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				<title>1850 Chaos, fiddling with the codex...</title>
				<description><![CDATA[ Haven't played <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> since mid 4th edition, but I do own the codex and decided to throw a list together of what I thought would be fun.  Went with the idea of transports being fun, and loving special weapons.  If this list is any good... HOORAY, if not, oh well! C&C welcome as always!<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>~ Daemon Prince- wings, mark of slaanesh, lash of submission=155<br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>~ Daemon Prince- wings, mark of slaanesh, lash of submission=155<br /> <br /> ELITE~ Chosen- 7 marines, 1x power weapon, 2x melta, 2x flamer, Mark Slaanesh, rhino 35= 226<br /> ELITE~ Chosen- 7 marines, 1x power weapon, 2x melta, 2x flamer, Mark Slaanesh, rhino 35= 226<br /> <br /> TROOP~ Plague Marines- 7 marines, 2 plasma guns, rhino=226<br /> TROOP~ Plague Marines- 7 marines, 2 plasma guns, rhino=226<br /> TROOP~ Plague Marines- 7 marines, 2 plasma guns, rhino=226<br /> <br /> HEAVY~ Havoks- 7 marines, 3x melta, 1x flamer, Mark Glory, rhino=185<br /> HEAVY~Obliterators- 3 Obliterators=225<br /> <br /> TOTAL: 1850 on the nose<br /> <br /> Changed it up so now the 3x plagues and 1x havoks follow up behind the empty chosen rhinos, lash princes do what they do, chosen come in, assault weapon the hell out of whatever they can and then charge in at higher <span class="glossaryitem" onmouseover='gp(74);'>init</span>.  Oblits do a lil long range <span class="glossaryitem" onmouseover='gp(482);'>AT</span> for me.<br /> ]]></description>
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				<pubDate><![CDATA[Tue, 24 Nov 2009 04:02:36]]> GMT</pubDate>
				<author><![CDATA[ Aztralwolf]]></author>
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				<title>1850 Chaos, fiddling with the codex...</title>
				<description><![CDATA[ Interesting - meltas and flamer love everywhere!<br /> <br /> You are very light on the long range heavies, although the empty rhino wall might provide just enough shelter...<br /> <br /> I however share your concern - 2 scoring units is not enough at this point size - consider dropping 3 marines from each chosen, and get yourself 162 points for squad of something else (vanilla CSmarines?)  maybe Drop the spare havoks to0...<br /> <br /> Would be an interesting game!]]></description>
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				<pubDate><![CDATA[Tue, 24 Nov 2009 04:32:44]]> GMT</pubDate>
				<author><![CDATA[ darkkt]]></author>
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				<title>1850 Chaos, fiddling with the codex...</title>
				<description><![CDATA[ <blockquote><div><cite>darkkt wrote:</cite>I however share your concern - 2 scoring units is not enough at this point size - consider dropping 3 marines from each chosen, and get yourself 162 points for squad of something else (vanilla CSmarines?)  maybe Drop the spare havoks too...</div></blockquote><br /> <br /> Play some <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> with <span class="glossaryitem" onmouseover='gp(101);'>MoS</span> in rhino.<br /> <br /> I'm trying to teach a friend <span class="glossaryitem" onmouseover='gp(3);'>40k</span> using Chaos and this is very similar to what I was thinking awhile back. Keep us updated with how this works.<br /> ]]></description>
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				<pubDate><![CDATA[Tue, 24 Nov 2009 05:08:45]]> GMT</pubDate>
				<author><![CDATA[ Old Man Ultramarine]]></author>
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				<title>Re:1850 Chaos, fiddling with the codex...</title>
				<description><![CDATA[ maybe instead of double lash you could get a <span class="glossaryitem" onmouseover='gp(262);'>DP</span> with <span class="glossaryitem" onmouseover='gp(102);'>MOT</span> and <span class="glossaryitem" onmouseover='gp(385);'>WOC</span> and warp time. lash prince sets them up the wind prince blowes them away and assaults the rest.<br /> <br /> P.S.Lash prince is 155 pts]]></description>
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				<pubDate><![CDATA[Tue, 24 Nov 2009 06:56:31]]> GMT</pubDate>
				<author><![CDATA[ VoXX]]></author>
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				<title>1850 Chaos, fiddling with the codex...</title>
				<description><![CDATA[ Wow... I need to stay away from my computer after half a handle of tequila and 4 corona's. Or maybe I don't, I like what I came up with <span class="glossaryitem" onmouseover='gp(84);'>lol</span>, and I only got one bit of math wrong! Thanks for the input, I'm gonna have to test this out!]]></description>
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				<pubDate><![CDATA[Tue, 24 Nov 2009 12:17:31]]> GMT</pubDate>
				<author><![CDATA[ Aztralwolf]]></author>
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				<title>1850 Chaos, fiddling with the codex...</title>
				<description><![CDATA[ What is the definition of fun?<br /> I think anything with double lash princes is only fun for the user (maybe) and not fun for any 'mid tier' opponent's lists that are not entirely meched up or full of rune priests.<br /> <br /> As for the list<br /> Lash Princes: meh.<br /> <br /> Chosen: <span class="glossaryitem" onmouseover='gp(72);'>IMO</span> 2 is enough, last chosen for some <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> squads as a third troop choice, that should be minimum number of troops at 1750, so 1850 you are hurting with only taking 2 scoring units.<br /> Troops are the backbone of the chaos army.<br /> <br /> Plagues are ok... I prefer 7 man squads if this is a 'fun' game.<br /> <br /> Havocks: I find them so so, I'd rather have more troopers and maybe some fists... even with lash princes you won't get out of combats if the opponent wants to get into combat.<br /> <br /> In addition, they are called Icon of Chaos Glory.<br /> <br /> Good Luck.]]></description>
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				<pubDate><![CDATA[Tue, 24 Nov 2009 13:08:31]]> GMT</pubDate>
				<author><![CDATA[ Sanctjud]]></author>
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				<title>1850 Chaos, fiddling with the codex...</title>
				<description><![CDATA[ With gaming group we do play to have a good time, but it gets very competitive. We expect each other to take every advantage, and use every dirty trick available. <br /> I see what ya mean about cuts. I think I'll drop 1 plague marine from each squad, and 1 whole chosen unit to add more regular <span class="glossaryitem" onmouseover='gp(22);'>CSM</span>'s and try to get some power weapons scattered about for melee clean up. I'll edit it when I get done with work as my Blackberry is unable to do everything on the forums that I can do from my <span class="glossaryitem" onmouseover='gp(331);'>PC</span>. ]]></description>
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				<pubDate><![CDATA[Tue, 24 Nov 2009 13:46:37]]> GMT</pubDate>
				<author><![CDATA[ Aztralwolf]]></author>
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				<title>1850 Chaos, fiddling with the codex...</title>
				<description><![CDATA[ Apart from what everyone else has said, it needs some long range fire support. ]]></description>
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				<pubDate><![CDATA[Tue, 24 Nov 2009 13:52:20]]> GMT</pubDate>
				<author><![CDATA[ mercer]]></author>
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				<title>1850 Chaos, fiddling with the codex...</title>
				<description><![CDATA[ I'd take 2 Chosen units and 3 <span class="glossaryitem" onmouseover='gp(634);'>PM</span> units, not vice versa.<br /> <br /> By the way, your math is wrong: a <span class="glossaryitem" onmouseover='gp(262);'>DP</span> is 155 pts.]]></description>
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				<pubDate><![CDATA[Tue, 24 Nov 2009 15:08:56]]> GMT</pubDate>
				<author><![CDATA[ wuestenfux]]></author>
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				<title>1850 Chaos, fiddling with the codex...</title>
				<description><![CDATA[ Yeah, darkkt pointed my math mistake out. I will fiddle with this list after work based on input received. My whole goal is as many special weapons as I can muster. ]]></description>
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				<pubDate><![CDATA[Tue, 24 Nov 2009 16:37:35]]> GMT</pubDate>
				<author><![CDATA[ Aztralwolf]]></author>
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