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		<title><![CDATA[Latest posts for the thread "orkz 2000pt (Infantry Based)"]]></title>
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				<title>orkz 2000pt (Infantry Based)</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>:110Pts_____________________________________________________________________<br /> <br /> (1)Warboss-110pts-w/<span class="glossaryitem" onmouseover='gp(107);'>PK</span>, Eavy Armor, Bosspole, Cybork Body, Twin-Linked Shoota<br /> <br /> TROOPS:1125Pts________________________________________________________________<br /> <br /> (10)Nobz-340pts-w/Bigchoppas, Eavyarmors, Waaagh! Banner, Painboy w/grot orderly<br /> <br /> (30)Ork Boyz-225pts-w/Nob w/<span class="glossaryitem" onmouseover='gp(107);'>PK</span>, Eavy Armor, Bosspole (Choppas)<br /> <br /> (30)Ork Boyz-225pts-w/Nob w/<span class="glossaryitem" onmouseover='gp(107);'>PK</span>, Eavy Armor, Bosspole (Choppas)<br /> <br /> (30)Ork Boyz-215pts-w/3x Bigshootas, Nob w/Bosspole (Shootas)<br /> <br /> (30)Grots-120pts-w/3x runtherds<br /> <br /> FAST ATTACK:520Pts_____________________________________________________________<br /> <br /> (5)Deffkoptas-300pts-w/3x Twin-Linked Rokkits, 3x Biggbomms, 2xBuzzsaws<br /> <br /> (15)Stormboyz-220pts-w/Nob w/<span class="glossaryitem" onmouseover='gp(107);'>PK</span>, Bosspole<br /> <br /> ELITES:245Pts___________________________________________________________________<br /> <br /> (15)Tankbustas-245pts-3x Rokkit Hammers, 1x Bomb Squig, Nob w/Bosspole<br /> <br /> <br /> Warboss lead nobz squad.<br /> <br /> <br />                                 ]]></description>
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				<pubDate><![CDATA[Wed, 21 Oct 2009 19:44:49]]> GMT</pubDate>
				<author><![CDATA[ pazukei]]></author>
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				<title>orkz 2000pt (Infantry Based)</title>
				<description><![CDATA[ Combi skorcha is better. Your definately going to hit and softening up before assaults can be handy.<br /> <br /> I find nobz with a painboy don't need eavy armour because of feel no pain. Drop eavy armour and you can buy another two nobz probably.<br /> <br /> I think if your going on foot killa kanz would be handy for a kan wall and use big meks with <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> for cover saves.]]></description>
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				<pubDate><![CDATA[Thu, 22 Oct 2009 15:12:51]]> GMT</pubDate>
				<author><![CDATA[ mercer]]></author>
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				<title>orkz 2000pt (Infantry Based)</title>
				<description><![CDATA[ Drop Grots and Tankbustas and you can pick up another Warboss and another squad of Nobz.  That will give you tons of footsloggy goodness.  <br /> <br /> Waaagh<br /> ]]></description>
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				<pubDate><![CDATA[Thu, 22 Oct 2009 19:34:05]]> GMT</pubDate>
				<author><![CDATA[ capcap]]></author>
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				<title>orkz 2000pt (Infantry Based)</title>
				<description><![CDATA[ My comments in <font color='red'>red</font>.<br /> <br /> <blockquote><div><cite>pazukei wrote:</cite><span class="glossaryitem" onmouseover='gp(56);'>HQ</span>:110Pts_____________________________________________________________________<br /> <br /> (1)Warboss-110pts-w/<span class="glossaryitem" onmouseover='gp(107);'>PK</span>, Eavy Armor, Bosspole, Cybork Body, Twin-Linked Shoota <br /> <font color='red'>I'd drop the <span class="glossaryitem" onmouseover='gp(126);'>TL</span> shoota, and I'd pick up an Attack Squig.</font><br /> <br /> TROOPS:1125Pts________________________________________________________________<br /> <br /> (10)Nobz-340pts-w/Bigchoppas, Eavyarmors, Waaagh! Banner, Painboy w/grot orderly<br /> <font color='red'>This unit is a big waste of points without (a) <span class="glossaryitem" onmouseover='gp(107);'>PK</span>'s and (b) a transport. Should also have a Bosspole or 2 in here. Remember you want these to be as diverse as possible to take advantage of wound allocation rules.</font><br /> <br /> (30)Ork Boyz-225pts-w/Nob w/<span class="glossaryitem" onmouseover='gp(107);'>PK</span>, Eavy Armor, Bosspole (Choppas)<br /> <br /> (30)Ork Boyz-225pts-w/Nob w/<span class="glossaryitem" onmouseover='gp(107);'>PK</span>, Eavy Armor, Bosspole (Choppas)<br /> <br /> <font color='red'>Personally, I'm no fan of footslogging Orks, but if it's your preference... go for it. Might want Big Shootas in here, in that case.</font><br /> <br /> (30)Ork Boyz-215pts-w/3x Bigshootas, Nob w/Bosspole (Shootas)<br /> <br /> <font color='red'>See above, re: footslogging. No Nob should be without a <span class="glossaryitem" onmouseover='gp(107);'>PK</span>, even if you intend this to be a "shooty" unit.</font><br /> <br /> (30)Grots-120pts-w/3x runtherds<br /> <br /> <font color='red'>For the points, you're better off with boyz.</font><br /> <br /> FAST ATTACK:520Pts_____________________________________________________________<br /> <br /> (5)Deffkoptas-300pts-w/3x Twin-Linked Rokkits, 3x Biggbomms, 2xBuzzsaws<br /> <br /> Wow. That's a lot of points.<br /> <font color='red'>I think you'd be better off with 2 units of 2, dropping the BogBomms (limited usefulness, really) and having 1 Buzzsaw per unit) The points could go towards more Boyz. This unit will be seen as the threat that it is and die swiftly.</font><br /> <br /> (15)Stormboyz-220pts-w/Nob w/<span class="glossaryitem" onmouseover='gp(107);'>PK</span>, Bosspole<br /> <br /> <font color='red'>Good unit. Good size. If you have the points, consider... whats'isname... the Special Character.</font><br /> <br /> ELITES:245Pts___________________________________________________________________<br /> <br /> (15)Tankbustas-245pts-3x Rokkit Hammers, 1x Bomb Squig, Nob w/Bosspole<br /> <br /> <font color='red'>These are unreliable and easily led around by the nose. Your better bet would be 15 Lootas (S7 shots aren't bad). If you have/can find the points, you can drop them in a Battlewagon w/ a <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> Big Mek for the cover save (if ever needed) and bosspole.</font><br /> <br /> Warboss lead nobz squad.<br /> </div></blockquote><br /> <br /> Just my thoughts.<br /> <br /> Eric]]></description>
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				<pubDate><![CDATA[Fri, 23 Oct 2009 18:22:20]]> GMT</pubDate>
				<author><![CDATA[ MagickalMemories]]></author>
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				<title>Re:orkz 2000pt (Infantry Based)</title>
				<description><![CDATA[ I'm sure the tankbusters are in there because he is worried about fighting a mech heavy army.  I think he really just needs more <span class="glossaryitem" onmouseover='gp(107);'>PKs</span>.  Probably 2-3 in the nobz squad and definitely 1 <span class="glossaryitem" onmouseover='gp(107);'>PK</span> on each nob in all the boyz squads.  Replacing those tankbustas with a squad of rokkit kans might be better since they don't have the glory hog special rule.  Also the rokkit kans can be used as bullet shields for your infantry (blocking small arms fire).  Like someone else stated, a <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> mek is a great thing to have in this army.<br /> <br /> On the subject of the glory hog special rule alot of people get it wrong.  The rule doesn't dictate how the unit moves.  Grotsnik's rule does that, but glory hog doesn't.  A tankbustas squad can move anyway it wants.  The rule just says that if a vehicle is within the line of sight of the unit it must try and attack it (even if it is out of range according to the <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span>).  Therefore the tankbustas are only unreliable in the sense that if there is a vehicle on the board they will most likely not attack any infantry, which might screw up your strategy a bit.  This is why most people put tankbustas in a BW.  They can get them to the enemy vehicles quick to take them out and move on to the next thing.  Otherwise on foot it is quite possible that the tankbustas will be forced to move all around the board trying to get to the tanks because they won't be allow to shoot at anything else.  Your only option on foot is to try and move the tankbustas in such a way that their line of sight to vehicles are blocked.  Again without vehicles of your own to set of line of sight blocks, this won't be easy to do.<br /> <br /> The grots are fine if you are using them an speed bumps (to distract scary units away from your other infantry).  The runtherders are actually pretty good units.  The "grabba sticks" are great for taking on things with nasty attacks. ]]></description>
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				<pubDate><![CDATA[Fri, 23 Oct 2009 18:42:11]]> GMT</pubDate>
				<author><![CDATA[ phillosmaster]]></author>
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				<title>orkz 2000pt (Infantry Based)</title>
				<description><![CDATA[ <blockquote class="uncited"><div>On the subject of the glory hog special rule alot of people get it wrong. The rule doesn't dictate how the unit moves.</div></blockquote><br /> <br /> If that's directed at me, then I apologize for not being clearer. I presumed my point would be understood.<br /> <br /> I was only referring to leading them around in that they'd be manipulated into targeting things they shouldn't over higher priority targets (like the Terminators with P-Fists that are within charge range. <span class="glossaryitem" onmouseover='gp(84);'>LOL</span>). Definitely not "movement."<br /> <br /> E]]></description>
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				<pubDate><![CDATA[Fri, 23 Oct 2009 20:08:08]]> GMT</pubDate>
				<author><![CDATA[ MagickalMemories]]></author>
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