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		<title><![CDATA[Latest posts for the thread "New to Orks, 1500pts Attempt 2"]]></title>
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				<title>New to Orks, 1500pts Attempt 2</title>
				<description><![CDATA[ I recently put up an Ork list.<br /> After taking the crit into account i formulated another <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> It is for 1500 point games, and i want it to be as competitive and <br /> fun as possible.<br /> All C&C most welcome <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>:<br /> <br /> Warboss 'Big Choppa Bamf':<br /> combi-skorcha<br /> cybork body<br /> 'eavy armour<br /> big choppa<br /> -85<br /> <br /> Big Mek:<br /> <span class="glossaryitem" onmouseover='gp(163);'>KFF</span><br /> 1 oiler<br /> -90<br /> <br /> ELITES:<br /> <br /> 10 Lootas:<br /> -150<br /> <br /> TROOPS:<br /> <br /> 10 Nobz:<br /> all 'eavy armour<br /> 3 <span class="glossaryitem" onmouseover='gp(107);'>PK</span><br /> 3 big choppa<br /> bosspole<br /> Waaagh! banner<br /> painboy<br /> orderly<br /> -395<br /> <br /> 20 Slugga Boyz:<br /> Nob<br /> <span class="glossaryitem" onmouseover='gp(107);'>PK</span> bosspole<br /> 'eavy armour<br /> -165<br /> <br /> 20 Shoota Boyz:<br /> Nob<br /> <span class="glossaryitem" onmouseover='gp(107);'>PK</span><br /> bosspole<br /> 'eavy armour<br /> 2 big shootas<br /> -175<br /> <br /> 10 Shoota Boyz:<br /> Nob<br /> big choppa<br /> bosspole<br /> big shoota<br /> -85<br /> <br /> FAST:<br /> <br /> Warbuggy:<br /> twin-rokkits<br /> -35<br /> <br /> Warbuggy:<br /> twin-rokkits<br /> -35<br /> <br /> HEAVY:<br /> <br /> Battlewagon:<br /> grot riggers<br /> -95<br /> <br /> Battlewagon:<br /> grot riggers<br /> -95<br /> <br /> Battlewagon:<br /> grot riggers<br /> -95<br /> <br /> TOTAL: 1500<br /> <br /> <br /> So 5 vehicles on the offense. Lootas and 10-man Boyz hold the fort.<br /> <br /> Any opinions?<br /> <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Please?<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> I'm not wuite sure if the wagons will be effective enough with next to no upgrades... ?<br /> And do the Nobs need cybork bodies?<br /> <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Wed, 21 Oct 2009 18:56:37]]> GMT</pubDate>
				<author><![CDATA[ adielubbe]]></author>
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				<title>New to Orks, 1500pts Attempt 2</title>
				<description><![CDATA[ Boss would do nicely with a attack squig, cannot beat that extra attack <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> <br /> I tend to find that nobz with a painboy don't need eavy armour as the painboy gives feel no pain, and you definately need cybork bodies or else power weapons will slaughter them.<br /> <br /> The battlewagon has no weapon, so if someone scores a weapon destroyed result then the wagon becomes immobilised. Then weapon destroyed becomes immobilised, already immobilised = wrecked. Best to add a 5 point big shoota to give a extra life line as such.]]></description>
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				<pubDate><![CDATA[Thu, 22 Oct 2009 15:10:50]]> GMT</pubDate>
				<author><![CDATA[ mercer]]></author>
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				<title>New to Orks, 1500pts Attempt 2</title>
				<description><![CDATA[ Apart from 'eavy armour what else can i drop to fing those points?<br /> <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Considering i'd want 25-50pts worth of cybork bodies, and 15pts for BSs on  the wagons, and 15pts for an attack squig.<br /> Thats 55-80 points...?]]></description>
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				<pubDate><![CDATA[Thu, 22 Oct 2009 17:09:45]]> GMT</pubDate>
				<author><![CDATA[ adielubbe]]></author>
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				<title>New to Orks, 1500pts Attempt 2</title>
				<description><![CDATA[ 10 shoota boyz? 10 orks won't last 5 minutes, in cover or not.]]></description>
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				<pubDate><![CDATA[Thu, 22 Oct 2009 17:16:49]]> GMT</pubDate>
				<author><![CDATA[ mercer]]></author>
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				<title>New to Orks, 1500pts Attempt 2</title>
				<description><![CDATA[ I need those to stay back, just hold my base objective not so?]]></description>
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				<pubDate><![CDATA[Thu, 22 Oct 2009 18:50:28]]> GMT</pubDate>
				<author><![CDATA[ adielubbe]]></author>
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				<title>New to Orks, 1500pts Attempt 2</title>
				<description><![CDATA[ If that's what they are for then 10 is fine. Ork's are meant to attack. use the points towards your attack. <br /> <br /> I definitely second the big shootas on the wagons. Not sure I agree with the eavy armor, but can see the logic in it. I'm just a very poor roller so that could be clouding my judgement.]]></description>
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				<pubDate><![CDATA[Fri, 23 Oct 2009 00:58:04]]> GMT</pubDate>
				<author><![CDATA[ spacehog]]></author>
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				<title>New to Orks, 1500pts Attempt 2</title>
				<description><![CDATA[ <blockquote><div><cite>adielubbe wrote:</cite>I need those to stay back, just hold my base objective not so?</div></blockquote><br /> <br /> Do you think 10 orks will last on a objective long? They are a chink in your armour, most will suss out what your doing with them and will send a unit after them to take them out. 10 ork boyz will not hold and run off. I'd just send assault terminators after then and job done or a tactical squad or perhaps some ordnance and bomb the hell out of them. Trust me, whether on the objective or not, 10 boyz won't last. ]]></description>
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				<pubDate><![CDATA[Fri, 23 Oct 2009 12:58:47]]> GMT</pubDate>
				<author><![CDATA[ mercer]]></author>
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				<title>New to Orks, 1500pts Attempt 2</title>
				<description><![CDATA[ Your lootas are a problem, too.<br /> They will probably run as soon as they take some wounds.<br /> If you plan on sticking your Big mek with 'em... that's better... Otherwise, the best lootas 9while expensive) are 15-strong units.<br /> ...actually, even with the Mek, 15 is best.<br /> <br /> As has been said, too, taking small units of boyz is bad news.<br /> <br /> Also: Where's the Power Klaw on your Warboss? All the hits he scores will be crap against <span class="glossaryitem" onmouseover='gp(119);'>SM</span>'s and Terminators, who will get their regular Armor Saves against it. <br /> <span class="glossaryitem" onmouseover='gp(72);'>IMO</span>, No warboss or Nob should ever be taken without a <span class="glossaryitem" onmouseover='gp(107);'>PK</span>.<br /> <br /> Eric]]></description>
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				<pubDate><![CDATA[Fri, 23 Oct 2009 17:41:50]]> GMT</pubDate>
				<author><![CDATA[ MagickalMemories]]></author>
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				<title>New to Orks, 1500pts Attempt 2</title>
				<description><![CDATA[ Perhaps I'll drop the small boys squad, in favour of more lootas, and more <span class="glossaryitem" onmouseover='gp(107);'>PK</span>'s and some shiny stuff on the Wagons <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">.<br /> I'm just wondering, if i play a purely objective based mission. I would want my entire force attacking...<br /> What should i do with regards to capturing my home objective?]]></description>
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				<pubDate><![CDATA[Sat, 24 Oct 2009 09:55:21]]> GMT</pubDate>
				<author><![CDATA[ adielubbe]]></author>
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				<title>Re:New to Orks, 1500pts Attempt 2</title>
				<description><![CDATA[ Big choppa is about equal to slugga + choppa if you are taking on T4 opponents.  You could save a few points by down grading...   4 S4/5 attacks vs 3 S6/7 attacks. Not a bad trade-off.<br /> <br /> You are not using your elite slots so a thought would be 2 or 3 minimum squads of lootas.  Yes they will run but that opponents can't just target the one big obvious target.  You can also apply them to multiple targets.<br /> <br /> Perhaps add a cannon to the battlewagons. A long-ranged S8 shot to target vehicles and protect your wagons from immobilize results.<br /> <br /> I would recommend 20 or 30 grots instead of the 10 orks as your objective holder.  They are harder to run off than boyz and would provide a nice cover save for your lootas. If I recall. 20 grots and their slavers runs about the same as your 10 boyz.<br /> <br /> Perhaps a combi-skorcha or two for the nobz.  Nice to soften up targets with a S5 template or two before the nobz hit. ]]></description>
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				<pubDate><![CDATA[Sat, 24 Oct 2009 11:02:43]]> GMT</pubDate>
				<author><![CDATA[ DAaddict]]></author>
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				<title>New to Orks, 1500pts Attempt 2</title>
				<description><![CDATA[ Ok, those are all small things, that i can change... <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> Is there anything to improve upon with the genral list -apart from dropping the small boyz squad?]]></description>
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				<pubDate><![CDATA[Sat, 24 Oct 2009 11:39:58]]> GMT</pubDate>
				<author><![CDATA[ adielubbe]]></author>
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				<title>New to Orks, 1500pts Attempt 2</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(72);'>IMO</span>, you absolutely need armour plates on the wagons. With them, the only way to stop your wagons is to immobolize or destroy them outright. Also, if you get crew stunned, you can't disembark, and that could really foil your plans. Also, take kannons as your weapon. A frag shot is S4, therefore defensive, and you can fire them after moving 13" (red paint). Pick up either boarding planks or deff rollas, both are dead good options. Consider dropping the Nobz down to 7 or eight to get points. Either that or switch them out for meganobs and a megaboss, you could get 9 and the 'boss for around the same pts as the nob squad and the boss you currently use. They might be slower, but they're arder and all have P.K's. Carnage!<br /> <br /> Finally, get kombi-skorchas with spare pts. Burny fun!]]></description>
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				<pubDate><![CDATA[Sat, 24 Oct 2009 12:03:40]]> GMT</pubDate>
				<author><![CDATA[ Warboss Gutrip]]></author>
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				<title>New to Orks, 1500pts Attempt 2</title>
				<description><![CDATA[ <blockquote><div><cite>adielubbe wrote:</cite><br /> I'm just wondering, if i play a purely objective based mission. I would want my entire force attacking...<br /> What should i do with regards to capturing my home objective?</div></blockquote><br /> <br /> You're right. You would want the entire force attacking.<br /> In that instance, you want to get as many of the objectives as possible as for "forward (from your perspective) as possible.<br /> You'll be trying to get into the heat of the battle, so you want them to be as close to the heat of the battle as possible, so their easier to get back to, if needed.<br /> Remember that people tend to ignore Trukks when the boys get out of them.<br /> Work this to your advantage. Move them EVERY TURN, and try to (a) keep them from being assaulted and (b) get them cover saves whenever possible.<br /> I can't tell you HOW many times I've had an ignored Trukk pick up a unit of boys on turn 4 or 5 and get them to an objective by moving at top speed.<br /> <br /> <br /> <blockquote><div><cite>Warboss Gutrip wrote:</cite>Also, if you get crew stunned, you can't disembark, and that could really foil your plans. </div></blockquote><br /> <br /> Okay. I've NEVER seen that rule, and we've NEVER used it in my group.<br /> Can you point me to a page # for that rule, please?<br /> <br /> I'm not saying your wrong. I'm saying, "If you're right, please tell me where to find it, since I can't." No "attitude" intended with the request.<br /> <br /> Thanks.<br /> <br /> <br /> Eric<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sun, 25 Oct 2009 06:49:03]]> GMT</pubDate>
				<author><![CDATA[ MagickalMemories]]></author>
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				<title>New to Orks, 1500pts Attempt 2</title>
				<description><![CDATA[ ...Yes but i currently have no trukks in my list <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> ....<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> ...Yes but i currently have no trukks in my list <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> ....]]></description>
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				<pubDate><![CDATA[Sun, 25 Oct 2009 08:05:24]]> GMT</pubDate>
				<author><![CDATA[ adielubbe]]></author>
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				<title>New to Orks, 1500pts Attempt 2</title>
				<description><![CDATA[ in my many games, ive found that specilist units, while impressive, dont really pay for themselves. in 15 games when i fielded lootas, they almost never got shot at, but likewise they never really killed anything. another massive problem is the scenarios like dawn of war deployment or the like, lootas will need to footslog on, (if they show up) then spend about 2-3 turns getting into a decent fire posistion....wich leaves maybe 1 turn of shooting? <span class="glossaryitem" onmouseover='gp(269);'>id</span> rather take something a bit more fighty, like more boyz or even a warphead.]]></description>
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				<pubDate><![CDATA[Sun, 25 Oct 2009 20:37:41]]> GMT</pubDate>
				<author><![CDATA[ DarthSpader]]></author>
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				<title>Re:New to Orks, 1500pts Attempt 2</title>
				<description><![CDATA[ I would replac some of the battle wagons with trukks yes they can't move as may aronded but battle wagons are fire magents in every time i use them  they die cos my oppent just lascannons them but if you hav trukks theres more to shot at and what unit is the big mek joining cos if its lootas give him a shock attack gun as this is so much fun ]]></description>
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				<pubDate><![CDATA[Sun, 25 Oct 2009 23:23:26]]> GMT</pubDate>
				<author><![CDATA[ oldone]]></author>
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				<title>New to Orks, 1500pts Attempt 2</title>
				<description><![CDATA[ @ MagickalMemories:<br /> I assumed this was the case, as my friend informed me of it and I have played it ever since, but you are correct, as I have never seen it in the rules. Meh, my fault for not cross-referencing everything he says...]]></description>
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				<pubDate><![CDATA[Mon, 26 Oct 2009 10:15:07]]> GMT</pubDate>
				<author><![CDATA[ Warboss Gutrip]]></author>
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				<title>New to Orks, 1500pts Attempt 2</title>
				<description><![CDATA[ <blockquote><div><cite>DarthSpader wrote:</cite>another massive problem is the scenarios like dawn of war deployment or the like, lootas will need to footslog on, (if they show up) then spend about 2-3 turns getting into a decent fire posistion....wich leaves maybe 1 turn of shooting? <span class="glossaryitem" onmouseover='gp(269);'>id</span> rather take something a bit more fighty, like more boyz or even a warphead.</div></blockquote><br /> <br /> That is why I'm a proponent of Lootas in battlewagons. You only lose ONE turn of shooting, in that case.<br /> <br /> <br /> <br /> <blockquote><div><cite>oldone wrote:</cite>I would replac some of the battle wagons with trukks yes they can't move as may aronded but battle wagons are fire magents in every time i use them  they die cos my oppent just lascannons them but if you hav trukks theres more to shot at and what unit is the big mek joining cos if its lootas give him a shock attack gun as this is so much fun </div></blockquote><br /> <br /> If you're joining a Big Mek to a Loota unit, NEVER give him a <span class="glossaryitem" onmouseover='gp(164);'>SAG</span>.<br /> 1) The Lootas (and vehicle, if they're in one) need that cover save afforded by a <span class="glossaryitem" onmouseover='gp(163);'>KFF</span><br /> 2) The last thing you want is for the <span class="glossaryitem" onmouseover='gp(164);'>SAG</span> to screw up while the Big Mek's attached to a unit of Lootas.<br /> <br /> <br /> <blockquote><div><cite>Warboss Gutrip wrote:</cite>@ MagickalMemories:<br /> I assumed this was the case, as my friend informed me of it and I have played it ever since, but you are correct, as I have never seen it in the rules. Meh, my fault for not cross-referencing everything he says...</div></blockquote><br /> <br /> <span class="glossaryitem" onmouseover='gp(84);'>LOL</span><br /> Understood. Been there, done that.<br /> Sounds like, maybe, he was afraid of your Boyz charge?<br /> <br /> Eric<br /> ]]></description>
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				<pubDate><![CDATA[Mon, 26 Oct 2009 16:20:53]]> GMT</pubDate>
				<author><![CDATA[ MagickalMemories]]></author>
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				<title>New to Orks, 1500pts Attempt 2</title>
				<description><![CDATA[ But surely a wagon+loota+<span class="glossaryitem" onmouseover='gp(163);'>KFF</span> Mech  unit is rediculously expensive compared to what it actually does in a real game...?]]></description>
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				<pubDate><![CDATA[Mon, 26 Oct 2009 20:29:29]]> GMT</pubDate>
				<author><![CDATA[ adielubbe]]></author>
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				<title>New to Orks, 1500pts Attempt 2</title>
				<description><![CDATA[ <blockquote><div><cite>adielubbe wrote:</cite>But surely a wagon+loota+<span class="glossaryitem" onmouseover='gp(163);'>KFF</span> Mech  unit is rediculously expensive compared to what it actually does in a real game...?</div></blockquote><br /> <br /> Well, now, you're right.<br /> It IS an expensive unit. Compared to what it does in a game.... Eh... <span class="glossaryitem" onmouseover='gp(274);'>YMMV</span>.<br /> I've had spectacular experiences with lootas every time I've made a list and included them. So, for me, it's all good.<br /> I don't ALWAYS do the <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> & Wagon route, but I ALWAYS take 15.<br /> <br /> Also, keep in mind that I'm saying *IF* you take them, here's what you should do.<br /> That's important.<br /> In a 1500 point list, maybe not. Depends on what you load up with 'em. My group always plays HARD lists at 2000 points or more. There are no fluff-monkeys in my gaming group. Again, <span class="glossaryitem" onmouseover='gp(274);'>YMMV</span>. <br /> <br /> That <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> Mek will earn his points on turn 1 alone if you have a lot of vehicles and keep them all within range of the <span class="glossaryitem" onmouseover='gp(163);'>KFF</span>. Well... he'll earn SOME points back. <span class="glossaryitem" onmouseover='gp(84);'>LOL</span><br /> <br /> You could drop the Wagon, but I'm a strong proponent of 15 Lootas & a <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> (with Bosspole!)... or 15 Lootas, minimum.<br /> It's 225 points, but 15 - 45 S7 shots...That's beasty.<br /> <br /> Eric]]></description>
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				<pubDate><![CDATA[Mon, 26 Oct 2009 21:04:57]]> GMT</pubDate>
				<author><![CDATA[ MagickalMemories]]></author>
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				<title>New to Orks, 1500pts Attempt 2</title>
				<description><![CDATA[ I agree with you, and i intend to take a large squad in all my future games <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/262042/1072687.page</guid>
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				<pubDate><![CDATA[Tue, 27 Oct 2009 13:38:41]]> GMT</pubDate>
				<author><![CDATA[ adielubbe]]></author>
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