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		<title><![CDATA[Latest posts for the thread "Lizardmen army"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "Lizardmen army"]]></description>
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				<title>Lizardmen army</title>
				<description><![CDATA[ If you were to build a lizardmen army WITHOUT steggadons/engine of the Gods, how would you do it?]]></description>
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				<pubDate><![CDATA[Tue, 17 Nov 2009 22:17:47]]> GMT</pubDate>
				<author><![CDATA[ Arion]]></author>
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				<title>Lizardmen army</title>
				<description><![CDATA[ Slaan, extra dice, miscast mitigation, all spells, dispel scrolls, bane head<br /> 3 saurus scar vets, all with magic weapons, one with jag charm.<br /> 26 temple guard full command<br /> 4 units skinks<br /> 2 units terradons<br /> 2 units 3 salamanders<br /> Rest as you want (probably min units saurus) to 2250 points.<br /> <br /> BANG! will hammer most opponents.]]></description>
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				<pubDate><![CDATA[Wed, 18 Nov 2009 01:39:48]]> GMT</pubDate>
				<author><![CDATA[ Waaagh_Gonads]]></author>
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				<title>Lizardmen army</title>
				<description><![CDATA[ I'd go for something like this:<br /> <br /> Slann Mage Priest (<span class="glossaryitem" onmouseover='gp(174);'>BSB</span>, Warbanner, Focused Rumination, Plague of Tepok, Dispel Scroll) - 415<br /> <br /> Skink Priest (Level 2, Cloak of Feathers, Dispel Scroll) - 150<br /> Saurus Scar Veteran (Charm of the Jaguar Warrior, Great Weapon, Light Armour, Shield) - 124<br /> <br /> Saurus Warriors (18) (Spears, Saurus Champion, Musician, Standard Bearer) - 246<br /> Skink Skirmishers (10) - 70<br /> Skink Skirmishers (10) - 70<br /> <br /> Temple Guard (16) (Revered Guardian, Standard Bearer, Sun Standard of Chotec) - 324<br /> Terradon Riders (3) - 90<br /> Terradon Riders (3) - 90<br /> Cold One Cavalry (6) - 210<br /> <br /> Salamander Hunting Packs (3) - 225<br /> Salamander Hunting Packs (3) - 225<br /> <br /> Total: 2239]]></description>
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				<pubDate><![CDATA[Wed, 18 Nov 2009 08:26:24]]> GMT</pubDate>
				<author><![CDATA[ Airmaniac]]></author>
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				<title>Re:Lizardmen army</title>
				<description><![CDATA[ Alot of folks seem to have luck with the Skrox units - great for flanking guys who bounce off the saurus spear blocks.<br /> Haven't had much success with salamander units - always seem to misfire.<br /> Its hard but not impossible to go without Stegs - <span class="glossaryitem" onmouseover='gp(50);'>GW</span> made them so good and such great models, most competitive armies have them.]]></description>
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				<pubDate><![CDATA[Wed, 18 Nov 2009 18:30:22]]> GMT</pubDate>
				<author><![CDATA[ Mattbranb]]></author>
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				<title>Lizardmen army</title>
				<description><![CDATA[ I love the steg models, and I know the Engine works great, but mine ALWAYS seem to die before they can really do anything.  It's just my bad luck.  I just wanted a more diverse army so my opponents would start to fear other parts of the army instead of just the Slann and Steg, then I could come back with the steg in a few months and maybe that would shift focus away from them.]]></description>
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				<pubDate><![CDATA[Wed, 18 Nov 2009 21:17:04]]> GMT</pubDate>
				<author><![CDATA[ Arion]]></author>
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				<title>Re:Lizardmen army</title>
				<description><![CDATA[ I hear you on the stegs dying - with Warhammer going towards "monster fest", it's becoming more and more prevalent to take artillery and war machines to deal with the big stuff.  Lets see:<br /> <br /> Empire - Steam Tank<br /> Dark Elves - Dragons, Hydras<br /> <span class="glossaryitem" onmouseover='gp(138);'>VC</span> - Vargulfs, Dragons<br /> Lizardmen - Stegs<br /> Skaven - Abominations<br /> High Elves - Dragons<br /> Demons - Greater Demons<br /> <br /> The list goes on - just makes cannons, boltthrowers and stone throwers just that much more attractive.]]></description>
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				<pubDate><![CDATA[Mon, 23 Nov 2009 14:23:53]]> GMT</pubDate>
				<author><![CDATA[ Mattbranb]]></author>
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