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		<title><![CDATA[Latest posts for the thread "Shooty Nobs"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "Shooty Nobs"]]></description>
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				<title>Shooty Nobs</title>
				<description><![CDATA[ I have a growing Ork army and when Ive taken Nobs before Ive done the normal  approach to give the squad 2-3 <span class="glossaryitem" onmouseover='gp(107);'>PK</span>, a few 'uge choppas, a bosspole, a dok and a Waaagh! banner or some close variation. Basically the focus was on close-combat. I thinking though that I want a more Mek/shooty themed army and was wondering about the usefulness of a more ranged focused Nob group. Give them a few combi weapons and <span class="glossaryitem" onmouseover='gp(126);'>TL</span> shootas with a dok, but I haven't done this before so I was hopping for some input.<br /> <br /> Again I'm not talking about a super-competitive list here, I don't need them to be the best use of points/units but I want to make sure they at least work.]]></description>
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				<pubDate><![CDATA[Thu, 3 Dec 2009 05:34:44]]> GMT</pubDate>
				<author><![CDATA[ djdutton]]></author>
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				<title>Shooty Nobs</title>
				<description><![CDATA[ Hmmmm.  I dont know man.  Ive never tried this but I cant immagine it being even remotely decent.  I mean the main reason for Nobs are the power weapons and extra crumpin.  At the end of the day, if Nobs arnt crumpin, their just another ork with <span class="glossaryitem" onmouseover='gp(14);'>BS</span> 2.  ]]></description>
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				<pubDate><![CDATA[Thu, 3 Dec 2009 05:40:31]]> GMT</pubDate>
				<author><![CDATA[ Bad_Sheep37]]></author>
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				<title>Shooty Nobs</title>
				<description><![CDATA[ Well, I suppose you'd have to compare them to Flash Gits.<br /> <br /> Flash Gits have a gun that's just as good as a twin linked shoota, and get it for free if you purchase Eavy Armor for them. You can further upgrade this gun with More Dakka.<br /> <br /> On other hand, Nobs get a Bosspole, Kombi-Weapons, and can take a Powerklaw in their squad.<br /> <br /> If you're not sure about really going "ranged", you could take a more close combat squad with a lot of Komi-Skorchas. Those things do a lot of damage.]]></description>
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				<pubDate><![CDATA[Thu, 3 Dec 2009 05:43:16]]> GMT</pubDate>
				<author><![CDATA[ Orkeosaurus]]></author>
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				<title>Re:Shooty Nobs</title>
				<description><![CDATA[ Uh... shooty nobz have their own entry... theyre called flash gitz, just sayin. Although an entire unit of <span class="glossaryitem" onmouseover='gp(126);'>TL</span> shootas or 10 kombi rokkits popping at the same target in one turn would be intimidating.<br /> <br /> dagnabbit ninjad on the flash gitz comment...]]></description>
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				<pubDate><![CDATA[Thu, 3 Dec 2009 05:45:02]]> GMT</pubDate>
				<author><![CDATA[ iamthecougar]]></author>
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				<title>Shooty Nobs</title>
				<description><![CDATA[ Hmmm... True, Flash Gitz are more ranged oriented (yet they still don't have a higher <span class="glossaryitem" onmouseover='gp(14);'>BS</span>) You don't get the flexibility of combi weapons but then again once your done firing you rokkits and skorchas youre left with a <span class="glossaryitem" onmouseover='gp(123);'>STR</span> 4 gun compared to the Gitz who can get <span class="glossaryitem" onmouseover='gp(123);'>STR</span> 6 guns.<br /> <br /> From what some people have told me when I was first assembling my ork army they said flash gitz are terrible but then again he pretty much hated every heavy support other than kans.<br /> <br /> So have any of you used Flash Gitz and are they decent. I am also interest in the uses for their Gitfinda. ]]></description>
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				<pubDate><![CDATA[Thu, 3 Dec 2009 07:04:56]]> GMT</pubDate>
				<author><![CDATA[ djdutton]]></author>
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				<title>Shooty Nobs</title>
				<description><![CDATA[ Flash gitz are overpriced. They are not good at what they do (shooting) and they can't do anything else. Shooty nobz would be even worse.<br /> <br /> Shooty orks on the other hand is very viable. <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> mek, lootas, shoota boyz, and kanz makes a tough nut to crack and it has bite in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> and shooting.]]></description>
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				<pubDate><![CDATA[Thu, 3 Dec 2009 07:46:17]]> GMT</pubDate>
				<author><![CDATA[ MorbidlyObeseMonkey]]></author>
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				<title>Shooty Nobs</title>
				<description><![CDATA[ Shooty nobz have no place in this world, except in cities of death. Try a 'nob seer council' This is when you take all kombi-skorchas, and drive up to the enemy, disembark, and lay down template after template. Not great, but amusing and fun.]]></description>
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				<pubDate><![CDATA[Thu, 3 Dec 2009 08:27:54]]> GMT</pubDate>
				<author><![CDATA[ Warboss Gutrip]]></author>
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				<title>Re:Shooty Nobs</title>
				<description><![CDATA[ I've got to agree with the&nbsp;majority here.<br /> <br /> Nobs are geared to close combat and keeping <span class="glossaryitem" onmouseover='gp(107);'>PK</span>'s alive long enough to do some serious damage.<br /> <br /> On Nobs you pay extra for an extra wound, a higher initiative, a higher toughness, and an extra <span class="glossaryitem" onmouseover='gp(19);'>CC</span> attack.<br /> <br /> 3 out of 4 of those things are wasted as a shooter. <br /> <br /> max boyz 180pts, 30 shooters, 30 wounds.<br /> <br /> Max shooty nobs 250pts, 10 shooters, 20 wounds.<br /> <br /> The one good thing I can see is they can get off 10 rokkits in one turn, but that is a one shot trick.]]></description>
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				<pubDate><![CDATA[Thu, 3 Dec 2009 16:15:25]]> GMT</pubDate>
				<author><![CDATA[ riplikash]]></author>
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				<title>Shooty Nobs</title>
				<description><![CDATA[ Imagine this<br /> <br /> 9 kombi-skorchas.  That is 9 heavy flamers that will not miss due to low <span class="glossaryitem" onmouseover='gp(14);'>BS</span>.  Or maybe mix in a few kombi-rokkits and some amo runts.  It's like a sternguard squad!  And you can still have 2 fists in there, so they can still krump heads in after they are done burning things.  If your going to do a mek themed army though, a better elite might be Burnaboyz.  around 10 points cheaper than shooting nobz, sure they need a ride, but they are a huge group of boyz with power weapons, or they can decide to torch some guardsmen with their flamethrowers (again, won't miss).]]></description>
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				<pubDate><![CDATA[Thu, 3 Dec 2009 17:09:48]]> GMT</pubDate>
				<author><![CDATA[ starbomber109]]></author>
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