re:ard boyz rd 2 fantasy scenarios are up</title>
				<description><![CDATA[ Beaten to the punch during lunch. Thanks for posting the link!<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> One MAJOR change: victory points totals for each category of game result are WAAAY easier to achieve. Looks like somebody at G.W. heard my frustrated screams at draws all the way from my <span class="glossaryitem" onmouseover='gp(38);'>FLGS</span>.]]></description>
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				<pubDate><![CDATA[Fri, 16 Oct 2009 18:14:39]]> GMT</pubDate>
				<author><![CDATA[ Malecus]]></author>
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				<title>Re:ard boyz rd 2 fantasy scenarios are up</title>
				<description><![CDATA[ I like the change in Victory points, but I found the scenarios singularily uninspired. <br /> <br /> The Wizard one looks fun, not so much if you are fighting a magic heavy Vamp or Chaos force. Fateweaver would be balls out on that one.  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Fri, 16 Oct 2009 18:57:50]]> GMT</pubDate>
				<author><![CDATA[ HiveFleet]]></author>
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				<title>Re:ard boyz rd 2 fantasy scenarios are up</title>
				<description><![CDATA[ Yeah, I was actually considering assembling some more <span class="glossaryitem" onmouseover='gp(138);'>VC</span> for this one, not so sure now. I agree that the scenarios are bland, even more so than round 1, but there really isn't much that can be done with <span class="glossaryitem" onmouseover='gp(147);'>WHFB</span> in terms of scenarios in tournament play.]]></description>
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				<pubDate><![CDATA[Fri, 16 Oct 2009 19:03:33]]> GMT</pubDate>
				<author><![CDATA[ Malecus]]></author>
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				<title>Re:ard boyz rd 2 fantasy scenarios are up</title>
				<description><![CDATA[ That second mission looks interesting.  The fact that spells go off before the miscast if you roll IF makes it crazy good.  There's only a small chance of dieing on the miscast chart.  Damn!  The way the scenario is written, if you roll a miscast and IF, you do the spell and then roll on the chart.  What if the roll on the chart is a '12'?  Do you get two shots with the same spell?  Crazy stuff here!]]></description>
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				<pubDate><![CDATA[Fri, 16 Oct 2009 20:51:01]]> GMT</pubDate>
				<author><![CDATA[ Gobstomp420]]></author>
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				<title>ard boyz rd 2 fantasy scenarios are up</title>
				<description><![CDATA[ Why do they say in Mission 1 & 2 to use the <span class="glossaryitem" onmouseover='gp(140);'>VP</span> rules from the rulebook but not in Mission 3?]]></description>
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				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/261323/1048988.page</link>
				<pubDate><![CDATA[Fri, 16 Oct 2009 23:39:36]]> GMT</pubDate>
				<author><![CDATA[ spasheridan]]></author>
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				<title>ard boyz rd 2 fantasy scenarios are up</title>
				<description><![CDATA[ I'm playing <span class="glossaryitem" onmouseover='gp(418);'>TK</span> for semi-finals. I loled when I saw the second senario... This is funny if anyone knows anything about <span class="glossaryitem" onmouseover='gp(418);'>TK</span> magic =).]]></description>
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				<pubDate><![CDATA[Mon, 19 Oct 2009 22:26:48]]> GMT</pubDate>
				<author><![CDATA[ mortetvie]]></author>
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				<title>ard boyz rd 2 fantasy scenarios are up</title>
				<description><![CDATA[ Upon first reading the scenarios, they seem somewhat soft. Upon further reflection, there does seem to be some bite in them.<br /> <br /> Scenario #1: You could force your opponent's general to charge out from his battle line. Kinda like frenzy, and he is FORCED to challenge. This could be used to a big advantage. <br /> <br /> Scenario #2: Miscast on double 1's and 2's. IF on double 5's and 6's. Imagine rolling 5 dice trying to get Gateway off <span class="glossaryitem" onmouseover='gp(84);'>lol</span>! Yep, much bigger chance of IF but more importantly, much bigger chance to miscast! Bound spells become much more important.<br /> <br /> Scenario #3: Straight up Pitched Battle. Love it. <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 20 Oct 2009 18:48:50]]> GMT</pubDate>
				<author><![CDATA[ Odominus]]></author>
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