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		<title><![CDATA[Latest posts for the thread "squigs"]]></title>
		<link>http://www.dakkadakka.com/dakkaforum/posts/list/93.page</link>
		<description><![CDATA[Latest messages posted in the thread "squigs"]]></description>
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				<title>squigs</title>
				<description><![CDATA[ I love the squig models both the hoppers and the herds<br /> I prefer the herds though<br /> <br /> I was wondering which is more useful and why<br /> <br /> if I used hoppers I would have them run up a flank trying to slam flanks or slamming smaller units<br /> <br /> if I used herders I would plan to hide them behind two units of 30 goblin spearmend and have them pop out at any hard targets<br /> <br /> please correct me if im going to use them wrong and tell me which you prefer]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/261377/1049256.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/261377/1049256.page</link>
				<pubDate><![CDATA[Sat, 17 Oct 2009 03:02:09]]> GMT</pubDate>
				<author><![CDATA[ deffskullz]]></author>
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				<title>squigs</title>
				<description><![CDATA[ Herds are great vs elite armies with small units, because when you go pop it will really hurt the enemy.<br /> I've never used them...<br /> <br /> Because I always run 2 units of squig hoppers for these key differences:<br /> - The only unit that allows a 360 degree charge that can enter a wood (the snotling pump wagon will die if it hits a wood)<br /> - No mvt penalties for difficult ground<br /> - Fast<br /> - Will smash almost any enemy flankers (squig herds will be up the middle)]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/261377/1049864.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/261377/1049864.page</link>
				<pubDate><![CDATA[Sat, 17 Oct 2009 13:01:07]]> GMT</pubDate>
				<author><![CDATA[ Waaagh_Gonads]]></author>
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				<title>squigs</title>
				<description><![CDATA[ How many Hoppers do you put in a unit? How big of a herd do you run, too?<br /> <br /> If you don't mind...<br /> <br /> I'm putting a Squig themed army together now and I've got six hoppers and the&nbsp;Big Boss on Great Squig. I plan on dumping a bunch of points into the herd, but I don't know how many hoppers it would take for them to really be effective. ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/261377/1058312.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/261377/1058312.page</link>
				<pubDate><![CDATA[Wed, 21 Oct 2009 09:05:46]]> GMT</pubDate>
				<author><![CDATA[ The Good Green]]></author>
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				<title>squigs</title>
				<description><![CDATA[ I currently run 8 to a hopper unit.<br /> <br /> 120 points makes them a 'throwaway' unit that you don't care to lose.<br /> Can take a few wounds and will still dish out a heap of high strength attacks.<br /> <br /> <br /> Also hoppers can jump over friendly units on the way to the enemy.<br /> <br /> BOING!]]></description>
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				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/261377/1058667.page</link>
				<pubDate><![CDATA[Wed, 21 Oct 2009 13:02:49]]> GMT</pubDate>
				<author><![CDATA[ Waaagh_Gonads]]></author>
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