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		<title><![CDATA[Latest posts for the thread "Skavenslaves or Clanrats?"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "Skavenslaves or Clanrats?"]]></description>
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				<title>Skavenslaves or Clanrats?</title>
				<description><![CDATA[ Hey guys,<br /> <br /> Just shelled out for a pile of new Skaven models including 2 boxes of Clanrates (I just love these models for some reason, very characterful). Question: I'm a serious noob at WFB, so I'm wondering if there's any reason why a person would take Skavenslaves instead of Clanrats? Is it to simply flesh out a list if you have extra points, or are they a strong tactical choice?]]></description>
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				<pubDate><![CDATA[Sat, 7 Nov 2009 19:37:28]]> GMT</pubDate>
				<author><![CDATA[ Orangecoke]]></author>
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				<title>Skavenslaves or Clanrats?</title>
				<description><![CDATA[ Tarpits.<br /> Slaves are very cheap, and large units can be used to hold up large threats.<br /> simply throw the slaves at them and either beat them in combat over a few turns, or hold them up long enough to kill off the threat.<br /> <br /> Not only that, but the extra numbers in the army is usually a good thing.]]></description>
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				<pubDate><![CDATA[Sat, 7 Nov 2009 20:38:58]]> GMT</pubDate>
				<author><![CDATA[ JD21290]]></author>
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				<title>Skavenslaves or Clanrats?</title>
				<description><![CDATA[ Especially consider:<br /> <br /> 1)  You use your unit's rank bonus in addition to the general's leadership, not the general's ranks.  As such, super-cheap Slaves = very easy to provide ranks for.<br /> 2)  With the general and <span class="glossaryitem" onmouseover='gp(174);'>BSB</span> in range, you can easily have a (before modifiers) <span class="glossaryitem" onmouseover='gp(82);'>Ld</span>. 10 re-roll break tests unit.  Your static combat-res will always be a 4 (hopefully), so unless you make the mistake of throwing them into a full-res combat unit (in which case their <span class="glossaryitem" onmouseover='gp(111);'>raw</span> kills translate into your penalty), you should have at least a 3-res advantage (Cavalry only having a Standard) to start.<br /> 3)  They are dirt-cheap flankers.  You don't use them to kill someone in a flank, you use them to negate 3 points of their combat res and add one to your own.]]></description>
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				<pubDate><![CDATA[Mon, 9 Nov 2009 00:12:17]]> GMT</pubDate>
				<author><![CDATA[ Minsc]]></author>
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				<title>Skavenslaves or Clanrats?</title>
				<description><![CDATA[ Slave death doesn't cause panic in other Skaven units.  Makes them the choice for bait-and-flee.  Also, with the new rules, throwing slaves at a problem (unit) might actually solve the problem through the cornered rats hits.<br /> <br /> For less than 50 points we get a ranked unit that doesn't make us take panic tests and will, every once in a blue moon, show un-Skaven-y heroism and do something more than die horribly.  Always worth as many as you can fit.<br /> <br /> Edit: Oh yeah, flanks.  Skaven that get charged in flanks run away like the cowards they truly are.  However, as a horde army, you shouldn't have flanks to worry about.  Slaves out on the flanks is one solution if you're having problems filling up the entire tabletop.]]></description>
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				<pubDate><![CDATA[Mon, 9 Nov 2009 13:34:26]]> GMT</pubDate>
				<author><![CDATA[ SweatyDemon]]></author>
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				<title>Skavenslaves or Clanrats?</title>
				<description><![CDATA[ They are basically dirt cheep annoyances<br /> they cannot be ignored because even slaves will kill knights when they flank them.  However, diverting points to killing them is generally a waste so it is a win win for you.<br /> <br /> Send them out in front to disrupt your enemies battle lines.]]></description>
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				<pubDate><![CDATA[Mon, 9 Nov 2009 18:03:47]]> GMT</pubDate>
				<author><![CDATA[ cypher]]></author>
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