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		<title><![CDATA[Latest posts for the thread "Nurglings"]]></title>
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				<title>Nurglings</title>
				<description><![CDATA[ Hi there, starting an all Nurgle Chaos Daemons army and got a couple of Nurgling questions. <br /> <br /> On <span class="glossaryitem" onmouseover='gp(329);'>pg</span>. 42 of the Chaos Daemons Codex it says that "Nurglings can carry a Palanquin of Nurgle (as described under Daemonic Steeds on <span class="glossaryitem" onmouseover='gp(329);'>pg</span>. 76)". But <span class="glossaryitem" onmouseover='gp(329);'>pg</span>. 76 never makes any reference to Nurglings carrying Palanquins. Is this just a piece of fluff information about the Nurglings, or is there some deeper meaning to it?<br /> <br /> And another thing. Is it possible to buy 9 bases for [insert very low point cost] for a total of 27 wounds in 1 unit? Or are there different rules when buying a "Swarm" unit? Couldn't really find anything, but seems odd that they have so many wounds pr. base... <br /> <br /> How does the model look? Single Nurgling, or a lot crammed together to get the swarm look? 'Cause if it's single Nurglings I'll probably give magnetizing them a go <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> <br /> EDIT: <br /> Added another question...]]></description>
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				<pubDate><![CDATA[Tue, 3 Nov 2009 19:36:42]]> GMT</pubDate>
				<author><![CDATA[ Gorlack]]></author>
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				<title>Nurglings</title>
				<description><![CDATA[ <blockquote><div><cite>Gorlack wrote:</cite>On <span class="glossaryitem" onmouseover='gp(329);'>pg</span>. 42 of the Chaos Daemons Codex it says that "Nurglings can carry a Palanquin of Nurgle (as described under Daemonic Steeds on <span class="glossaryitem" onmouseover='gp(329);'>pg</span>. 76)". But <span class="glossaryitem" onmouseover='gp(329);'>pg</span>. 76 never makes any reference to Nurglings carrying Palanquins. Is this just a piece of fluff information about the Nurglings, or is there some deeper meaning to it?<br /> </div></blockquote>It's fluff information.<br /> <blockquote class="uncited"><div>And another thing. Is it possible to buy 9 bases for [insert very low point cost] for a total of 27 wounds in 1 unit? Or are there different rules when buying a "Swarm" unit? Couldn't really find anything, but seems odd that they have so many wounds pr. base... </div></blockquote>Yes, but remember that they are only T3, so Instant Death <strike>affects them a lot</strike> Would effect them, but they have Eternal Warrior, which I forgot because I am a dolt <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0">, and that because they are swarms they have the Vulnerable to Blasts/Templates <span class="glossaryitem" onmouseover='gp(136);'>USR</span>, so they take a lot more wounds than regular models.<br /> <blockquote class="uncited"><div>How does the model look? Single Nurgling, or a lot crammed together to get the swarm look? 'Cause if it's single Nurglings I'll probably give magnetizing them a go <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> </div></blockquote>It's a Single 40mm Base with lots of nurglings on it <span class="glossaryitem" onmouseover='gp(70);'>IIRC</span>. Been a while since I last saw one though.]]></description>
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				<pubDate><![CDATA[Tue, 3 Nov 2009 20:23:27]]> GMT</pubDate>
				<author><![CDATA[ Gwar!]]></author>
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				<title>Nurglings</title>
				<description><![CDATA[ Nurglings are immune to insta death due to thier special rules.]]></description>
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				<pubDate><![CDATA[Tue, 3 Nov 2009 20:27:18]]> GMT</pubDate>
				<author><![CDATA[ Clay Williams]]></author>
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				<title>Nurglings</title>
				<description><![CDATA[ Palanquin is simply an upgrade for a nurgle herald, has no use to nurgling bases other than that.<br /> <br /> They are cheap per base, meaning you can have a high wound unit, just avoid blasts as much as possible.<br /> <br /> per base people generally tend to take 5, however, i prefer to take 6 or so, with a few scratch built ones with them, packed bases of nurglings look great <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Tue, 3 Nov 2009 20:31:02]]> GMT</pubDate>
				<author><![CDATA[ JD21290]]></author>
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				<title>Nurglings</title>
				<description><![CDATA[ Thanks for the quick replies. Was just hoping for an upgrade to the Palanquin. <span class="glossaryitem" onmouseover='gp(72);'>IMO</span> it's a bit weaker than the other choices... But I could be mistaken - will wait with my final judgement 'till I've seen it in action. <br /> <br /> <blockquote><div><cite>JD21290 wrote:</cite>per base people generally tend to take 5, however, i prefer to take 6 or so, with a few scratch built ones with them, packed bases of nurglings look great <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"></div></blockquote><br /> <br /> Planned on magnetizing 6 to the base, and each wound would remove 2 of them <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> but probably way too much work now that I suddenly need a <i>lot</i> of Nurgling bases <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 3 Nov 2009 21:24:53]]> GMT</pubDate>
				<author><![CDATA[ Gorlack]]></author>
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				<title>Nurglings</title>
				<description><![CDATA[ I run Nurglings in my nurgle daemon list.<br /> <br /> usually i run 7-9 nurglings bases & attach them to Epidemius.<br /> <br /> in turn giving Epidemius an extra 21-27 wounds, get the tally rolling.and those little buggers will cause all kinda problems.<br /> <br /> w/ 20+ kills by FoN, those nurglings are wounding on 2's & ignoring armor saves.throwing out 3 base attacks per nurgling base.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Wed, 4 Nov 2009 02:40:36]]> GMT</pubDate>
				<author><![CDATA[ delkwon]]></author>
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				<title>Nurglings</title>
				<description><![CDATA[ <blockquote><div><cite>Gorlack wrote:</cite>Thanks for the quick replies. Was just hoping for an upgrade to the Palanquin. <span class="glossaryitem" onmouseover='gp(72);'>IMO</span> it's a bit weaker than the other choices... But I could be mistaken - will wait with my final judgement 'till I've seen it in action. <br /> <br /> <blockquote><div><cite>JD21290 wrote:</cite>per base people generally tend to take 5, however, i prefer to take 6 or so, with a few scratch built ones with them, packed bases of nurglings look great <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"></div></blockquote><br /> <br /> Planned on magnetizing 6 to the base, and each wound would remove 2 of them <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> but probably way too much work now that I suddenly need a <i>lot</i> of Nurgling bases <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> </div></blockquote><br /> What a fantastic idea, I am stealing that.<br /> <br /> <blockquote><div><cite>delkwon wrote:</cite>I run Nurglings in my nurgle daemon list.<br /> <br /> usually i run 7-9 nurglings bases & attach them to Epidemius.<br /> <br /> in turn giving Epidemius an extra 21-27 wounds, get the tally rolling.and those little buggers will cause all kinda problems.<br /> <br /> w/ 20+ kills by FoN, those nurglings are wounding on 2's & ignoring armor saves.throwing out 3 base attacks per nurgling base.<br /> <br /> </div></blockquote><br /> Does it work well?  A nurgle army is so slow... can you still manage to get into assault against shooty armies?]]></description>
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				<pubDate><![CDATA[Thu, 5 Nov 2009 00:10:28]]> GMT</pubDate>
				<author><![CDATA[ Lt Lathrop]]></author>
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				<title>Nurglings</title>
				<description><![CDATA[ HAHA nurgling that reminds me of....starcraft.....<br /> <br /> I can hear the zerg rush already]]></description>
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				<pubDate><![CDATA[Thu, 5 Nov 2009 05:11:42]]> GMT</pubDate>
				<author><![CDATA[ ZacktheChaosChild]]></author>
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				<title>Nurglings</title>
				<description><![CDATA[ <blockquote><div><cite>Gorlack wrote:</cite>Planned on magnetizing 6 to the base, and each wound would remove 2 of them <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> but probably way too much work now that I suddenly need a <i>lot</i> of Nurgling bases <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> </div></blockquote><br /> <br /> Shouldn't be a lot of work at all, since you only need to magnetize one nurgling base in any given squad.  Since it's a unit of multi-wound models, wounds on the unit always add up to kill a base; you never have more than one wounded base in a given unit.  ]]></description>
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				<pubDate><![CDATA[Thu, 5 Nov 2009 17:41:35]]> GMT</pubDate>
				<author><![CDATA[ Mannahnin]]></author>
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				<title>Nurglings</title>
				<description><![CDATA[ <blockquote><div><cite>Mannahnin wrote:</cite><blockquote><div><cite>Gorlack wrote:</cite>Planned on magnetizing 6 to the base, and each wound would remove 2 of them <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> but probably way too much work now that I suddenly need a <i>lot</i> of Nurgling bases <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> </div></blockquote><br /> <br /> Shouldn't be a lot of work at all, since you only need to magnetize one nurgling base in any given squad.  Since it's a unit of multi-wound models, wounds on the unit always add up to kill a base; you never have more than one wounded base in a given unit.  </div></blockquote><br /> <br /> Rule fail on my part there. Thanks for saving me <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> I'm SO stealing <i>this</i> idea, and I would suggest Lt. Lathrop do the same <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> <br /> Cheers<br /> <br /> Gorlack]]></description>
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				<pubDate><![CDATA[Thu, 5 Nov 2009 22:53:11]]> GMT</pubDate>
				<author><![CDATA[ Gorlack]]></author>
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				<title>Nurglings</title>
				<description><![CDATA[ You don't even have to magnetise all 3 pairs of nurglings, you only have to magnetise 2 and have 1 glued on, since 3 wounds = dead base anyway <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Thu, 5 Nov 2009 22:54:32]]> GMT</pubDate>
				<author><![CDATA[ Gwar!]]></author>
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				<title>Nurglings</title>
				<description><![CDATA[ Shortcuts, shortcuts, shortcuts... <span class="glossaryitem" onmouseover='gp(84);'>lol</span>.]]></description>
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				<pubDate><![CDATA[Thu, 5 Nov 2009 23:53:44]]> GMT</pubDate>
				<author><![CDATA[ Lt Lathrop]]></author>
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				<title>Nurglings</title>
				<description><![CDATA[ Lt. Lathrop,<br /> <br /> I usually park Epidemius & the nurglings in the back of my army.If its the "bases" type mission.I sit him on my "base" & send the entire @ my opponent's "base".<br /> <br /> trying to keep him alive, w/o him my nurgle daemons take a big hit.bye bye tally !<br /> <br /> This tactic has worked well for me , i get the tally rolling, & if my opponent does manage to close the gap w/ Epidemius & the nurglings.<br /> <br /> I've had the lil' o nurglings go crazy w/ 4 power weapon attacks ( on the charge ! ) per base.<br /> <br /> That wound on a roll of  2+ ! regardless of toughness !]]></description>
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				<pubDate><![CDATA[Sat, 7 Nov 2009 19:24:32]]> GMT</pubDate>
				<author><![CDATA[ delkwon]]></author>
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				<title>Nurglings</title>
				<description><![CDATA[ Yea, but I am just curious how well assaulting with Nurgle works when all of his units are slow and ponderous.  (Although I believe the nurglings aren't?  So maybe they are the solution?)]]></description>
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				<pubDate><![CDATA[Sat, 7 Nov 2009 20:01:54]]> GMT</pubDate>
				<author><![CDATA[ Lt Lathrop]]></author>
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				<title>Nurglings</title>
				<description><![CDATA[ Been running a Tallyman list myself, and it does work really well. Slow and Purposeful is annoying, but since you're Deep Striking all over the table, it's not usually too much of a concern as you start right on top of them, and can leave them with few places to run.<br /> <br /> I however do not use Nurglings, and instead take a full unit of Beasts of Nurgle for Epi's bodyguard. They work out Really well for me.]]></description>
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				<pubDate><![CDATA[Sun, 8 Nov 2009 05:00:01]]> GMT</pubDate>
				<author><![CDATA[ Aduro]]></author>
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