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		<title><![CDATA[Latest posts for the thread "Whats the best Lore for Teclis?"]]></title>
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				<title>Whats the best Lore for Teclis?</title>
				<description><![CDATA[ Hello all, I have been trying to decide what the best lore for Teclis is, due to the tournament environment we aren't allowed to change lores from game to game, so its been kind of a rough choice.  <br /> <br /> So far I have been thinking that a support lore would be best, since it will let me avoid my opponents <span class="glossaryitem" onmouseover='gp(408);'>MR</span>.]]></description>
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				<pubDate><![CDATA[Sun, 8 Nov 2009 01:02:03]]> GMT</pubDate>
				<author><![CDATA[ citadel97501]]></author>
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				<title>Whats the best Lore for Teclis?</title>
				<description><![CDATA[ High Magic every time.<br /> <br /> The lore is unfocused but as Teclis has all the spells this is not a problem.]]></description>
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				<pubDate><![CDATA[Sun, 8 Nov 2009 02:53:07]]> GMT</pubDate>
				<author><![CDATA[ Orlanth]]></author>
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				<title>Whats the best Lore for Teclis?</title>
				<description><![CDATA[ I also really like shadow against most armies Pit is useful against something, and unseen lurker at IF can win games alone, Terror Bombing phoenix guard can also be fun, or giving fear to a unit so that they dont auto run against daemons. I admit the rest of the lore is of questionable utility, but even <span class="glossaryitem" onmouseover='gp(2);'>3d6</span> s1 hits, no armor save, can be useful against knights. <br /> Of course if it was me i would probably go with high magic, casting vauls at a likely target, then flames, every turn, unless they are magic heavy then vauls + drain or FoK/FotP + drain (maybe the other way around for FotP, but its 14+ to cast, ouch, of course its also 14+ to dispel in opponents turn <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">)]]></description>
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				<pubDate><![CDATA[Sun, 8 Nov 2009 08:54:19]]> GMT</pubDate>
				<author><![CDATA[ tiekwando]]></author>
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				<title>Whats the best Lore for Teclis?</title>
				<description><![CDATA[ High lore<br /> <br /> magic missile is helpful<br /> dispel magical items is awesome.<br /> And flames of the phenix will kill ranked units like no other.<br /> <br /> The other 4 are generally useful as well.]]></description>
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				<pubDate><![CDATA[Mon, 9 Nov 2009 18:05:05]]> GMT</pubDate>
				<author><![CDATA[ cypher]]></author>
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				<title>Whats the best Lore for Teclis?</title>
				<description><![CDATA[ High lore, and make sure you have the banner of sorcery.<br /> <br /> Teclis- 4 power dice + d3 power dice<br /> Army - 2 Power Dice<br /> Banner- d3 power dice<br /> <br /> 8 to 12 power dice per turn and an average of 10.<br /> <br /> Roll 3 dice per spell and doubles will soon turn up for irrisistable force, with a still, low chance of miscast.<br /> <br /> Also as he generrates an extra d3 dispel dice per turn your army has 5-7 dispel dice.<br /> <br /> All from 1 mage. Only a decked out slaan can get as good.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 9 Nov 2009 22:39:48]]> GMT</pubDate>
				<author><![CDATA[ Waaagh_Gonads]]></author>
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				<title>Whats the best Lore for Teclis?</title>
				<description><![CDATA[ The lore to choose obviously depends on the opponent and your own army. Pit of Shades is a devastating spell against certain opponents (Kairos Fateweaver, Engine of the Gods) while Unseen Lurker can be a great spell as well. Against certain enemies, the Lore of Shadows will be a very good choice for Teclis. Just throw 5 dice at Pit of Shades and 5 dice at Unseen Lurker (he has an average of 10 dice at his disposal if you include the Banner of Sorcery) and watch as you have a 71% chance of getting IF per cast! Sure the miscast chance goes up as well, but Teclis can ignore the first Miscast per turn anyway.<br /> <br /> Against other armies, you might need Spirit of the Forge (Steam Tanks for example), while the Lore of High Magic can be great against other opponents. So it really depends on the army you are facing.]]></description>
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				<pubDate><![CDATA[Tue, 10 Nov 2009 09:25:32]]> GMT</pubDate>
				<author><![CDATA[ Airmaniac]]></author>
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				<title>Whats the best Lore for Teclis?</title>
				<description><![CDATA[ Yes but he is saying he needs to choose the lore before the tournament and because of a tournament house rule he cannot change lores at the start of each games (unusual but anyways its their choice)]]></description>
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				<pubDate><![CDATA[Tue, 10 Nov 2009 13:19:27]]> GMT</pubDate>
				<author><![CDATA[ tiekwando]]></author>
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				<title>Whats the best Lore for Teclis?</title>
				<description><![CDATA[ I meant to say, that if he knows the meta game around him, then he can decide which Lore would be best for Teclis, as choosing a Lore is highly dependant upon the opposition.]]></description>
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				<pubDate><![CDATA[Tue, 10 Nov 2009 16:13:48]]> GMT</pubDate>
				<author><![CDATA[ Airmaniac]]></author>
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				<title>Whats the best Lore for Teclis?</title>
				<description><![CDATA[ Ahh i understand now]]></description>
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				<pubDate><![CDATA[Tue, 10 Nov 2009 17:25:24]]> GMT</pubDate>
				<author><![CDATA[ tiekwando]]></author>
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