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		<title><![CDATA[Latest posts for the thread "1500 points dark elves tourney!"]]></title>
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				<title>1500 points dark elves tourney!</title>
				<description><![CDATA[ little help for the beginner here! This is my first tournament ever so I would prefer not to suck out loud. <br /> <br /> <u>1500 points dark elf assault legion</u><br /> <br /> core<br /> <br /> x10 rxb                            100<br /> <br /> x24 dark elf warriors         183<br /> -full <span class="glossaryitem" onmouseover='gp(184);'>cmd</span><br /> -shields<br /> <br /> special<br /> <br /> x14 black guard of naggarond       277<br /> -full <span class="glossaryitem" onmouseover='gp(184);'>cmd</span><br /> -ring of hotek (tower master)<br /> banner of <span class="glossaryitem" onmouseover='gp(474);'>ASF</span><br /> <br /> x5 cold one knights                   210<br /> -full <span class="glossaryitem" onmouseover='gp(184);'>cmd</span><br /> -stnd slaughter <br /> <br /> <br /> rare<br /> <br /> war hydra                                175<br /> <br /> <br /> heroes                                    <br /> <br /> sorceress                                   185<br /> -dispel scroll<br /> -sac dagger<br /> -lv 2<br /> <br /> master                                      149<br /> -hvy armor<br /> -sheild<br /> -pendant of khaleth <br /> -cold one<br /> -lance<br /> <br /> master (general)                         130           <br /> -crimson death<br /> -armor of darkness<br /> <br /> total                       1409<br /> <br /> I have 90 points left to spend. (the sorceress goes with the warriors, the master on cold one goes with the cold one knights and the general goes with the black guard) im also trying to keep a theme by not using any khanite units. Im also worried im going to heavy on magic items. so any suggestions on how to spend the last 90 points or any other changes you would make would be appreciated. ]]></description>
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				<pubDate><![CDATA[Fri, 6 Nov 2009 00:02:09]]> GMT</pubDate>
				<author><![CDATA[ thekidwiththecokeprob]]></author>
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				<title>1500 points dark elves tourney!</title>
				<description><![CDATA[ I am building a <span class="glossaryitem" onmouseover='gp(27);'>DE</span> army and HAVEN'T played yet. <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> <br /> I suggest some march-blocking or harrassing Dark Riders, Harpies, or Shades.<br /> <br /> I will second that you might be a little heavy on magic items; maybe limit yourself to 2 items (including banners) per unit (including character in unit)?<br /> <br /> - Blackbone]]></description>
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				<pubDate><![CDATA[Fri, 6 Nov 2009 16:57:45]]> GMT</pubDate>
				<author><![CDATA[ Blackbone]]></author>
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				<title>1500 points dark elves tourney!</title>
				<description><![CDATA[ Actually  I was considering shades as an option, would it be better to give them xbows or great weapons if I am fielding them in a squad of 5?]]></description>
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				<pubDate><![CDATA[Sat, 7 Nov 2009 01:44:03]]> GMT</pubDate>
				<author><![CDATA[ thekidwiththecokeprob]]></author>
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				<title>Re:1500 points dark elves tourney!</title>
				<description><![CDATA[ Don't shades come standard with bows?  I don't thing <span class="glossaryitem" onmouseover='gp(50);'>GW</span> replace them if you pay for them either.  That being said, a unit of 5 probably shouldn't be in combat too often.<br /> <br /> A word of advise.  Don't use the ring of hotek when you want to cast spells in a list.  Also, 1 wizard at 1500 is going to do nothing.  Either add a second, or drop that one you have down to scroll caddy status.  When it comes to magic, go big or don't use it.]]></description>
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				<pubDate><![CDATA[Sat, 7 Nov 2009 01:54:48]]> GMT</pubDate>
				<author><![CDATA[ notabot187]]></author>
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				<title>1500 points dark elves tourney!</title>
				<description><![CDATA[ so shades can really go around with cross bows and great weapons and still be scouts?  man they have to make laws against stuff like this. what does scroll caddy mean? Is that just maxing out my sorceresses magic item options with dispel scrolls? ]]></description>
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				<pubDate><![CDATA[Sat, 7 Nov 2009 06:28:17]]> GMT</pubDate>
				<author><![CDATA[ thekidwiththecokeprob]]></author>
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				<title>Re:1500 points dark elves tourney!</title>
				<description><![CDATA[ a scroll caddy is a <span class="glossaryitem" onmouseover='gp(347);'>lvl</span> 1 with max dispel scrolls.  Really all it can do is give 1 dispel dice and dispel 2 spells.  It is a pretty common practice since most magic isn't anything more than expensive shooting, you can ignore larges parts of it.  (hence the go big or dont' bother statement)  The big spells on the other hand are usually so big that it is hard to win if they resolve.  That is what the scrolls are for.<br /> <br /> Yes shades can do all of that.  They also don't have a units size cap.  Did I mention that the <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> actually allows a shades unit with an assassin to charge first turn?  It is hard to pull off, but the rules loophole is there, and <span class="glossaryitem" onmouseover='gp(50);'>GW</span> endorses it.  <span class="glossaryitem" onmouseover='gp(14);'>BS</span> 5 crossbows starting within half range, and possible first turn great weapon attacks means that shades are potentially one of the more abusive units one could take.  I personally just use them to deliver mobile bolt throwers (rending star manbane assassin) to within range.  A character that hits on 2s and wounds on 2s with 3 shots is pretty good I hear.]]></description>
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				<pubDate><![CDATA[Sun, 8 Nov 2009 10:32:26]]> GMT</pubDate>
				<author><![CDATA[ notabot187]]></author>
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				<title>1500 points dark elves tourney!</title>
				<description><![CDATA[ I don't think you will need a Scroll Caddy in a 1500 points game. There aren't many armies that can field Hero level Wizards that can actually cast the most devastating Spells, so you won't need Dispel Scrolls.]]></description>
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				<pubDate><![CDATA[Sun, 8 Nov 2009 12:31:43]]> GMT</pubDate>
				<author><![CDATA[ Airmaniac]]></author>
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				<title>1500 points dark elves tourney!</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(27);'>DE</span> scroll caddy is a no, no! I mean <span class="glossaryitem" onmouseover='gp(27);'>DE</span> are the best mages in the game, no army even comes close (except maybe HE). I would mount you general on the Cold one and scrap the other one. With the points saved i would add some harpies for march blocking/annoying war machines (always good to show off fancy tactics in a tourney!) and some more spear men (should be able to fit in 15 or so).]]></description>
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				<pubDate><![CDATA[Sun, 8 Nov 2009 13:11:08]]> GMT</pubDate>
				<author><![CDATA[ Eldar Own]]></author>
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				<title>1500 points dark elves tourney!</title>
				<description><![CDATA[ Actually, Daemons of Chaos have the best Wizards in the game. Kairos Fateweaver is quite simply the best Lord level Wizard, while the Heralds of Tzeentch with Master of Sorcery are almost as good as the Hero level Wizards of the Dark Elves.]]></description>
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				<pubDate><![CDATA[Sun, 8 Nov 2009 14:08:33]]> GMT</pubDate>
				<author><![CDATA[ Airmaniac]]></author>
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				<title>1500 points dark elves tourney!</title>
				<description><![CDATA[ I agree a wasting a dark elf sorceress as a scroll caddy is silly. I recommend that you field 2 sorceress's , that will provide you enough power dice to bypass even a mono tzentch daemon list.]]></description>
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				<pubDate><![CDATA[Tue, 10 Nov 2009 04:44:56]]> GMT</pubDate>
				<author><![CDATA[ thedarkside69]]></author>
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				<title>Re:1500 points dark elves tourney!</title>
				<description><![CDATA[ You really think that 2 wizards will get past mono tzentch even at 1500?  Even going with just 2 heralds (one <span class="glossaryitem" onmouseover='gp(174);'>bsb</span>, one general), and ONLY 2 units of pink horrors, which doesn't even come to 700 points, you have 6 dispel dice, and a potentially the banner of sundering.    Do you really honestly think that 2 normal <span class="glossaryitem" onmouseover='gp(347);'>lvl</span> 2s will get anything through that when your spells if you chose the same lore for both are at -2?  Also even if the daemon player maxes out his specials and rares on tzeentch (which he won't realistically buy that many screamers, much more likely to go for flesh hounds breaking the mono god) he still probably needs to get more pink horrors in there to fill out his points, and he will be taking min sized units and not bulking them up at this points level.  With each min sized horror units being a <span class="glossaryitem" onmouseover='gp(347);'>lvl</span> 1 wizard, and the first spell being really good and relatively easy to cast (4+), you often see horrors played like a shooting line.<br /> <br /> Each herald can also know all spells of any lore they chose (with master of sorcery), either lore of tzeentch or the basic 8, and lore of tzeetch has a D3+1 exra PD that casts on a 3.  Daemon heralds like this ARE better than <span class="glossaryitem" onmouseover='gp(27);'>DE</span> sorceresses.  (well they are restricted on how many dice they can throw, but that is it.)<br /> <br /> If you are going to post advice about actual numbers, at least calculate what you could be facing.  2 dark elf sorceresses is normally enough to get past most armies magic defense at 1500, but it is NOT good enough to get past a tzeentch player, or a even a khorne player.  (not to mention the typical almost mono with flesh hounds you see).<br /> <br /> A <span class="glossaryitem" onmouseover='gp(27);'>DE</span> scroll caddy is not a waste, sometimes it is not needed, but on its own merits it isn't a waste.  When you get to lord level magic, <span class="glossaryitem" onmouseover='gp(27);'>DE</span> usually don't need a caddy, unless they go with a dreadlord.  But at 1500, you CAN run into players trying to bring good hero level casters.  At 1k I would say a caddy isn't needed, but at 1500 you can still have an army and have points for quite a bit of magic power.  Just run the numbers on how many points are spent on non heroes/lord at 2k, and then how many points it would be to bring 2-3 hero level wizards.  I see people spend 700+ on lord + hero magic, leaving 1300 for the rest of the army.  With lower special and rare slots at 1500, 1k on the army and 500 on heroes level magic isn't unreasonable.<br /> <br /> As for not facing hero level spells that need to be scrolled, is the <span class="glossaryitem" onmouseover='gp(1);'>2d6</span> S 4 spells not worth dispelling?  They are all 8+ to cast, and it isn't unreasonable to expect people to throw 3 dice at it.  When you are looking at lower value games, you can't afford to take losses like you can at higher levels.<br /> <br /> I personally think that 1500-1999 needs a caddy more than 2000-2500.  1k gets you your basic units, and a good selection of specials and potentially rares, since points are tight, spending on characters is minimal.  But at 1500, you can start to splurge on characters, and magic is much more likely.  Since elfs are generally t3 with 5+ armor, some sort of magic defense is a good idea.  150 points gets you an extra dispel dice and the peace of mind a pair of scrolls brings.  A bit pricey for a caddy compared to other armies, but since you need it more, the insurance premium is likely to be higher <span class="glossaryitem" onmouseover='gp(84);'>lol</span>.<br /> <br /> It is good advice to run a pair or even a trio of <span class="glossaryitem" onmouseover='gp(27);'>DE</span> sorceresses, but barring that, a scroll caddy is highly recommended if you don't run masters with ring of hotek and seal of ghrond.<br /> ]]></description>
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				<pubDate><![CDATA[Tue, 10 Nov 2009 12:19:13]]> GMT</pubDate>
				<author><![CDATA[ notabot187]]></author>
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				<title>Re:1500 points dark elves tourney!</title>
				<description><![CDATA[ <blockquote><div><cite>notabot187 wrote:</cite>You really think that 2 wizards will get past mono tzentch even at 1500?  Even going with just 2 heralds (one <span class="glossaryitem" onmouseover='gp(174);'>bsb</span>, one general), and ONLY 2 units of pink horrors, which doesn't even come to 700 points, you have 6 dispel dice, and a potentially the banner of sundering.    Do you really honestly think that 2 normal <span class="glossaryitem" onmouseover='gp(347);'>lvl</span> 2s will get anything through that when your spells if you chose the same lore for both are at -2?  Also even if the daemon player maxes out his specials and rares on tzeentch (which he won't realistically buy that many screamers, much more likely to go for flesh hounds breaking the mono god) he still probably needs to get more pink horrors in there to fill out his points, and he will be taking min sized units and not bulking them up at this points level.  With each min sized horror units being a <span class="glossaryitem" onmouseover='gp(347);'>lvl</span> 1 wizard, and the first spell being really good and relatively easy to cast (4+), you often see horrors played like a shooting line.<br /> <br /> <br /> </div></blockquote><br /> <br /> sorry I forgot that horrors generate dispel dice. I still do think that 2 lv. 2 sorceresses are perfect for a 1500 point game though.]]></description>
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				<pubDate><![CDATA[Tue, 10 Nov 2009 23:16:13]]> GMT</pubDate>
				<author><![CDATA[ thedarkside69]]></author>
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