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		<title><![CDATA[Latest posts for the thread "Dread Mob + Wagon (1750)"]]></title>
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				<title>Dread Mob + Wagon (1750)</title>
				<description><![CDATA[ I'm bored with playing wagon rush so I'm trying this list for a while:<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> Warboss, <span class="glossaryitem" onmouseover='gp(107);'>pk</span>, cybork, squig, 'eavy armor<br /> Big Mek, <span class="glossaryitem" onmouseover='gp(163);'>KFF</span><br /> <br /> Troops<br /> 19 Gretchin + Runtherder<br /> 29 Boyz + Mob<br /> 10 Diversified Nobz (including painboy) + deff rolla wagon dedicated transport<br /> <br /> Elite<br /> 14 Kommandos (x2 burnas) + snikrot<br /> <br /> Heavy<br /> 3 killa kans, KMBs<br /> 3 killa kans, rokkits<br /> 3 killa kans, grotzookas<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 27 Nov 2009 07:15:29]]> GMT</pubDate>
				<author><![CDATA[ olympia]]></author>
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				<title>Re:Dread Mob + Wagon (1750)</title>
				<description><![CDATA[ the only thing i would suggest is that all your kans have grotzooka. remove the gretching and the nobs and just add in more boys. basically killakan wall but with snikrot<img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> hahaHA<img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0">]]></description>
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				<pubDate><![CDATA[Fri, 27 Nov 2009 08:44:14]]> GMT</pubDate>
				<author><![CDATA[ bob501]]></author>
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				<title>Re:Dread Mob + Wagon (1750)</title>
				<description><![CDATA[ Bob, thanks for the comments.  My thinking is that the diversified nobz are much more survivable and damaging than two 30-strong mobs of boyz.  Also, for practical purposes I couldn't be arsed moving that many models.]]></description>
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				<pubDate><![CDATA[Fri, 27 Nov 2009 10:40:46]]> GMT</pubDate>
				<author><![CDATA[ olympia]]></author>
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				<title>Re:Dread Mob + Wagon (1750)</title>
				<description><![CDATA[ your list is no where near 1750pts<img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"> hahaa<img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">) get a deff dread with dual skorcha<img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Fri, 27 Nov 2009 12:05:35]]> GMT</pubDate>
				<author><![CDATA[ bob501]]></author>
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				<title>Dread Mob + Wagon (1750)</title>
				<description><![CDATA[ I would try to rearrange for at least one more squad of boyz. I just feel rather nervous about your lack of numbers and the cascading way your units will crash into enemy lines. How are you planning on implementing the list? That should help with peoples advice as this list is slightly unconventional <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Fri, 27 Nov 2009 13:28:49]]> GMT</pubDate>
				<author><![CDATA[ Aztralwolf]]></author>
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				<title>Dread Mob + Wagon (1750)</title>
				<description><![CDATA[ Why don't you get more boyz in and go kan wall?<br /> <br /> The solo battlewagon is easy pickings and a target. Add more boyz, deff dreads and big mek with <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> is the way I would go.]]></description>
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				<pubDate><![CDATA[Fri, 27 Nov 2009 16:03:08]]> GMT</pubDate>
				<author><![CDATA[ mercer]]></author>
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				<title>Re:Dread Mob + Wagon (1750)</title>
				<description><![CDATA[ Two guys in my gaming group run dual lash with oblits. so going kans plus horde would be a bit of a challenge.  ]]></description>
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				<pubDate><![CDATA[Fri, 27 Nov 2009 16:28:05]]> GMT</pubDate>
				<author><![CDATA[ olympia]]></author>
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				<title>Dread Mob + Wagon (1750)</title>
				<description><![CDATA[ Well you've got the kanz already, and lack troops. I wouldn't worry about oblits with a lash, its vindicator which are better. Do they use them? Though I guess it matters not because lash will still work against this army anyway. You're just adding more boyz in. ]]></description>
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				<pubDate><![CDATA[Fri, 27 Nov 2009 16:33:55]]> GMT</pubDate>
				<author><![CDATA[ mercer]]></author>
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				<title>Re:Dread Mob + Wagon (1750)</title>
				<description><![CDATA[ One of the dual lash players runs two defilers and three oblits.  The other one runs three oblits and two vindicators.  There is also a player in the group that is nidzilla with eight or so <span class="glossaryitem" onmouseover='gp(93);'>MCs</span> and a mess load of genestealers.  My normal list is a four battle wagon list and I don't have much trouble with any of these lists--tough games to be sure but I more than hold my own.  However, I wanted to use the kans since I have the models and like the little guys.  So the question is what is a viable kan wall list when facing uber competitive lists?  There is a mech. eldar player who would struggle against the kans I think, and a vanilla marine player that would also have problems.  It's the dual lash and the nidzilla that worry me.  <br /> <br /> <span class="glossaryitem" onmouseover='gp(442);'>ps</span>.  I lost to one of the lash lists last night because my grots got lashed off an objective on turn 6.   <img src="/s/i/a/dec8d79950a36218cfae9200a43fa59f.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Fri, 27 Nov 2009 17:47:57]]> GMT</pubDate>
				<author><![CDATA[ olympia]]></author>
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				<title>Dread Mob + Wagon (1750)</title>
				<description><![CDATA[ As has been said, another boyz squad would be good. Give all your kans grotzookas, as, <span class="glossaryitem" onmouseover='gp(72);'>IMO</span>, there the best weapon.<br /> <br /> @olympias' sig and avatar: I agree, awful. France should have gone out, ireland through. My guitar teacher is French, so we had a big argument, and i started muttering cheat at random intervals in the song we were playing.]]></description>
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				<pubDate><![CDATA[Fri, 27 Nov 2009 18:05:55]]> GMT</pubDate>
				<author><![CDATA[ Eldar Own]]></author>
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				<title>Re:Dread Mob + Wagon (1750)</title>
				<description><![CDATA[ comment on the game you had. you should have made the grots go to ground. as they would be unable to move.<br /> <br /> hmm against those lists. you'll really have a hard time running a kan wall against lash since they can easily remove your cover with their <span class="glossaryitem" onmouseover='gp(262);'>DPs</span>/sorcerers. but i would suggest putting some fast units in to tie up possible threats/ give your opponent another target while your boys are moving forward. eg boys in trukk, wartrakks, warbikers, deff koptas.<br /> <br /> and against the nid player the weakness of having a lot of big guys is they will lose to shear number. a boys squad could probably kill 2 a turn if you can assult 2. just make sure you get the charge.]]></description>
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				<pubDate><![CDATA[Fri, 27 Nov 2009 23:11:23]]> GMT</pubDate>
				<author><![CDATA[ bob501]]></author>
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				<title>Re:Dread Mob + Wagon (1750)</title>
				<description><![CDATA[ Might I suggest a kna wall with a supplement of warbuggies, you can fit 20 vehicles into 1000 easily, so some warbuggies w/twin/linked rockit launchas might be useful. ]]></description>
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				<pubDate><![CDATA[Sat, 28 Nov 2009 02:41:34]]> GMT</pubDate>
				<author><![CDATA[ despoiler52]]></author>
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				<title>Re:Dread Mob + Wagon (1750)</title>
				<description><![CDATA[ SKORCHA! HAHA<img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sat, 28 Nov 2009 04:50:15]]> GMT</pubDate>
				<author><![CDATA[ bob501]]></author>
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