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		<title><![CDATA[Latest posts for the thread "SM Captain wargear help"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "SM Captain wargear help"]]></description>
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				<title>SM Captain wargear help</title>
				<description><![CDATA[ G'day All,<br /> <br /> I've just come across a problem with one of my lists in the choice of wargear for my Captain.<br /> <br /> A quick run through the list is;<br /> <br /> Captain w/ storm shield and thunder hammer/ relic blade<br /> 5 assault termies<br /> 3x <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squads in Rhinos<br /> 5 man Scout squad with sniper rifles<br /> Vindicator<br /> Auto/ heavy bolter Pred<br /> Land Raider Redeemer<br /> <br /> This is obivously a mech army with the scouts holding the home objective. My main question is what is better for the Captain to have, Thunder hammer so that he has 4 S 8 I 1 attacks on the charge  <b>or</b> the relic blade so he has 4 S 6 attacks at I 5 on the charge.<br /> <br /> I don't know what to take on my Captain that would best suit him.<br /> <br /> Cheers, <br /> Old Sledgeaxe]]></description>
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				<pubDate><![CDATA[Wed, 9 Dec 2009 02:50:59]]> GMT</pubDate>
				<author><![CDATA[ Old Sledgeaxe]]></author>
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				<title>SM Captain wargear help</title>
				<description><![CDATA[ Relic Blade.  You'll want the high initiative killing power to save the <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span> termies from an inglorious death via rifle butt bludgeoning.  ]]></description>
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				<pubDate><![CDATA[Wed, 9 Dec 2009 03:00:55]]> GMT</pubDate>
				<author><![CDATA[ RustyKnight]]></author>
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				<title>SM Captain wargear help</title>
				<description><![CDATA[ What RustyKnight said.<br /> <br /> Relic: doesn't waste the decent initiative and you already have lots of thunderhammers with the Ass Termies.]]></description>
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				<pubDate><![CDATA[Wed, 9 Dec 2009 13:26:26]]> GMT</pubDate>
				<author><![CDATA[ Sanctjud]]></author>
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				<title>SM Captain wargear help</title>
				<description><![CDATA[ Thanx for that, i just wanted to clear up that as i couldn't decide which was the better option.<br /> <br /> 1 other thing,wat should the ratio of <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span> to TLC be in the Ass. Termi squad, 5 <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span>, 3 <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span> - 2TLC, etc<br /> <br /> Cheers,<br /> Old Sledgeaxe]]></description>
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				<pubDate><![CDATA[Fri, 11 Dec 2009 03:19:55]]> GMT</pubDate>
				<author><![CDATA[ Old Sledgeaxe]]></author>
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				<title>SM Captain wargear help</title>
				<description><![CDATA[ i've had good luck with 2x claws + 3x hammers myself... though sometimes I use 1x claw + 4x hammers if I know i'm facing more monstrous creatures in the enemy list.]]></description>
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				<pubDate><![CDATA[Fri, 11 Dec 2009 03:26:40]]> GMT</pubDate>
				<author><![CDATA[ Horst]]></author>
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				<title>SM Captain wargear help</title>
				<description><![CDATA[ I usually roll with 5x <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span>, using them for taking down <span class="glossaryitem" onmouseover='gp(93);'>MCs</span> and really tough units as they are survivable enough for that sort of work. ]]></description>
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				<pubDate><![CDATA[Fri, 11 Dec 2009 08:54:29]]> GMT</pubDate>
				<author><![CDATA[ Warboss Tufgrim]]></author>
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