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		<title><![CDATA[Latest posts for the thread "2250 Vampire Counts - tournament"]]></title>
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				<title>2250 Vampire Counts - tournament</title>
				<description><![CDATA[ Have been messing around with <span class="glossaryitem" onmouseover='gp(138);'>VC</span> and wanted to make a strong list<br /> This is what I came up with - let me know what you think<br /> <br /> Vampire Lord: 395                                 <br /> Level 3, <span class="glossaryitem" onmouseover='gp(59);'>HW</span>                                      <br /> Dark Acolyte-              <br /> Master of <span class="glossaryitem" onmouseover='gp(10);'>BA</span>- <br /> Lord of Dead-<br /> Flayed Hauberk- <br /> Staff of Sorcery - <br /> <br /> Vampire #3: 165                                   <br /> level 1                                           <br /> Dark Acolyte-<br /> Lord of Dead-           <br /> Helm of cammandment-if he is not in <span class="glossaryitem" onmouseover='gp(19);'>CC</span>, 12"<br />      friendly unit can use his <span class="glossaryitem" onmouseover='gp(149);'>WS</span><br /> <br /> Vampire #2: 145                                   <br /> level 1                                          <br /> Dark Acolyte-<br /> Lord of Dead-<br />              <br /> Necromacer: 80                                    <br /> -Dispel scroll<br /> <br /> 760               13 PD, 7 dispel, -3 for enemy to cast (with corpse carts), 1 dispel scroll<br /> --------------------------------------<br /> <br /> 15 Skeleton Warriors: 128 (standard)              <br /> <br /> 15 Skeleton Warriors: 128 (standard)             <br /> <br /> 15 Skeleton Warriors: 128 (standard)              <br /> <br /> 5 Dire Wolves: 40                               <br /> <br /> 5 Dire Wolves: 40                                <br /> <br /> Corpse Cart: 100                                  <br /> Balefire<br /> Corpse Cart: 100                                  <br /> Balefire<br /> <br /> 664               <br /> ------------------------<br /> <br /> 20 Grave gaurd: 252 (standard)                     <br /> <br /> 252<br /> -----------------------<br /> <br /> 5 Cairn Wraiths: 250                              <br />                                                                           <br /> 5 Blood Knights: 295 (standard bearer)                 <br /> <br /> 545                 2246<br /> ------------------------<br /> <br /> Dire wolves are for screeening the blood knights<br /> I don't like taking groups of just 10 skele's b/c I have to rely on invocation <br />    instead of having the ability to also cast offensive spells]]></description>
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				<pubDate><![CDATA[Sat, 28 Nov 2009 17:21:12]]> GMT</pubDate>
				<author><![CDATA[ dink4221]]></author>
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				<title>Re:2250 Vampire Counts - tournament</title>
				<description><![CDATA[ No advice?]]></description>
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				<pubDate><![CDATA[Sun, 29 Nov 2009 18:53:03]]> GMT</pubDate>
				<author><![CDATA[ dink4221]]></author>
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				<title>Re:2250 Vampire Counts - tournament</title>
				<description><![CDATA[ give it some time, i posted mine last night and just a bit ago received some help. someone is probably calcing out what goes where and who eats what, don't worry. I don't play <span class="glossaryitem" onmouseover='gp(138);'>VC</span> so I'm not much help. I take the skeletons apart...not build them up =/]]></description>
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				<pubDate><![CDATA[Sun, 29 Nov 2009 19:24:50]]> GMT</pubDate>
				<author><![CDATA[ Kurgash]]></author>
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				<title>2250 Vampire Counts - tournament</title>
				<description><![CDATA[ Almost everyone considers Ghouls to be better then Skeletons (more Attacks, Poison, higher Thoughness, higher Weapon Skill).<br /> <br /> I'd give your Grave Guard the Banner of the Barrows.<br /> <br /> I don't think you need 2 Corpse Carts. I'm not a fan of Corpse Carts at all, so I would say drop them both, but a lot of people include one of them in their list, so I'm going to say drop one Corpse Cart and keep the other one. A possibility could be to mount your Necromancer on this Corpse Cart (this way it can join units).<br /> <br /> I would probably drop the Staff of Sorcery, give your Vampire Lord the Helm of Commandment, and give the Vampires the Book of Arkhan and the Black Periapt. Another option for your Vampire Lord could be to drop the Dark Acolyte vampiric power and replace it with the Forbidden Lore (always have Vanhel's Dance Macabre).]]></description>
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				<pubDate><![CDATA[Sun, 29 Nov 2009 19:30:29]]> GMT</pubDate>
				<author><![CDATA[ Airmaniac]]></author>
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				<title>2250 Vampire Counts - tournament</title>
				<description><![CDATA[ Ghouls are better than skeletons, so switch them out.<br /> <br /> Corpse carts are really good with balefire in my experience, it can really frustrate your opponents magic.<br /> <br /> Blood knights are a waste of points, you are much better off replaced them with the much more cost effective black knights. Think about it this way: black knights can break a unit for 120 points, blood knights can...break a unit more??..for 220 points. Its not worth the extra points.<br /> <br /> I would strongly suggest making one vampire a <span class="glossaryitem" onmouseover='gp(174);'>BSB</span> and taking the Drakenhof banner and then sticking him into the GG unit. It makes the unit almost impossible to destroy unless you go up against daemons with fire.<br /> <br /> Drop lord of the dead and the staff of sorcery from your lord, these items are useless. What I would do is give him a mount and the dread lance and red fury if you've got the points and put him in your black knight unit. That character is a beast in combat and is still a great spell caster.<br /> <br /> If you feel like you really want the helm of commandment, put it on your lord as <span class="glossaryitem" onmouseover='gp(149);'>WS</span> 7 makes WS3 hit the unit on a 5+.<br /> <br /> I echo what Airmaniac says about the items for your characters, the Book is almost an auto include for <span class="glossaryitem" onmouseover='gp(138);'>VC</span> players and the Black Periapt is really good. As is forbidden lore.<br /> <br /> Necromancers are bad, replace it with another vampire.<br /> <br /> Oh yeah and after you replace the skeletons with ghouls, make them unit size 20. And don't give them standards, its just free <span class="glossaryitem" onmouseover='gp(140);'>VP</span> for your opponent, take a UC though, an extra poision never hurts.<br /> ]]></description>
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				<pubDate><![CDATA[Sun, 29 Nov 2009 22:51:59]]> GMT</pubDate>
				<author><![CDATA[ PistolWraithCaine]]></author>
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				<title>2250 Vampire Counts - tournament</title>
				<description><![CDATA[ Ghouls can't take standards anyway.<br /> <br /> That's the advantage skeletons have over ghouls:  Banners [potentially magical like doubling US banner or War Banner] and Musicians.<br /> <br /> Ghouls stand up better to shooting, though.  Basically if something is WS4 or higher and S3 or 4, skeletons tend to do better against them in <span class="glossaryitem" onmouseover='gp(58);'>hth</span> with their armour saves and the static res from banner and musician in case of a tie.  If they're WS3 and S5+, or they're shooting at you, ghouls are better.  They also put fear into things like giants [or any other monster].  Very versatile.<br /> <br /> As for tournament play, I think in general I'd go with 1 Lodestone corpsecart or none, and depend on lots of dispel dice with a +1 from staff of sorcery to counter enemy magic - 200 points on things that are largely useless against an enemy that doesn't use magic is devastating.  35 is less crippling.]]></description>
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				<pubDate><![CDATA[Mon, 30 Nov 2009 03:29:36]]> GMT</pubDate>
				<author><![CDATA[ Spellbound]]></author>
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				<title>Re:2250 Vampire Counts - tournament</title>
				<description><![CDATA[ I have to agree - the increase in toughness, 2 attacks and poison are a good argument for ghouls.  <br /> Let's see what else . . ..<br /> 1.  Vamp Lord - drop the Staff of Sorcery and add the Helm on him for that WS7.  He's a casty guy anyways so shouldn't be in combat.<br /> 2.  Drop the Necromancer and go with a Wight Lord with the Nightsthroud and Sword of Kings.  <span class="glossaryitem" onmouseover='gp(527);'>KB</span> on a 5+ and a <span class="glossaryitem" onmouseover='gp(174);'>BSB</span> is great!<br /> 3.  Corpse carts are pretty versatile - -3 to cast will kill enemy magic, while if they aren't casty you pick up 3 bound spells.  Good investment.<br /> 4.  I would give your GG a champ, banner of the barrows and <span class="glossaryitem" onmouseover='gp(50);'>GW</span>.  Using the Helm and keeping your carts nearby, they get <span class="glossaryitem" onmouseover='gp(474);'>ASF</span>, <span class="glossaryitem" onmouseover='gp(123);'>Str</span> 6 killing blow, hit on a 2+, etc. etc.  Champ will help in case any uber characters charge the unit.<br /> 5.  Carn Wraiths can be incredible - just don't let them get shot, magic'd or anvil'd.<br /> 6.  Blood Knights - I've never seen these guys make up their points.  Frenzied and with high movement makes them so vulnerable to being misled.  With so many casting dice, I'd go for a Black Coach instead.<br /> <br /> Of course, a 13 PD <span class="glossaryitem" onmouseover='gp(138);'>VC</span> army how it's looking would be borderline for some folks to cry cheese, but it can be effective.]]></description>
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				<pubDate><![CDATA[Tue, 1 Dec 2009 14:50:03]]> GMT</pubDate>
				<author><![CDATA[ Mattbranb]]></author>
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				<title>2250 Vampire Counts - tournament</title>
				<description><![CDATA[ Rather than the wight lord, I'd use a vampire.  Yes, they only <span class="glossaryitem" onmouseover='gp(527);'>KB</span> on a 6 with the sword of kings, but you can buy them the Beguile power as well as infinite hatred.  They're also WS6 without the helm of commandment.]]></description>
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				<pubDate><![CDATA[Wed, 2 Dec 2009 01:46:51]]> GMT</pubDate>
				<author><![CDATA[ Spellbound]]></author>
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