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		<title><![CDATA[Latest posts for the thread "Trukks by themselves?"]]></title>
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				<title>Trukks by themselves?</title>
				<description><![CDATA[ Hey hope this is the right place for this very noob question. Can I take trucks by themselves or only as dedicated transports? If ya then what are they under heavy, fast?]]></description>
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				<pubDate><![CDATA[Thu, 29 Oct 2009 16:09:28]]> GMT</pubDate>
				<author><![CDATA[ Waaagh Junkie]]></author>
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				<title>Trukks by themselves?</title>
				<description><![CDATA[ They can only be taken as a transport.<br /> You don't have to put the transported mob in it though. So you could take a boyz mob, leave them slogging, and then stick burnas or tankbustas or something in the trukk. They have to start the game out of the trukk though.]]></description>
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				<pubDate><![CDATA[Thu, 29 Oct 2009 16:12:04]]> GMT</pubDate>
				<author><![CDATA[ Da Boss]]></author>
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				<title>Re:Trukks by themselves?</title>
				<description><![CDATA[ Thanks for the quick response. Ok well it makes sense. Now i just wanted to double check with embarking out of a truck. can I move the truck 13(<span class="glossaryitem" onmouseover='gp(629);'>RPJ</span>) disembark 2" and then shoot or just the 6" assault?]]></description>
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				<pubDate><![CDATA[Thu, 29 Oct 2009 16:35:31]]> GMT</pubDate>
				<author><![CDATA[ Waaagh Junkie]]></author>
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				<title>Re:Trukks by themselves?</title>
				<description><![CDATA[ move 13", disembark 2", shoot and assault, assuming everything shooting is assault weapons (which for Orks, I think is pretty much everything)]]></description>
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				<pubDate><![CDATA[Thu, 29 Oct 2009 17:28:34]]> GMT</pubDate>
				<author><![CDATA[ Kroot Loops]]></author>
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				<title>Trukks by themselves?</title>
				<description><![CDATA[ Nice! Thanks. I can do that out of a Battlewagon as well correct?]]></description>
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				<pubDate><![CDATA[Thu, 29 Oct 2009 17:59:50]]> GMT</pubDate>
				<author><![CDATA[ Waaagh Junkie]]></author>
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				<title>Trukks by themselves?</title>
				<description><![CDATA[ <blockquote><div><cite>Waaagh Junkie wrote:</cite>Nice! Thanks. I can do that out of a Battlewagon as well correct?</div></blockquote>Any open topped vehicle ... so DON@T put on the hard top option. ]]></description>
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				<pubDate><![CDATA[Thu, 29 Oct 2009 18:18:39]]> GMT</pubDate>
				<author><![CDATA[ Tri]]></author>
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				<title>Re:Trukks by themselves?</title>
				<description><![CDATA[ A looted wagon can replace a trukk in a pinch, and you can start embarked inside it with anyone (+1 front armor isn't shabby either). Trukks are generally better for mobile transports though with fast, ramshackle, the free shoota, and the free <span class="glossaryitem" onmouseover='gp(187);'>FOC</span> slot.<br /> Note that dedicated transports count as the type of the unit taking them, so a trukk for boyz is of type Troop (matters a lot for <span class="glossaryitem" onmouseover='gp(324);'>DOW</span>, for example).]]></description>
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				<pubDate><![CDATA[Thu, 29 Oct 2009 19:14:22]]> GMT</pubDate>
				<author><![CDATA[ Gorkamorka]]></author>
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				<title>Trukks by themselves?</title>
				<description><![CDATA[ So i can deploy the trukk with the boys inside. Do i have to do that or can i deploy them beside the trukk. Say if i wanted to put the burnas in the trukk 1st turn. Do i have to embark the boyz then take the burnas in?]]></description>
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				<pubDate><![CDATA[Thu, 29 Oct 2009 20:17:01]]> GMT</pubDate>
				<author><![CDATA[ Waaagh Junkie]]></author>
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				<title>Trukks by themselves?</title>
				<description><![CDATA[ <blockquote><div><cite>Waaagh Junkie wrote:</cite>So i can deploy the trukk with the boys inside. Do i have to do that or can i deploy them beside the trukk. Say if i wanted to put the burnas in the trukk 1st turn. Do i have to embark the boyz then take the burnas in?</div></blockquote><br /> <br /> In this case you want to roll the Trukk on no more than 8", tell your opp. your intention so you don't have to waste time actually moving the burnas 6" then removing them when they board.  Your boyz are free to move onto the board anywhere per normal rules.  <br /> <br /> This is one of the single best changes from 4th edition to 5th edition, that and everything can run.  Helps out Orks more than any other race <span class="glossaryitem" onmouseover='gp(71);'>IMHO</span>.<br /> <br /> That and blast rules auto hit.  3 things that help orks more than anyother race.  ]]></description>
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				<pubDate><![CDATA[Thu, 29 Oct 2009 20:31:25]]> GMT</pubDate>
				<author><![CDATA[ PipeAlley]]></author>
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				<title>Trukks by themselves?</title>
				<description><![CDATA[ Can i get out of a truck with the boyz first turn and run, as the burnas get in and then move the trukk?]]></description>
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				<pubDate><![CDATA[Thu, 29 Oct 2009 21:04:40]]> GMT</pubDate>
				<author><![CDATA[ Waaagh Junkie]]></author>
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				<title>Trukks by themselves?</title>
				<description><![CDATA[ <blockquote><div><cite>PipeAlley wrote:</cite><br /> <br /> That and blast rules auto hit.  3 things that help orks more than anyother race.  </div></blockquote>I think 'nids contest on the third point.]]></description>
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				<pubDate><![CDATA[Thu, 29 Oct 2009 21:34:14]]> GMT</pubDate>
				<author><![CDATA[ RustyKnight]]></author>
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				<title>Trukks by themselves?</title>
				<description><![CDATA[ <blockquote><div><cite>Waaagh Junkie wrote:</cite>Can i get out of a truck with the boyz first turn and run, as the burnas get in and then move the trukk?</div></blockquote><br /> You don't have to deploy the boyz inside the trukk, they're just the only unit you CAN deploy inside the trukk.<br /> <br /> Basically:<br /> Deploy boyz wherever<br /> Deploy trukk wherever<br /> Deploy burnas by trukk<br /> <br /> Embark burnas in turn 1 movement before moving trukk<br /> Trukk can move as normal<br /> <br /> I believe you could also deploy the boyz in the trukk then disembark them (and move/shoot/assault with them) -&gt; embark the burnas -&gt; move the trukk, but I'm not 100% sure that there isn't a rule I'm missing that prevents that.]]></description>
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				<pubDate><![CDATA[Thu, 29 Oct 2009 22:17:29]]> GMT</pubDate>
				<author><![CDATA[ Gorkamorka]]></author>
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				<title>Trukks by themselves?</title>
				<description><![CDATA[ Awesome guys thanks for helpin me out. Im still new to the Warhammer so sometimes my buddies pull a fast one on me cause i forget rules and such]]></description>
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				<pubDate><![CDATA[Fri, 30 Oct 2009 14:59:32]]> GMT</pubDate>
				<author><![CDATA[ Waaagh Junkie]]></author>
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				<title>Trukks by themselves?</title>
				<description><![CDATA[ <blockquote><div><cite>RustyKnight wrote:</cite><blockquote><div><cite>PipeAlley wrote:</cite><br /> <br /> That and blast rules auto hit.  3 things that help orks more than any other race.  </div></blockquote>I think 'nids contest on the third point.</div></blockquote><br /> <br /> Depending on Army builds and play styles I would agree with you.  My comment was based mostly on the comparitive <span class="glossaryitem" onmouseover='gp(14);'>BS</span> of Orks being 2.  Shooty Nids are still something that seems odd to me because of my inelastic brain.  Although I love the idea of Nids outshooting other armies just for the surprise factor if nothing else.  My main opponent plays Nids and I can see a big dif. between 4th and 5th with our games.  ]]></description>
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				<pubDate><![CDATA[Fri, 30 Oct 2009 15:14:21]]> GMT</pubDate>
				<author><![CDATA[ PipeAlley]]></author>
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