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		<title><![CDATA[Latest posts for the thread "1500 Orks, Shooty, Stompy, and ded killy. (UPDATED)"]]></title>
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				<title>1500 Orks, Shooty, Stompy, and ded killy. (UPDATED)</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>:240<br /> x2 Warboss w/ Mega Armour, Attack Squig, Bosspole (one each attached to the meganobs)<br /> <br /> Troops:1060<br /> x2 x9 Meganobs, x7 Kombi-Scorchas   <img src="/s/i/a/4b0e0d29f84552bfdee90dd2b5482da0.gif" border="0"> <img src="/s/i/a/ef7b97610a8bf5b2bd5df8209dc08ff3.gif" border="0">  <img src="/s/i/a/ef7b97610a8bf5b2bd5df8209dc08ff3.gif" border="0">  <img src="/s/i/a/ef7b97610a8bf5b2bd5df8209dc08ff3.gif" border="0">  <img src="/s/i/a/4b0e0d29f84552bfdee90dd2b5482da0.gif" border="0"> <br /> <br /> -x2 Battlewagon w/ x2 big shootas, deff rolla, armour plates, boarding plank<br /> <br /> Fast Attack:200<br /> x3 x1 Deffkopta w/ T.L R.L, Buzzsaw<br /> <br /> 1500 on the dot<br /> <br /> Kunnin' Taktics: If I have first turn, my Deffkoptas turboboost, pew pew w/ rokkits, and finish off any vehicles w/ buzzsaw, tie things up, etc.<br /> <br /> My Battlewagons z00mz00m forward, w/ the meganobs in tow, squishing stuff under their deffrolla, hopefully on turn two I'll get to the enemies line, which is when the real fun starts. My meganobs disembark, and just jump from <span class="glossaryitem" onmouseover='gp(19);'>CC</span> to <span class="glossaryitem" onmouseover='gp(19);'>CC</span> in the case of guard, 'nids, etc.<br /> <br /> Scorchas are for pooing all over sneaky genestealers and those things.<br /> <br /> I need you to crush this list into oblivion, or give me some kunnin' tactics and changes.<br /> <br /> Is this worthy of some competition, mates?<br /> <br />  Off Topic: And some may think that I was going to start guard, but I had lots of expensive bitz in that list, and I think starting out w/ a short, elite list would be better, to learn the ropes more.<br /> <br /> Traitor guard are after that, then its either 'nids or Beastmen in fantasy ^.^]]></description>
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				<pubDate><![CDATA[Sun, 6 Dec 2009 19:59:27]]> GMT</pubDate>
				<author><![CDATA[ Karon]]></author>
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				<title>Re:1500 Orks, Shooty, Stompy, and ded killy.</title>
				<description><![CDATA[ Nice, I used a list like this, some changes I'd say is that boarding planks are needed here. And also you can't shoot the turn you turbo boost. ]]></description>
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				<pubDate><![CDATA[Sun, 6 Dec 2009 20:28:26]]> GMT</pubDate>
				<author><![CDATA[ despoiler52]]></author>
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				<title>1500 Orks, Shooty, Stompy, and ded killy.</title>
				<description><![CDATA[ Scout move, mate.<br /> <br /> Boarding planks, check.<br /> <br /> What about 'ard case? Would that be useful? I could drop the squigs from the <span class="glossaryitem" onmouseover='gp(279);'>WB</span>'s for them.]]></description>
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				<pubDate><![CDATA[Sun, 6 Dec 2009 22:42:38]]> GMT</pubDate>
				<author><![CDATA[ Karon]]></author>
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				<title>1500 Orks, Shooty, Stompy, and ded killy.</title>
				<description><![CDATA[ Two major flaws I see here are:<br /> -very few targets for the enemy to take care of<br /> -few units = problems with objectives.<br /> Besides that also you'll have problems with wounds on the <span class="glossaryitem" onmouseover='gp(710);'>MANZ</span>. No wound allocation, therefore every wound will be painful.<br /> Still I guess everybody will be at least close to gaking his/hers pants seeing such a tough army.<br /> Very good list for countering anti-horde armies like plague marines. They just suck those mega armoured c**<span class="glossaryitem" onmouseover='gp(609);'>ks</span> <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sun, 6 Dec 2009 23:03:03]]> GMT</pubDate>
				<author><![CDATA[ Konini]]></author>
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				<title>1500 Orks, Shooty, Stompy, and ded killy.</title>
				<description><![CDATA[ Thing is, my deffkoptas will tie up as much as they can, thats <span class="glossaryitem" onmouseover='gp(29);'>dev</span> squads w/ lascannons/<span class="glossaryitem" onmouseover='gp(328);'>MLs</span>, long fangs, guard <span class="glossaryitem" onmouseover='gp(59);'>HW</span> teams, etc.<br /> <br /> Meh, they can't take objectives if they are all dead.<br /> <br /> I guess this isn't a good idea for a list afterall.]]></description>
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				<pubDate><![CDATA[Sun, 6 Dec 2009 23:11:55]]> GMT</pubDate>
				<author><![CDATA[ Karon]]></author>
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				<title>Re:1500 Orks, Shooty, Stompy, and ded killy.</title>
				<description><![CDATA[ New list, mates, feelin' good about these<br /> <br /> <u><span class="glossaryitem" onmouseover='gp(56);'>HQ</span>:</u>230<br /> x1 Warboss (w/ meganobs)<br /> - Attack Squig<br /> - 1 Bosspole<br /> - Mega Armour<br /> <br /> Big mek (w/ meganobs)<br /> - Kustom Force Field<br /> - Power Klaw<br /> <br /> <u>Troops:</u>1060<br /> X6 Meganobz (Ded killy)<br /> - x6 Kombi-Skorchas<br /> - x2 Kombi-Rokkits (Would Allocation Shenanigans)<br /> <br /> - Battlewagon <br /> - Deff Rolla<br /> - Boarding Plank<br /> - Armour Plates<br /> - x2 Big Shootas<br /> - 'ard case<br /> <br /> x2 x20 Shootas<br /> - Nob with Powerklaw and Bosspole<br /> - x2 big shootas<br /> <br /> - x2 Battlewagon w/ Deff rolla, x2 big shootas, armour plates, 'ard case, boarding plank<br /> <br /> <u>Fast Attack:</u>210<br /> <br /> x3 x1 Deffkopta w/ Twin-Linked Rokkit Launcha, Buzzsaw<br /> <br /> What do you think, mates?]]></description>
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				<pubDate><![CDATA[Mon, 7 Dec 2009 23:09:00]]> GMT</pubDate>
				<author><![CDATA[ Karon]]></author>
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				<title>1500 Orks, Shooty, Stompy, and ded killy. (UPDATED)</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(84);'>Lol</span>, almost went off the page.<br /> <br /> Need opinions on those lists.]]></description>
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				<pubDate><![CDATA[Tue, 8 Dec 2009 12:52:30]]> GMT</pubDate>
				<author><![CDATA[ Karon]]></author>
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				<title>1500 Orks, Shooty, Stompy, and ded killy. (UPDATED)</title>
				<description><![CDATA[ Seems sound though I guess Dashofpepper would "copy-paste" you his famous "orks are best if devoted to one thing alone" speech. Maybe you could reduce the amount of your troops, increase their numbers and put them all into BW's. That way you have more deffrollas and more survivability, but less speed. You could also use a <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> mek to add that 4+ cover for the transports.]]></description>
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				<pubDate><![CDATA[Wed, 9 Dec 2009 21:13:56]]> GMT</pubDate>
				<author><![CDATA[ Konini]]></author>
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				<title>1500 Orks, Shooty, Stompy, and ded killy. (UPDATED)</title>
				<description><![CDATA[ Oh, thats a nice idea, konini, I will take a look at that.<br /> <br /> <span class="glossaryitem" onmouseover='gp(17);'>Btw</span>, I am taking the first list, forgot to update this list since nobody seemed to care about it.]]></description>
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				<pubDate><![CDATA[Wed, 9 Dec 2009 21:15:40]]> GMT</pubDate>
				<author><![CDATA[ Karon]]></author>
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				<title>Re:1500 Orks, Shooty, Stompy, and ded killy. (UPDATED)</title>
				<description><![CDATA[ Well if you would like to have some true silly FUN... take Grotsnik <span class="glossaryitem" onmouseover='gp(84);'>lol</span>, that way you can give all the <span class="glossaryitem" onmouseover='gp(710);'>MANZ</span> cybork and make them all 2+/5++ <span class="glossaryitem" onmouseover='gp(84);'>lol</span>, get him in with some of those <span class="glossaryitem" onmouseover='gp(710);'>MANZ</span> in a BW since you will be moving as fast as you can towards the nearest unit anyway, use your other <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> for the <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> mek to also pop in with them in a BW, you still have those trukk squads to hide behind the BW and all will have the <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> cover.  That may be the most expensive deathstar unit in the world... but I know I would crap MY pants if I saw it runnin towards my lines! God 2+/5++/4+<span class="glossaryitem" onmouseover='gp(265);'>FNP</span>, with a constantly concealed wall of 14/12/10 iron around it as it speeds up the board.... Even if it worked 1 in 5 times, the look on the other guys face would be a serious kodak moment!]]></description>
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				<pubDate><![CDATA[Wed, 9 Dec 2009 21:44:04]]> GMT</pubDate>
				<author><![CDATA[ Aztralwolf]]></author>
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				<title>1500 Orks, Shooty, Stompy, and ded killy. (UPDATED)</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(84);'>Lol</span>, I thought of that first thing, Aztral, but that is simply too overpowered.<br /> <br /> I mean, honestly, that is WAAAAAAAy to 'ard of a unit.<br /> <br /> I'm sure it would worth 9 out of every 10 times, which is way to <span class="glossaryitem" onmouseover='gp(280);'>OP</span>.<br /> <br /> Anways, I updated the post with a non-<span class="glossaryitem" onmouseover='gp(280);'>OP</span> list (or is it?<br /> <br /> 3 battlewagons is ded 'ard.<br /> <br /> Edit: Should I remove 'ard case and make them a bastion-esque fire-base for my shoota base? That sounds cool.]]></description>
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				<pubDate><![CDATA[Wed, 9 Dec 2009 22:07:56]]> GMT</pubDate>
				<author><![CDATA[ Karon]]></author>
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				<title>1500 Orks, Shooty, Stompy, and ded killy. (UPDATED)</title>
				<description><![CDATA[ <blockquote><div><cite>Karon wrote:</cite><br /> Edit: Should I remove 'ard case and make them a bastion-esque fire-base for my shoota base? That sounds cool.</div></blockquote><br /> You should remove 'ard case period. Why is it there now?]]></description>
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				<pubDate><![CDATA[Wed, 9 Dec 2009 22:53:33]]> GMT</pubDate>
				<author><![CDATA[ Gorkamorka]]></author>
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				<title>Re:1500 Orks, Shooty, Stompy, and ded killy. (UPDATED)</title>
				<description><![CDATA[ no 'ard case for orks ever!  <img src="/s/i/a/5c217f7a079a81c85feb45c988babf50.gif" border="0">]]></description>
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				<pubDate><![CDATA[Wed, 9 Dec 2009 22:57:06]]> GMT</pubDate>
				<author><![CDATA[ phillosmaster]]></author>
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				<title>Re:1500 Orks, Shooty, Stompy, and ded killy. (UPDATED)</title>
				<description><![CDATA[ No ard case, if you have one then the <span class="glossaryitem" onmouseover='gp(710);'>MANZ</span> will have to wait a turn before assaulting, that is a major draw back. Although it makes them vulnerable it is so worth it. A tactic that has worked wonders for me against slower moving armies is to hide the BW behind something, when the enemy is within 14" you pop out, drive up, get out, shoot and burn the  <img src="/s/i/a/7ae18ba11c7ba79f6898e876a4b8ba4a.gif" border="0">  out of your target, then assault, very little can stand up to that much punishement. It will suffer in objective games, but I think in Kill point games it should be golden. ]]></description>
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				<pubDate><![CDATA[Wed, 9 Dec 2009 22:57:48]]> GMT</pubDate>
				<author><![CDATA[ despoiler52]]></author>
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				<title>1500 Orks, Shooty, Stompy, and ded killy. (UPDATED)</title>
				<description><![CDATA[ Alright mates, I don't know why I put it there anyways,  XD now I can fit in another meganob in the mob<br /> <br /> So, lets do some kunnin' Taktics<br /> <br /> Kunnin' Taktics:<br /> <br /> Deffkoptas: Turbo-boost on scout move, 3+ cover save should keep them safe if I don't have first turn, if I do, then they pew pew rokkits @ tanks, then assault static <span class="glossaryitem" onmouseover='gp(59);'>HW</span> teams, or if none are present, then more tanks.<br /> <br /> Battlewagons in general: Big mek and Warboss go with the Meganob mob. The battlewagons form a triangle-esque formation, with the meganob mob in the back, with two battlewagons in-front, still close enough for the <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> to effect them.<br /> <br /> This way, the meganobs are impervious to all those besides barrage weapons, while the two boyz wagons form a wall.<br /> <br /> If all goes well, and none of them get wrecked or blown up, then the two boyz wagons will split off, each in its own direction of whichever side it was on, and the meganob wagon zooms forward, all of them crushing face with their deffrollas.<br /> <br /> But here lies my wonder, should I keep the shoota boyz inside the battlewagons, to keep shooting, or bail them out for assault? Obviously the MNobs will assault after flaming. <br /> <br /> Instinctively I would go with bailing out the mobs and assaulting, but I am unsure if the sheer volume of shots would cause more casualties then assautling.<br /> <br /> Regardless of shooting/assaulting, 'ard case is no doubt OFF.<br /> <br /> Anyways, thanks everyone for critiquing my list to perfection.]]></description>
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				<pubDate><![CDATA[Wed, 9 Dec 2009 23:22:52]]> GMT</pubDate>
				<author><![CDATA[ Karon]]></author>
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				<title>1500 Orks, Shooty, Stompy, and ded killy. (UPDATED)</title>
				<description><![CDATA[ Bail out, shoot, then assault? If you get close enough to not need the WAAAGH! move that would be ideal.]]></description>
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				<pubDate><![CDATA[Thu, 10 Dec 2009 05:10:08]]> GMT</pubDate>
				<author><![CDATA[ Aztralwolf]]></author>
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				<title>1500 Orks, Shooty, Stompy, and ded killy. (UPDATED)</title>
				<description><![CDATA[ Heh the only problem with grotsnik is when the enemy knows about his special rule. Your strongest squad will end up fighting things like gretchin, wasting time. <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 10 Dec 2009 17:29:51]]> GMT</pubDate>
				<author><![CDATA[ Konini]]></author>
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				<title>1500 Orks, Shooty, Stompy, and ded killy. (UPDATED)</title>
				<description><![CDATA[ You are correct, Aztral.<br /> <br /> Thanks.]]></description>
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				<pubDate><![CDATA[Thu, 10 Dec 2009 19:15:56]]> GMT</pubDate>
				<author><![CDATA[ Karon]]></author>
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				<title>Re:1500 Orks, Shooty, Stompy, and ded killy. (UPDATED)</title>
				<description><![CDATA[ Yeah Grotsnik is his own worst enemy.  The poor lunatic.]]></description>
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				<pubDate><![CDATA[Thu, 10 Dec 2009 20:11:33]]> GMT</pubDate>
				<author><![CDATA[ phillosmaster]]></author>
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				<title>Re:1500 Orks, Shooty, Stompy, and ded killy. (UPDATED)</title>
				<description><![CDATA[ Luckaly shootas are assault 2, so you can do both, also I have found that there are very few ork units that do better shooting then in <span class="glossaryitem" onmouseover='gp(19);'>CC</span>. ]]></description>
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				<pubDate><![CDATA[Thu, 10 Dec 2009 20:25:39]]> GMT</pubDate>
				<author><![CDATA[ despoiler52]]></author>
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				<title>Re:1500 Orks, Shooty, Stompy, and ded killy. (UPDATED)</title>
				<description><![CDATA[ Meh, I'm not really a fan of Deffkoptas. Couldn't tell you why, they just. .  don't work well for me, especially in small numbers. I'd rather take Trakks or warbikes.<br /> <br /> Have you considered swapping out one of your shoota squads for a squad of burnas? Word on the street is they work wonders when mounted in a BW.]]></description>
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				<pubDate><![CDATA[Fri, 11 Dec 2009 00:48:29]]> GMT</pubDate>
				<author><![CDATA[ BeRzErKeR]]></author>
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				<title>1500 Orks, Shooty, Stompy, and ded killy. (UPDATED)</title>
				<description><![CDATA[ You can ask the 25+ eldar, 15+ marines, and 10+ plaguebearers with 2 <span class="glossaryitem" onmouseover='gp(262);'>DP</span>'s that have fallen to Burna's in my last 3 games what they think of BW Burna's! (note these games were all LESS then 1500pts)]]></description>
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				<pubDate><![CDATA[Fri, 11 Dec 2009 00:56:51]]> GMT</pubDate>
				<author><![CDATA[ Aztralwolf]]></author>
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				<title>Re:1500 Orks, Shooty, Stompy, and ded killy. (UPDATED)</title>
				<description><![CDATA[ The thing is you can't let the enemy know it's comming, I even went so far as to keep the models in the box intill it was too late. ]]></description>
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				<pubDate><![CDATA[Fri, 11 Dec 2009 01:15:00]]> GMT</pubDate>
				<author><![CDATA[ despoiler52]]></author>
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			<item>
				<title>1500 Orks, Shooty, Stompy, and ded killy. (UPDATED)</title>
				<description><![CDATA[ That would be interesting, but expensive.<br /> <br /> Would have to make major changes in the list.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/268626/1176519.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/268626/1176519.page</link>
				<pubDate><![CDATA[Fri, 11 Dec 2009 01:23:59]]> GMT</pubDate>
				<author><![CDATA[ Karon]]></author>
			</item>
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