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				<title>Skaven Clan Army Plausibility</title>
				<description><![CDATA[ I've been looking into doing a Skaven army since the book was released and i've thought about doing an army based around a specific clan (not a warlord clan).<br /> <br /> Well after looking through the book i've come to a couple of conclusions...<br /> <br /> Clan Eshin<br /> <br /> This is a very difficult army to build to win.  Even in friendly games, this army is very difficult to use successfully.<br /> <br /> Clan Moulder<br /> <br /> This is one of the clans I am interested in.  A lot of big creatures (Rat Ogres and Abominations) saturating the board, giving your opponent too much to deal with.<br /> <br /> Clan Skryre<br /> <br /> Lots of shooting, lots and lots of shooting yes yes???  A good army that tends to fall flat when they are hit by another army head on.  Take as many Jezzails as you can.<br /> <br /> Clan Pestilens<br /> <br /> The other clan that interests me.  Frenzy can be a pain to deal with against a skilled opponent, but it is not all lost.  An army of T4 guys with a lot of attacks that are effectively immune to psychology is a very big thing.  This clan can put a lot of hurt on the enemy with Censer Bearers, Plague Claw Catapult and Plague Furnace.  They have an ok magic list too and the armies tend to run a lot of wizards or Skrolk plus three other Priests.<br /> <br /> Clan Mors<br /> <br /> Not strictly one of the 4 great clans, but Mors has a fair amount of background that make them very characterful.  Mors have more Stormvermin than most other clans and take them more than Clanrats.  This can lead to a slightly smaller army, but it will be far more elite and close combat based.  With Queek, who is a combat beast, you can take a unit of Uber Stormvermin who have boosted abilities.<br /> <br /> Has anyone else got any comments to build on this?]]></description>
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				<pubDate><![CDATA[Fri, 27 Nov 2009 12:17:29]]> GMT</pubDate>
				<author><![CDATA[ radiohazard]]></author>
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				<title>Skaven Clan Army Plausibility</title>
				<description><![CDATA[ Just a very quick side note.<br /> <br /> With queek being back and storms being common place troops it is viable to build a clan Mors army.<br /> <br /> For those who dont know: Clan Mors is one of the biggest warlord clans, prefering storm vermin over basic clanrats.<br /> they tend to be a <span class="glossaryitem" onmouseover='gp(19);'>CC</span> orientated army.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Just another thing, but any info on the plague claw and the tower please?<br /> Havent actually heard of them until now <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0">]]></description>
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				<pubDate><![CDATA[Fri, 27 Nov 2009 12:24:03]]> GMT</pubDate>
				<author><![CDATA[ JD21290]]></author>
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				<title>Skaven Clan Army Plausibility</title>
				<description><![CDATA[ I was thinking of adding in Clan Mors up there.  An all Stormvermin army is tempting...<br /> <br /> So I will <span class="glossaryitem" onmouseover='gp(84);'>LOL</span>.<br /> <br /> The Plague Claw is the Rare choice catapult.<br /> <br /> I meant Plague Furnace, which is the Pestilens version of the screaming bell.<br /> <br /> Sorry - it's been a long day.  I have Script deadlines and i haven't had more than 4 hours sleep in 60.]]></description>
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				<pubDate><![CDATA[Fri, 27 Nov 2009 12:32:00]]> GMT</pubDate>
				<author><![CDATA[ radiohazard]]></author>
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				<title>Skaven Clan Army Plausibility</title>
				<description><![CDATA[ With queek vermin get to be upgraded aswell, but it aint cheap <span class="glossaryitem" onmouseover='gp(84);'>lol</span>.<br /> <br /> but yea, Mors is actually a viable list now, and lets face it, who the feth expects to face a skaven army that charges headlong into em? XD<br /> <br /> Hmmm, sounds like, im guessing screaming skull style with a hint of warpstone and flame? <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"><br /> <br /> Not a problem mate, it happens, just dont get my hopes up too much <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0">]]></description>
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				<pubDate><![CDATA[Fri, 27 Nov 2009 12:34:52]]> GMT</pubDate>
				<author><![CDATA[ JD21290]]></author>
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				<title>Skaven Clan Army Plausibility</title>
				<description><![CDATA[ No one expects the Skaven to charge in - thats a brilliant way to throw someone off.  Queek isn't all that pricey, but the Uber Vermin unit is insanely expensive, but so worth it.<br /> <br /> The Plague Claw is basically a stone thrower that lobs a large template that has a low strength but ignores armour and makes the target run away if they lose any models.  It's pretty good.]]></description>
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				<pubDate><![CDATA[Fri, 27 Nov 2009 12:50:30]]> GMT</pubDate>
				<author><![CDATA[ radiohazard]]></author>
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				<title>Skaven Clan Army Plausibility</title>
				<description><![CDATA[ Heh, tempting, but i would also be tempted to boost the price by throwing in Snikch for the fun of it <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"><br /> <br /> queek is bad enough, queek and snikch in combat together could be fething amusing XD<br /> <br /> <br /> Nice, this i do like, nice for anti-cav / chaos.<br /> <br /> Kinda annoyed though, 2 rare in a 2k army, i now have to pick between this, the HPA and doomwheel :(]]></description>
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				<pubDate><![CDATA[Fri, 27 Nov 2009 12:53:35]]> GMT</pubDate>
				<author><![CDATA[ JD21290]]></author>
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				<title>Re:Skaven Clan Army Plausibility</title>
				<description><![CDATA[ I find Storm Vermins to be absolutely pointless  ( stat wise )<br /> the only reason ( though good reason ) would be for carrying the special banners...<br /> <br /> Sacred Banner of Horned Rat<br /> Shroud of Dripping Death<br /> Banner of the Under Empire]]></description>
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				<pubDate><![CDATA[Fri, 27 Nov 2009 12:56:04]]> GMT</pubDate>
				<author><![CDATA[ LunaHound]]></author>
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				<title>Skaven Clan Army Plausibility</title>
				<description><![CDATA[ Luna hun, storms offer something that most units lack to skaven.<br /> <br /> strength and armour.<br /> <br /> Maybe not alot of either, but much more than usual.<br /> <br /> <br /> If you want a heavy hitting unit, then it tends to chew up a special or rare choice which could be spent elsewhere.<br /> <br /> However, for specials im thinking along the lines of:<br /> <br /> 10 jezzails<br /> 10 plague cen's<br /> Large plague monk block<br /> Either 4 rat ogres, or another unit of jezzails <span class="glossaryitem" onmouseover='gp(84);'>lol</span>]]></description>
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				<pubDate><![CDATA[Fri, 27 Nov 2009 12:59:27]]> GMT</pubDate>
				<author><![CDATA[ JD21290]]></author>
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				<title>Skaven Clan Army Plausibility</title>
				<description><![CDATA[ Thematically speaking, Clan Moulder would also have a lot of Clanrats and Slaves supporting their big beasties. Remember Hell Pit is packed to the rafters with writhing skaven, there's barely room to breathe.]]></description>
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				<pubDate><![CDATA[Fri, 27 Nov 2009 13:03:44]]> GMT</pubDate>
				<author><![CDATA[ Flashman]]></author>
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				<title>Skaven Clan Army Plausibility</title>
				<description><![CDATA[ <blockquote><div><cite>JD21290 wrote:</cite>Luna hun, storms offer something that most units lack to skaven.<br /> <br /> strength and armour.<br /> <br /> Maybe not alot of either, but much more than usual.<br /> <br /> <br /> If you want a heavy hitting unit, then it tends to chew up a special or rare choice which could be spent elsewhere.<br /> <br /> However, for specials im thinking along the lines of:<br /> <br /> 10 jezzails<br /> 10 plague cen's<br /> Large plague monk block<br /> Either 4 rat ogres, or another unit of jezzails <span class="glossaryitem" onmouseover='gp(84);'>lol</span></div></blockquote><br /> I dunno JD , i just dont like those "jack of all traits master of none" units xD<br /> even when maximum upgraded to <span class="glossaryitem" onmouseover='gp(123);'>str</span> 5 with halberds and Queek,  their 1 attack really wont win them anything when compared to other armie's same point cost units.<br /> Hmm to think of it , i dont like halberds either -_-  they cant use shield with it!]]></description>
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				<pubDate><![CDATA[Fri, 27 Nov 2009 13:04:02]]> GMT</pubDate>
				<author><![CDATA[ LunaHound]]></author>
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				<title>Skaven Clan Army Plausibility</title>
				<description><![CDATA[ thats what variety is for hun <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"><br /> <br /> Charge in with halberds, make sure your going in with large front areas (7 wide) to maximise attacks.<br /> <br /> If against something thats not strong, but alot of armour (chaos knights for example) switch back to shields and hand weps.<br /> <br /> also, queek will seriously boost the unit, allowing it to win combats it shouldnt be.<br /> <br /> <br /> Halberds are great <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"><br /> Lets face it, you love temple guard, and what do they use? <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Fri, 27 Nov 2009 13:08:28]]> GMT</pubDate>
				<author><![CDATA[ JD21290]]></author>
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				<title>Skaven Clan Army Plausibility</title>
				<description><![CDATA[ <blockquote><div><cite>JD21290 wrote:</cite>Halberds are great <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"><br /> Lets face it, you love temple guard, and what do they use? <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"></div></blockquote><br /> halberd AND <u>Hand weapons!!!  + shield.</u><br /> <br /> ( if i can give them great weapons i would )]]></description>
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				<pubDate><![CDATA[Fri, 27 Nov 2009 13:11:44]]> GMT</pubDate>
				<author><![CDATA[ LunaHound]]></author>
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				<title>Skaven Clan Army Plausibility</title>
				<description><![CDATA[ So, now what do stormvermin use!? <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0">]]></description>
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				<pubDate><![CDATA[Fri, 27 Nov 2009 13:12:32]]> GMT</pubDate>
				<author><![CDATA[ JD21290]]></author>
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				<title>Skaven Clan Army Plausibility</title>
				<description><![CDATA[ Luna is correct about the <span class="glossaryitem" onmouseover='gp(157);'>SV</span>.  They are not worth the price hike.  The uber <span class="glossaryitem" onmouseover='gp(157);'>SV</span> maybe, but you need queek for them and that makes them very overpriced.<br /> <br /> I think the hardest hitting Skaven force is going to be the Ratzilla list.  I'm not just saying it because thats the list I want to build, but because an army with a ton of big stuff is going to want to charge and will most likely beat the feth out of anything.<br /> <br /> EDIT:<br /> <br /> I forgot about the weapon change.  That makes <span class="glossaryitem" onmouseover='gp(157);'>SV</span> a little better.]]></description>
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				<pubDate><![CDATA[Fri, 27 Nov 2009 13:20:06]]> GMT</pubDate>
				<author><![CDATA[ radiohazard]]></author>
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				<title>Skaven Clan Army Plausibility</title>
				<description><![CDATA[ Ill still have to use them, simply to get an idea of how well they pan out through a few games.<br /> <br /> <br /> I was tempted by that (im guessing your on about Vlord + 2 HPA and some RA's?)<br /> But it just seems to small for an army thats ment to be so numerous.<br /> Ive been tempted by a rat ogre heavy list, and by all accounts, they have some options now.<br /> <br /> also on that note, skweel is a <span class="glossaryitem" onmouseover='gp(382);'>SC</span> right? i take it he uses up a hero slot, but can he be put with R.ogres?<br /> <br /> <br /> However, im still stuck on which army to pick <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"><br /> Not sure weather to go skaven or lizzies -_-<br /> Which is a pretty big problem since i want to start a new army soon.]]></description>
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				<pubDate><![CDATA[Fri, 27 Nov 2009 13:25:51]]> GMT</pubDate>
				<author><![CDATA[ JD21290]]></author>
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				<title>Skaven Clan Army Plausibility</title>
				<description><![CDATA[ Yes Skweel is a special character, but he's an upgrade for a packmaster and therefore doesn't use up a hero slot. Quite a handy upgrade as he can give his charges (Giant Rats or Rat Ogres) poisoned attacks, regeneration or extra attacks.<br /> <br /> I'm leaning towards Ratzilla too, just need to figure out a body to use for my Abomination. Hydra looks a good possibility, but is it large enough?]]></description>
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				<pubDate><![CDATA[Fri, 27 Nov 2009 13:47:06]]> GMT</pubDate>
				<author><![CDATA[ Flashman]]></author>
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				<title>Skaven Clan Army Plausibility</title>
				<description><![CDATA[ Its settled then <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"><br /> Looks like skweel will be taking a large unit of rat ogres with him <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> As much as i dont want to, i think thats the way ill lean too.<br /> Simply too many great units to not take.<br /> <br /> Going for a <span class="glossaryitem" onmouseover='gp(50);'>GW</span> model flash?<br /> If so, maybe the plastic giant as framework for it then alot of <span class="glossaryitem" onmouseover='gp(47);'>GS</span> thrown on to build it up and add shape.<br /> <br /> <br /> If not, then how about this:<br /> <br /> <img src="http://www.thegalleryofmonstertoys.com/90swing/mcwerewolf.jpg" border="0" /><br /> <br /> Pain in the arse to find over here, but in yankland they are about £20 ish if you can find em <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"><br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <img src="http://www.games-workshop.com/MEDIA_CustomProductCatalog/m1252234_99111199020_MordThingMain_873x627.jpg" border="0" /><br /> <br /> <img src="http://4.bp.blogspot.com/_HYPDSkQclZQ/SuSobqOXuoI/AAAAAAAAAu8/RPFX22eXQvs/s400/skaven.jpg" border="0" /><br /> <br /> <img src="http://1.bp.blogspot.com/_pgpKS9kCUKA/StknfZLkeAI/AAAAAAAAAF4/xEkdsC4tspI/s320/skaven+004.jpg" border="0" /><br /> <br /> <img src="http://1.bp.blogspot.com/_VFkbAjJ9_LI/Sulxdo2rlqI/AAAAAAAABl0/VmW5iVYizAU/s320/Hellpit+Abomination+Assembled+1.JPG" border="0" /><br /> <br /> <img src="http://robbsmith.home.comcast.net/~robbsmith/WithFlash.JPG" border="0" /><br /> <br /> <img src="http://i178.photobucket.com/albums/w250/killerofsmallchildren/Skaven/CIMG1594.jpg" border="0" /><br /> <br /> These may help you <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"><br /> <br /> <br /> <br /> What im using: ill be using a carnosaur with alot of <span class="glossaryitem" onmouseover='gp(47);'>GS</span> work <span class="glossaryitem" onmouseover='gp(84);'>lol</span>, adding in some tech like devices and plenty of warpstone <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0">]]></description>
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				<pubDate><![CDATA[Fri, 27 Nov 2009 13:51:52]]> GMT</pubDate>
				<author><![CDATA[ JD21290]]></author>
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				<title>Re:Skaven Clan Army Plausibility</title>
				<description><![CDATA[ Yeah, trying to go for a <span class="glossaryitem" onmouseover='gp(50);'>GW</span> model. Hydra is nice and wormy but too thin. The giant has good stomach possibility, but not much use after that. After a scan of the <span class="glossaryitem" onmouseover='gp(50);'>GW</span> website, I'm wondering about this fellow. Take away the head, arms and legs. File down the some of the iconography and plaster on rat ogre heads and arms.<br /> <br /> <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Some nice ideas, good use of the corpse cart too (I've got a spare one of those).]]></description>
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				<pubDate><![CDATA[Fri, 27 Nov 2009 14:03:59]]> GMT</pubDate>
				<author><![CDATA[ Flashman]]></author>
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				<title>Skaven Clan Army Plausibility</title>
				<description><![CDATA[ JD...<br /> <br /> I personally wouldn't use V.Lord as it's too many points for a 2K game.  Maybe in 3K or larger.<br /> <br /> I'm leaning towards either Throt in a unit or a Warlord on a Bonebreaker in a unit of Rat Ogres.  Skweel is a definate yes yes for the army.  He's way too good not to take.<br /> <br /> As for the HPA modelling conundrum...<br /> <br /> It's going to be on a chariot base, anything vaguely wyrm like (Hydra) has been on such a base.  However i'm leaning towards the use of the WFB Giant as a base.  However Flashman's suggestion of the Shaggoth is a very good one.  Not much converting needed there and he is big enough to represent such a beast as the HPA.<br /> <br /> Nice work Flashman.]]></description>
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				<pubDate><![CDATA[Fri, 27 Nov 2009 14:14:48]]> GMT</pubDate>
				<author><![CDATA[ radiohazard]]></author>
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				<title>Skaven Clan Army Plausibility</title>
				<description><![CDATA[ Flash, with the giant it could be amusing to flip the body up-side-down <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"><br /> That way you get a bulky torso with a hunched back <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"><br /> <br /> <br /> Never actually thought of the shagoth, nice find!<br /> <br /> Just a note though mate, you ever brought one of these?<br /> They are fething solid <span class="glossaryitem" onmouseover='gp(84);'>lol</span>, it would take you a good 5-6 hours drilling out the main head, let alone the hair <span class="glossaryitem" onmouseover='gp(84);'>lol</span>.<br /> However, you could mix up kits.<br /> Remove the plague censer from the furnace, and put that on the axe haft instead of the twin blade axe <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> <br /> <br /> <br /> What ill be doing:<br /> <br /> 1: Get a carnosaur.<br /> 2: Hack it apart, keeping it as just the legs, body and head.<br /> 3: Cut away at the head, removing the carapace from the top.<br /> 4: <span class="glossaryitem" onmouseover='gp(47);'>GS</span> facial features, including a split open head, with a chunk of warpstone in there <span class="glossaryitem" onmouseover='gp(84);'>lol</span>.<br /> 5: Lengthen the arms alot, making them a good 50% longer and bulkier, pose them in a "gimma a hug" pose <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"><br /> 6: Use wire to build up a tail, then <span class="glossaryitem" onmouseover='gp(47);'>GS</span> it to make it ratlike, with a triple tail at the end.<br /> 7: add fur, boils and slight mutation to it.<br /> 8: Tech it up with a small warp-fire thrower poking out of his mouth, a jezzail sight like eye, etc.<br /> <br /> But yea, havent put much thought into it other than that <span class="glossaryitem" onmouseover='gp(84);'>lol</span>.<br /> <br /> all i know is it will be big, and imposing, perfect for a centerpiece.<br /> <br /> Dont like the idea of it being mounted on a machine as such, makes it to comical and not enough "RAR! scary so to speak"<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Edit: Bone breaker? once again, new to me <span class="glossaryitem" onmouseover='gp(84);'>lol</span>.<br /> <br /> Im still tempted by queek, even if he is out of place <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> <br /> I wont be using a V.lord often, but since i have one and he's painted up i might aswell field him now and then <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"><br /> <br /> (ill grab some pics of him in a sec)<br /> <br /> Im just put off with the sort of chariot worm idea, even if thats how the fluff says it is, the fluff is wrong! <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"><br /> <br /> <br /> I will however have it on a somewhat large scenic base (chariot size base)]]></description>
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				<pubDate><![CDATA[Fri, 27 Nov 2009 14:15:07]]> GMT</pubDate>
				<author><![CDATA[ JD21290]]></author>
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				<description><![CDATA[ I'll knock a Ratzilla list up for 2k as soon as I get this script done.<br /> <br /> I HATE DEADLINES!!!<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> JD:<br /> <br /> The bonebreaker is a heavily mutated, much larger Rat Ogre that the Warlord can use as a mounted monster.<br /> <br /> It's a real beast!!!]]></description>
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				<pubDate><![CDATA[Fri, 27 Nov 2009 14:19:39]]> GMT</pubDate>
				<author><![CDATA[ radiohazard]]></author>
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				<description><![CDATA[ Edit: Looks like the bonebreaker is interesting then, i need that armies book now XD<br /> <br /> <br /> <br /> <br /> After sorting through over 10,000 pics in my comp i found my vermin lord pics XD<br /> But yea, this was just before his final highlights, even though i had a gak cam. at the time.<br /> <br /> <img src="http://i93.photobucket.com/albums/l78/jack_the_evil_666/Vlord1.jpg" border="0" /><br /> <img src="http://i93.photobucket.com/albums/l78/jack_the_evil_666/Vlord2.jpg" border="0" /><br /> <img src="http://i93.photobucket.com/albums/l78/jack_the_evil_666/Vlord3.jpg" border="0" /><br /> <img src="http://i93.photobucket.com/albums/l78/jack_the_evil_666/Vlord4.jpg" border="0" /><br /> <img src="http://i93.photobucket.com/albums/l78/jack_the_evil_666/Vlord5.jpg" border="0" /><br /> <img src="http://i93.photobucket.com/albums/l78/jack_the_evil_666/Vlord6.jpg" border="0" /><br /> <br /> Randomly found a pic i drew years ago of a zombie dragon <span class="glossaryitem" onmouseover='gp(84);'>lol</span>, brings back memories XD<br /> <br /> <img src="http://i93.photobucket.com/albums/l78/jack_the_evil_666/picforfire.jpg" border="0" />]]></description>
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				<pubDate><![CDATA[Fri, 27 Nov 2009 14:25:15]]> GMT</pubDate>
				<author><![CDATA[ JD21290]]></author>
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				<description><![CDATA[ Nice work...<br /> <br /> Get the Army Book JD, it's one of the better ones, even though it has a feth load of errors.<br /> <br /> I'm torn between Throt and a Bonebreaker Warlord.<br /> <br /> Throt is ok, nothing much to really write home about, but the Bonebreaker Warlord could be a real monster in combat if kitted out properly.]]></description>
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				<pubDate><![CDATA[Fri, 27 Nov 2009 14:30:48]]> GMT</pubDate>
				<author><![CDATA[ radiohazard]]></author>
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				<description><![CDATA[ Never done any converting JD, so not sure who'll win the filing down battle, me or the Shaggoth. Will give it a good go anyway. I'm going to try and find one cheap on ebay, lose the head and limbs and stick him on a corpse cart.<br /> <br /> Here's hoping the Abomination is worth the bloody effort!<br /> <br /> EDIT - Nice Vermin Lord <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Fri, 27 Nov 2009 14:30:58]]> GMT</pubDate>
				<author><![CDATA[ Flashman]]></author>
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				<description><![CDATA[ Thanks radio <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> The GF agreed to start me off with a new army for xmas (got a £200 limit on it though <span class="glossaryitem" onmouseover='gp(84);'>lol</span>) so the army book will be comming <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> <br /> Its made by <span class="glossaryitem" onmouseover='gp(50);'>GW</span>, i think thats the cause of aid errors <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"><br /> <br /> Ill have to take a look, a monster mount could be nice, but depends what throt has to offer me.<br /> <br /> <br /> <br /> Flash: Dont get ahead of yourself mate <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"><br /> I gave up using a dremmal on the head and swapped to a fething black and decker drill to grind it out <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"><br /> <br /> From what i can remember, the shoulders and stumps of leg will be a bitch to remove aswell, so good luck with that one <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> I wont have too much work on a carny since its just cutting apart a head crest, which using a jewelers saw wont take long i hope.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Edit: Thanks flash <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> He's about somewhere i think <span class="glossaryitem" onmouseover='gp(84);'>lol</span>]]></description>
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				<pubDate><![CDATA[Fri, 27 Nov 2009 14:36:07]]> GMT</pubDate>
				<author><![CDATA[ JD21290]]></author>
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				<title>Skaven Clan Army Plausibility</title>
				<description><![CDATA[ Just looked at the book and my Verdict on Throt is...<br /> <br /> Not bad.<br /> <br /> He can be used as a packmaster, has all Rat Ogre and Giant Rats in 12" use his <span class="glossaryitem" onmouseover='gp(82);'>Ld</span>.<br /> <br /> He has Killing Blow, and D3 wounds on larger creatures.<br /> <br /> He has to pass a <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> check every turn or he has to gobble up a friendly model in <span class="glossaryitem" onmouseover='gp(686);'>B2B</span> - even a Rat Ogre.<br /> <br /> Stat wise he is like a Warlord with -1 I.<br /> <br /> Oh - did I mention if he is included in an army, Giant Rats count towards minimum core choices and...<br /> <br /> <b>Up to two units of Rat Ogres can be taken as Core Choices?</b><br /> <br /> For 225 he aint bad, but he really isn't a combat character.  Most other army generals would rip him to pieces.]]></description>
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				<pubDate><![CDATA[Fri, 27 Nov 2009 14:51:13]]> GMT</pubDate>
				<author><![CDATA[ radiohazard]]></author>
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				<description><![CDATA[ 225 points!?<br /> <br /> This i like, this i like very much.<br /> do you choce who he muches if he fails? (if so, packmasters get eaten <span class="glossaryitem" onmouseover='gp(84);'>lol</span>)<br /> <br /> So, keep him away from skweel, keep him away from ogres unless they have packmasters.<br /> <br /> but, his monster killing abilities seem nice, mixed with the fact he can lead rat ogres i guess they can beast hunt.<br /> <br /> <br /> dont care about giant rats, the 2 rat ogre units as core got me <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0">]]></description>
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				<pubDate><![CDATA[Fri, 27 Nov 2009 14:54:08]]> GMT</pubDate>
				<author><![CDATA[ JD21290]]></author>
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				<description><![CDATA[ Owning player chooses yeah.<br /> <br /> I'm not sure it is a good idea though, to put him with Rat Ogres.  Sure he munches a packmaster and is one himself.  But what happens when you run out of Packmasters???<br /> <br /> I thought the Ratzilla list would be the most viable after seeing Throt's rules.<br /> <br /> One thing I must point out guys is a tactic that I think is going to work well for the Ratzilla list...<br /> <br /> Lots and Lots of Rat Ogre units.  Units of four will be enough, depending on how big the game is depends on how many units you can field.  Block their <span class="glossaryitem" onmouseover='gp(85);'>LOS</span> with Slaves and then run the Suicide Slave Bomb to soften up the opponent for the Rat Ogres to tear whats left apart.<br /> <br /> Unit saturation is how Skaven win and it is still very possible with this list.]]></description>
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				<pubDate><![CDATA[Fri, 27 Nov 2009 15:19:56]]> GMT</pubDate>
				<author><![CDATA[ radiohazard]]></author>
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				<description><![CDATA[ In theory, couldnt you run him out of the unit?<br /> So once the pack masters are gone you could drag him out of the unit and hide him behind them as such.<br /> <br /> <br /> Thats actually what i was thinking tactics wise <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"><br /> But i had planned on a unit of 10 censer bearers to smash up units aswell, since they have a pretty nasty impact <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0">]]></description>
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				<pubDate><![CDATA[Fri, 27 Nov 2009 15:34:35]]> GMT</pubDate>
				<author><![CDATA[ JD21290]]></author>
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				<description><![CDATA[ I see where you are coming from in regards to the impact threshold of the Censer Bearers, but I would be more inclined to use Jezzail teams to bring down some of the tougher targets at range.]]></description>
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				<pubDate><![CDATA[Fri, 27 Nov 2009 15:50:13]]> GMT</pubDate>
				<author><![CDATA[ radiohazard]]></author>
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				<description><![CDATA[ <blockquote><div><cite>radiohazard wrote:</cite>Just looked at the book and my Verdict on Throt is...<br /> <br /> Not bad.<br /> </div></blockquote><br /> I'm pretty disappointed by Throt myself, as he only gets worse from what he used to be like (same with Thanqy too).  No more T5, no more killing blow for bigger things ...  And with T4, W3 and only regen he seems amazingly easy to kill, particularly if you cut his head off <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"><br /> <br /> This is probably my favorite stab at a Moulder list: <a href="http://drinkinandmodelin.blogspot.com/2009/11/skaven-2250-clan-moulder-freak-rat-romp.html" target="_blank" rel="nofollow">http://drinkinandmodelin.blogspot.com/2009/11/skaven-2250-clan-moulder-freak-rat-romp.html</a>  I'd tweak the engineers around some, but I love those UBER rogre units <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> - Salvage]]></description>
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				<pubDate><![CDATA[Fri, 27 Nov 2009 17:48:07]]> GMT</pubDate>
				<author><![CDATA[ Boss Salvage]]></author>
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				<description><![CDATA[ Page not found<br /> Sorry, the page you were looking for in the blog Drinkin' and Modelin' does not exist.<br /> <br /> <br /> Got another link there salvage? <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0">]]></description>
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				<pubDate><![CDATA[Fri, 27 Nov 2009 17:50:08]]> GMT</pubDate>
				<author><![CDATA[ JD21290]]></author>
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				<description><![CDATA[ <blockquote><div><cite>JD21290 wrote:</cite>Page not found<br /> Sorry, the page you were looking for in the blog Drinkin' and Modelin' does not exist.<br /> <br /> <br /> Got another link there salvage? <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"></div></blockquote><br /> The UBB code included the . at the end of the line ...  It should work fine now <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> <br /> - Salvage]]></description>
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				<pubDate><![CDATA[Fri, 27 Nov 2009 19:57:39]]> GMT</pubDate>
				<author><![CDATA[ Boss Salvage]]></author>
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				<title>Skaven Clan Army Plausibility</title>
				<description><![CDATA[ <blockquote><div><cite>JD21290 wrote:</cite>But i had planned on a unit of 10 censer bearers to smash up units aswell, since they have a pretty nasty impact <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"></div></blockquote>As long as someone doesn't force them to dance (see:  Make use of their 360 <span class="glossaryitem" onmouseover='gp(85);'>LoS</span> and 10" charge range), these things are pure <i>evil</i>.  All models in the enemy's front rank take a toughness check.  Those that pass (if they're charged) are facing down 3 S5 Hatred attacks from each of the Censors.  A small unit of six even can spell disaster for enemy units, a unit ten big is going to wreck anyone with 25mm or larger bases.<br /> <br /> Heck, for some math-hammer:<br /> <br /> 10 charge a unit of Chaos Warriors.  Five wide front, 1.6667 casualties.  Skaven lose something like 1.6667 themselves, so about equal there.  Then, with attacks (against non-Nurgle):  18 hits (12 first, then another 6 from Hatred), 12 wounds (S5), 6 casualties (4+ save reduces half).  Ten Censors just did 7.6 casualties on the Chaos Warriors, and assuming no Champion then the Chaos Warriors put no hits back.  7-8 Combat Res for the Censors, and the Chaos Warriors get Standard, 1-2 Kill-Res (from the Censors own actions), and then need to work off numbers and ranks (speaking of which:  With 8-9 Censors remaining and 7-8 Chaos Warriors dead, the Chaos Warriors will need a starting unit strength of 16-18 to outnumber the Skaven after attacks).  Assuming the Chaos Warriors took a wider front, things just get worse for them.<br /> <br /> Though, I must point out again, their Frenzy / Skirmish mix is as much a boon as a curse.  They can see anything around them, and thus can be easily forced to chase a repeatably fleeing / rallying unit of Fast Cavalry.]]></description>
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				<pubDate><![CDATA[Fri, 27 Nov 2009 22:35:16]]> GMT</pubDate>
				<author><![CDATA[ Minsc]]></author>
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				<description><![CDATA[ You see the only problem that I have with Censer Bearers is that they can be made to dance so easily.<br /> <br /> I'll stick with the Jezzails me thinks.<br /> <br /> The early deadline has gone and now I can get down to some quality army list building.]]></description>
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				<pubDate><![CDATA[Sat, 28 Nov 2009 17:38:16]]> GMT</pubDate>
				<author><![CDATA[ radiohazard]]></author>
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				<title>Re:Skaven Clan Army Plausibility</title>
				<description><![CDATA[ JD21290 - where did you find that model thats the first picture (giant rat looking thing)?  That is sweet!  I've got to post a picture of the Abomination I created - based it off a Hordes Trollblood Maurader . .. .<br /> ]]></description>
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				<pubDate><![CDATA[Tue, 1 Dec 2009 01:19:53]]> GMT</pubDate>
				<author><![CDATA[ Mattbranb]]></author>
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