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		<title><![CDATA[Latest posts for the thread "Lizardmen-How many Saurus?"]]></title>
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				<title>Lizardmen-How many Saurus?</title>
				<description><![CDATA[ For points at 1000, 1500, and 2000 how many Saurus Warriors should I run? <br /> <br /> <br /> yesterday I played 1300 point match and ran 2 units of 16, is that too few too many, etc.<br /> I want to run a Saurus Warrior heavy army]]></description>
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				<pubDate><![CDATA[Sun, 15 Nov 2009 01:29:17]]> GMT</pubDate>
				<author><![CDATA[ Huffy]]></author>
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				<title>Lizardmen-How many Saurus?</title>
				<description><![CDATA[ <blockquote><div><cite>Huffy wrote:</cite><br /> yesterday I played 1300 point match and ran 2 units of 16</div></blockquote><br /> How was it?  did you feel you had too many? not enough?]]></description>
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				<pubDate><![CDATA[Sun, 15 Nov 2009 01:41:26]]> GMT</pubDate>
				<author><![CDATA[ LunaHound]]></author>
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				<title>Lizardmen-How many Saurus?</title>
				<description><![CDATA[ I felt that they probably would have been overrun in the end(we called it game at about 11:30) but would have taken out several more empire units<br /> <br /> <br /> I am unsure about the sizing of the unit, should I try 20 warriors a regiment?]]></description>
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				<pubDate><![CDATA[Sun, 15 Nov 2009 01:48:59]]> GMT</pubDate>
				<author><![CDATA[ Huffy]]></author>
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				<title>Lizardmen-How many Saurus?</title>
				<description><![CDATA[ I would field them in 6x3 rank  with spears]]></description>
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				<pubDate><![CDATA[Sun, 15 Nov 2009 01:50:22]]> GMT</pubDate>
				<author><![CDATA[ LunaHound]]></author>
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				<title>Lizardmen-How many Saurus?</title>
				<description><![CDATA[ so essentially units of 18 then]]></description>
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				<pubDate><![CDATA[Sun, 15 Nov 2009 02:37:58]]> GMT</pubDate>
				<author><![CDATA[ Huffy]]></author>
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				<title>Re:Lizardmen-How many Saurus?</title>
				<description><![CDATA[ The unit of 18 is pretty much the default I've seen when they have spears.  I would say 2 units if you have a slaan and temple guard, 3-4 units if you don't (for 2k).  At 1k and 1500 i would say 2 units is enough.]]></description>
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				<pubDate><![CDATA[Sun, 15 Nov 2009 04:35:25]]> GMT</pubDate>
				<author><![CDATA[ notabot187]]></author>
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				<title>Re:Lizardmen-How many Saurus?</title>
				<description><![CDATA[ I do like the idea of 18, in 3 ranks of 6, and would personally use at least 3 units of them.  <br /> <br /> 7 across might work, but then it would may waste a few models since the smaller bases with only 5 wide would avoid 1 column on the flank.<br /> <br /> Do you plan to place, Champions, Musicians, or Banners in the units?  In 1000 points I would avoid the banner but put the other two in.]]></description>
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				<pubDate><![CDATA[Sun, 15 Nov 2009 07:31:58]]> GMT</pubDate>
				<author><![CDATA[ citadel97501]]></author>
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				<title>Lizardmen-How many Saurus?</title>
				<description><![CDATA[ I've only ever seen them run at 11 (if a scarvet or oldblood will be joining) or 12, when armed with spears. 6 wide.<br /> <br /> When armed with <span class="glossaryitem" onmouseover='gp(59);'>HW</span> shield (what I have modeled) I run them 5 wide in unit of 10, or 15 then add a character. Noone else uses <span class="glossaryitem" onmouseover='gp(59);'>HW</span>/shield. :(<br /> <br /> Saurus are not shock troops, they will be hitting almost everything on a 4+. They are tarpits but can do enough attacks, coupled with cold blooded and a <span class="glossaryitem" onmouseover='gp(174);'>BSB</span> nearby to stick around for ages, to allow your other units to counter charge.<br /> <br /> People rarely shoot at saurus as they advance, they are too busy shooting/magicing terradons, stegs, sallies, kroxigor etc.]]></description>
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				<pubDate><![CDATA[Sun, 15 Nov 2009 08:49:55]]> GMT</pubDate>
				<author><![CDATA[ Waaagh_Gonads]]></author>
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				<title>Lizardmen-How many Saurus?</title>
				<description><![CDATA[ I'd run them in 15's or maybe 12's, just to be safe. 20 is a bit too big, and that's mainly because the Lizardmen army has too many targets for people to worry about the Saurus, as Gonads said.<br /> <br /> Saurus can be pretty effective against most infantry, what with T4 S4 and A2. Their pitiful <span class="glossaryitem" onmouseover='gp(149);'>WS</span> 3 however, is uninspiring. They can reliably beat most T3 core troops, and have a pretty solid chance against most T4 (Barring those damn Chaos Warriors, and Bloodletters, maybe)]]></description>
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				<pubDate><![CDATA[Sun, 15 Nov 2009 19:01:57]]> GMT</pubDate>
				<author><![CDATA[ Cryonicleech]]></author>
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				<title>Lizardmen-How many Saurus?</title>
				<description><![CDATA[ Bloodletters dont cut it verse Saurus.  The two attacks for Saurus REALLY work for 'em and you need a weapon skill only possessed by elites or characters to make the Saurus's hitting on only 5+]]></description>
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				<pubDate><![CDATA[Tue, 17 Nov 2009 09:42:41]]> GMT</pubDate>
				<author><![CDATA[ Oreo_Golem]]></author>
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				<title>Lizardmen-How many Saurus?</title>
				<description><![CDATA[ I'd think Bloodletters have <span class="glossaryitem" onmouseover='gp(149);'>WS</span> 5. <br /> <br /> Same with Chaos Warriors.<br /> <br /> Plus, at I1, you're pretty much striking last UNLESS you get the charge.]]></description>
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				<pubDate><![CDATA[Tue, 17 Nov 2009 14:24:53]]> GMT</pubDate>
				<author><![CDATA[ Cryonicleech]]></author>
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				<title>Lizardmen-How many Saurus?</title>
				<description><![CDATA[ Sarus warriors are really good with spears.  With shields I find them to be meh.<br /> <br /> So, if your going to field spears you want two full ranks of guys and some guys to take casualties.  Generally it is worth paying for the entire third rank.  A fourth rank is expensive and not usually worth it as it provides little.  6 wide with three ranks is the standard and it works well.  <br /> <br /> In this configuration they will stand up to most knight charges and will fend off dam near any opposing infantry.  <br /> <br /> As for how many units to take...3 is the max, 2 is decent, 1 is fine.  Really one or two depending on the makup of the rest of your army.  <br /> <br /> Point for point letters lose to sarrus warriors taking or receiving the charge.  Point for point letters with a hearld will kill sarrus warriors with a scar vet on the charge (and they should easily get the charge with the magical banner) but will still lose if charged.  <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 17 Nov 2009 18:49:12]]> GMT</pubDate>
				<author><![CDATA[ cypher]]></author>
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