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		<title><![CDATA[Latest posts for the thread "1500/2000 Pure GK List"]]></title>
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				<title>1500/2000 Pure GK List</title>
				<description><![CDATA[ I've fallen into the curse of coming up with another army list before I even finish putting together my first.... sigh. Anyways, this is mostly because of the fact that I picked up the Daemonhunters Codex on an impulse the other day (I've liked the Inquisition ever since I read the Ravenor Omnibus), and I quickly fell under the thrall of the Grey Knights. I know this is probably a terrible idea for someone as new as I am to the hobby, but I figured I'd make up a 1500/2000 point list for laughs and put it up here, just to see how it turns out.<br /> <br /> The armies at my <span class="glossaryitem" onmouseover='gp(38);'>FLGS</span> seem to be mostly vanilla spess mehreens and <span class="glossaryitem" onmouseover='gp(69);'>IG</span>; the <span class="glossaryitem" onmouseover='gp(119);'>SM</span> seemed more heavily mechanized than the guard as far as I saw, but I've only been able to witness 2 or 3 games, so my knowledge is limited. Anyways, here're the lists. I've checked the math, and as far as I know it's correct, but if any mistakes are spotted, please make sure to point them out, I'd like to know that I'm doing it right, even if it's just for fun at this point.  <img src="/s/i/a/3280d57d913d8178fb42a55db16d1e89.gif" border="0"> <br /> <br /> <u>1509 Point Army</u><br /> <b><span class="glossaryitem" onmouseover='gp(56);'>HQ</span>:</b> <br /> 1 Grey Knight Hero (Brother-Captain): 61 points<br /> 	- Psycannon +25 points, Targeter +1 points, Hammerhand +10 points, Melta Bombs +5 points <br /> 	-Total cost: 102 points<br /> 	- Retinue of 4 <span class="glossaryitem" onmouseover='gp(305);'>GK</span> Terminators +184  points, with 1 <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span> + 0 points, Psycannon +25 Points<br /> 	-Total points cost - 311 Points<br /> <br /> <b>Troops: </b><br /> 3 Power Armor Grey Knight squads (5 Grey Knights per squad) - 125 Points per squad<br /> 	- Justicar +50  points, Melta Bombs (Justicars) +5 points, 1 Psycannon + 25, 1 Incinerator +10 points, 1 <br /> 	   Targeter per Squad +1 <br /> 	  (Justicar) +10,  1  Targeter per squad +5 points<br /> 	- Squad cost: 216 points<br /> 	- Total Cost: 648 points <br /> <br /> <b>Heavy Support: </b><br /> Grey Knights Dreadnaught - 80 points<br /> 	-<span class="glossaryitem" onmouseover='gp(126);'>TL</span> Lascannon +50 points, Hunter-Killer Missile +15 points<br /> 	-Total Cost: 145 points <br /> <br /> Grey Knights Dreadnaught - 80 points<br /> 	-Plasma Cannon  +40 points, Hunter Killer Missile +15<br /> 	-Total Cost: 135 points <br /> <br /> Godhammer Land Raider - 250 points<br /> 	-Extra Armor +5, Hunter-Killer Missile +15,<br /> 	-Total Cost: 270 points <br /> <br /> <u>1995 Point Army</u><br /> <b><span class="glossaryitem" onmouseover='gp(56);'>HQ</span>: </b><br /> 1 Grey Knight Hero (Brother-Captain): 61 points<br /> 	-Master - Crafted Psycannon +40 points, Targeter +1 points, Hammerhand +10 points, Melta Bombs +5 points <br /> 	-Total cost: 102 points<br /> 	- Retinue of 4 <span class="glossaryitem" onmouseover='gp(305);'>GK</span> Terminators +184  points, with 1 <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span> + 0 points, Psycannon +25 Points<br /> 	-Total points cost - 326 Points  <br /> <br /> 1 Grey Knight Hero (Brother-Captain): 61 points<br /> 	-Master - Crafted Psycannon +40 points, Targeter +1 points, Hammerhand +10 points, Melta Bombs +5 points <br /> 	-Total cost: 102 points<br /> 	- Retinue of 4 <span class="glossaryitem" onmouseover='gp(305);'>GK</span> Terminators +184  points, with 1 <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span> + 0 points, Psycannon +25 Points<br /> 	-Total points cost - 326 Points<br /> <br /> <b>Troops: </b><br /> 3 Power Armor Grey Knight squads (5 Grey Knights per squad) - 125 Points per squad<br /> 	- Justicar +50  points, Melta Bombs (Justicars) +5 points, 1 Psycannon  +25 points, Incinerator +10,  1<br />        	Targeter per squad +1 points<br /> 	- Squad cost: 216 points<br /> 	- Total Cost: 648 points <br /> <br /> <b>Heavy Support: </b><br /> Grey Knights Dreadnaught - 80 points<br /> 	-Plasma Cannon +40 points, Hunter-Killer Missile +15 points<br /> 	-Total Cost: 135 points  <br /> <br /> Godhammer Land Raider - 250 points<br /> 	-Extra Armor +5, Hunter-Killer +15, Psycannon Bolts +10<br /> 	-Total Cost: 280 points <br /> <br /> Godhammer Land Raider - 250 points<br /> 	-Extra Armor +5, Hunter-Killer +15, Psycannon Bolts +10<br /> 	-Total Cost: 280 points ]]></description>
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				<pubDate><![CDATA[Wed, 25 Nov 2009 07:25:49]]> GMT</pubDate>
				<author><![CDATA[ DiscoVader]]></author>
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				<title>1500/2000 Pure GK List</title>
				<description><![CDATA[ 1. You can't have 2 <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> Heroes.  Need to run <span class="glossaryitem" onmouseover='gp(389);'>BC</span> Stern and a Hero if you want that type of list.<br /> <br /> 2.  Equip your <span class="glossaryitem" onmouseover='gp(307);'>PAGKs</span> with either 2 psycannons or 2 incinerators.  Don't mix.  Either you want to use range to your advantage with shrouding.  Or you want in <span class="glossaryitem" onmouseover='gp(19);'>CC</span>.<br /> <br /> 3. Hunter Killer Missiles.  Drop them all together. Not worth the points and your Dreads will get smoked in the first cpl rounds more than likely.  Dreads should have <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Lascannons in a <span class="glossaryitem" onmouseover='gp(305);'>GK</span> army.<br /> <br /> 4.  Change your <span class="glossaryitem" onmouseover='gp(87);'>LR</span> to a Crusader to escort your terminators around.  Move 12 inches and you can still fire all your hurricane bolters + Machine Spirit.<br /> <br /> 5. Gear your terminators for <span class="glossaryitem" onmouseover='gp(19);'>CC</span>.  Drop psycannons for incinerators.  They are meant to be in <span class="glossaryitem" onmouseover='gp(19);'>CC</span>, gear them that way.<br /> <br /> 1500pt<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> <br /> Brother Captain<br /> - <span class="glossaryitem" onmouseover='gp(379);'>NFW</span>, Incinerator, Hammerhand<br /> 5 Terminator Retinue<br /> - Incinerator<br /> 336pts<br /> <br /> TROOP<br /> <br /> 5 <span class="glossaryitem" onmouseover='gp(307);'>PAGK</span> + Justicar<br /> - 2 Psycannons, Targeter, Melta Bombs<br /> 231pts<br /> <br /> 5 <span class="glossaryitem" onmouseover='gp(307);'>PAGK</span> + Justicar<br /> - 2 Psycannons, Targeter, Melta Bombs<br /> 231pts<br /> <br /> 5 <span class="glossaryitem" onmouseover='gp(307);'>PAGK</span> + Justicar<br /> - 2 Psycannons<br /> 225pts<br /> <br /> HEAVY<br /> <br /> Land Raider Crusader<br /> - Dozer Blade, Smoke Launchers<br /> 263pts<br /> <br /> Dreadnought <br /> - <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Lascannon<br /> 130pts<br /> <br /> Dreadnought<br /> - <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Lascannon<br /> 130pts<br /> <br /> <br /> 2000pts<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> <br /> Grand Master<br /> - <span class="glossaryitem" onmouseover='gp(379);'>NFW</span>, Incinerator, Hammerhand<br /> 5 Terminator Retinue<br /> - Incinerator<br /> 420pts<br /> <br /> TROOP<br /> <br /> 9 <span class="glossaryitem" onmouseover='gp(307);'>PAGK</span> + Justicar<br /> - 2 Incinerators<br /> 295pts<br /> <br /> 9 <span class="glossaryitem" onmouseover='gp(307);'>PAGK</span> + Justicar<br /> - 2 Incinerators<br /> 295pts<br /> <br /> 6 <span class="glossaryitem" onmouseover='gp(307);'>PAGK</span> + Justicar<br /> - Targeter<br /> 201pts<br /> <br /> HEAVY<br /> <br /> Land Raider<br /> - Dozer Blade, Extra Armor, Smoke<br /> 263pts<br /> <br /> Land Raider<br /> - Dozer Blade, Extra Armor, Smoke<br /> 263pts<br /> <br /> Land Raider Crusader<br /> - Dozer Blade, Smoke<br /> 263pts<br /> <br /> <br /> Large squads of <span class="glossaryitem" onmouseover='gp(307);'>PAGKs</span> in <span class="glossaryitem" onmouseover='gp(87);'>LRs</span>.  Go capture objectives.  Tank shock squads, hop out incinerate/shoot and charge.  <br /> <br /> Terminators in Crusader focusing on strongest squad your enemy has and beefy <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>'s using that <span class="glossaryitem" onmouseover='gp(379);'>NFW</span>.<br /> <br /> Smaller <span class="glossaryitem" onmouseover='gp(307);'>PAGK</span> squad holds a rear objective or helps out wherever is needed most.]]></description>
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				<pubDate><![CDATA[Wed, 25 Nov 2009 18:05:52]]> GMT</pubDate>
				<author><![CDATA[ Flyinmiata1]]></author>
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				<title>1500/2000 Pure GK List</title>
				<description><![CDATA[ I'd argue for the GKTs with Psycannons. Terminator armor allows you to fire and move with a Heavy weapon, and with the Psycannon's second fire option, I'd say it's worth it. <span class="glossaryitem" onmouseover='gp(379);'>NFW</span>+Psycannon is scary. I have a problem with no multi-wound pieces, like the <span class="glossaryitem" onmouseover='gp(524);'>GM</span>. That's just me though. You don't usually mix and match Dreadnoughts and <span class="glossaryitem" onmouseover='gp(87);'>LRs</span> in a pure <span class="glossaryitem" onmouseover='gp(305);'>GK</span> list. You're either sitting back and shooting or assaulting like a madman, which begs the question, what are you doing with those squads? If you're assaulting in any form, you need more <span class="glossaryitem" onmouseover='gp(305);'>GK</span>. 5 will be charged by a smart player and quickly overwhelmed. <span class="glossaryitem" onmouseover='gp(305);'>GK</span> lose battles of attrition. <br /> <br /> My 2 cents.]]></description>
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				<pubDate><![CDATA[Wed, 25 Nov 2009 22:11:47]]> GMT</pubDate>
				<author><![CDATA[ crazypsyko666]]></author>
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				<title>1500/2000 Pure GK List</title>
				<description><![CDATA[ Psycannons on everything you can.<br /> <br /> The more, the better. If you have the option of psycannon v.s. incinerator, take the psycannon.]]></description>
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				<pubDate><![CDATA[Wed, 25 Nov 2009 22:56:07]]> GMT</pubDate>
				<author><![CDATA[ Karon]]></author>
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				<title>Re:1500/2000 Pure GK List</title>
				<description><![CDATA[ Went back and made a ton of changes. I'm looking to have a much more shooty army than <span class="glossaryitem" onmouseover='gp(58);'>HtH</span>, and from browsing a few army lists/articles and whatnot, it seems like <span class="glossaryitem" onmouseover='gp(261);'>LRC</span>'s aren't really the way to go with <span class="glossaryitem" onmouseover='gp(305);'>GK</span>. Got rid of the dreads, cause it seems like <span class="glossaryitem" onmouseover='gp(87);'>LR</span> are the Heavy Support choice that works out the best for the most people.<br /> <br /> <u>1504 Point Army</u><br /> <b><span class="glossaryitem" onmouseover='gp(56);'>HQ</span>:</b> <br /> 1 Grey Knight Hero (Brother-Captain): 61 points<br /> 	- Master-Crafted Psycannon +40 points, Targeter +1 points, Hammerhand +10 points, Melta Bombs +5 points <br /> 	-Total cost: 117 points<br /> 	- Retinue of 4 <span class="glossaryitem" onmouseover='gp(305);'>GK</span> Terminators +184  points, with 1 <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span> + 0 points, Psycannon +25 Points<br /> 	-Total points cost - 326 Points<br /> <br /> <b>Troops:</b><br />  3 Power Armor Grey Knight squads (6 Grey Knights per squad) - 150 Points per squad<br /> 	- Justicar +50  points, Melta Bombs (Justicars) +5 points, Psycannon Bolts (Justicar) +10, 1 Targeter per Squad +1 <br /> 	- Squad cost: 216 points<br /> 	- Total Cost: 648 points <br /> <br /> <b>Heavy Support: </b><br /> Godhammer Land Raider - 250 points<br /> 	-Psycannon Bolts +10, Extra Armor +5<br /> 	-Total Cost: 265 points<br /> <br /> Godhammer Land Raider - 250 points<br /> 	-Psycannon Bolts +10, Extra Armor +5<br /> 	-Total Cost: 265 points<br /> <br /> <u><br /> 1996 Point Army</u><br /> <b><span class="glossaryitem" onmouseover='gp(56);'>HQ</span>: </b><br /> 1 Grey Knight Hero (Brother-Captain): 61 points<br /> 	- Master-Crafted Psycannon +40 points, Hammerhand +10 points, Melta Bombs +5 points, Targeter +1 points <br /> 	-Total cost: 117 points<br /> 	- Retinue of 4 <span class="glossaryitem" onmouseover='gp(305);'>GK</span> Terminators +184  points, with 1 <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span> + 0 points, Psycannon +25 Points<br /> 	-Total points cost - 326 Points <br /> <br /> <b>Troops:</b><br />  2 Power Armor Grey Knight squads (6 Grey Knights per squad) - 150 Points per squad<br /> 	- Justicar +50  points, Melta Bombs (Justicars) +5 points, Psycannon Bolts (Justicar) +10, 1 Targeter per Squad +1 <br /> 	- Squad cost: 216 points<br /> 	- Total Cost: 432 points <br /> <br /> 3 Power Armor Grey Knight Squads ( 7 Grey Knights per Squad) - 175 Points per squad <br /> 	Justicar +50  points, Psycannon Bolts (Justicar) +10, 1 Targeter per Squad +1 <br /> 	- Squad cost: 236 points<br /> 	- Total Cost: 708 points <br /> <br /> <b>Heavy Support: </b><br /> Godhammer Land Raider - 250 points<br /> 	-Psycannon Bolts +10, Extra Armor +5<br /> 	-Total Cost: 265 points<br /> <br /> Godhammer Land Raider - 250 points<br /> 	-Psycannon Bolts +10, Extra Armor +5<br /> 	-Total Cost: 265 points<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Wed, 25 Nov 2009 23:20:07]]> GMT</pubDate>
				<author><![CDATA[ DiscoVader]]></author>
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				<title>Re:1500/2000 Pure GK List</title>
				<description><![CDATA[ K first the psycannon on the bro capt is 30pts not 25.  Also <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span> dont give GKTs the cool 2+/3+ just a 2+/4+ only in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> not evrything.  GKTs are great bare bones dont under estimate the power of the storm bolter.  <br /> <br /> Hammerhand is a waste of points as well.  I can guess that the reason for it is that no such thing as powerfists in the pure <span class="glossaryitem" onmouseover='gp(305);'>GK</span> armies. if you really need it only take one <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span> and no hammer hand cause its free.  Points are few and far between in a <span class="glossaryitem" onmouseover='gp(305);'>GK</span> army.  Termies should always have psycannons.  Take a Bro captian with a psycannons no bodyguard.  Take an termie squad with one psycannon and then buy a psycannon for the bro capt of the squad.  Put them together and you have 9 <span class="glossaryitem" onmouseover='gp(123);'>str</span> 6 shots in one squad.<br /> <br /> As for <span class="glossaryitem" onmouseover='gp(307);'>PAGK</span> what i like to do is take 2 full squads on 10 with targeters and put them in a land raider and just sit and shoot till stuff gets too close jump out shoot the epic bolters and charge.  You should be able to handle anything with 20 bolter shots and 21 attacks in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> 3 of which are power weapons. Maybe a smaller squad to save points.   But psycannons on <span class="glossaryitem" onmouseover='gp(307);'>PAGK</span> means you have a 50pt marine thats Fearless not worth it to me for something so fragile.    <br /> <br /> I agree with no hunter killers on anything ever.  As far as the Land raiders <span class="glossaryitem" onmouseover='gp(72);'>IMO</span> the godhammer is the best for <span class="glossaryitem" onmouseover='gp(305);'>GKs</span>.  Mainly cause <span class="glossaryitem" onmouseover='gp(305);'>GKs</span> are not a <span class="glossaryitem" onmouseover='gp(19);'>CC</span> army(read the article on tactics for <span class="glossaryitem" onmouseover='gp(305);'>GKs</span>) they are a mild shooty army with some <span class="glossaryitem" onmouseover='gp(19);'>CC</span> potential WS5 STR6 is awesome but it comes at 25pts a pop.  So before you hit anything you wanna use the epic stormbolters and then own your targets with hits on 3's and wounds on 2's on most everything.  <br /> <br /> Crusaders are awesome kinda but you have 255pt tank transporting 300pts of termies or so.  Almost 600pts that have to within 12" to be effective.  There are a whole bunch of things that can kill a landraider within 24" let alone 12".  Plus <span class="glossaryitem" onmouseover='gp(305);'>GK</span> crusaders have fail assualt cannons 24" <span class="glossaryitem" onmouseover='gp(123);'>str</span> 6 <span class="glossaryitem" onmouseover='gp(6);'>ap</span> 4 heavy 3. <br /> <br /> The list i have had some success with has been 2 landraiders (god hammer) 2 10 man squads of <span class="glossaryitem" onmouseover='gp(307);'>PAGK</span> a termie sqaud as detailed above and Bro capt stern with a body guard.  <br /> <br /> Stern has been hit and miss so far but i really wanna keep the real force weapon in my army.  The army is small but as long as you make the other person dance to your tune you should be fine.<br /> ]]></description>
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				<pubDate><![CDATA[Wed, 25 Nov 2009 23:48:21]]> GMT</pubDate>
				<author><![CDATA[ Boyofdestiny205]]></author>
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				<title>Re:1500/2000 Pure GK List</title>
				<description><![CDATA[ I run pure <span class="glossaryitem" onmouseover='gp(305);'>GKs</span> also & the above advice is good.  Can't stress enough the need to put all your eggs in one basket; go all assault or all shooty though.  In my experience, all shooty is much better, but either way the learning curve is STEEP on <span class="glossaryitem" onmouseover='gp(305);'>GKs</span>.  But the models look so cool, you just gotta keep trying.  ]]></description>
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				<pubDate><![CDATA[Sat, 28 Nov 2009 12:22:56]]> GMT</pubDate>
				<author><![CDATA[ InquisitorMack]]></author>
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				<title>Re:1500/2000 Pure GK List</title>
				<description><![CDATA[ <blockquote><div><cite>DiscoVader wrote:</cite> it seems like <span class="glossaryitem" onmouseover='gp(261);'>LRC</span>'s aren't really the way to go with <span class="glossaryitem" onmouseover='gp(305);'>GK</span>. Got rid of the dreads, cause it seems like <span class="glossaryitem" onmouseover='gp(87);'>LR</span> are the Heavy Support choice that works out the best for the most people.</div></blockquote> Absolutely correct. <blockquote class="uncited"><div><br /> <br /> <u>1504 Point Army</u><br /> <b><span class="glossaryitem" onmouseover='gp(56);'>HQ</span>:</b> <br /> 1 Grey Knight Hero (Brother-Captain): 61 points<br /> 	- Master-Crafted Psycannon +40 points, Targeter +1 points, Hammerhand +10 points, Melta Bombs +5 points <br /> 	-Total cost: 117 points<br /> 	- Retinue of 4 <span class="glossaryitem" onmouseover='gp(305);'>GK</span> Terminators +184  points, with 1 <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span> + 0 points, Psycannon +25 Points<br /> 	-Total points cost - 326 Points</div></blockquote><br /> <br /> Hammerhand is a total waste, Targetters/Melta Bombs not allowed on Terminators.<br /> <blockquote class="uncited"><div><br /> <b>Troops:</b><br />  3 Power Armor Grey Knight squads (6 Grey Knights per squad) - 150 Points per squad<br /> 	- Justicar +50  points, Melta Bombs (Justicars) +5 points, Psycannon Bolts (Justicar) +10, 1 Targeter per Squad +1 <br /> 	- Squad cost: 216 points<br /> 	- Total Cost: 648 points </div></blockquote><br /> <br /> Solid Squads<br /> <br /> <blockquote class="uncited"><div><br /> <br /> <b>Heavy Support: </b><br /> Godhammer Land Raider - 250 points<br /> 	-Psycannon Bolts +10, Extra Armor +5<br /> 	-Total Cost: 265 points<br /> <br /> Godhammer Land Raider - 250 points<br /> 	-Psycannon Bolts +10, Extra Armor +5<br /> 	-Total Cost: 265 points</div></blockquote><br /> <br /> Save some points on Psycannon bolts here too, not nearly as useful as the bolts on the <span class="glossaryitem" onmouseover='gp(307);'>PAGK</span> squads.  Part of the reason they're so good in squads is because of the AP4 they grant....heavy bolters already have that.  Better off putting dozer blades on these raiders and/or simply saving the points for something more useful in the list, more <span class="glossaryitem" onmouseover='gp(307);'>PAGK</span>, Holy Relic, another Terminator, Grand Master upgrade...something.<br /> <br /> <blockquote class="uncited"><div><br /> <br /> <u><br /> 1996 Point Army</u><br /> <b><span class="glossaryitem" onmouseover='gp(56);'>HQ</span>: </b><br /> 1 Grey Knight Hero (Brother-Captain): 61 points<br /> 	- Master-Crafted Psycannon +40 points, Hammerhand +10 points, Melta Bombs +5 points, Targeter +1 points <br /> 	-Total cost: 117 points<br /> 	- Retinue of 4 <span class="glossaryitem" onmouseover='gp(305);'>GK</span> Terminators +184  points, with 1 <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span> + 0 points, Psycannon +25 Points<br /> 	-Total points cost - 326 Points <br /> <br /> <b>Troops:</b><br />  2 Power Armor Grey Knight squads (6 Grey Knights per squad) - 150 Points per squad<br /> 	- Justicar +50  points, Melta Bombs (Justicars) +5 points, Psycannon Bolts (Justicar) +10, 1 Targeter per Squad +1 <br /> 	- Squad cost: 216 points<br /> 	- Total Cost: 432 points <br /> <br /> 3 Power Armor Grey Knight Squads ( 7 Grey Knights per Squad) - 175 Points per squad <br /> 	Justicar +50  points, Psycannon Bolts (Justicar) +10, 1 Targeter per Squad +1 <br /> 	- Squad cost: 236 points<br /> 	- Total Cost: 708 points <br /> <br /> <b>Heavy Support: </b><br /> Godhammer Land Raider - 250 points<br /> 	-Psycannon Bolts +10, Extra Armor +5<br /> 	-Total Cost: 265 points<br /> <br /> Godhammer Land Raider - 250 points<br /> 	-Psycannon Bolts +10, Extra Armor +5<br /> 	-Total Cost: 265 points<br /> <br /> </div></blockquote><br /> <br /> You need a third <span class="glossaryitem" onmouseover='gp(87);'>LR</span> in this size army if you're going the <span class="glossaryitem" onmouseover='gp(87);'>LR</span> route.  You're WAY low on tank busting for a 2000 pt list.  You'll need those extra two lascannons.<br /> <br /> Grand master would help out a ton as well.]]></description>
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				<pubDate><![CDATA[Sat, 28 Nov 2009 12:35:41]]> GMT</pubDate>
				<author><![CDATA[ Deadshane1]]></author>
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				<title>1500/2000 Pure GK List</title>
				<description><![CDATA[ Ill have to agree with shane here.<br /> With <span class="glossaryitem" onmouseover='gp(305);'>GK</span>'s you will want to be running as many landies as you can get hold of.<br /> Its thier only reliable anti-tank they have. (dreads are too soft)<br /> Also, it will help against armies that struggle against armour (orks) and allows you more viable tank shocks per game.<br /> Which with landie spam you will be wanting to shock anything you can.]]></description>
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				<pubDate><![CDATA[Sat, 28 Nov 2009 12:41:00]]> GMT</pubDate>
				<author><![CDATA[ JD21290]]></author>
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				<title>Re:1500/2000 Pure GK List</title>
				<description><![CDATA[ Pure Grey Knights with <span class="glossaryitem" onmouseover='gp(87);'>LR</span> Spam:<br /> <br /> Hug the table edges (corners preferably) Keep your distance and fire lascannons at heavy targets neutralising threats to your <span class="glossaryitem" onmouseover='gp(87);'>LR</span>'s first.  At 3-4 feet away, its tough to kill a <span class="glossaryitem" onmouseover='gp(87);'>LR</span> with anything but a railgun, and <span class="glossaryitem" onmouseover='gp(87);'>LR</span>'s outshoot Hammerheads.<br /> <br /> Use targetters on <span class="glossaryitem" onmouseover='gp(307);'>PAGK</span>'s to assess range, maintain maximum ranges at all times to take as much advantage of "shrouding" as possible.  Keep <span class="glossaryitem" onmouseover='gp(307);'>PAGK</span> on board sides so that the majority of enemy army is more distant.  Do not take <span class="glossaryitem" onmouseover='gp(307);'>PAGK</span>'s toward the army midfeild taking them "head on"...more units will be able to fire at them.<br /> <br /> Keep terminators at just under 3' away from nearest target.  This is psycannon range.  This range also gives you just over a 50% effectiveness for "shrouding" to protect you from enemy fire.<br /> <br /> Once a <span class="glossaryitem" onmouseover='gp(58);'>HtH</span> element begins to become a threat (turn 3 or 4 if your plan is working out) get aboard your land raiders to protect your troops.  By this time hopefully the only threat to your <span class="glossaryitem" onmouseover='gp(87);'>LR</span>'s may be <span class="glossaryitem" onmouseover='gp(58);'>HtH</span> combat.  If no <span class="glossaryitem" onmouseover='gp(87);'>LR</span> is availiable...NEVER CHARGE WITH <span class="glossaryitem" onmouseover='gp(307);'>PAGK</span>.  Back up and shoot again.  If you move forward, shoot, then charge, you may have just brought yourself 12 inches closer to other <span class="glossaryitem" onmouseover='gp(58);'>HtH</span> elements of his army.  Back up, recieve the charge (you dont get +1 for charging anyway) denying his charge bonus may have been nice, but it's not that great if he gets another unit into the combat with you for a whole slew of additional attacks on your precious Marines.  Never help your opponent get into <span class="glossaryitem" onmouseover='gp(19);'>CC</span>.  Your objective is to shoot the enemy off of the board before he gets to you.  If they DO get to <span class="glossaryitem" onmouseover='gp(19);'>CC</span>, hopefully you've whittled his numbers enough that your <span class="glossaryitem" onmouseover='gp(149);'>WS</span> 5 and your Nemesis weapons are enough to get him off of you.<br /> <br /> Patience and distance.  These are the two most important words to remember when playing Grey Knights.]]></description>
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				<pubDate><![CDATA[Sat, 28 Nov 2009 13:06:03]]> GMT</pubDate>
				<author><![CDATA[ Deadshane1]]></author>
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				<title>Re:1500/2000 Pure GK List</title>
				<description><![CDATA[ Revised the list again. Thoughts?<br /> <br /> <u>1498</u> Point Army<br /> <b><span class="glossaryitem" onmouseover='gp(56);'>HQ</span></b>: <br /> 1 Grey Knight Hero (Brother-Captain): 61 points<br /> 	- Master-Crafted Psycannon +40 points<br /> 	-Total cost: 101 points<br /> 	- Retinue of 4 <span class="glossaryitem" onmouseover='gp(305);'>GK</span> Terminators +184  points, Psycannon +25 Points<br /> 	-Total points cost - 310 Points<br /> <br /> <b>Troops</b>:<br />  2 Power Armor Grey Knight squads (6 Grey Knights per squad) - 150 Points per squad<br /> 	- Justicar +50 points, Melta Bombs (Justicars) +5 points, Psycannon Bolts (Justicar) +10, 1 Targeter per Squad +1<br /> 	- Squad cost: 216 points<br /> 	- Total Cost: 432 points <br /> <br /> 1 Power Armor Grey Knight Squad (7 Grey knights) - 175 Points<br />        - Justicar +50, Psycannon Bolts (Justicar) +10, Targeter +1<br />        - Total Cost: 236 points<br /> <br /> <b>Heavy Support</b>: <br /> Godhammer Land Raider - 250 points<br /> 	-Dozer Blade +5, Extra Armor +5<br /> 	-Total Cost: 260 points<br /> <br /> Godhammer Land Raider - 250 points<br /> 	-Dozer Blade +5, Extra Armor +5<br /> 	-Total Cost: 260 points<br /> <br /> <br /> <u>2000 Point Army</u><br /> <b><span class="glossaryitem" onmouseover='gp(56);'>HQ</span></b>: <br /> 1 Grey Knight Hero (Brother-Captain): 61 points<br /> 	- Master-Crafted Psycannon +40 points<br /> 	-Total cost: 101 points<br /> 	- Retinue of 5 <span class="glossaryitem" onmouseover='gp(305);'>GK</span> Terminators +230  points, Psycannon +25 Points<br /> 	-Total points cost - 356 Points<br /> <br /> Troops: <br /> 4 Power Armor Grey Knight squads (6 Grey Knights per squad) - 150 Points per squad<br /> 	- Justicar +50 points, Melta Bombs (Justicars) +5 points, Psycannon Bolts (Justicar) +10, 1 Targeter per Squad +1<br /> 	- Squad cost: 216 points<br /> 	- Total Cost: 864 points <br /> <br /> Heavy Support: <br /> Godhammer Land Raider - 250 points<br /> 	-Dozer Blade +5, Extra Armor +5<br /> 	-Total Cost: 260 points<br /> <br /> Godhammer Land Raider - 250 points<br /> 	-Dozer Blade +5, Extra Armor +5<br /> 	-Total Cost: 260 points<br /> <br /> Godhammer Land Raider - 250 points<br /> 	-Dozer Blade +5, Extra Armor +5<br /> 	-Total Cost: 260 points<br /> ]]></description>
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				<pubDate><![CDATA[Mon, 30 Nov 2009 02:15:31]]> GMT</pubDate>
				<author><![CDATA[ DiscoVader]]></author>
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