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				<title>Warriors of Chaos 2000 points</title>
				<description><![CDATA[ New, Tzeentch-themed Warriors of Chaos list. Tell me what you think, Dakka!<br /> <br /> Please keep in mind that I'm still very new to Fantasy, and trying to figure out all of the ins-and-outs.<br /> <br /> Sorcerer Lord<br />  - Level 4 Wizard, Mark of Tzeentch, Spell Familiar, Enchanted Shield, Conjoined Homonculus, Disk of Tzeentch<br /> <br /> Chaos Sorcerer<br />  - Level 2 Wizard, Mark of Tzeentch, Dispel Scroll (2)<br /> <br /> Chaos Sorcerer<br />  - Level 2 Wizard, Mark of Tzeentch, Infernal Puppet<br /> <br /> Exalted Hero<br />  - Sword of Might, Soporific Musk, Shield, Chariot<br /> <br /> Chaos Warriors (10)<br />  - Champion, Shields<br /> <br /> Chaos Warriors (10)<br />  - Champion, Shields<br /> <br /> Maruaders (12)<br />  - Musician, Flails<br /> <br /> Marauders (12)<br />  - Musician, Flails<br /> <br /> Marauders (12)<br />  - Musician, Flails<br /> <br /> Marauders Horsemen (6)<br />  - Throwing Axes<br /> <br /> Chaos Warhounds (5)<br /> <br /> Chaos Warhounds (5)<br /> <br /> Chaos Chariot<br /> <br /> Chaos Knights<br />  - Ensorcelled Weapons, Mark of Tzeentch]]></description>
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				<pubDate><![CDATA[Tue, 24 Nov 2009 22:18:28]]> GMT</pubDate>
				<author><![CDATA[ MinMax]]></author>
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				<title>Warriors of Chaos 2000 points</title>
				<description><![CDATA[ Im no <span class="glossaryitem" onmouseover='gp(385);'>WOC</span> master player, but i would suggest larger units.<br /> The warriors are allways nice in 15+ units (5x3 rank style)<br /> <br /> The marauders i would put into 20+ units.<br /> <br /> The static combat res. would help out alot more, and also means they will be taking on better units.<br /> <br /> As they stand, <span class="glossaryitem" onmouseover='gp(385);'>WOC</span> have some great base troops with good stats.<br /> the extra combat res. from the ranks would boost that even more, meaning they can start taking out specialised units.]]></description>
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				<pubDate><![CDATA[Tue, 24 Nov 2009 22:21:03]]> GMT</pubDate>
				<author><![CDATA[ JD21290]]></author>
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				<title>Re:Warriors of Chaos 2000 points</title>
				<description><![CDATA[ I see the utility of <span class="glossaryitem" onmouseover='gp(308);'>MSU</span> flail marauders myself, there for bait & flank fun.  I don't really get the 10-man warrior blocks - I'm guessing they bunker the wizards, with champs to take challenges?  Except they have no holding power of their own, so most likely crumpling and giving the sorcerers up anyway.<br /> <br /> Really, I've got just a few suggestions:<br /> <br /> - Group the warriors together into a healthy 20, full command, rapture or war banner, and slap on <span class="glossaryitem" onmouseover='gp(102);'>MoT</span>.  I run 2x 20 tizz warriors, and they make for some insane anvils.  Going with 1 super <span class="glossaryitem" onmouseover='gp(173);'>CR</span>-heavy (6 with warbanner), pretty damn killy, pretty damn tough, mage bunkering unit will also ease up your battleline some, as you'll have more room for the marauder units to bait and flank for the tizz anvil.  Another use for those flailers, they can escort sorcerers if the enemy aren't heavy on shooting or things fast enough to get to them first.<br /> <br /> - Get a better ward for the main man, a single bolter can tag him down pretty easily right now.  Golden eye <span class="glossaryitem" onmouseover='gp(264);'>ftw</span>, and I'd take it over the e.shield.<br /> <br /> - Find some command (std / mus) for the knights, tizz ones need any help they can get.<br /> <br /> - How about a flail on the chariot hero?  The chariot mostly needs to blow through things - nice combo with the musk by the way! - and a flail will just emphasize that point.  Nice and cheap too, might need the points.<br /> <br /> Here's all that in list:<br /> <br /> L:  Sorcerer Lord - <span class="glossaryitem" onmouseover='gp(102);'>MoT</span>, golden eye, spell familiar, level 4, disc = 350<br /> H:  Sorcerer - <span class="glossaryitem" onmouseover='gp(102);'>MoT</span>, 2 scrolls, level 2 = 190<br /> H:  Sorcerer - <span class="glossaryitem" onmouseover='gp(102);'>MoT</span>, puppet, level 2 = 175<br /> H:  Exalted - <span class="glossaryitem" onmouseover='gp(102);'>MoT</span>, sword of might, musk, shield, chariot = 265<br /> <br /> C:  20 Warriors - <span class="glossaryitem" onmouseover='gp(102);'>MoT</span>, warbanner, full command, shields = 395<br /> C:  12 Marauders - musician, flails = 64<br /> C:  12 Marauders - musician, flails = 64<br /> C:  12 Marauders - musician, flails = 64<br /> C:  5 Warhounds = 30<br /> C:  5 Warhounds = 30<br /> <br /> S:  5 Knights - <span class="glossaryitem" onmouseover='gp(102);'>MoT</span>, standard, musician = 250<br /> S:  Chariot = 120<br /> -------<br /> 1997<br /> <br /> So yes, the horsemen bit it, as I needed to find some points, and they seemed the most superfluous.  Which gave me extra points, that were spent on a <span class="glossaryitem" onmouseover='gp(102);'>MoT</span> for the exalted (mostly so all the characters are tizzified, but he benefits all the same) and let him keep the sword o' might - it does seem pretty decent for protracted combat, and I figure you might have it modeled with a sword + shield as is, so meh.<br /> <br /> - Salvage]]></description>
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				<pubDate><![CDATA[Wed, 25 Nov 2009 02:04:09]]> GMT</pubDate>
				<author><![CDATA[ Boss Salvage]]></author>
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				<title>Re:Warriors of Chaos 2000 points</title>
				<description><![CDATA[ <blockquote><div><cite>JD21290 wrote:</cite>Im no <span class="glossaryitem" onmouseover='gp(385);'>WOC</span> master player, but i would suggest larger units. <br /> The warriors are allways nice in 15+ units (5x3 rank style) <br /> <br /> The marauders i would put into 20+ units. <br /> <br /> The static combat res. would help out alot more, and also means they will be taking on better units. <br /> <br /> As they stand, <span class="glossaryitem" onmouseover='gp(385);'>WOC</span> have some great base troops with good stats. <br /> the extra combat res. from the ranks would boost that even more, meaning they can start taking out specialised units.</div></blockquote><br /> <br /> I used to run giant Warrior blocks, but I've found that if they aren't scoring enough <span class="glossaryitem" onmouseover='gp(173);'>CR</span> from casualties, then I'm doing something wrong. Also, I run them 6-wide so that they can maximize the amount of attacks.<br /> <br /> Giant Marauder blocks? Definitely no point to that. They run up (2 ranks of 6), bash people with Flails, and die. Giant blocks just die because they don't have any good way of defending themselves.<br /> <br /> <blockquote><div><cite>Boss_Salvage wrote:</cite>Really, I've got just a few suggestions:<br /> <br /> - Group the warriors together into a healthy 20, full command, rapture or war banner, and slap on <span class="glossaryitem" onmouseover='gp(102);'>MoT</span>. I run 2x 20 tizz warriors, and they make for some insane anvils. Going with 1 super <span class="glossaryitem" onmouseover='gp(173);'>CR</span>-heavy (6 with warbanner), pretty damn killy, pretty damn tough, mage bunkering unit will also ease up your battleline some, as you'll have more room for the marauder units to bait and flank for the tizz anvil. Another use for those flailers, they can escort sorcerers if the enemy aren't heavy on shooting or things fast enough to get to them first.<br /> <br /> - Get a better ward for the main man, a single bolter can tag him down pretty easily right now. Golden eye <span class="glossaryitem" onmouseover='gp(264);'>ftw</span>, and I'd take it over the e.shield.<br /> <br /> - Find some command (std / mus) for the knights, tizz ones need any help they can get.<br /> <br /> - How about a flail on the chariot hero? The chariot mostly needs to blow through things - nice combo with the musk by the way! - and a flail will just emphasize that point. Nice and cheap too, might need the points.<br /> </div></blockquote><br /> <br /> - I used to run my Warriors in giant blocks, and I'm still considering dropping some things to find the points to make them bigger. I've tried one unit of 17, and find that it usually just gets blasted by everything, especially stuff like the Skaven 13th spell, and Infernal Gateways, getting crashed into by Stegs, and so on. Basically, stuff where it doesn't matter how many ranks I have, they're all done for. For now, I'm gonna keep running them small.<br /> <br /> - That's definitely a good idea. Golden Eye instead of Enchanted Shield, ho! Also, he's been running with the Marauder Horsemen, taking advantage of the fact that they're Fast Cav to unleash some serious destruction, while allowing him to avoid unsavoury combats (Any combats, really).<br /> <br /> - What I'd like to do is find the points to stick on a Blasted Banner. 4+ Ward save vs missiles for them, too. Couldn't go wrong. Musician? Eh. I shouldn't ever tie. If I do, I'm done for anyways.<br /> <br /> - Flails are nice... Unfortunately, as you pointed out, I've got him modelled Sword-and-Shield, and I enjoy the ability to harm things that need magic weapons to do so. I may still tear him apart to get a Flail instead.<br /> <br /> Anyway. Thanks for all the suggestions, guys, and keep 'em coming!]]></description>
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				<pubDate><![CDATA[Thu, 26 Nov 2009 17:41:54]]> GMT</pubDate>
				<author><![CDATA[ MinMax]]></author>
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				<title>Re:Warriors of Chaos 2000 points</title>
				<description><![CDATA[ <blockquote><div><cite>MinMax wrote:</cite><br /> - I used to run my Warriors in giant blocks, and I'm still considering dropping some things to find the points to make them bigger. I've tried one unit of 17, and find that it usually just gets blasted by everything, especially stuff like the Skaven 13th spell, and Infernal Gateways, getting crashed into by Stegs, and so on. Basically, stuff where it doesn't matter how many ranks I have, they're all done for. For now, I'm gonna keep running them small.<br /> <br /> - That's definitely a good idea. Golden Eye instead of Enchanted Shield, ho! Also, he's been running with the Marauder Horsemen, taking advantage of the fact that they're Fast Cav to unleash some serious destruction, while allowing him to avoid unsavoury combats (Any combats, really).<br /> <br /> - What I'd like to do is find the points to stick on a Blasted Banner. 4+ Ward save vs missiles for them, too. Couldn't go wrong. Musician? Eh. I shouldn't ever tie. If I do, I'm done for anyways.<br /> <br /> - Flails are nice... Unfortunately, as you pointed out, I've got him modelled Sword-and-Shield, and I enjoy the ability to harm things that need magic weapons to do so. I may still tear him apart to get a Flail instead.<br /> </div></blockquote><br /> - Suit yourself, though I have little idea what 10 warriors + champ are going to do against anything serious or with CR5.  Maybe combo-charge <span class="glossaryitem" onmouseover='gp(264);'>ftw</span> is what you've got in mind ...<br /> <br /> - Note that a character on a disk cannot join any unit in the <span class="glossaryitem" onmouseover='gp(385);'>WoC</span> army (if there were a flying cavalry unit than maybe he could join them, but I'm not even sure of that), hence the need for the eye to keep him around even more, with no meatshields to sop wounds.<br /> <br /> - <span class="glossaryitem" onmouseover='gp(72);'>IMO</span> it's hard to think of a combat unit that should have a musician more than non-Khorne knights, who are relying on fighting to win combats and back up their puny static CR1.  10 pts saves you the embarasment of failing a Ld7 break when those big bad dudes can't muster that last kill and get drummed off the field (and with no Ld9 rally test next turn <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0">).  Or in another way of thinking, run the math on how many attaks it would take to make that last wound, and a musician is probably cheaper than adding more knights.<br /> <br /> - Charging the chariot into ethereal things is probably bad, as all the impacts and crew attaks are wasted ... but yes, modeling &gt; maximizing for me too.<br /> <br /> - Salvage]]></description>
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				<pubDate><![CDATA[Fri, 27 Nov 2009 06:51:01]]> GMT</pubDate>
				<author><![CDATA[ Boss Salvage]]></author>
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				<title>Warriors of Chaos 2000 points</title>
				<description><![CDATA[ All right. Followed your advice, added more Warriors. I can't believe I didn't want to add more Warriors, before. Warriors are my favourite unit! Am I crazy? I must be crazy.<br /> <br /> Sorcerer Lord<br /> - Level 4 Wizard, Mark of Tzeentch, Spell Familiar, Enchanted Shield, Conjoined Homonculus, Golden Eye of Tzeentch, Disk of Tzeentch<br /> <br /> Chaos Sorcerer<br /> - Level 2 Wizard, Mark of Tzeentch, Dispel Scroll (2)<br /> <br /> Chaos Sorcerer<br /> - Level 2 Wizard, Mark of Tzeentch, Infernal Puppet<br /> <br /> Exalted Hero<br /> - Battle Standard Bearer, Shield, Barded Chaos Steed<br /> <br /> Chaos Warriors (15)<br /> - Champion, Shields<br /> <br /> Chaos Warriors (15)<br /> - Champion, Shields<br /> <br /> Maruaders (12)<br /> - Musician, Flails<br /> <br /> Marauders (12)<br /> - Musician, Flails<br /> <br /> Marauders (12)<br /> - Musician, Flails<br /> <br /> Chaos Warhounds (5)<br /> <br /> Chaos Warhounds (5)<br /> <br /> Chaos Chariot<br /> <br /> Chaos Knights (5)<br /> - Ensorcelled Weapons, Musician, Mark of Tzeentch]]></description>
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				<pubDate><![CDATA[Tue, 1 Dec 2009 15:29:27]]> GMT</pubDate>
				<author><![CDATA[ MinMax]]></author>
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				<title>Re:Warriors of Chaos 2000 points</title>
				<description><![CDATA[ w00t for more warriors!  Except now they're big enough to justify standards for heavier lifting.  I also think the <span class="glossaryitem" onmouseover='gp(174);'>BSB</span> deserves some more protection, as well as blue paint to hook him up with the rest of the <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>.  Here's my shot:<br /> <br /> L:  Sorcerer Lord - <span class="glossaryitem" onmouseover='gp(102);'>MoT</span>, golden eye, spell familiar, disc, level 4 = 350<br /> H:  Sorcerer - <span class="glossaryitem" onmouseover='gp(102);'>MoT</span>, 2 scrolls, level 2 = 190<br /> H:  Sorcerer - <span class="glossaryitem" onmouseover='gp(102);'>MoT</span>, puppet, level 2 = 175<br /> H:  Exalted - <span class="glossaryitem" onmouseover='gp(102);'>MoT</span>, <span class="glossaryitem" onmouseover='gp(174);'>BSB</span>, talisman, favor, shield, steed = 186<br /> <br /> C:  15 Warriors - full command, shields = 270<br /> C:  15 Warriors - full command, shields = 270<br /> C:  12 Marauders - musician, flails = 64<br /> C:  12 Marauders - musician, flails = 64<br /> C:  5 Warhounds = 30<br /> C:  5 Warhounds = 30<br /> <br /> S:  5 Knights - <span class="glossaryitem" onmouseover='gp(102);'>MoT</span>, standard, musician = 250<br /> S:  Chariot = 120<br /> -------<br /> 1999<br /> <br /> As much as I dislike dropping models from a chaos list, 12 more marauders take up deployment room, are somewhat awkward flankers when too many units are running around, and you have 4 other bait units should you need some baiting.  So I hacked them - and the slord's homonc, cause I dislike that gift for whatever reason - and scrounged for banners and glowy blue paint on the <span class="glossaryitem" onmouseover='gp(174);'>BSB</span>.  I wish you could keep a second chariot in here, to ensure at least one hits combat, but perhaps save that for 2250.<br /> <br /> - Salvage]]></description>
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				<pubDate><![CDATA[Wed, 2 Dec 2009 00:19:31]]> GMT</pubDate>
				<author><![CDATA[ Boss Salvage]]></author>
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