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		<title><![CDATA[Latest posts for the thread "Came into possession of a pile of orks and need help"]]></title>
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				<title>Came into possession of a pile of orks and need help</title>
				<description><![CDATA[ Hello,<br /> <br /> Through a bit of luck, I came into possession of 160 boyz, 40 'ard boyz, and gahzkull thrakka. I am not sure what to build. Groups of 30? I could build 4 mobs of 30 that ways, I have crazy numbers of parts and things to build. I also have a box of lootas, a warboss, and the big mek with the kustom force field.]]></description>
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				<pubDate><![CDATA[Sun, 1 Nov 2009 12:01:28]]> GMT</pubDate>
				<author><![CDATA[ jjwaaagh]]></author>
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				<title>Came into possession of a pile of orks and need help</title>
				<description><![CDATA[ Ok, a brief list:<br /> Big Mek, <span class="glossaryitem" onmouseover='gp(163);'>KFF</span>, Burna - 105<br /> 30 Slugga Boyz, Nob w/ Klaw + Pole - 220<br /> 30 Slugga Boyz, Nob w/ Klaw + Pole - 220<br /> 30 Slugga Boyz, Nob w/ Klaw + Pole - 220<br /> 30 Shoota Boyz, Nob w/ Klaw + Pole - 220<br /> 30 Shoota Boyz, Nob w/ Klaw - 215<br /> Total: 1200<br /> This list is a real Green Tide. 151 models at 1200 points is Evil, and you can add some extra gubbinz to take it up to 1500. 300 Might be enough for a squad of Nobz in a Trukk, but I don't recommend it. Go for something like a 12 Man squad of lootas and a Boss for the tide. Or you could try and convert some of the 'Ard Boyz back to normal boyz and add another mob of Boyz. You could also use a Mob of Kommandos with snikrot, though that would require some conversions. <br /> Cam]]></description>
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				<pubDate><![CDATA[Sun, 1 Nov 2009 12:24:15]]> GMT</pubDate>
				<author><![CDATA[ Eldar Vampire Hunter]]></author>
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				<title>Re:Came into possession of a pile of orks and need help</title>
				<description><![CDATA[ Any other thoughts? going close combat? doing 2 squads with slugga choppa and 2 shooty squads?]]></description>
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				<pubDate><![CDATA[Mon, 2 Nov 2009 01:27:27]]> GMT</pubDate>
				<author><![CDATA[ jjwaaagh]]></author>
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				<title>Came into possession of a pile of orks and need help</title>
				<description><![CDATA[ you have a basic core of an ork army.  You have a good green tide build.  I'd suggest playing it a few times to see if you like it....I'd definetly run Ghaz with that many footsloggers.  His waagh is too good to pass up with a green tide army.]]></description>
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				<pubDate><![CDATA[Mon, 2 Nov 2009 01:48:56]]> GMT</pubDate>
				<author><![CDATA[ Flyinmiata1]]></author>
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				<title>Came into possession of a pile of orks and need help</title>
				<description><![CDATA[ Build?  That is green tide the build.  EVH has it right.  a group of 15 lootas is always fun, but play that list right there for a little while and see how goes.<br /> <br /> WAAAAAGH!]]></description>
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				<pubDate><![CDATA[Mon, 2 Nov 2009 01:59:03]]> GMT</pubDate>
				<author><![CDATA[ rashad]]></author>
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				<title>Re:Came into possession of a pile of orks and need help</title>
				<description><![CDATA[ OK, I know green tide is awsome, and really intimadating, but some armies will mop the floor with you. If you do decide to take the uber-hoard defantly take at least a pair of big meks with kustom force fields, their 55 points but if you attach them to a squad and have them hang out by the edges you can cover 2 squads with each. If you intend to build the army up a little more then I would just around three trucks or open topped battle wagons full of boys with a nob+power claw and bosspole. Also warbuggies are 30 points of pure iratation. I'm not a fan of shootas as I think one more attack is better then one more shot, but do as you like. Good luck. ]]></description>
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				<pubDate><![CDATA[Mon, 2 Nov 2009 02:34:05]]> GMT</pubDate>
				<author><![CDATA[ despoiler52]]></author>
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