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				<title>Defeating Mephiston and Dante (BA)</title>
				<description><![CDATA[ I verse a jumppacked <span class="glossaryitem" onmouseover='gp(10);'>BA</span> army. I can kill his ranged (if I don't get distracted), I can whittle down his free Death company, but the flying combo that is hell on wheels forces me to turn enough of my army towards him that I begin to neglect things. Does anyone have any suggestions on how to kill them.<br /> <br /> My army is an Ork gunline <span class="glossaryitem" onmouseover='gp(17);'>btw</span>.]]></description>
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				<pubDate><![CDATA[Wed, 28 Oct 2009 12:51:37]]> GMT</pubDate>
				<author><![CDATA[ the_ferrett]]></author>
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				<title>Defeating Mephiston and Dante (BA)</title>
				<description><![CDATA[ Death by plasma!  Oh wait..  orks.<br /> <br /> I would use a Dread or a Kan or three to take them out.  Mephiston is only <span class="glossaryitem" onmouseover='gp(123);'>Str</span> 5 on the charge, and has no Invulnerable save.  Dante's a beast, but against walkers he's still squishy.<br /> <br /> I guess the main problem you'll have is catching them, really.  Lootas might be your best answer.  Shoot them out of the sky.]]></description>
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				<pubDate><![CDATA[Wed, 28 Oct 2009 16:20:16]]> GMT</pubDate>
				<author><![CDATA[ GeneralRetreat]]></author>
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				<title>Defeating Mephiston and Dante (BA)</title>
				<description><![CDATA[ 1. Lootas<br /> 2. Lootas<br /> 3. Even more Lootas!<br /> <br /> In a serious note, put 15 burnas in Battlewagon (or 12 in a Trukk) and pack them near the unit Dante's unit is probably gonna charge. When he closes up (or kills the unit) just go closer and unleash 10-15 burnas on the unit!<br /> They WILL die. Bealive me.]]></description>
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				<pubDate><![CDATA[Wed, 28 Oct 2009 16:24:02]]> GMT</pubDate>
				<author><![CDATA[ nyyman]]></author>
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				<title>Defeating Mephiston and Dante (BA)</title>
				<description><![CDATA[ Mephiston is T5 plus has <span class="glossaryitem" onmouseover='gp(265);'>FNP</span>. both characters have 2+ armor save so no, a burna squad is not going to kill them.<br /> <br /> G]]></description>
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				<pubDate><![CDATA[Thu, 29 Oct 2009 08:05:34]]> GMT</pubDate>
				<author><![CDATA[ Black Blow Fly]]></author>
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				<title>Defeating Mephiston and Dante (BA)</title>
				<description><![CDATA[ Burna Boyz have power weapons in close combat. memphiston goes buh-bye!<br /> <br /> I reccomend p.k's in any units that can take them, your opponent will think twice about charging when there is a chance he will lose his 200pt special character. Also, your Warboss w/ p.k. causes instant death to Memphiston. Abuse it well.]]></description>
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				<pubDate><![CDATA[Thu, 29 Oct 2009 09:14:22]]> GMT</pubDate>
				<author><![CDATA[ Warboss Gutrip]]></author>
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				<title>Defeating Mephiston and Dante (BA)</title>
				<description><![CDATA[ Mephiston will instant death the warboss over 9 times out of 10 with his force weapon before the ork can swing back. <br /> <br /> Okay so your intent is to use the burna boyz as an assault squad. Let's assume there are ten boyz in a trukk all armed with burnaz. Suppose the boyz are blessed by Gork and Mork... their trukk is not destroyed and they get off the charge. First Dante and Mephiston get to strike first. Five attacks for both <span class="glossaryitem" onmouseover='gp(10);'>BA</span> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> plus Mephiston passes his psychic test and gets three additional attacks. So five for Dante and eight for Mephiston. Both <span class="glossaryitem" onmouseover='gp(10);'>BA</span> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> hit on 3+ with rerolls for missed hits.<br /> <br /> Dante -&gt; 5 attacks, 3 hit and 1 more for the rerolls = 4 hits, 2 wounds without armor saves<br /> <br /> Mephiston -&gt; 8 attacks, 5 hit and 2 more for the rerolls = 7 hits, 5 more wounds without armor saves<br /> <br /> There are 3 boyz left with 3 attacks apiece hitting on 4+ -&gt; 9 attacks total and 5 hit, suppose you put all the hits on Mephiston since he does not have an <span class="glossaryitem" onmouseover='gp(162);'>INV</span> save. If you are lucky that's 2 wounds. Neither <span class="glossaryitem" onmouseover='gp(10);'>BA</span> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> is destroyed and the burna boyz are most likely overrun since they just lost combat by 5 wounds. If you target both <span class="glossaryitem" onmouseover='gp(10);'>BA</span> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> then they take even less wounds. If the <span class="glossaryitem" onmouseover='gp(10);'>BA</span> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> were to charge the burna boyz, which I feel is more likely then it's even worse for the boyz.<br /> <br /> I think you would have much better odds with mega armored Nobz in an open topped battlewagon. That's just me though.<br /> <br /> G ]]></description>
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				<pubDate><![CDATA[Fri, 30 Oct 2009 03:12:27]]> GMT</pubDate>
				<author><![CDATA[ Black Blow Fly]]></author>
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				<title>Defeating Mephiston and Dante (BA)</title>
				<description><![CDATA[ Kanz and Dreads are your best bet. Death Company might eventually bring them down with Rending, but Mephiston and Dante don't stand a chance.]]></description>
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				<pubDate><![CDATA[Fri, 30 Oct 2009 03:27:17]]> GMT</pubDate>
				<author><![CDATA[ Cheese Elemental]]></author>
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				<title>Re:Defeating Mephiston and Dante (BA)</title>
				<description><![CDATA[ Orc... gunline...? I didn't even know orcs could shoot gunline @_@<br /> <br /> Anyways, like others said, Kans! The beauty of dreads and kans is they can take out super huge threats if the threat can't deal with armo are with a weapon skill <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> The same thing happens everytime I try typhus... he gets charged by a dread or wraithlord and gets pwned.]]></description>
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				<pubDate><![CDATA[Fri, 30 Oct 2009 03:32:22]]> GMT</pubDate>
				<author><![CDATA[ Zid]]></author>
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				<title>Defeating Mephiston and Dante (BA)</title>
				<description><![CDATA[ Dante has a BS5 meltagun and Mephiston has a plasma pistol.<br /> <br /> G<br /> <br /> <br /> <br /> <blockquote><div><cite>Cheese Elemental wrote:</cite>Kanz and Dreads are your best bet. Death Company might eventually bring them down with Rending, but Mephiston and Dante don't stand a chance.</div></blockquote>]]></description>
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				<pubDate><![CDATA[Fri, 30 Oct 2009 12:06:59]]> GMT</pubDate>
				<author><![CDATA[ Black Blow Fly]]></author>
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				<title>Re:Defeating Mephiston and Dante (BA)</title>
				<description><![CDATA[ <blockquote><div><cite>Zid wrote:</cite>Orc... gunline...? I didn't even know orcs could shoot gunline @_@<br /> <br /> Anyways, like others said, Kans! The beauty of dreads and kans is they can take out super huge threats if the threat can't deal with armo are with a weapon skill <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> The same thing happens everytime I try typhus... he gets charged by a dread or wraithlord and gets pwned.</div></blockquote><br /> <br /> If Typhus is getting killed by wraithlords you are doing something wrong. Typhus is almost purpose built for killing <span class="glossaryitem" onmouseover='gp(93);'>MC</span>'s with 3+<span class="glossaryitem" onmouseover='gp(24);'>D6</span> attacks that always wound on 4's that are also force weapon attacks that don't require a psychic test.... <br /> <br /> On to <span class="glossaryitem" onmouseover='gp(280);'>OP</span>'s question. You deal with that nasty combo the same way orks deal with any infantry threat, MORE BOYS! if you get the charge with 30 boys that whole gaggle should be dropping to the 100+ attacks followed up by a <span class="glossaryitem" onmouseover='gp(107);'>PK</span> nob just to make sure.]]></description>
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				<pubDate><![CDATA[Fri, 30 Oct 2009 13:02:01]]> GMT</pubDate>
				<author><![CDATA[ ChaosismyAntidrug]]></author>
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				<title>Re:Defeating Mephiston and Dante (BA)</title>
				<description><![CDATA[ Thrakka with a squad of Nobz and a Painboy with cybork bodies and a Waaagh! banner in a BW maybe. If you Waaagh! into them, Thrakka has a 2++ save to use against the psyker insta- death thing, and the nobs have a 5++ save, which isn't great, but better than nothing. Your big choppa's and 'Urty syringe try for wounds early, and your <span class="glossaryitem" onmouseover='gp(107);'>PKs</span> clean up at the end.]]></description>
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				<pubDate><![CDATA[Fri, 30 Oct 2009 13:08:40]]> GMT</pubDate>
				<author><![CDATA[ Kroot Loops]]></author>
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				<title>Defeating Mephiston and Dante (BA)</title>
				<description><![CDATA[ Just take s Stompa. Youll need it going up against hte greatest heroes ever of the Imperium.<br /> <br /> G]]></description>
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				<pubDate><![CDATA[Fri, 30 Oct 2009 18:44:41]]> GMT</pubDate>
				<author><![CDATA[ Black Blow Fly]]></author>
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				<title>Defeating Mephiston and Dante (BA)</title>
				<description><![CDATA[ You aren't able to use a force weapon if you have already cast your maximum number of spells, and if memphiston doesn't use it, he goes snip-snip. Also, whilst the boss might not work his magic statistically, the fear of losing his 200pt monster to a 100pt boss is a useful weapon.<br /> <br /> Sorry if I am a bit biased, the last time I faced Memphiston he an his death company did nothing except die to a small unit of Harlequins. I was not impressed. Dante, however, is very potent. Kanz/Thraka are the only units I can advise.]]></description>
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				<pubDate><![CDATA[Sun, 1 Nov 2009 08:16:07]]> GMT</pubDate>
				<author><![CDATA[ Warboss Gutrip]]></author>
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				<title>Defeating Mephiston and Dante (BA)</title>
				<description><![CDATA[ <blockquote><div><cite>Green Blow Fly wrote:</cite>Mephiston is T5 plus has <span class="glossaryitem" onmouseover='gp(265);'>FNP</span>. both characters have 2+ armor save so no, a burna squad is not going to kill them.<br /> <br /> G</div></blockquote><br /> <br /> roll enough dice and everything dies... 15 burnas fire their flamer templates first then charge... that should soften them up quite a bit, plus any gun on their trukk. I've killed a termy squad with a ton of lasguns it's always possible with numbers]]></description>
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				<pubDate><![CDATA[Sun, 1 Nov 2009 13:10:02]]> GMT</pubDate>
				<author><![CDATA[ kitsunez]]></author>
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				<title>Defeating Mephiston and Dante (BA)</title>
				<description><![CDATA[ Boyz]]></description>
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				<pubDate><![CDATA[Sun, 1 Nov 2009 13:20:49]]> GMT</pubDate>
				<author><![CDATA[ adielubbe]]></author>
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				<title>Defeating Mephiston and Dante (BA)</title>
				<description><![CDATA[ <blockquote><div><cite>Warboss Gutrip wrote:</cite>You aren't able to use a force weapon if you have already cast your maximum number of spells, and if memphiston doesn't use it, he goes snip-snip.</div></blockquote><br /> <br /> Um, no.  A force weapon counts as a power weapon.  He doesn't have to use a psychic power to make it count as a power weapon, only to invoke the instant death capability which is what you are referring to.   However, Mephy can use all three of the <span class="glossaryitem" onmouseover='gp(10);'>BA</span> psychic powers and his force weapon each turn.  It's in his Lord of Death rule in the codex.   ]]></description>
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				<pubDate><![CDATA[Sun, 1 Nov 2009 17:19:33]]> GMT</pubDate>
				<author><![CDATA[ Arschbombe]]></author>
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				<title>Defeating Mephiston and Dante (BA)</title>
				<description><![CDATA[ I already provided the math hammer that shows the boyz will on average be chumped by Dante and Mephiston irregardless of who charges. I think the odds are in the favor of the <span class="glossaryitem" onmouseover='gp(10);'>BA</span> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> getting off the charge since they both count as having jump packs and orks have no counter to psychic abilities. If the <span class="glossaryitem" onmouseover='gp(10);'>BA</span> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> charge the boyz then the burnaz are only wounding Mephiston on the roll of a 6. He will pretty much clean their clocks.<br /> <br /> Okay so let's do the math hammer for 12 burna boyz in a trukk pulling up to flame and charge the <span class="glossaryitem" onmouseover='gp(10);'>BA</span> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>. I wil be generous and assume that all the flamers can touch both <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> but assume they are not joined into one unit:<br /> <br /> 12 shots, 6 on Dante & another 6 on Mephiston<br /> 3 wounds on Dante who makes all his saves (artificer armor)<br /> 2 wounds on Mephiston who also makes all his saves (artificer armor)<br /> <br /> Now the burna boyz attacks in close combat do not count as power weapons so it only gets better for the <span class="glossaryitem" onmouseover='gp(10);'>BA</span> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>. <br /> <br /> G]]></description>
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				<pubDate><![CDATA[Sun, 1 Nov 2009 23:56:39]]> GMT</pubDate>
				<author><![CDATA[ Black Blow Fly]]></author>
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				<title>Defeating Mephiston and Dante (BA)</title>
				<description><![CDATA[ <blockquote><div><cite>Green Blow Fly wrote:</cite>Dante has a BS5 meltagun and Mephiston has a plasma pistol.<br /> <br /> G<br /> <br /> <br /> <br /> <blockquote><div><cite>Cheese Elemental wrote:</cite>Kanz and Dreads are your best bet. Death Company might eventually bring them down with Rending, but Mephiston and Dante don't stand a chance.</div></blockquote></div></blockquote><br /> Both of those only get one shot per turn, and when you take Kanz, you take nine of them.]]></description>
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				<pubDate><![CDATA[Mon, 2 Nov 2009 00:03:10]]> GMT</pubDate>
				<author><![CDATA[ Cheese Elemental]]></author>
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				<title>Defeating Mephiston and Dante (BA)</title>
				<description><![CDATA[ Seriously who is going to set out the <span class="glossaryitem" onmouseover='gp(10);'>BA</span> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> to get charged by nine walkers?<br /> <br /> G]]></description>
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				<pubDate><![CDATA[Mon, 2 Nov 2009 00:11:53]]> GMT</pubDate>
				<author><![CDATA[ Black Blow Fly]]></author>
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				<title>Re:Defeating Mephiston and Dante (BA)</title>
				<description><![CDATA[ Also having an ork arm myself and as much as i hate to say it our going to have to spend the point on some Mega Armoured nobz..and put them in a BW and cross you fingers and hope that Dante and Mephy dont hurt them to bad...kanz and dreads are too unreliable in this situation just to to the fact the dante and mephy are A quicker and B do have the fire power to pot shot them in a turn if your lucky may have one left and maybe dent the two but the only other option is a lootas.  Roll a D3 get lucky and cross your fingers and pray the gork and mork are going to bless your dice enough to get enough rolls.  But <span class="glossaryitem" onmouseover='gp(71);'>IMHO</span> I would have to say the most reilable way is to spend the points on mega armoured nobz]]></description>
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				<pubDate><![CDATA[Mon, 2 Nov 2009 01:47:07]]> GMT</pubDate>
				<author><![CDATA[ Zuthraa]]></author>
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				<title>Defeating Mephiston and Dante (BA)</title>
				<description><![CDATA[ I think the best way to run Mega armored nobz is take Ghaz and MDG, stick them in some battlewagons and have at it. Both Mephiston and Dante cannot slice and dice through these units and they are more reliable than kanz.<br /> <br /> G]]></description>
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				<pubDate><![CDATA[Mon, 2 Nov 2009 02:21:32]]> GMT</pubDate>
				<author><![CDATA[ Black Blow Fly]]></author>
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				<title>Defeating Mephiston and Dante (BA)</title>
				<description><![CDATA[ <blockquote><div><cite>Green Blow Fly wrote:</cite>Seriously who is going to set out the <span class="glossaryitem" onmouseover='gp(10);'>BA</span> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> to get charged by nine walkers?<br /> <br /> G</div></blockquote><br /> You can always hope...]]></description>
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				<pubDate><![CDATA[Mon, 2 Nov 2009 02:54:32]]> GMT</pubDate>
				<author><![CDATA[ Cheese Elemental]]></author>
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				<title>Defeating Mephiston and Dante (BA)</title>
				<description><![CDATA[ <blockquote><div><cite>Green Blow Fly wrote:</cite>...Dante and Mephiston irregardless of who charges. </div></blockquote><br /> <br /> Irregardless? Really?<br /> <br /> The mathhammer is fine. The only problem is that collection of letters right there that isn't really... well... a word.<br /> <br /> Edit: I stand corrected.]]></description>
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				<pubDate><![CDATA[Mon, 2 Nov 2009 15:25:48]]> GMT</pubDate>
				<author><![CDATA[ spycer]]></author>
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				<title>Defeating Mephiston and Dante (BA)</title>
				<description><![CDATA[ Go teach English in Potswania... Im sure you will be very popular there! <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> G]]></description>
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				<pubDate><![CDATA[Mon, 2 Nov 2009 16:03:29]]> GMT</pubDate>
				<author><![CDATA[ Black Blow Fly]]></author>
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				<title>Defeating Mephiston and Dante (BA)</title>
				<description><![CDATA[ Do not take this seriously at all, but<br /> Green Blow Fly sure does intend not to give up about Dante and his super-mega-uberness.<br /> 445 points for only two of them.<br /> <br /> 15 Lootas<br /> Shokk Attack Gun<br /> 7 Lootas<br /> <br /> They all hit only Mephiston, Lootas about 2 times each for 22*2=44, with about 15 hitting, and 12-13 wounding.<br /> Now he fails at least two wounds (by mathhammer, not taking into record the luck that almost always gives the saver third 1) and is down to one wound. Then he gets shot by Shokk Attack Gun, and about 33% chance of hitting and with one wound, almost definetly killing him (assuming no weird things happen like double 2s etc.).<br /> <br /> Guess what happens to Dante next turn?<br /> Thought I can say that he would take a few rounds, it is not impossible.<br /> EDIT: All the Mathhammer are done with not very in-depth counting, so possibilities of being wrong is possible.]]></description>
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				<pubDate><![CDATA[Mon, 2 Nov 2009 16:18:18]]> GMT</pubDate>
				<author><![CDATA[ nyyman]]></author>
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				<description><![CDATA[ <blockquote><div><cite>Green Blow Fly wrote:</cite><br /> Dante -&gt; 5 attacks, 3 hit and 1 more for the rerolls = 4 hits, 2 wounds without armor saves<br /> <br /> Mephiston -&gt; 8 attacks, 5 hit and 2 more for the rerolls = 7 hits, 5 more wounds without armor saves<br /> <br /> <br /> G </div></blockquote><br /> <br /> Thats not a good representation.<br /> <br /> Dante - 4.69 hit, 2.345 dead.<br /> <br /> Mephiston - 7.12 hit, 4.77 dead. (S5 assumed, cant tell by your math)<br /> <br /> <br /> <br /> <blockquote><div><cite>Green Blow Fly wrote:</cite><br /> <br /> Okay so let's do the math hammer for 12 burna boyz in a trukk pulling up to flame and charge the <span class="glossaryitem" onmouseover='gp(10);'>BA</span> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>. I will be generous and assume that all the flamers can touch both <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> but assume they are not joined into one unit:<br /> <br /> 12 shots, 6 on Dante & another 6 on Mephiston<br /> 3 wounds on Dante who makes all his saves (artificer armor)<br /> 2 wounds on Mephiston who also makes all his saves (artificer armor)<br /> <br /> Now the burna boyz attacks in close combat do not count as power weapons so it only gets better for the <span class="glossaryitem" onmouseover='gp(10);'>BA</span> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>. <br /> <br /> G</div></blockquote><br /> <br /> That's not how it works. First off, The flamer template will probably hit both. Its tough to assume that both <span class="glossaryitem" onmouseover='gp(56);'>HQs</span> are going to be assaulted but only take half the template shots. <br /> <br /> 6 wounds on each, 1 wound on dante, and 0.5 wounds on mephiston (<span class="glossaryitem" onmouseover='gp(265);'>FNP</span>). <br /> <br /> Even if you assume it's 6 and 6 hits each, It's still 0.5 wounds and 0.25 wounds respectively. <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 2 Nov 2009 16:38:43]]> GMT</pubDate>
				<author><![CDATA[ Night Lords]]></author>
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				<description><![CDATA[ Do the two <span class="glossaryitem" onmouseover='gp(56);'>HQs</span> not roll around with the deathcompany, and then detach to unleash rape elsewhere?]]></description>
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				<pubDate><![CDATA[Mon, 2 Nov 2009 16:54:28]]> GMT</pubDate>
				<author><![CDATA[ Eidolon]]></author>
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				<description><![CDATA[ That's a great point. The green advocates purely assume they can just stroll right up and take a whack at both <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>. <br /> <br /> I said in my example for placing the burna templates that the two <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> are not joined together but in fact I still let the burna boyz target two separate units. I was letting the orks cheat for an advantage just to better illustrate my point. The fact is orks are just not that great in close combat, excluding nobz, warbosses and some of the special characters.<br /> <br /> G]]></description>
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				<pubDate><![CDATA[Tue, 3 Nov 2009 01:24:52]]> GMT</pubDate>
				<author><![CDATA[ Black Blow Fly]]></author>
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				<title>Defeating Mephiston and Dante (BA)</title>
				<description><![CDATA[ Or the mass of boyz. They can do some serious damage. However units like blood angels death company with 2 characters attached will wade through boyz like arnold schwarzenegger fighting children. ]]></description>
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				<pubDate><![CDATA[Tue, 3 Nov 2009 02:09:02]]> GMT</pubDate>
				<author><![CDATA[ Eidolon]]></author>
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				<description><![CDATA[ <blockquote><div><cite>Green Blow Fly wrote:</cite>That's a great point. The green advocates purely assume they can just stroll right up and take a whack at both <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>. <br /> <br /> I said in my example for placing the burna templates that the two <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> are not joined together but in fact I still let the burna boyz target two separate units. I was letting the orks cheat for an advantage just to better illustrate my point. The fact is orks are just not that great in close combat, excluding nobz, warbosses and some of the special characters.<br /> <br /> G</div></blockquote><br /> <br /> <br /> Uh if by that you mean GROTS arnt good in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> then yea Ill agree with you. Regular boyz are ass kickers in <span class="glossaryitem" onmouseover='gp(19);'>CC</span>. I steam roll rhinos and tactical squads with boyz. Even if they get assaulted, theres always enough to get stuck in for a few rounds. I think your under estimating the potential of Orks greatly<br /> <br /> <br /> To offer to the <span class="glossaryitem" onmouseover='gp(280);'>OP</span>, I wouldnt rely on hordes of boyz personally (even tho I love them) simply because the <span class="glossaryitem" onmouseover='gp(56);'>HQs</span> mentioned have really good saves. Youd pretty much be wasting that squad on the <span class="glossaryitem" onmouseover='gp(67);'>ICs</span> mentioned. I agree mega nobs thraka,lootas. I dont use lootas, so <span class="glossaryitem" onmouseover='gp(269);'>Id</span> have to get them with the thraka/,mega nobs approach. ]]></description>
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				<pubDate><![CDATA[Tue, 3 Nov 2009 02:26:55]]> GMT</pubDate>
				<author><![CDATA[ KingCracker]]></author>
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				<description><![CDATA[ <blockquote><div><cite>spycer wrote:</cite><blockquote><div><cite>Green Blow Fly wrote:</cite>...Dante and Mephiston irregardless of who charges. </div></blockquote><br /> <br /> Irregardless? Really?<br /> <br /> The mathhammer is fine. The only problem is that collection of letters right there that isn't really... well... a word.</div></blockquote><br /> <br /> courtesy of <a href="http://www.merriam-webster.com" target="_blank" rel="nofollow">http://www.merriam-webster.com</a><br /> <br /> Main Entry: ir·re·gard·less <br /> Pronunciation: \ˌir-i-ˈgärd-ləs\<br /> Function: adverb <br /> Etymology: probably blend of irrespective and regardless<br /> Date: circa 1912<br /> nonstandard : regardless<br /> <br /> usage Irregardless originated in dialectal American speech in the early 20th century. Its fairly widespread use in speech called it to the attention of usage commentators as early as 1927. The most frequently repeated remark about it is that “there is no such word.” There is such a word, however. It is still used primarily in speech, although it can be found from time to time in edited prose. Its reputation has not risen over the years, and it is still a long way from general acceptance. Use regardless instead.<br /> ]]></description>
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				<pubDate><![CDATA[Tue, 3 Nov 2009 02:27:12]]> GMT</pubDate>
				<author><![CDATA[ neiltj1]]></author>
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				<title>Re:Defeating Mephiston and Dante (BA)</title>
				<description><![CDATA[ Niel, spycer, Sorry but Im failing to see what this has to do with a tactic asked by the <span class="glossaryitem" onmouseover='gp(280);'>OP</span>. Who cares about how GBF used his fingers to type a sentence improperly/properly ]]></description>
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				<pubDate><![CDATA[Tue, 3 Nov 2009 02:33:34]]> GMT</pubDate>
				<author><![CDATA[ KingCracker]]></author>
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				<title>Re:Defeating Mephiston and Dante (BA)</title>
				<description><![CDATA[ Don't you see?  It invalidates his entire argument!<br /> ]]></description>
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				<pubDate><![CDATA[Tue, 3 Nov 2009 02:39:52]]> GMT</pubDate>
				<author><![CDATA[ Arschbombe]]></author>
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				<title>Re:Defeating Mephiston and Dante (BA)</title>
				<description><![CDATA[ <blockquote><div><cite>Arschbombe wrote:</cite>Don't you see?  It invalidates his entire argument!<br /> </div></blockquote><br /> <br />  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> Oh yea! Excuse my ignorance ]]></description>
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				<pubDate><![CDATA[Tue, 3 Nov 2009 02:44:40]]> GMT</pubDate>
				<author><![CDATA[ KingCracker]]></author>
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				<description><![CDATA[ Orks charging tactical Marines... Sure that is lopsided in the favor of hte boyz. Orkz charged by Berzerkers not nearly as good and being fearless with a craptacular armor save means you will be pulling more boyz due to No Retreat. Shoota Boyz in general are much better than Slugga Boyz.<br /> <br /> I think the example with Lootas shooting Mephiston failed to take into account his <span class="glossaryitem" onmouseover='gp(265);'>FNP</span>.<br /> <br /> G]]></description>
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				<pubDate><![CDATA[Tue, 3 Nov 2009 02:45:49]]> GMT</pubDate>
				<author><![CDATA[ Black Blow Fly]]></author>
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				<title>Re:Defeating Mephiston and Dante (BA)</title>
				<description><![CDATA[ irregardless]]></description>
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				<pubDate><![CDATA[Tue, 3 Nov 2009 03:04:34]]> GMT</pubDate>
				<author><![CDATA[ Eidolon]]></author>
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				<description><![CDATA[ <blockquote><div><cite>Warboss Gutrip wrote:</cite>Sorry if I am a bit biased, the last time I faced Memphiston he an his death company did nothing except die to a small unit of Harlequins. I was not impressed.</div></blockquote><br /> <br /> I seem to recall it being 8 Harlequins with full command and al kisses on charge. It was only 3 death company members.]]></description>
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				<pubDate><![CDATA[Tue, 3 Nov 2009 12:38:09]]> GMT</pubDate>
				<author><![CDATA[ Khaine]]></author>
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				<description><![CDATA[ <br /> * face palm *<br /> <br /> Wow, just wow...]]></description>
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				<pubDate><![CDATA[Tue, 3 Nov 2009 14:39:53]]> GMT</pubDate>
				<author><![CDATA[ Black Blow Fly]]></author>
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				<title>Defeating Mephiston and Dante (BA)</title>
				<description><![CDATA[ 3 death company will lose bad to 8 quins, yes. <br /> <br /> I had 10 harlequins charge 10 zerkers once. 3 harlequins and 2 zerkers died. Strange things will happen.]]></description>
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				<pubDate><![CDATA[Tue, 3 Nov 2009 14:49:19]]> GMT</pubDate>
				<author><![CDATA[ Eidolon]]></author>
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				<title>Defeating Mephiston and Dante (BA)</title>
				<description><![CDATA[ <blockquote><div><cite>Green Blow Fly wrote:</cite>Orks charging tactical Marines... Sure that is lopsided in the favor of hte boyz. Orkz charged by Berzerkers not nearly as good and being fearless with a craptacular armor save means you will be pulling more boyz due to No Retreat. Shoota Boyz in general are much better than Slugga Boyz.<br /> <br /> I think the example with Lootas shooting Mephiston failed to take into account his <span class="glossaryitem" onmouseover='gp(265);'>FNP</span>.<br /> <br /> G</div></blockquote><br /> <br /> <br /> YEa Im not saying that boyz are just the above all be all at <span class="glossaryitem" onmouseover='gp(19);'>CC</span>, but youve got to give them more credit then that. I personally do more damage with just 12 boyz being dumped from a trukk then foot slogging shootas. I just cant rely on the <span class="glossaryitem" onmouseover='gp(14);'>BS</span> of Orks. <br /> <br /> Same with Lootas. I wouldnt rely on lootas  dowing <span class="glossaryitem" onmouseover='gp(67);'>IC</span> at all. Sure they shoot alot, and have strong guns, but Im sorry, everyone thinking they on average getting 2 or the 3 shots is just insane. Sure they shoot upto 30 times, but with that <span class="glossaryitem" onmouseover='gp(14);'>BS</span> most of them wont hit. And yea, his <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> will just keep him in the game]]></description>
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				<pubDate><![CDATA[Tue, 3 Nov 2009 16:48:06]]> GMT</pubDate>
				<author><![CDATA[ KingCracker]]></author>
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				<description><![CDATA[ As you said Khaine, it was 6 harlies + shadowseer, all kisses + death jester. Comes to 170 points. A whole lot less than Memphiston. Your point was?]]></description>
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				<pubDate><![CDATA[Thu, 5 Nov 2009 09:09:35]]> GMT</pubDate>
				<author><![CDATA[ Warboss Gutrip]]></author>
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				<title>Defeating Mephiston and Dante (BA)</title>
				<description><![CDATA[ That unit is seriously undercosted.<br /> <br /> G]]></description>
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				<pubDate><![CDATA[Thu, 5 Nov 2009 13:12:23]]> GMT</pubDate>
				<author><![CDATA[ Black Blow Fly]]></author>
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				<title>Defeating Mephiston and Dante (BA)</title>
				<description><![CDATA[ just thinking aloud would running them over with a deff rolla work?]]></description>
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				<pubDate><![CDATA[Thu, 5 Nov 2009 13:20:54]]> GMT</pubDate>
				<author><![CDATA[ deffskullz]]></author>
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				<title>Defeating Mephiston and Dante (BA)</title>
				<description><![CDATA[ What are the rules?<br /> <br /> G]]></description>
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				<pubDate><![CDATA[Thu, 5 Nov 2009 16:00:20]]> GMT</pubDate>
				<author><![CDATA[ Black Blow Fly]]></author>
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				<title>Re:Defeating Mephiston and Dante (BA)</title>
				<description><![CDATA[ Shokk Attack gun (AP2) can be useful plus maybe Old Zogwort to turn em into a squig (of course mephiston has a psychic hood so no where near perfect).]]></description>
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				<pubDate><![CDATA[Mon, 9 Nov 2009 05:14:48]]> GMT</pubDate>
				<author><![CDATA[ The Strange Dude]]></author>
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				<title>Defeating Mephiston and Dante (BA)</title>
				<description><![CDATA[ <blockquote><div><cite>deffskullz wrote:</cite>just thinking aloud would running them over with a deff rolla work?</div></blockquote><br /> It would work if Dante hadn't a (in Tank Shock situation) auto-hitting meltagun, in which case even <span class="glossaryitem" onmouseover='gp(9);'>AV</span> 14 isn't good enough.<br /> To Green Blow Fly it is an awesome upgrade for Battlewagons which does <span class="glossaryitem" onmouseover='gp(24);'>D6</span> S10 hits on each unit it Tank Shocks.]]></description>
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				<pubDate><![CDATA[Mon, 9 Nov 2009 17:10:27]]> GMT</pubDate>
				<author><![CDATA[ nyyman]]></author>
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				<title>Re:Defeating Mephiston and Dante (BA)</title>
				<description><![CDATA[ 30 Slugga Boyz with a <span class="glossaryitem" onmouseover='gp(107);'>PK</span> Nob.<br /> <br /> First you lose 7 boyz to them, since they get to strike first.<br /> <br /> 88 S4 WS4 and 4 S9 WS4 on the charge. Allot the <span class="glossaryitem" onmouseover='gp(107);'>PK</span> hits to Mephiston so he can't take <span class="glossaryitem" onmouseover='gp(265);'>FNP</span>.<br /> <br /> 0f the 88 44 will hit, against T5 14.67 will wound, 2+ saves gives you 2.4 wounds. 2 of the <span class="glossaryitem" onmouseover='gp(107);'>PKs</span> hit, Mephiston may or may not be gone depending on where those 2-3 wounds went earlier. You take 2-3 No Retreat wounds, and clean up next round because you only need to inflict a couple more wounds.<br /> <br /> Also; Green Blow Fly, you're wrong. Ork Slugga Boyz are, point-for-point, the most effective close combat troops in the game. Consider that that 30-strong squad, with a <span class="glossaryitem" onmouseover='gp(107);'>PK</span> Nob, is only 225 points total. I don't know what the point cost for Mephiston and Dante is, but I believe it's significantly higher.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 9 Nov 2009 23:29:37]]> GMT</pubDate>
				<author><![CDATA[ BeRzErKeR]]></author>
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				<description><![CDATA[ <blockquote><div><cite>nyyman wrote:</cite><blockquote><div><cite>deffskullz wrote:</cite>just thinking aloud would running them over with a deff rolla work?</div></blockquote><br /> It would work if Dante hadn't a (in Tank Shock situation) auto-hitting meltagun, in which case even <span class="glossaryitem" onmouseover='gp(9);'>AV</span> 14 isn't good enough.<br /> To Green Blow Fly it is an awesome upgrade for Battlewagons which does <span class="glossaryitem" onmouseover='gp(24);'>D6</span> S10 hits on each unit it Tank Shocks.</div></blockquote> easily solveable big mek in the back of the Battle wagon with a custom force field. Melta becomes half as effective and you kill Dante with DOG and the unit takes <span class="glossaryitem" onmouseover='gp(1);'>2D6</span> wound ... even if he gets lucky and kills the BW... on the off chance he does kill the BW theres also a unit of 15 burnas with the Big mek, and just cover him with flamy goodness and charge...]]></description>
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				<pubDate><![CDATA[Tue, 10 Nov 2009 00:24:40]]> GMT</pubDate>
				<author><![CDATA[ Tri]]></author>
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				<title>Defeating Mephiston and Dante (BA)</title>
				<description><![CDATA[ <blockquote class="uncited"><div>roll enough dice and everything dies... 15 burnas fire their flamer templates first then charge... that should soften them up quite a bit, plus any gun on their trukk. I've killed a termy squad with a ton of lasguns it's always possible with numbers </div></blockquote><br /> <br /> <br /> this made me laugh for a while <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"><br /> <br /> 1: meph is a wound regenerating tank, with a 2+, burnas wont do gak to him.<br /> <br /> 2: orks charge, and get to go last while meph and dante hack them apart in a single turn.<br /> <br /> 3: i only run meph, but i run him with 10 death company and a chappy, so charging that unit will do nothing except cost you a <span class="glossaryitem" onmouseover='gp(316);'>KP</span> and a nice chunk of points <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"><br /> <br /> <br /> <br /> If you really want them dead then just swarm them or work on a large amount of firepower.<br /> <br /> IE: 45 lootas will kill either dante or meph in a single turn.<br /> <br /> 30 boyz charging them may kill them, but its a gamble since you will lose a large amount of your impact when they strike 1st.]]></description>
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				<pubDate><![CDATA[Tue, 10 Nov 2009 00:31:02]]> GMT</pubDate>
				<author><![CDATA[ JD21290]]></author>
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				<title>Defeating Mephiston and Dante (BA)</title>
				<description><![CDATA[ <blockquote><div><cite>Tri wrote:</cite> easily solveable big mek in the back of the Battle wagon with a custom force field. Melta becomes half as effective </div></blockquote><br /> <br /> 1.  Kustom with a K.  Get it right, ya git. <br /> <br /> 2.  Does DoG count as an assault and thus negate the <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> effect?   ]]></description>
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				<pubDate><![CDATA[Tue, 10 Nov 2009 01:25:35]]> GMT</pubDate>
				<author><![CDATA[ Arschbombe]]></author>
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				<title>Defeating Mephiston and Dante (BA)</title>
				<description><![CDATA[ dante's melta is a melta pistol if iam not mistaken...<br /> <br /> <blockquote><div><cite>Eidolon wrote:</cite>Do the two <span class="glossaryitem" onmouseover='gp(56);'>HQs</span> not roll around with the deathcompany, and then detach to unleash rape elsewhere?</div></blockquote><br /> <br /> retinue get's flame grilled in the 12 templates.......<br /> <br /> provided that you manage to cover them 6 times with 12 templates<br /> <br /> <br /> 6 hits 3 wounds 1 kill<br /> <br /> also <span class="glossaryitem" onmouseover='gp(298);'>afaik</span> a battlewagon can take 16 boys<br /> <br /> so 16 flamertemplates + bw weaponry<br /> <br /> with a retinue of 10 you'll wind up with 150 flamer hits or so as per new rules that is 15 hits a piece, which is an utter overkill on the retinue<br /> <br /> and 7.5 wounds on each mephiston and dante so 1.25 wounds after saves on dante and 0.625 on mephi....<br /> <br /> then you can hit them with a bunch of lootas and there goes his uber <span class="glossaryitem" onmouseover='gp(19);'>cc</span> squad....]]></description>
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				<pubDate><![CDATA[Tue, 10 Nov 2009 05:19:40]]> GMT</pubDate>
				<author><![CDATA[ Paintbrushturkey]]></author>
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				<title>Defeating Mephiston and Dante (BA)</title>
				<description><![CDATA[ <blockquote><div><cite>Arschbombe wrote:</cite><blockquote><div><cite>Tri wrote:</cite> easily solveable big mek in the back of the Battle wagon with a custom force field. Melta becomes half as effective </div></blockquote><br /> <br /> 1.  Kustom with a K.  Get it right, ya git. <br /> <br /> 2.  Does DoG count as an assault and thus negate the <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> effect?   </div></blockquote><br /> Spell checker auto corrected ¬_¬ and missed solvable any way ...<br /> DoG allows the model to make a single attack which automatically hits but if it is a ranged weapon that counts as being at range; if that's a close combat weapon then it counts as close combat. ]]></description>
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				<pubDate><![CDATA[Tue, 10 Nov 2009 09:04:57]]> GMT</pubDate>
				<author><![CDATA[ Tri]]></author>
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