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		<title><![CDATA[Latest posts for the thread "Frenzied Unit..."]]></title>
		<link>http://www.dakkadakka.com/dakkaforum/posts/list/93.page</link>
		<description><![CDATA[Latest messages posted in the thread "Frenzied Unit..."]]></description>
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				<title>Frenzied Unit...</title>
				<description><![CDATA[ If you have a frenzy unit that is in charge range of an enemy unit, it can see that unit, but has a friendly unit in the way, how does the frenzied unit behave?<br /> <br /> Here is a diagram to explain the question...<br /> <br /> <textarea name="code" class="java" cols="60" rows="10">F = frenzied unit
B = friendly unit
0 = enemy unit

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       BBBBB

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    FFFFF</textarea><br /> <br /> This is assuming that the frenzied unit can't contact the enemy unit after a wheel maneuver to get around the friendly unit.  <br /> <br /> Any thoughts?<br /> <br /> <br />    ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/263792/1087780.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/263792/1087780.page</link>
				<pubDate><![CDATA[Mon, 2 Nov 2009 21:37:26]]> GMT</pubDate>
				<author><![CDATA[ xenite]]></author>
			</item>
			<item>
				<title>Frenzied Unit...</title>
				<description><![CDATA[ I believe the unit is forced into a failed charge but I could be wrong.  The only way to avoid that would be to have unit B, declare a charge first, moving it directly forward reducing the amount of wheel needed by unit F.  ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/263792/1087793.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/263792/1087793.page</link>
				<pubDate><![CDATA[Mon, 2 Nov 2009 21:43:34]]> GMT</pubDate>
				<author><![CDATA[ citadel97501]]></author>
			</item>
			<item>
				<title>Frenzied Unit...</title>
				<description><![CDATA[ Yeah, I guess I am wondering if it is legal to use a small unit to keep a large frenzied unit somewhat more under control.  ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/263792/1087820.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/263792/1087820.page</link>
				<pubDate><![CDATA[Mon, 2 Nov 2009 21:51:43]]> GMT</pubDate>
				<author><![CDATA[ xenite]]></author>
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				<title>Frenzied Unit...</title>
				<description><![CDATA[ No, you must be able to reach the unit in order to make the charge. <br /> <br /> So you don't declare the charge<br /> <br /> Then you check to see if the unit could have made it<br /> <br /> If it couldn't the unit may move as normal<br /> <br /> If it could, you must charge one of the units it could have charged.<br /> <br /> If there was a character in the front of that unit, and he could have charged, you MUST charge the character out of the unit (assuming he's frenzied) which relegates the unit to just chilling out where they were, while the character runs off and does his own thing.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/263792/1088141.page</guid>
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				<pubDate><![CDATA[Tue, 3 Nov 2009 00:51:30]]> GMT</pubDate>
				<author><![CDATA[ Ragnar4]]></author>
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