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		<title><![CDATA[Latest posts for the thread "Plague Furnace or Screaming Bell"]]></title>
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				<title>Plague Furnace or Screaming Bell</title>
				<description><![CDATA[ Just picked up the new kit.  I haven't opened it, but I was wondering if it's possible to make the bell and furnace parts swappable or is it constructed in a way where you have to do one or the other?<br /> <br /> If the latter, which is the better value?]]></description>
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				<pubDate><![CDATA[Mon, 30 Nov 2009 16:46:46]]> GMT</pubDate>
				<author><![CDATA[ Ifurita]]></author>
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				<title>Plague Furnace or Screaming Bell</title>
				<description><![CDATA[ I dont have the book yet, but i have asked alot about both and gathered as much info as possible <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"><br /> <br /> Furnace: The fumes tend to kill a few monks each turn, but nothing serious to the unit.<br /> The fumes also work wonders on opposing units, as does the ball that acts as a giant censer in combat.<br /> It adds a nice punch to any plague monk unit.<br /> Its also pretty light on points, so i would prefer this.<br /> <br /> The bell is not too heavy on points, but by all accounts its too random to do much good.<br /> The 13th spell is by all means near on impossible to cast, and chances are you will misscast while trying for a minimal effect spell which is neither amazing nor game changing.<br /> <br /> My opinion would be the furnace, not only for the above, but also since you can use it in under 2,000 point games.]]></description>
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				<pubDate><![CDATA[Mon, 30 Nov 2009 22:39:58]]> GMT</pubDate>
				<author><![CDATA[ JD21290]]></author>
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