<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0">
	<channel>
		<title><![CDATA[Latest posts for the thread "Space marine unit, your opinion???"]]></title>
		<link>http://www.dakkadakka.com/dakkaforum/posts/list/16.page</link>
		<description><![CDATA[Latest messages posted in the thread "Space marine unit, your opinion???"]]></description>
		<generator>JForum - http://www.jforum.net</generator>
			<item>
				<title>Space marine unit, your opinion???</title>
				<description><![CDATA[ <br /> Astartes Commandos<br /> <br /> Space Marines are masters of lightning strikes and crippling blows. Every space marine learns how to fight in the scout companies and then becomes a full Battle brother, but for some the guerrilla warfare that characterizes the scout actions is a intoxicating way to fight and so they will become Commandos.<br /> <br />  The power armor used by Commandos has the same qualities as the camelion cloaks used by scouts allowing them to hide in forward positions and snipe advancing troops. They are trained in harassing and sabotaging the enemy efforts and tasked with assassinating enemy leaders. <br /> <br /> Unit cost; 125 pts, Elite choice<br /> <br /> Commando....<span class="glossaryitem" onmouseover='gp(149);'>WS</span>....<span class="glossaryitem" onmouseover='gp(14);'>BS</span>....S....T....W....I....A.....<span class="glossaryitem" onmouseover='gp(82);'>Ld</span>....<span class="glossaryitem" onmouseover='gp(157);'>Sv</span><br /> ….....................4.......4.....4.....4.....1.....4....1......8......3+<br /> Sergeant...........4.......4.....4.....4.....1.....4....2......9......3+	<br /> <br /> Unit size; 5 commandos<br /> <br /> Type; infantry<br /> <br /> Wargear; Reaper pattern Boltgun, Bolt pistol, Mk4.5 power armor, Frag and krak grenades<br /> <br /> Options; may add up to 5 additional members for 25 points each.<br /> One model may replace his Reaper bolter with one of the following weapons for every five members, flamer(free), melta-gun(5 pts), plasma gun(10 pts), <br /> <br /> the squad may have incendiary grenades at 3 points per model*<br /> <br /> *The squad may choose to throw Incendiaries instead of firing their normal weapons<br /> They are fired at the following profile<br /> <br /> Range 6”.....Str4....Ap5.....assault1,large blast(scatters <span class="glossaryitem" onmouseover='gp(24);'>d6</span>) ignores cover<br /> <br /> May have a Drop pod at the cost listed in the codex.<br /> <br /> Special Rules; <span class="glossaryitem" onmouseover='gp(8);'>ATSKNF</span>, combat squads, infiltrate, scouts, <br /> <br /> Reaper boltgun; Reaper boltguns are bolters that have been modified with range finders and special targeting equipment allowing the wielder to hit long range targets with ease.<br /> <br /> A Reaper can be fired in two modes<br /> <br /> Standard<br /> Range 24”......Str4.....<span class="glossaryitem" onmouseover='gp(6);'>Ap</span> 5.....rapid fire<br /> <br /> long range<br /> Range 36”......Str4.....Ap5......heavy1, pinning<br /> <br /> <br /> This is something i cooked up just now, was thinking that some marines might like sneaking around enemy lines just like the scouts do.<br /> <br /> fits logically with fluff of marines sometimes wanting to specialize in a particular field<br /> <br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/266550/1130432.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/266550/1130432.page</link>
				<pubDate><![CDATA[Sun, 22 Nov 2009 03:56:37]]> GMT</pubDate>
				<author><![CDATA[ Grey Templar]]></author>
			</item>
			<item>
				<title>Re:Space marine unit, your opinion???</title>
				<description><![CDATA[ Seems ok. Are the grenades fired as a group, like <span class="glossaryitem" onmouseover='gp(305);'>GK</span> temies' holocaust? Or is it one large blast per member? The latter would be very broken, while the former would be fine, in my opinion.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/266550/1130480.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/266550/1130480.page</link>
				<pubDate><![CDATA[Sun, 22 Nov 2009 04:34:38]]> GMT</pubDate>
				<author><![CDATA[ forrestfire]]></author>
			</item>
			<item>
				<title>Space marine unit, your opinion???</title>
				<description><![CDATA[ You forgot combat tactics, and thouse are pretty much ordo xeno... <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/266550/1130516.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/266550/1130516.page</link>
				<pubDate><![CDATA[Sun, 22 Nov 2009 05:00:33]]> GMT</pubDate>
				<author><![CDATA[ Happygrunt]]></author>
			</item>
			<item>
				<title>Space marine unit, your opinion???</title>
				<description><![CDATA[ Its a sweet idea... hope you don't mind me posting what I would give them as far as special rules / equipment....<br /> <br /> a commando squad for marines, <span class="glossaryitem" onmouseover='gp(72);'>imo</span>, would pack the following gear:<br /> <br /> Points cost: 125 points + upgrades, 20 points per additional member.<br /> <br /> Squad composition: 4 marines, 1 sergeant<br /> <br /> Special Rules: Stealth, Infiltrate, Hit and Run<br /> <br /> equipment: Power armor, silenced bolter, silenced bolt pistol, close combat weapon (knife), frag grenades, krak grenades<br /> <br /> Silenced weapons: Enemies do not hear the marines comming, and thus do not get down to protect themselves from the fatal barrage before its too late. These weapons ignore cover saves. <br /> <br /> Options: 1 marine in 5 may take one of the following weapons: Heavy bolter w/ hellfire shells and suspensor (30 points), plasma gun (10 points), astartes grenade launcher (10 points), or a flamer (5 points). Any number of marines may trade their silenced bolters for shotguns for no additional points cost. <br /> <br /> 1 marine in five may specialize in demolitions at +30 points per model. a Demolitions marine has a demolition charge and a melta bomb. Demolitions marines always hit on a 4+ with their melta bombs, and may re-roll failed to hit. The range on a marine demo charge is 12" (he's stronger than a guardsmen, he can throw it farther)<br /> <br /> the squad may take cluster bombs for +10 points, as per codex Space Marines. The squad may take a locator beacon for +15 points, as per codex Space Marines.<br /> <br /> <br /> <br /> <br /> I didn't include a melta gun in their options on purpose... their main function should be to harass infantry and crap, not go tank hunting.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/266550/1130570.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/266550/1130570.page</link>
				<pubDate><![CDATA[Sun, 22 Nov 2009 05:58:14]]> GMT</pubDate>
				<author><![CDATA[ Horst]]></author>
			</item>
			<item>
				<title>Re:Space marine unit, your opinion???</title>
				<description><![CDATA[ I agree with no melta guns, and <span class="glossaryitem" onmouseover='gp(280);'>OP</span>, you forgot to include Stealth in their rules.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/266550/1131009.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/266550/1131009.page</link>
				<pubDate><![CDATA[Sun, 22 Nov 2009 12:39:44]]> GMT</pubDate>
				<author><![CDATA[ Black Antelope]]></author>
			</item>
			<item>
				<title>Space marine unit, your opinion???</title>
				<description><![CDATA[ If theyre commandos they should have infiltrate and a <span class="glossaryitem" onmouseover='gp(19);'>CC</span> weapon instead.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/266550/1131035.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/266550/1131035.page</link>
				<pubDate><![CDATA[Sun, 22 Nov 2009 13:12:41]]> GMT</pubDate>
				<author><![CDATA[ Eldar Own]]></author>
			</item>
			<item>
				<title>Re:Space marine unit, your opinion???</title>
				<description><![CDATA[ <br /> I forgot to specify what their armor does<br /> <br /> Mark IV.5 armor; specialized power armor that generates a small stealth field, grants a 3+ armor save and the "stealth" special rule<br /> <br /> @forestfire. Yes the grenades would be fired as a group. Idea is that one grenade is small and insignificant, lots give a firestorm <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> <br /> @horst. i don't want any heavy weapons in the options because they are an assault oriented annoyance unit(a hvy bolter with a suspensor is still a large thing to carry while sneaking around a forest) a two assault weapons for any use you want deal. (mostly they are consolation for not being able to have melta-guns in assault squads <img src="/s/i/a/dec8d79950a36218cfae9200a43fa59f.gif" border="0"> ) I like the silenced weapons deal <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> <br /> @eldar. i was thinking about <span class="glossaryitem" onmouseover='gp(19);'>CC</span>/bpistol instead of bolters. prehaps if they had True Grit <img src="/s/i/a/8f7b3f87df347f2cf6c1e7d5e119a067.gif" border="0"> bolter would count as a pistol with the one they have already=2 attacks?<br /> <br /> <br /> Revision 1<br /> <br /> Astartes Commandos<br /> <br /> Space Marines are masters of lightning strikes and crippling blows. Every space marine learns how to fight in the scout companies and then becomes a full Battle brother, but for some the guerrilla warfare that characterizes the scout actions is a intoxicating way to fight and so they will become Commandos.<br /> <br /> The power armor used by Commandos has the same qualities as the camelion cloaks used by scouts allowing them to hide in forward positions and snipe advancing troops. They are trained in harassing and sabotaging the enemy efforts and tasked with assassinating enemy leaders.<br /> <br /> Unit cost; 125 pts, Elite choice<br /> <br /> Commando....<span class="glossaryitem" onmouseover='gp(149);'>WS</span>....<span class="glossaryitem" onmouseover='gp(14);'>BS</span>....S....T....W....I....A.....<span class="glossaryitem" onmouseover='gp(82);'>Ld</span>....<span class="glossaryitem" onmouseover='gp(157);'>Sv</span><br /> ….....................4.......4.....4.....4.....1.....4....1......8......3+<br /> Sergeant...........4.......4.....4.....4.....1.....4....2......9......3+<br /> <br /> Unit size; 4 commandos 1 sergeant<br /> <br /> Type; infantry<br /> <br /> Wargear; Reaper pattern Boltgun, Bolt pistol, Mk4.5 power armor, Frag and krak grenades<br /> <br /> Mark IV.5 armor; specialized power armor that generates a small stealth field, grants a 3+ armor save and the "stealth" special rule<br /> <br /> Options; may add up to 5 additional members for 25 points each.<br /> One model may replace his Reaper bolter with one of the following weapons for every five members, flamer(free), melta-gun(5 pts), plasma gun(10 pts),<br /> <br /> the squad may have incendiary grenades at 3 points per model*<br /> <br /> *The squad may choose to throw Incendiaries instead of firing their normal weapons<br /> They are fired at the following profile<br /> <br /> Range 6”.....Str4....Ap5.....assault1,large blast(scatters <span class="glossaryitem" onmouseover='gp(24);'>d6</span>) ignores cover<br /> <br /> May have a Drop pod at the cost listed in the codex.<br /> <br /> Special Rules; <span class="glossaryitem" onmouseover='gp(8);'>ATSKNF</span>, Combat Squads, Infiltrate, Scouts, True Grit<br /> <br /> <b>Sabotage</b>(i was working this out for a neat little trick,  <img src="/s/i/a/fd71d655ed1170b5e731d23d94924695.gif" border="0"> prehaps <img src="/s/i/a/8f7b3f87df347f2cf6c1e7d5e119a067.gif" border="0"> ) If the commandos choose to outflank they may sabotage enemy vehicles with time charges that will explode during the battle.Before the game starts but after both sides have deployed, choose a enemy vehicle and write which one it is, roll a <span class="glossaryitem" onmouseover='gp(24);'>D6</span> during the opponents move phase. on a roll of 4+ the charges go off. The vehicle is hit by a single Melta bomb charge(see main rule book) on its rear armor,even if it is a walker.<br /> <br /> Reaper boltgun; Reaper boltguns are bolters that have been modified with range finders and special targeting equipment allowing the wielder to hit long range targets with ease.<br /> <br /> A Reaper can be fired in two modes<br /> <br /> Standard<br /> Range 24”......Str4.....<span class="glossaryitem" onmouseover='gp(6);'>Ap</span> 5.....rapid fire<br /> <br /> long range<br /> Range 36”......Str4.....Ap5......heavy1, pinning <br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/266550/1131961.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/266550/1131961.page</link>
				<pubDate><![CDATA[Mon, 23 Nov 2009 00:00:29]]> GMT</pubDate>
				<author><![CDATA[ Grey Templar]]></author>
			</item>
			<item>
				<title>Re:Space marine unit, your opinion???</title>
				<description><![CDATA[ <blockquote><div><cite>Grey Templar wrote:</cite>Revision 1<br /> <br /> Astartes Commandos<br /> <br /> Space Marines are masters of lightning strikes and crippling blows. Every space marine learns how to fight in the scout companies and then becomes a full Battle brother, but for some the guerrilla warfare that characterizes the scout actions is a intoxicating way to fight and so they will become Commandos.<br /> <br /> The power armor used by Commandos has the same qualities as the camelion cloaks used by scouts allowing them to hide in forward positions and snipe advancing troops. They are trained in harassing and sabotaging the enemy efforts and tasked with assassinating enemy leaders.<br /> <br /> Unit cost; 125 pts, Elite choice<br /> <br /> Commando....<span class="glossaryitem" onmouseover='gp(149);'>WS</span>....<span class="glossaryitem" onmouseover='gp(14);'>BS</span>....S....T....W....I....A.....<span class="glossaryitem" onmouseover='gp(82);'>Ld</span>....<span class="glossaryitem" onmouseover='gp(157);'>Sv</span><br /> ….....................4.......4.....4.....4.....1.....4....1......8......3+<br /> Sergeant...........4.......4.....4.....4.....1.....4....2......9......3+<br /> <br /> Unit size; 4 commandos 1 sergeant<br /> <br /> Type; infantry<br /> <br /> Wargear; Reaper pattern Boltgun, Bolt pistol, Mk4.5 power armor, Frag and krak grenades<br /> <br /> Mark IV.5 armor; specialized power armor that generates a small stealth field, grants a 3+ armor save and the "stealth" special rule<br /> <br /> Options; may add up to 5 additional members for 25 points each.<br /> One model may replace his Reaper bolter with one of the following weapons for every five members, flamer(free), melta-gun(5 pts), plasma gun(10 pts),<br /> <br /> the squad may have incendiary grenades at 3 points per model*<br /> <br /> *The squad may choose to throw Incendiaries instead of firing their normal weapons<br /> They are fired at the following profile<br /> <br /> Range 6”.....Str4....Ap5.....assault1,large blast(scatters <span class="glossaryitem" onmouseover='gp(24);'>d6</span>) ignores cover<br /> <br /> May have a Drop pod at the cost listed in the codex.<br /> <br /> Special Rules; <span class="glossaryitem" onmouseover='gp(8);'>ATSKNF</span>, Combat Squads, Infiltrate, Scouts, True Grit<br /> <br /> <b>Sabotage</b>(i was working this out for a neat little trick,  <img src="/s/i/a/fd71d655ed1170b5e731d23d94924695.gif" border="0"> prehaps <img src="/s/i/a/8f7b3f87df347f2cf6c1e7d5e119a067.gif" border="0"> ) If the commandos choose to outflank they may sabotage enemy vehicles with time charges that will explode during the battle.Before the game starts but after both sides have deployed, choose a enemy vehicle and write which one it is, roll a <span class="glossaryitem" onmouseover='gp(24);'>D6</span> during the opponents move phase. on a roll of 4+ the charges go off. The vehicle is hit by a single Melta bomb charge(see main rule book) on its rear armor,even if it is a walker.<br /> <br /> Reaper boltgun; Reaper boltguns are bolters that have been modified with range finders and special targeting equipment allowing the wielder to hit long range targets with ease.<br /> <br /> A Reaper can be fired in two modes<br /> <br /> Standard<br /> Range 24”......Str4.....<span class="glossaryitem" onmouseover='gp(6);'>Ap</span> 5.....rapid fire<br /> <br /> long range<br /> Range 36”......Str4.....Ap5......heavy1, pinning <br /> </div></blockquote><br /> <br /> <span class="glossaryitem" onmouseover='gp(269);'>Id</span> change it to this:<br /> <br /> Commando....<span class="glossaryitem" onmouseover='gp(149);'>WS</span>....<span class="glossaryitem" onmouseover='gp(14);'>BS</span>....S....T....W....I....A.....<span class="glossaryitem" onmouseover='gp(82);'>Ld</span>....<span class="glossaryitem" onmouseover='gp(157);'>Sv</span><br /> ….....................4.......4.....4.....4.....1.....4....1......8......3+<br /> Sergeant...........4.......4.....4.....4.....1.....4....2......9......3+<br /> <br /> Unit size: 4 Commandos and 1 Sergeant<br /> <br /> Type: Infantry<br /> <br /> Wargear: Reaper Boltgun, <span class="glossaryitem" onmouseover='gp(20);'>CCW</span>, Frag and krak grenades<br /> <br /> Options:<br /> Up to 5 additional members may be added for 25 points each.<br /> 2 models may replace their Reaper Boltguns with:<br /> .....Flamer (free)<br /> .....Melta-gun (5p)<br /> .....Plasma gun(10p)<br /> <br /> The squad may take Defensive Grenades for 10p<br /> Cluster Mines may be taken for 10p<br /> <br /> Any model may be given the following<br /> .....Melta Bomb (5p)<br /> .....Incendiary Grenades (10p)*<br /> <br /> *Any model may choose to throw Incendiaries instead of firing their normal weapons<br /> They are fired at the following profile<br /> <br /> Range 6”.....Str5....Ap6.....Assault1, Large Blast (Scatters <span class="glossaryitem" onmouseover='gp(24);'>d6</span>"), Ignores cover<br /> <br /> May have a Drop pod at the cost listed in the codex.<br /> <br /> Sergeant may be given any options avalibe to the Sergeant of a Tactical Squad.<br /> <br /> Unit may buy the following abilities:<br /> .....Sabotage (40p)<br /> .....Ambush (30p)<br /> .....Anti-Teleport Beacon (30p)<br /> <br /> Special Rules; <span class="glossaryitem" onmouseover='gp(8);'>ATSKNF</span>, Combat Squads, Infiltrate, Scouts, Stealth, Acute Senses, True Grit<br /> <br /> Sabotage - Choose an enemy vehicles before the game starts but after both sides have deployed and write which one it is.  Roll for the charge as if it is a unit in reserve.  When the reserve roll is made, the vehicle takes an automatic S8 hit on the rear armour, rolling <span class="glossaryitem" onmouseover='gp(1);'>2D6</span> for Armor Penatration.<br /> <br /> Ambush - The Commandos must start in reserve.  They may resolve a single round of long range fire agaist any enemy unit that enters the board, via outflank, before they do.  Vehicles are hit on the Side Armour.<br /> <br /> Anti-Teleport Beacon - If any enemy unit should deepstrike within <span class="glossaryitem" onmouseover='gp(4);'>4D6</span>" of the commandos, they may immedatly resolve a round of fire agiast that unit.<br /> <br /> A Reaper Boltgun  can be fired in two modes<br /> <br /> Short Range<br /> Range 18”......Str4.....<span class="glossaryitem" onmouseover='gp(6);'>Ap</span> 5.....Assault 2<br /> <br /> Long Range<br /> Range 36”......Str4.....Ap5......Heavy1, Pinning ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/266550/1133343.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/266550/1133343.page</link>
				<pubDate><![CDATA[Mon, 23 Nov 2009 15:44:00]]> GMT</pubDate>
				<author><![CDATA[ Black Antelope]]></author>
			</item>
			<item>
				<title>Re:Space marine unit, your opinion???</title>
				<description><![CDATA[ @ antelope, I like the ambush rule but it seems a little <span class="glossaryitem" onmouseover='gp(280);'>OP</span> <span class="glossaryitem" onmouseover='gp(72);'>IMO</span>. And the Anti-teliport beacon, isn't that just a more powerful Auspix?(<span class="glossaryitem" onmouseover='gp(72);'>IMO</span> an anti-teliport beacon would make any <span class="glossaryitem" onmouseover='gp(471);'>DS</span> units scatted an extra <span class="glossaryitem" onmouseover='gp(24);'>D6</span>.<br /> <br />  I like the change to the bolters <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> <br /> Revision 2<br /> <br /> Astartes Commandos<br /> <br /> Space Marines are masters of lightning strikes and crippling blows. Every space marine learns how to fight in the scout companies and then becomes a full Battle brother, but for some the guerrilla warfare that characterizes the scout actions is a intoxicating way to fight and so they will become Commandos.<br /> <br /> The power armor used by Commandos has the same qualities as the camelion cloaks used by scouts allowing them to hide in forward positions and snipe advancing troops. They are trained in harassing and sabotaging the enemy efforts and tasked with assassinating enemy leaders.<br /> <br /> Unit cost; 125 pts, Elite choice<br /> <br /> Commando........<span class="glossaryitem" onmouseover='gp(149);'>WS</span>....<span class="glossaryitem" onmouseover='gp(14);'>BS</span>....S....T....W....I....A.....<span class="glossaryitem" onmouseover='gp(82);'>Ld</span>....<span class="glossaryitem" onmouseover='gp(157);'>Sv</span><br /> …......................4.......4.....4.....4.....1.....4....1......8......3+<br /> Sergeant...........4.......4.....4.....4.....1.....4....2......9......3+<br /> <br /> Unit size; 4 commandos 1 sergeant<br /> <br /> Type; infantry<br /> <br /> Wargear; Reaper pattern Boltgun, <span class="glossaryitem" onmouseover='gp(20);'>CCW</span>, Mk4.5 power armor, Frag and krak grenades<br /> <br /> Mark IV.5 armor; specialized power armor that generates a small stealth field, grants a 3+ armor save and the "stealth" special rule<br /> <br /> Options; may add up to 5 additional members for 25 points each.<br /> One model may replace his Reaper bolter with one of the following weapons for every five members, flamer(free), melta-gun(5 pts), plasma gun(10 pts),<br /> <br /> the squad may have incendiary grenades at 3 points per model*<br /> <br /> *The squad as a whole may choose to throw Incendiaries instead of firing their normal weapons<br /> They are fired at the following profile<br /> <br /> Range 6”.....Str4....Ap5.....assault1,large blast(scatters <span class="glossaryitem" onmouseover='gp(24);'>d6</span>) ignores cover<br /> <br /> The squad may have a Sensor Scrambler for 15 points. A Sensor scrambler makes all deep striking units within 24" scatter an extra <span class="glossaryitem" onmouseover='gp(24);'>D6</span>. <br /> <br /> May have a Drop pod at the cost listed in the codex.<br /> <br /> Special Rules; <span class="glossaryitem" onmouseover='gp(8);'>ATSKNF</span>, Combat Squads, Infiltrate, Scouts, True Grit<br /> <br /> Guerella warfare; If the commandos choose to outflank they may sabotage enemy vehicles or ambush enemy units. <br /> Before the game starts but after both sides have deployed, choose a enemy unit and write which one it is, <br /> if it is a vehicle roll a <span class="glossaryitem" onmouseover='gp(24);'>D6</span> during each of your opponents move phases. on a roll of 4+ the charges go off. after the charge goes off it is removed from play. The vehicle is hit by a Str8 hit on its rear armor with <span class="glossaryitem" onmouseover='gp(1);'>2D6</span> penetration(even if it is a walker)<br /> If it is any other unit type, the Commandos get a free round of shooting at an assumed range of 12"(for the purposes of what weapons have range) only armor and invulnerable saves may be taken.<br /> <br /> Reaper boltgun; Reaper boltguns are bolters that have been modified with range finders and special targeting equipment allowing the wielder to hit long range targets with ease.<br /> <br /> A Reaper can be fired in two modes<br /> <br /> Standard<br /> Range 18”......Str4.....<span class="glossaryitem" onmouseover='gp(6);'>Ap</span> 5.....assault 2<br /> <br /> long range<br /> Range 36”......Str4.....Ap5......heavy1, pinning ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/266550/1133447.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/266550/1133447.page</link>
				<pubDate><![CDATA[Mon, 23 Nov 2009 16:28:49]]> GMT</pubDate>
				<author><![CDATA[ Grey Templar]]></author>
			</item>
			<item>
				<title>Re:Space marine unit, your opinion???</title>
				<description><![CDATA[ <blockquote><div><cite>Grey Templar wrote:</cite>@ antelope, I like the ambush rule but it seems a little <span class="glossaryitem" onmouseover='gp(280);'>OP</span> <span class="glossaryitem" onmouseover='gp(72);'>IMO</span>. And the Anti-teliport beacon, isn't that just a more powerful Auspix?(<span class="glossaryitem" onmouseover='gp(72);'>IMO</span> an anti-teliport beacon would make any <span class="glossaryitem" onmouseover='gp(471);'>DS</span> units scatted an extra <span class="glossaryitem" onmouseover='gp(24);'>D6</span>.<br /> <br />  I like the change to the bolters <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> </div></blockquote><br /> <br /> Anti-teleport beacon is the same rules as <span class="glossaryitem" onmouseover='gp(30);'>DH</span> Mystics, and you can only fire bolters and 2 special weps at them...<br /> <br /> Your version of this is definatly too long ranged for the cost.  If you Inflitrated into the center of the board, you'd screw up virtuly all <span class="glossaryitem" onmouseover='gp(471);'>DS</span> attempts.  It is far more powerfull than my version, and half the cost.<br /> Auspex's worked vs infiltrators<br /> <br /> Ambush - you only get it if YOU outflank, only get it if THEY outflank, and it only works if THEY arrive before YOU.<br /> So you might screw over a Al'Rahem super platoon of outflanking doom(<span class="glossaryitem" onmouseover='gp(448);'>TM</span>), but very few other armies would care.  Its a good power, but very situational.<br /> <br /> With the boltguns, I thought it didnt make sense to have a infiltrating/outflanking unit having a long range weapon, so I made them better at short range too.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/266550/1135452.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/266550/1135452.page</link>
				<pubDate><![CDATA[Tue, 24 Nov 2009 07:45:11]]> GMT</pubDate>
				<author><![CDATA[ Black Antelope]]></author>
			</item>
			<item>
				<title>Re:Space marine unit, your opinion???</title>
				<description><![CDATA[ The squad may have a Sensor Scrambler for 15 points. A Sensor scrambler makes all deep striking units within 12" scatter an extra <span class="glossaryitem" onmouseover='gp(24);'>D6</span>. <br /> <br />  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">fixed <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br /> "Anti-teleport beacon is the same rules as <span class="glossaryitem" onmouseover='gp(30);'>DH</span> Mystics, and <u>you can only fire bolters and 2 special weps at them</u>..."????huh???? i have the Dex and it says all models in <span class="glossaryitem" onmouseover='gp(30);'>DHs</span> squad or another squad 12" if there are two mystics get a free shot at them.<br /> <br /> I guess i did not read your changes thoroughly( <img src="/s/i/a/c1f54002789bba812b7255ca0516c659.gif" border="0">on me)<br /> <br /> i wrote it to represent a prebattle skirmish taking a toll on a unit, but it could only affect a unit that was deployed on the table and the commandos spent time getting back to the battle(presumably they are dodging enemy troops on the way back) therefore they come in via outflank.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/266550/1136259.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/266550/1136259.page</link>
				<pubDate><![CDATA[Tue, 24 Nov 2009 17:42:18]]> GMT</pubDate>
				<author><![CDATA[ Grey Templar]]></author>
			</item>
			<item>
				<title>Re:Space marine unit, your opinion???</title>
				<description><![CDATA[ Its like <span class="glossaryitem" onmouseover='gp(30);'>DH</span> Mystics, except for the allowing other units to shoot part.  Hence the small points cost, as its not as if they can pull a battlecannon onto the unit.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/266550/1136541.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/266550/1136541.page</link>
				<pubDate><![CDATA[Tue, 24 Nov 2009 19:53:47]]> GMT</pubDate>
				<author><![CDATA[ Black Antelope]]></author>
			</item>
			<item>
				<title>Re:Space marine unit, your opinion???</title>
				<description><![CDATA[ Revision 3<br /> <br /> Astartes Commandos<br /> <br /> Space Marines are masters of lightning strikes and crippling blows. Every space marine learns how to fight in the scout companies and then becomes a full Battle brother, but for some the guerrilla warfare that characterizes the scout actions is a intoxicating way to fight and so they will become Commandos.<br /> <br /> The power armor used by Commandos has the same qualities as the camelion cloaks used by scouts allowing them to hide in forward positions and snipe advancing troops. They are trained in harassing and sabotaging the enemy efforts and tasked with assassinating enemy leaders.<br /> <br /> Unit cost; 125 pts, Elite choice<br /> <br /> Commando........<span class="glossaryitem" onmouseover='gp(149);'>WS</span>....<span class="glossaryitem" onmouseover='gp(14);'>BS</span>....S....T....W....I....A.....<span class="glossaryitem" onmouseover='gp(82);'>Ld</span>....<span class="glossaryitem" onmouseover='gp(157);'>Sv</span><br /> …......................4.......4.....4.....4.....1.....4....1......8......3+<br /> Sergeant...........4.......4.....4.....4.....1.....4....2......9......3+<br /> <br /> Unit size; 4 commandos 1 sergeant<br /> <br /> Type; infantry<br /> <br /> Wargear; Reaper pattern Boltgun, <span class="glossaryitem" onmouseover='gp(20);'>CCW</span>, Mk4.5 power armor, Frag and krak grenades<br /> <br /> Mark 4.5 armor; specialized power armor that generates a small stealth field, It grants a 3+ armor save and the "stealth" special rule<br /> <br /> Options; may add up to 5 additional members for 25 points each.<br /> One model may replace his Reaper bolter with one of the following weapons for every five members, flamer(free), melta-gun(5 pts), plasma gun(10 pts),<br /> <br /> the squad may have incendiary grenades for 20 points*<br /> <br /> *The entire squad may choose to throw Incendiaries instead of firing their normal weapons<br /> They are fired at the following profile<br /> <br /> Range 6”.....Str4....Ap5.....assault1,large blast(scatters <span class="glossaryitem" onmouseover='gp(24);'>d6</span>) ignores cover<br /> <br /> The squad may have a Sensor Scrambler for 15 points. A Sensor scrambler makes all deep striking units within 12" scatter an extra <span class="glossaryitem" onmouseover='gp(24);'>D6</span>.<br /> <br /> May have a Drop pod at the cost listed in the codex.<br /> <br /> Special Rules; <span class="glossaryitem" onmouseover='gp(8);'>ATSKNF</span>, Combat Squads, Infiltrate, Scouts, True Grit<br /> <br /> Guerella warfare; If the commandos choose to outflank they may sabotage enemy vehicles or ambush enemy units.<br /> Before the game starts but after both sides have deployed, choose a enemy unit and write which one it is,<br /> if it is a vehicle roll a <span class="glossaryitem" onmouseover='gp(24);'>D6</span> during each of your opponents move phases. on a roll of 4+ the charges go off. after the charge goes off it is removed from play. The vehicle is hit by a Str8 hit on its rear armor with <span class="glossaryitem" onmouseover='gp(1);'>2D6</span> penetration(even if it is a walker)<br /> If it is any other unit type, the Commandos get a free round of shooting at an assumed range of 12"(for the purposes of what weapons have range) only armor and invulnerable saves may be taken.<br /> <br /> Reaper boltgun; Reaper boltguns are bolters that have been modified with range finders, A full auto capability, and special targeting equipment allowing the wielder to hit long range targets with ease.<br /> <br /> A Reaper can be fired in two modes<br /> <br /> Full auto<br /> Range 18”......Str4.....<span class="glossaryitem" onmouseover='gp(6);'>Ap</span> 5.....assault 2<br /> <br /> long range<br /> Range 36”......Str4.....Ap5......heavy1, pinning<br /> <br /> <br /> <br /> Here's a thought.<br /> <br /> What if the sergeant could purchase an Exitus rifle? ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/266550/1141131.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/266550/1141131.page</link>
				<pubDate><![CDATA[Thu, 26 Nov 2009 21:32:24]]> GMT</pubDate>
				<author><![CDATA[ Grey Templar]]></author>
			</item>
			<item>
				<title>Re:Space marine unit, your opinion???</title>
				<description><![CDATA[ Ok so I am building the models right now.<br /> <br /> If done soon maybe I will have pics]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/266550/1153051.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/266550/1153051.page</link>
				<pubDate><![CDATA[Tue, 1 Dec 2009 19:10:34]]> GMT</pubDate>
				<author><![CDATA[ Grey Templar]]></author>
			</item>
			<item>
				<title>Re:Space marine unit, your opinion???</title>
				<description><![CDATA[ Large blast for grenades seem a bit... Large. A normal blast would be fine, and make it D3 - these guys aren't closing their eyes and spinning around four times before throwing. <br /> <br /> Otherwise looks good. Buying an Exitus Rifle for Sarge... Meh. I dunno. Seems a little overpowered, unless you make the rifle a costly rifle. It'll be interesting to see the models.<br /> <br /> Rico.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/266550/1153427.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/266550/1153427.page</link>
				<pubDate><![CDATA[Tue, 1 Dec 2009 21:35:13]]> GMT</pubDate>
				<author><![CDATA[ Rico]]></author>
			</item>
			<item>
				<title>Re:Space marine unit, your opinion???</title>
				<description><![CDATA[ Large blast was big <span class="glossaryitem" onmouseover='gp(72);'>IMO</span>, but I made it a weapon that the whole squad uses instead of firing their normal weapons.<br /> <br /> It is not one grenade, but multiple grenades<br /> <br /> D3 what? scatter, but then it would always hit on target.<br /> <br /> <br /> Exitus was just a <span class="glossaryitem" onmouseover='gp(280);'>OP</span> idea i had. not serious.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/266550/1153686.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/266550/1153686.page</link>
				<pubDate><![CDATA[Tue, 1 Dec 2009 23:05:05]]> GMT</pubDate>
				<author><![CDATA[ Grey Templar]]></author>
			</item>
			<item>
				<title>Space marine unit, your opinion???</title>
				<description><![CDATA[ I may have to use a squad as "count as" for these..may Finally kill a mono XD]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/266550/1159192.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/266550/1159192.page</link>
				<pubDate><![CDATA[Thu, 3 Dec 2009 21:32:55]]> GMT</pubDate>
				<author><![CDATA[ Zarake]]></author>
			</item>
			<item>
				<title>Re:Space marine unit, your opinion???</title>
				<description><![CDATA[ How can these kill a mono?<br /> <br /> Melta can barely scratch the paint.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/266550/1159422.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/266550/1159422.page</link>
				<pubDate><![CDATA[Thu, 3 Dec 2009 22:52:05]]> GMT</pubDate>
				<author><![CDATA[ Grey Templar]]></author>
			</item>
			<item>
				<title>Space marine unit, your opinion???</title>
				<description><![CDATA[ if the Bomb says "<span class="glossaryitem" onmouseover='gp(1);'>2d6</span>" instead of "Add 1D6" then you have a MUCH better chance of getting through the 14 <span class="glossaryitem" onmouseover='gp(9);'>AV</span> on all sides.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/266550/1171486.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/266550/1171486.page</link>
				<pubDate><![CDATA[Wed, 9 Dec 2009 00:57:24]]> GMT</pubDate>
				<author><![CDATA[ Zarake]]></author>
			</item>
			<item>
				<title>Re:Space marine unit, your opinion???</title>
				<description><![CDATA[ if you mean the grenades you are mistaken. its str4 and you never get <span class="glossaryitem" onmouseover='gp(1);'>2d6</span> vs a mono]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/266550/1171494.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/266550/1171494.page</link>
				<pubDate><![CDATA[Wed, 9 Dec 2009 01:01:37]]> GMT</pubDate>
				<author><![CDATA[ Grey Templar]]></author>
			</item>
			<item>
				<title>Space marine unit, your opinion???</title>
				<description><![CDATA[ Question: If all of the squad's incendiary grenades are thrown at once, why is the point cost for them per model? It doesn't seem like they become any more effective when you have 10 guys with incendiary grenades instead of 5.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/266550/1171542.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/266550/1171542.page</link>
				<pubDate><![CDATA[Wed, 9 Dec 2009 01:43:54]]> GMT</pubDate>
				<author><![CDATA[ Orkeosaurus]]></author>
			</item>
			<item>
				<title>Re:Space marine unit, your opinion???</title>
				<description><![CDATA[ I guess that is a hole in the logic.<br /> <br /> Fixed!]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/266550/1172926.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/266550/1172926.page</link>
				<pubDate><![CDATA[Wed, 9 Dec 2009 17:47:16]]> GMT</pubDate>
				<author><![CDATA[ Grey Templar]]></author>
			</item>
	</channel>
</rss>