<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0">
	<channel>
		<title><![CDATA[Latest posts for the thread "2250 Marauder list"]]></title>
		<link>http://www.dakkadakka.com/dakkaforum/posts/list/93.page</link>
		<description><![CDATA[Latest messages posted in the thread "2250 Marauder list"]]></description>
		<generator>JForum - http://www.jforum.net</generator>
			<item>
				<title>2250 Marauder list</title>
				<description><![CDATA[ Here is what I was thinking;<br /> <br /> Lv 4 wizard<br /> <br /> 7x 25 Marauders with <span class="glossaryitem" onmouseover='gp(50);'>GW</span>, full <span class="glossaryitem" onmouseover='gp(184);'>CMD</span> and <span class="glossaryitem" onmouseover='gp(101);'>MoS</span><br /> <br /> 2x 3 Ogres with <span class="glossaryitem" onmouseover='gp(50);'>GW</span> chaos armor, Champ, <span class="glossaryitem" onmouseover='gp(101);'>MoS</span><br /> <br /> 2 Hellcannons<br /> <br /> Still not sure what i am going to give the wizard in magic items]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/262689/1070231.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/262689/1070231.page</link>
				<pubDate><![CDATA[Mon, 26 Oct 2009 16:05:16]]> GMT</pubDate>
				<author><![CDATA[ cptjoeyg]]></author>
			</item>
			<item>
				<title>2250 Marauder list</title>
				<description><![CDATA[ With that many Marauders, why go for the same build on all of them?  25 man blocks with hand weapon and shield for combat res, 10 man blocks with <span class="glossaryitem" onmouseover='gp(50);'>GW</span> or flails for flank attacks.  <br /> <br /> What are you going to do about fast units coming in to march block?  Marauder horsemen, spawn or mounted characters could all provide some sort of 360 degree defense.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/262689/1070272.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/262689/1070272.page</link>
				<pubDate><![CDATA[Mon, 26 Oct 2009 16:23:30]]> GMT</pubDate>
				<author><![CDATA[ RanTheCid]]></author>
			</item>
			<item>
				<title>Re:2250 Marauder list</title>
				<description><![CDATA[ The big blocks i believe will hold with <span class="glossaryitem" onmouseover='gp(50);'>GWs</span>, and seeing that many blocks will be cool looking.<br /> <br /> Not to worried about marching with this army, i do have the Ogres and hellcannons.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/262689/1070413.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/262689/1070413.page</link>
				<pubDate><![CDATA[Mon, 26 Oct 2009 17:25:28]]> GMT</pubDate>
				<author><![CDATA[ cptjoeyg]]></author>
			</item>
			<item>
				<title>2250 Marauder list</title>
				<description><![CDATA[ I vote for a <span class="glossaryitem" onmouseover='gp(174);'>BSB</span> to give a unit some teeth and to provide some rerolls for when marauder blocks start losing combats.  I also second the move for some kind of fast utility units - either hounds or marauder horse, though the horsemen seem especially appropriate <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> <br /> Here's a possible list off the top of my head:<br /> <br /> L:  Sorcerer Lord - <span class="glossaryitem" onmouseover='gp(101);'>MoS</span>, level 4, enchanted shield, helm of regen, spell familiar = 355<br /> H:  Exalted - <span class="glossaryitem" onmouseover='gp(101);'>MoS</span>, <span class="glossaryitem" onmouseover='gp(174);'>BSB</span>, book of secrets, dispel scroll, shield = 195<br /> <br /> C:  25 Marauders - <span class="glossaryitem" onmouseover='gp(101);'>MoS</span>, full command, great weapons = 155<br /> C:  25 Marauders - <span class="glossaryitem" onmouseover='gp(101);'>MoS</span>, full command, great weapons = 155<br /> C:  25 Marauders - <span class="glossaryitem" onmouseover='gp(101);'>MoS</span>, full command, great weapons = 155<br /> C:  25 Marauders - <span class="glossaryitem" onmouseover='gp(101);'>MoS</span>, full command, great weapons = 155<br /> C:  25 Marauders - <span class="glossaryitem" onmouseover='gp(101);'>MoS</span>, full command, great weapons = 155<br /> C:  5 Horsemen - <span class="glossaryitem" onmouseover='gp(101);'>MoS</span>, musician, flails, light armor = 96<br /> C:  5 Horsemen - <span class="glossaryitem" onmouseover='gp(101);'>MoS</span>, musician, flails, light armor = 96<br /> <br /> S:  3 Ogres - <span class="glossaryitem" onmouseover='gp(101);'>MoS</span>, great weapons, chaos armor = 160<br /> S:  3 Ogres - <span class="glossaryitem" onmouseover='gp(101);'>MoS</span>, great weapons, chaos armor = 160<br /> <br /> R:  Hellcannon = 205<br /> R:  Hellcannon = 205<br /> --------<br /> 2247<br /> <br /> Lord can hopefully get useful spells against ItP now, and also enjoys a 1+ save and regen (but stay the hell away from <span class="glossaryitem" onmouseover='gp(527);'>KB</span>!)<br /> <span class="glossaryitem" onmouseover='gp(174);'>BSB</span> is now around to help out with combat, with break tests, and with magic offense and defense (what a guy!)<br /> There are still lots of <span class="glossaryitem" onmouseover='gp(50);'>gw</span> marauders (w00t!)<br /> Also horsemen to do things!  Death to war machines and stuff!<br /> Your ogres are still around, though I do think they aren't the best choices available, they will certainly help with flanking if your marauder blocks are able to hold (also trashing light enemy things)<br /> Dual hellcannons?!?!?!  Madness!<br /> <br /> I like the list, deliciously slaaneshi and has some things you rarely see (slaanesh level 4 / casty <span class="glossaryitem" onmouseover='gp(174);'>BSB</span> / 100+ marauders / ogres! / slaanesh ogres!)<br /> <br /> - Salvage]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/262689/1072053.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/262689/1072053.page</link>
				<pubDate><![CDATA[Tue, 27 Oct 2009 04:52:47]]> GMT</pubDate>
				<author><![CDATA[ Boss Salvage]]></author>
			</item>
			<item>
				<title>Re:2250 Marauder list</title>
				<description><![CDATA[ Boss_Salvage,<br /> <br /> Iam liking the revamped list, i think that would be more do-able, thanks.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/262689/1072252.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/262689/1072252.page</link>
				<pubDate><![CDATA[Tue, 27 Oct 2009 08:15:01]]> GMT</pubDate>
				<author><![CDATA[ cptjoeyg]]></author>
			</item>
			<item>
				<title>2250 Marauder list</title>
				<description><![CDATA[ Glad to hear it <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">  <br /> <br /> I was looking through the Slaanesh lore last night and there are some cool possibilities in there.  And here's a top tip somebody pulled against a friend at a <span class="glossaryitem" onmouseover='gp(48);'>GT</span>: because of the way RiP spells can be canceled at any time, you can use the frenzy spell to buff one of your units that has just charged, giving it extra attaks (looking at the ogres here, but really any of your marauder units too), and then you simply drop the spell after combat has happened.  Since you never get to the next player turn, you never take those S3 hits <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"><br /> <br /> - Salvage]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/262689/1072610.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/262689/1072610.page</link>
				<pubDate><![CDATA[Tue, 27 Oct 2009 13:03:37]]> GMT</pubDate>
				<author><![CDATA[ Boss Salvage]]></author>
			</item>
	</channel>
</rss>