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		<title><![CDATA[Latest posts for the thread "1,5000 Point Space Wolves"]]></title>
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				<title>1,5000 Point Space Wolves</title>
				<description><![CDATA[ I'm looking over this list and not feeling it is as strong as it needs to be in order to win. Any thoughts on honing it at this point level?<br /> <br /> <b><span class="glossaryitem" onmouseover='gp(56);'>HQ</span></b><br /> Wolf Lord (Runic Armor, Thunder Hammer, Belt of Russ, Thunderwolf) - 220pts.<br /> <br /> <b>Elites</b><br /> 3x Wolf Guard (3x Combi-Melta, 2x Power Fists, 1x Powersword) - 124pts.<br /> <br /> <b>Troops</b><br /> 5x Grey Hunters (<span class="glossaryitem" onmouseover='gp(423);'>MotW</span>, Meltagun, Wolf Standard) + Razorback (<span class="glossaryitem" onmouseover='gp(126);'>TL</span> Assault Cannon) - 180pts.<br /> 5x Grey Hunters (<span class="glossaryitem" onmouseover='gp(423);'>MotW</span>, Meltagun, Wolf Standard) + Razorback (<span class="glossaryitem" onmouseover='gp(126);'>TL</span> Assault Cannon) - 180pts.<br /> 5x Grey Hunters (<span class="glossaryitem" onmouseover='gp(423);'>MotW</span>, Meltagun, Wolf Standard) + Razorback (<span class="glossaryitem" onmouseover='gp(126);'>TL</span> Assault Cannon) - 180pts.<br /> <br /> <b>Fast Attack</b><br /> 3x Thunderwolf Cavalry (Thunder Hammer, Melta Bombs) - 185<br /> <br /> <b>Heavy Support</b><br /> 6x Long Fangs (5x Missile Launcher) + Razorback (<span class="glossaryitem" onmouseover='gp(126);'>TL</span> Assault Cannon) - 215<br /> 6x Long Fangs (5x Missile Launcher) + Razorback (<span class="glossaryitem" onmouseover='gp(126);'>TL</span> Assault Cannon) - 215]]></description>
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				<pubDate><![CDATA[Tue, 20 Oct 2009 13:52:39]]> GMT</pubDate>
				<author><![CDATA[ Norade]]></author>
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				<title>1,5000 Point Space Wolves</title>
				<description><![CDATA[ Not a lot for 1,5000 points <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0">]]></description>
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				<pubDate><![CDATA[Tue, 20 Oct 2009 14:48:13]]> GMT</pubDate>
				<author><![CDATA[ mercer]]></author>
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				<title>Re:1,5000 Point Space Wolves</title>
				<description><![CDATA[ I think its bad ass]]></description>
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				<pubDate><![CDATA[Tue, 20 Oct 2009 15:01:56]]> GMT</pubDate>
				<author><![CDATA[ Darkness]]></author>
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				<title>1,5000 Point Space Wolves</title>
				<description><![CDATA[ Doing the math those Grey Hunters with Wolf Guard will beat a tactical squad in close combat if they get the charge. Even if they don't counter charge means they will draw a fair portion of the time.<br /> <br /> Missile squads will pop a rhino about 60% of the time with 5 krak missile shots. And even if that fails their Razorback has about a 50% chance as well. Then those Grey Hunters can mop up what falls out. <br /> <br /> I am worried about <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span> Termies in a Land Raider though. But that is a third of an army and if they fall out of that transport frag missile shots and Autocannons can hurt them and 2 losses gives them a chance to run off the table.]]></description>
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				<pubDate><![CDATA[Tue, 20 Oct 2009 15:11:58]]> GMT</pubDate>
				<author><![CDATA[ Norade]]></author>
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				<title>1,5000 Point Space Wolves</title>
				<description><![CDATA[ It's a similar concept to the list I came up with, in that it revolves around Razorbacks, Thuderwolves, Grey Hunters and Long Fangs.<br /> <br /> That said, I think you have more Razorbacks and Long Fangs than you need.  This would just be me making this more into my own list, but I'd drop both the Long Fang Razorbacks, and one of the Long Fang squads, and put what's left into a full size <span class="glossaryitem" onmouseover='gp(390);'>GH</span> squad with a Wolf Guard.]]></description>
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				<pubDate><![CDATA[Tue, 20 Oct 2009 15:51:44]]> GMT</pubDate>
				<author><![CDATA[ Phryxis]]></author>
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				<title>1,5000 Point Space Wolves</title>
				<description><![CDATA[ Actually, now that you mention it, I'm thinking of going the other way and doing this.<br /> <br /> <b><span class="glossaryitem" onmouseover='gp(56);'>HQ</span></b><br /> Wolf Lord (Runic Armor, Thunder Hammer, Belt of Russ, Thunderwolf) - 220pts.<br /> <br /> <b>Elites</b><br /> 3x Wolf Guard (3x Combi-Melta, 2x Power Fists, 1x Thunder Hammer) - 134pts.<br /> <br /> <b>Troops</b><br /> 5x Grey Hunters (<span class="glossaryitem" onmouseover='gp(423);'>MotW</span>, Meltagun, Wolf Standard) + Razorback (<span class="glossaryitem" onmouseover='gp(126);'>TL</span> Assault Cannon) - 180pts.<br /> 5x Grey Hunters (<span class="glossaryitem" onmouseover='gp(423);'>MotW</span>, Meltagun, Wolf Standard) + Razorback (<span class="glossaryitem" onmouseover='gp(126);'>TL</span> Assault Cannon) - 180pts.<br /> 5x Grey Hunters (<span class="glossaryitem" onmouseover='gp(423);'>MotW</span>, Meltagun, Wolf Standard) + Razorback (<span class="glossaryitem" onmouseover='gp(126);'>TL</span> Assault Cannon) - 180pts.<br /> <br /> <b>Fast Attack</b><br /> 3x Thunderwolf Cavalry (Thunder Hammer, Melta Bombs) - 185<br /> <br /> <b>Heavy Support</b><br /> 6x Long Fangs (5x Missile Launcher) - 140<br /> 6x Long Fangs (5x Missile Launcher) - 140<br /> 6x Long Fangs (5x Missile Launcher) - 140<br /> <br /> This gives me a decent Assault force with missiles to deal with things that might shoot them if the win a melee on their turn.]]></description>
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				<pubDate><![CDATA[Tue, 20 Oct 2009 15:56:35]]> GMT</pubDate>
				<author><![CDATA[ Norade]]></author>
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				<title>1,5000 Point Space Wolves</title>
				<description><![CDATA[ The leader can't have a missile launcher. He has a different list of weapons to choose from.]]></description>
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				<pubDate><![CDATA[Tue, 20 Oct 2009 16:27:04]]> GMT</pubDate>
				<author><![CDATA[ WarmasterScott]]></author>
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				<title>1,5000 Point Space Wolves</title>
				<description><![CDATA[ <blockquote><div><cite>WarmasterScott wrote:</cite>The leader can't have a missile launcher. He has a different list of weapons to choose from.</div></blockquote><br /> <br /> are you talking about the long fangs?  he's got the max 6 man squads with 5 missle launchers each so the leader doesn't have one.]]></description>
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				<pubDate><![CDATA[Tue, 20 Oct 2009 16:31:04]]> GMT</pubDate>
				<author><![CDATA[ warboss]]></author>
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				<title>1,5000 Point Space Wolves</title>
				<description><![CDATA[ oh sorry read over too quickly, my apologies. So question to the <span class="glossaryitem" onmouseover='gp(280);'>op</span>, what does the leader have as weapons, why 3 wolf guard and 3 cav? It seems to have alot of small groups. What is their purpose in the list?]]></description>
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				<pubDate><![CDATA[Tue, 20 Oct 2009 16:32:13]]> GMT</pubDate>
				<author><![CDATA[ WarmasterScott]]></author>
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				<title>1,5000 Point Space Wolves</title>
				<description><![CDATA[ The Leader has a Thunder Hammer and bolt pistol as his weapons as well as the option of having S5 rending attacks at his initiative. He'll go with the Thunderwolves making a nasty four unique model squad found wound allocation that would have 10 S10 thunder hammer attacks on the charge along with 10 S5 rending attacks. If against guys with 4+ or better invulnerable saves and 4 initiative I'd go with 20 rending attacks instead. I could also split it if needed.<br /> <br /> As for the Wolf Guard, they break up and head out with the Grey Hunters in their Razorbacks, they add a heavy punch with powerfists or the thunder hammer and combi-meltas.<br /> <br /> The Long Fangs are there to either pop light vehicles and give the infantry targets to charge, or to kill squads that the Grey Hunters force out of transports but wouldn't want to charge at full strength (such as <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span> termies spilling out of a Land Raider).]]></description>
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				<pubDate><![CDATA[Tue, 20 Oct 2009 16:45:07]]> GMT</pubDate>
				<author><![CDATA[ Norade]]></author>
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				<title>1,5000 Point Space Wolves</title>
				<description><![CDATA[ I like it.<br /> <br /> I would drop the banners, and the <span class="glossaryitem" onmouseover='gp(224);'>TH</span> on the calvalry to add one of the following:<br /> <br /> 1. rzr back for the <span class="glossaryitem" onmouseover='gp(225);'>WG</span> (case you want to use as another unit) and make <span class="glossaryitem" onmouseover='gp(563);'>MG</span> to <span class="glossaryitem" onmouseover='gp(329);'>PG</span>'s.<br /> <br /> 2. Add 1 or 2 lone wolves with min gear to protect your long fangs + some fluff<br /> <br /> 3. Add a <span class="glossaryitem" onmouseover='gp(225);'>WG</span> to each long squad with min gear.<br /> <br /> 4. Add one Hvy flmr rzrback for <span class="glossaryitem" onmouseover='gp(225);'>WG</span> (a scary nuissance tank).<br /> <br /> 5. <span class="glossaryitem" onmouseover='gp(330);'>MM</span>/<span class="glossaryitem" onmouseover='gp(336);'>HF</span> speeder for pot shots, flankers, late turn objective contesting.<br /> <br /> 6. Two <span class="glossaryitem" onmouseover='gp(332);'>TDA</span> <span class="glossaryitem" onmouseover='gp(225);'>WG</span> to soak wounds with <span class="glossaryitem" onmouseover='gp(450);'>LF</span> or be nuissance unit elsewhere.<br /> <br /> The banners are minimal return on units meant to sit, hide/shoot, and mop up. The <span class="glossaryitem" onmouseover='gp(224);'>TH</span> on <span class="glossaryitem" onmouseover='gp(504);'>TWC</span> is nice, but probably overkill for that squad. I know it maximizes wound allocation, but the <span class="glossaryitem" onmouseover='gp(221);'>SS</span> is then better as it makes them more survivable than the <span class="glossaryitem" onmouseover='gp(224);'>TH</span> makes them more killy.<br /> <br /> Also...you may consider putting your lord on a bike and running with swift claws versus the <span class="glossaryitem" onmouseover='gp(504);'>TWC</span>. Not as tough, but much faster and can turbo, plus will net you more models. (you save 10pts on lord, and get 3 swfit claws and <span class="glossaryitem" onmouseover='gp(51);'>HB</span> attack bike with melta bombs for bout 125pt....so you net 75pts, with dropping the banners 105) could add a dred to soak up blood crushers, etc.<br /> <br /> Overall I like the list and if run well should not let you down.<br /> <br /> My two fangs,<br /> BDS<br /> <br /> <br /> Edit: Oh, I would change one of the <span class="glossaryitem" onmouseover='gp(390);'>GH</span> squads razor backs to a las/<span class="glossaryitem" onmouseover='gp(166);'>plas</span> to sit on your home objective, you will probably need the range more often than not. This unit should definitely have a plasma gun and does not really need a wolf guard...saving you more points.]]></description>
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				<pubDate><![CDATA[Tue, 20 Oct 2009 23:04:02]]> GMT</pubDate>
				<author><![CDATA[ BDS]]></author>
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				<title>1,5000 Point Space Wolves</title>
				<description><![CDATA[ 1) I can't see needing my tiny squad of wolfguard as a lone unit so they don't need a transport. As for swapping melta for plasma, that would reduce my heavy anittake to 3 melta guns, at least the combi meltas give each squad a good chance to pop one transport per game in the turn I need them to.<br /> <br /> 2) Lone wolves, while good, only really serve a purpose if you give them the tools to do damage with and that costs points. A naked or near naked Lone Wolf won't do enogh to make it worth it.<br /> <br /> 3) As much as an extra wound would be nice on the Fangs if people are shooting at them they're leaving my Grey Hunters and Thunderwolvces alone so I won't worry so much.<br /> <br /> 4) Again, not running my <span class="glossaryitem" onmouseover='gp(225);'>WG</span> as a separate unit so they don't need a harasser transport.<br /> <br /> 5) The speed was something I considered, but if this doesn't work out in testing I'll a team of Fangs to add in two as flank attackers.<br /> <br /> 6) No, my <span class="glossaryitem" onmouseover='gp(225);'>WG</span> have a purpose and they will do that job more often than not.<br /> <br /> Well, my troops aren't really made to hide when you look at them. They can already on average go toe to toe with a full strength tactical squad and when they assault something out of their transport their transport will act as a <span class="glossaryitem" onmouseover='gp(85);'>LOS</span> blocker so they can't be shot if they win. As for the <span class="glossaryitem" onmouseover='gp(224);'>TH</span> in the Thunderwolves that is to give it antitank when the Lord has to leave them and ensure that it is enough of a threat that my enemy needs to make a choice between them and my Long Fangs. <br /> <br /> As for using Bloodclaw bikes, just no. They're nowhere near as good as <span class="glossaryitem" onmouseover='gp(504);'>TWC</span> they aren't as tough, worse in melee, have <span class="glossaryitem" onmouseover='gp(149);'>WS</span>:3 & <span class="glossaryitem" onmouseover='gp(14);'>BS</span>:3 don't have multiple wounds they can allocate... They just aren't a good unit. Besides why would a want a heavy bolter attack bike? Heavy bolters are next to useless.<br /> <br /> As for cutting points, I haven't yet run this list, but I know what I will change if it doesn't work as planned. That would include dropping a team Long Fangs to get two 10 man Grey Hunter teams with 2x Meltas in a Rhino.]]></description>
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				<pubDate><![CDATA[Tue, 20 Oct 2009 23:29:10]]> GMT</pubDate>
				<author><![CDATA[ Norade]]></author>
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				<title>1,5000 Point Space Wolves</title>
				<description><![CDATA[ Since your all set then, no further comments needed. Good luck to you. Be interested in how your games go.<br /> <br /> BDS<br /> ]]></description>
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				<pubDate><![CDATA[Wed, 21 Oct 2009 19:55:14]]> GMT</pubDate>
				<author><![CDATA[ BDS]]></author>
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				<title>1,5000 Point Space Wolves</title>
				<description><![CDATA[ Thanks, I didn't mean to sound so final, just posting why I made my choices. If fail in horible fashion your choices will suddenly start making a ton more sense.<br /> <br /> Now to get my friends to be willing to schedule a game into their lives...]]></description>
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				<pubDate><![CDATA[Wed, 21 Oct 2009 23:08:27]]> GMT</pubDate>
				<author><![CDATA[ Norade]]></author>
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