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		<title><![CDATA[Latest posts for the thread "Combat orientated Vanilla marines?"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "Combat orientated Vanilla marines?"]]></description>
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				<title>Combat orientated Vanilla marines?</title>
				<description><![CDATA[ Long story short, i am a <span class="glossaryitem" onmouseover='gp(10);'>BA</span> player, but im getting tired of the colour scheme and need a slight change.<br /> I was planning on going with a basic marine army using the vanilla dex instead of my <span class="glossaryitem" onmouseover='gp(10);'>BA</span> PDF <span class="glossaryitem" onmouseover='gp(84);'>lol</span>.<br /> Just thought a new colour and new units / style could make a nice change and keep my interests.<br /> <br /> What im looking for is a style of army from the vanilla dex that allows me to stay <span class="glossaryitem" onmouseover='gp(19);'>CC</span> heavy, but still work well.<br /> <br /> While im not wanting to include the usual characters in the army, im wondering about shrike, as him leading some assault marines could do fine as a base.<br /> <br /> I was also wondering about scouts.<br /> Being a <span class="glossaryitem" onmouseover='gp(10);'>BA</span> player, i rarely take them due to them being an Elite choice, pretty expensive for what they are, and not many options.<br /> However, vanilla scouts are a little weaker, as <span class="glossaryitem" onmouseover='gp(10);'>BA</span> scouts tend to have marine stats with a 4+ save.<br /> Are they too fragile in a unit of 10 with pistol + <span class="glossaryitem" onmouseover='gp(19);'>CC</span> wep?<br /> <br /> Failing these, any quick rush <span class="glossaryitem" onmouseover='gp(19);'>CC</span> style armies available? <br /> <br /> <br /> Character wise, i will be having a chapter master lead the army (converted)<br /> I dont really want any special characters in the army (especially vulkan or kantor) however, i still have a soft spot for shrike.<br /> Any ideas?]]></description>
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				<pubDate><![CDATA[Sat, 28 Nov 2009 00:01:56]]> GMT</pubDate>
				<author><![CDATA[ JD21290]]></author>
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				<title>Re:Combat orientated Vanilla marines?</title>
				<description><![CDATA[ I dont think its possible to do a genuine Assault army with the marine codex, you could try but it would fold the moment it hits a rock.<br /> Some things to keep in mind about marines is that the best units in the codex are cheap and can do dual roles efficiently (Speeders, Dreads, <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> marines, Predators).<br /> <br /> <br /> <br /> For a shrike based assault army, Thunder shield terminators will most likely be your best bet. Mix in a lightning claw or two and you have a core that threatens your opponent turn 1. (You attach him to them for infiltrate + fleet)<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> Captain Shrike 195<br /> <br /> Elites<br /> Terminator Assault Squad, 7x Thunder Shields, 1x Lightning claws 320<br /> Dread, <span class="glossaryitem" onmouseover='gp(330);'>MM</span>, Drop Pod 140<br /> Dread, <span class="glossaryitem" onmouseover='gp(330);'>MM</span>, Drop Pod 140<br /> <br /> Troops<br /> Tactical squad, Flamer\<span class="glossaryitem" onmouseover='gp(330);'>MM</span>, Rhino 205<br /> Tactical Squad, Flamer, Drop Pod 125<br /> <br /> Fast Attack<br /> 2x <span class="glossaryitem" onmouseover='gp(330);'>MM</span>\<span class="glossaryitem" onmouseover='gp(336);'>HF</span> Speeder 120<br /> 2x <span class="glossaryitem" onmouseover='gp(330);'>MM</span>\<span class="glossaryitem" onmouseover='gp(336);'>HF</span> Speeder 120<br /> 2x <span class="glossaryitem" onmouseover='gp(330);'>MM</span>\<span class="glossaryitem" onmouseover='gp(336);'>HF</span> Speeder 120<br /> <br /> Heavy Support<br /> Predator, <span class="glossaryitem" onmouseover='gp(5);'>AC</span>\<span class="glossaryitem" onmouseover='gp(51);'>HB</span> 85<br /> Predator, <span class="glossaryitem" onmouseover='gp(5);'>AC</span>\<span class="glossaryitem" onmouseover='gp(51);'>HB</span> 85<br /> Predator, <span class="glossaryitem" onmouseover='gp(5);'>AC</span>\<span class="glossaryitem" onmouseover='gp(51);'>HB</span> 85<br /> <br /> Total: 1740 Points<br /> <br /> The Terminators are the core, You support them with the 2 dreads that land turn 1 (Keep the other one empty, you could call the third one down empty or drop it in your own deployment so it gives the <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squad cover)<br /> <br /> The speeders are your Main <span class="glossaryitem" onmouseover='gp(482);'>AT</span>, they should move fast to cover the terminators\Dreads and give your opponent a headache by using them to funnel his units towards the terminators or To block their movement.<br /> <br /> And the preds are your main Anti transport\Hoard (Avoid shooting the speeders at low value targets like transports untill the enemies Main tanks\Threats are dead.<br /> <br /> Thats a pretty average list. It each unit (barring the terminators) can handle crowd control or <span class="glossaryitem" onmouseover='gp(482);'>AT</span>, That many terminators and Speeders at your door should put your opponent off giving you an advantage, and most important its mech (Which wouldnt really be doable in a pure assault army)<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sat, 28 Nov 2009 00:52:39]]> GMT</pubDate>
				<author><![CDATA[ Blackeagle]]></author>
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