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		<title><![CDATA[Latest posts for the thread "2000pt Imperial Guard Revised"]]></title>
		<link>http://www.dakkadakka.com/dakkaforum/posts/list/14.page</link>
		<description><![CDATA[Latest messages posted in the thread "2000pt Imperial Guard Revised"]]></description>
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				<title>2000pt Imperial Guard Revised</title>
				<description><![CDATA[ So here's my final revised <span class="glossaryitem" onmouseover='gp(69);'>IG</span> list<br /> <br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>: <br /> <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> – 55pts <br /> w/Vox Caster <br /> <br /> Troops: <br /> Infantry Platoon - 290 Pts <br /> <span class="glossaryitem" onmouseover='gp(331);'>PCS</span> w/Vox Caster <br /> Infantry Squad w/Vox Caster <br /> Infantry Squad <br /> Infantry Squad <br /> Infantry Squad <br /> Infantry Squad <br /> *squads will be blobbed together* <br /> <br /> <br /> Infantry Platoon - 290 Pts <br /> <span class="glossaryitem" onmouseover='gp(331);'>PCS</span> w/Vox Caster <br /> Infantry Squad w/Vox Caster <br /> Infantry Squad <br /> Infantry Squad <br /> Infantry Squad <br /> Infantry Squad <br /> *squads will be blobbed together* <br /> <br /> Infantry Platoon - 385 Pts <br /> <span class="glossaryitem" onmouseover='gp(331);'>PCS</span> <br /> Infantry Squad <br /> Infantry Squad  <br /> Heavy Weapons Squad w/2 Autocannons, 1 Lascannon <br /> Heavy Weapons Squad w/2 Autocannons, 1 Lascannon <br /> Heavy Weapons Squad w/2 Autocannons, 1 Lascannon<br /> <br /> Veteran Squad - 155 Pts <br /> Veteran Sergeant w/Shotgun <br /> Veteran Squad w/Shotgun x6; Meltagun x3 <br /> Chimera (<span class="glossaryitem" onmouseover='gp(328);'>ML</span>/<span class="glossaryitem" onmouseover='gp(336);'>HF</span>) <br /> <br /> <br /> Veteran Squad - 155 Pts <br /> Veteran Sergeant w/Shotgun <br /> Veteran Squad w/Shotgun x6; Meltagun x3 <br /> Chimera (<span class="glossaryitem" onmouseover='gp(328);'>ML</span>/<span class="glossaryitem" onmouseover='gp(336);'>HF</span>) <br /> <br /> <br /> Fast Attack: <br /> Scout Sentinel Squadron - 120 Pts <br /> Scout Sentinel w/Autocannon <br /> Scout Sentinel w/Autocannon <br /> Scout Sentinel w/Autocannon <br /> <br /> <br /> Scout Sentinel Squadron - 120 Pts <br /> Scout Sentinel w/Autocannon <br /> Scout Sentinel w/Autocannon <br /> Scout Sentinel w/Autocannon <br /> <br /> <br /> Heavy Support: <br /> Ordnance Battery - 125 Pts <br /> Basilisk <br /> <br /> <br /> Ordnance Battery - 125 Pts <br /> Basilisk <br /> <br /> <br /> Leman Russ Squadron - 180 Pts <br /> Leman Russ Eradicator<br /> w/Heavy Bolter x3<br /> <br /> Total Roster Cost: 2000 <br /> <br /> Final Model count is 180 any thoughts?<br /> ]]></description>
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				<pubDate><![CDATA[Wed, 28 Oct 2009 04:49:48]]> GMT</pubDate>
				<author><![CDATA[ Lord_Thallium]]></author>
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				<title>2000pt Imperial Guard Revised</title>
				<description><![CDATA[ Why are you running so many guardsmen with lasguns?  Flamers are 5pts, autocannons are 10, power weapons are 10... you've got tons of dudes that can't actually do anything.<br /> <br /> If nothing else, take them as conscripts, that way they'll be cheaper.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/262949/1074686.page</guid>
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				<pubDate><![CDATA[Wed, 28 Oct 2009 05:25:02]]> GMT</pubDate>
				<author><![CDATA[ Polonius]]></author>
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				<title>2000pt Imperial Guard Revised</title>
				<description><![CDATA[ It's all about numbers i say i like that amount of guys you've got just like ork boyz charging enough las-gun will hurt something. <br /> <br /> I don't play Imperial Guard and i haven't played them in a 1 on 1 yet but why "blobb" them together it makes more targets that your enemy has to shoot at and ya know if your outta cover then you'll take more than 10 wounds. Wouldn't you rather lose 1 squad of 10 than lose say 17 guys outta a squad of 50 or whatever?]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/262949/1074692.page</guid>
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				<pubDate><![CDATA[Wed, 28 Oct 2009 05:29:29]]> GMT</pubDate>
				<author><![CDATA[ Ripister]]></author>
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				<title>2000pt Imperial Guard Revised</title>
				<description><![CDATA[ You blob to take advantage of orders and to avoid losing excess <span class="glossaryitem" onmouseover='gp(316);'>KPs</span>.  <br /> <br /> If you're fighting orks, than you want to at least take the flamers.  One good flamer shot kills about as many orks as 20 lasgun shots.]]></description>
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				<pubDate><![CDATA[Wed, 28 Oct 2009 05:33:30]]> GMT</pubDate>
				<author><![CDATA[ Polonius]]></author>
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				<title>2000pt Imperial Guard Revised</title>
				<description><![CDATA[ Seems nice, but I really think you should add some special weapons for your guardsmen and command squads. Put your heavy weapons on your Guardsmen (I'm going to say mostly lascannons for some nice long-ranged anti-tank) so that they won't get instant-deathed. I'm going to recommend grenade launchers on the <span class="glossaryitem" onmouseover='gp(331);'>PCS</span> and some infantry, flamers on some infantry, and plasma guns on the <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> if you're a fan of them so that you can have some nice anti-<span class="glossaryitem" onmouseover='gp(95);'>MEQ</span>.<br /> <br /> Perhaps take flamers on the eradicator, just so that you have cover-denying weapons all around.]]></description>
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				<pubDate><![CDATA[Wed, 28 Oct 2009 05:36:16]]> GMT</pubDate>
				<author><![CDATA[ makr]]></author>
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				<title>2000pt Imperial Guard Revised</title>
				<description><![CDATA[ The reason i dont take conscripts is because i would rather Hit on 4s then on 5s as for the <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> and the <span class="glossaryitem" onmouseover='gp(331);'>PCS</span> they are there strictly to give Orders and ive been fiddling with this list for the last 2 months and it seams to work. Flamers on the Eradicator is not a bad idea tho the army has no intetion of moving other then the 2 Vetrean squads and the Sentinals as for dealing with the <span class="glossaryitem" onmouseover='gp(95);'>MEQ</span> theres so much lasgun fire not to much survives past turn 3 and after playing some 10 games with this army fight everything from WitchHunters to <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> i have yet to lose, i am playing it a tournment next weekend and we shall see how it does there.]]></description>
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				<pubDate><![CDATA[Wed, 28 Oct 2009 05:50:36]]> GMT</pubDate>
				<author><![CDATA[ Lord_Thallium]]></author>
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				<title>2000pt Imperial Guard Revised</title>
				<description><![CDATA[ The heavy weapon squads should not be equipped with lascannons AND autocannons. Take either anti infantry or anti tank heavy weapon squads. When you have anti-infantry and anti-tank weapons in the same squad, something loses effect when you shoot at either tanks or infantry. Those teams as is will let you down every game. <br /> <br /> Then as everyone else said, you need more special and heavy weapons, at least the cheap ones, or your guard will get killed in droves every game, and not have enough punch to do anything back.]]></description>
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				<pubDate><![CDATA[Wed, 28 Oct 2009 09:37:57]]> GMT</pubDate>
				<author><![CDATA[ Bastirous666]]></author>
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