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		<title><![CDATA[Latest posts for the thread "New Skaven, any good?"]]></title>
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				<title>New Skaven, any good?</title>
				<description><![CDATA[ Allways been a skaven fan and sometimes ive played using them (however, the fluff is still great <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0">)<br /> Just wanted as much info as possible on the new book (changes wise) if possible please.<br /> There are a few key elements im interested in, but any and all info is of great help.<br /> <br /> <br /> 1: weapons teams: Do they still get worked into the army as they did before?<br /> <br /> 2: Deathmaster and queek: both great characters that had great rules, due to new figs i take it they are in, but are thier rules like they used to be? (<span class="glossaryitem" onmouseover='gp(344);'>DM</span> was a unit killer with amazing items, queek was a monster killer with amazing rules and <span class="glossaryitem" onmouseover='gp(82);'>LD</span>)<br /> <br /> 3: Storm vermin: still the same? or been nerfed?<br /> <br /> 4: Leadership: have they kept pack rules the same? seemed like an amazing rule, just wanted to make sure it was still about.<br /> <br /> <br /> Thanks for any and all info.<br /> <br /> <br /> -JD]]></description>
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				<pubDate><![CDATA[Tue, 3 Nov 2009 20:14:23]]> GMT</pubDate>
				<author><![CDATA[ JD21290]]></author>
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				<title>Re:New Skaven, any good?</title>
				<description><![CDATA[ I don`t like the new skaven clanrats, i think the old ones were much better. And 1/2 pt kinda bugs me, other than that <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> It seems like it`s old style skaven a little modyfied, and i like that. Way to go!]]></description>
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				<pubDate><![CDATA[Tue, 3 Nov 2009 20:25:51]]> GMT</pubDate>
				<author><![CDATA[ JonasE]]></author>
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				<title>New Skaven, any good?</title>
				<description><![CDATA[ Sweet! skaven havent been nerfed <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> May actually start a new army in that case thanks to some old units being brought back <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> <br /> also, if the doomwheel still good? or is it a WLC on wheels?<br /> <br /> <br /> New rats aint too bad, just a shame they went skink style with the sprues, meaning they are now converters nightmares.<br /> Plastic storms are nice though <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Tue, 3 Nov 2009 20:27:47]]> GMT</pubDate>
				<author><![CDATA[ JD21290]]></author>
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				<title>New Skaven, any good?</title>
				<description><![CDATA[ There is a summary of the new Skaven rules kicking around on news and rumours somewhere. From what I recall...<br /> <br /> Queek is still pretty handy in close combat and improves the staline of the Stormvermin unit he is with.<br /> <br /> The Deathmaster remains the skaven's close combat god. In fact, from my glance at the book the other day, I don't think he's change at all.<br /> <br /> Weapon Teams still attached to Clanrat and Stormvermin units, but there are some new ones to add to the mix e.g. Poison Wind Mortar. No models yet, but presumably be along in Wave 2.<br /> <br /> Much discussed is the Clan Moulder created Hell Pit Abomination which is essentially a cross between a giant rat ogre and a chaos spawn. Sadly no model, but it looks like it will create havoc.]]></description>
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				<pubDate><![CDATA[Tue, 3 Nov 2009 20:37:18]]> GMT</pubDate>
				<author><![CDATA[ Flashman]]></author>
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				<title>New Skaven, any good?</title>
				<description><![CDATA[ Thanks flash <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> sounds all good in the long run, and i may actually get to convert something <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"><br /> Do they still run clan only lists? or is there an option to? (i would rather run a pure eshin list <span class="glossaryitem" onmouseover='gp(84);'>lol</span>)]]></description>
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				<pubDate><![CDATA[Tue, 3 Nov 2009 20:46:00]]> GMT</pubDate>
				<author><![CDATA[ JD21290]]></author>
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				<title>New Skaven, any good?</title>
				<description><![CDATA[ Sadly no Clan lists, although a Clan Pestilins army is possible with Skrolk (he makes Plague Monks core).<br /> <br /> The mainstay unit rule is gone though, so no requirement to have more Clan Rat units than other stuff.]]></description>
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				<pubDate><![CDATA[Tue, 3 Nov 2009 20:50:55]]> GMT</pubDate>
				<author><![CDATA[ Flashman]]></author>
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				<title>New Skaven, any good?</title>
				<description><![CDATA[ looks like ill have to tairlor a list then to suit eshin :(<br /> i take it they didnt go <span class="glossaryitem" onmouseover='gp(27);'>DE</span> style and throw assassins in as no chart space? <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"><br /> just a shame they use up a hero space, when <span class="glossaryitem" onmouseover='gp(344);'>DM</span> does such a great job on his own <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0">]]></description>
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				<pubDate><![CDATA[Tue, 3 Nov 2009 20:57:08]]> GMT</pubDate>
				<author><![CDATA[ JD21290]]></author>
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				<title>New Skaven, any good?</title>
				<description><![CDATA[ <blockquote><div><cite>Flashman wrote:</cite>The Deathmaster remains the skaven's close combat god. In fact, from my glance at the book the other day, I don't think he's change at all.</div></blockquote>Actually, he has:<br /> <br /> Things I know he lost for sure:  Killing Blow, Warpstone Throwing Stars, +1 Strength from Weeping Blades, Bands of Power, Cloak is now a 4+ to shoot at him instead of a 5+.  Pretty sure he also lost a point in Weapon Skill and Leadership.  He tries to make up for it by being half the original's cost and only being a hero, but considering he lost several of his advantages (all assassin's now have a 4+ Ward Save, for instance) I don't think I'd use him.  Armor piercing is not that great on a S4 D3 wound weapon, seeing as most of the tough stuff that you'd want to get the multi-wound on have toughness - not armor - going for them.]]></description>
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				<pubDate><![CDATA[Tue, 3 Nov 2009 21:51:00]]> GMT</pubDate>
				<author><![CDATA[ Minsc]]></author>
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				<title>New Skaven, any good?</title>
				<description><![CDATA[ Gah! He's lost Bands of Power? Curses! Oh well, still an awesome model and I'll be taking him for that reason alone.]]></description>
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				<pubDate><![CDATA[Wed, 4 Nov 2009 13:08:16]]> GMT</pubDate>
				<author><![CDATA[ Flashman]]></author>
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				<title>New Skaven, any good?</title>
				<description><![CDATA[ Queek got really nasty with +1 to hit and wound in challenges with a 'no armor save' weapon and he has a 3+ save with no ward, but he's dirt cheap and leadership 8.<br /> <br /> Ratling guns lost the auto hit and now have to roll.  Most weapon teams can now stand and shoot as well. There are 2 new weapon teams, a mortar that can use the <span class="glossaryitem" onmouseover='gp(85);'>LOS</span> of the parent unit and a weird blade/ball combat monster thingy that auto hits with d3 impact hits and an artillery die worth of ratling gun damage.<br /> <br /> Storm vermin look about the same, maybe a point change.<br /> <br /> Leadership rules are the same as they were.<br /> ]]></description>
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				<pubDate><![CDATA[Wed, 4 Nov 2009 15:20:47]]> GMT</pubDate>
				<author><![CDATA[ Bat Manuel]]></author>
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				<title>New Skaven, any good?</title>
				<description><![CDATA[ Sweet, doesent sound too bad i guess, shame the ruined the deathmaster though, kinda spoils the idea of a clan eshin army now without a master assassin there.]]></description>
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				<pubDate><![CDATA[Wed, 4 Nov 2009 23:05:18]]> GMT</pubDate>
				<author><![CDATA[ JD21290]]></author>
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				<title>New Skaven, any good?</title>
				<description><![CDATA[ <blockquote><div><cite>JD21290 wrote:</cite>Sweet, doesent sound too bad i guess, shame the ruined the deathmaster though, kinda spoils the idea of a clan eshin army now without a master assassin there.</div></blockquote> Nah, loss of Deathmaster doesn't ruin Eshin.  Loss of everything being Skirmishers and Magical Gutter Runner Attacks ruins straight-Eshin lists... from last edition.<br /> <br /> Eshin still works, just on an entirely different mechanic than it worked last book.  ]]></description>
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				<pubDate><![CDATA[Wed, 4 Nov 2009 23:59:16]]> GMT</pubDate>
				<author><![CDATA[ Minsc]]></author>
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