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				<title>1750 ork army Kan bash ork horde</title>
				<description><![CDATA[ HQ1: big mek, <span class="glossaryitem" onmouseover='gp(163);'>KFF</span>, <span class="glossaryitem" onmouseover='gp(107);'>PK</span>, bosspole, EA, cybork, <br /> HQ2: big mek, <span class="glossaryitem" onmouseover='gp(163);'>KFF</span>, <span class="glossaryitem" onmouseover='gp(107);'>PK</span>, bosspole, EA, cybork,<br /> <br /> Troop1: 29 boys, 3 rokkitand a  nob with <span class="glossaryitem" onmouseover='gp(107);'>pk</span>,Bosspole<br /> Troop2: 29 boys, 3 rokkit and a nob with <span class="glossaryitem" onmouseover='gp(107);'>pk</span>, Bosspole<br /> Troop3: 29 boys, 3 rokkit and a nob with <span class="glossaryitem" onmouseover='gp(107);'>pk</span>,<br /> Troop4: 29 boys, 3 rokkit and a nob with <span class="glossaryitem" onmouseover='gp(107);'>pk</span>,<br /> <br /> Heavy 1: 3 kans with Kustom Mega blasta and grot riggers<br /> Heavy 2: 3 kans with grotzooka and grot riggers<br /> Heavy 3: 3 kans with grotzooka and Grot riggers]]></description>
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				<pubDate><![CDATA[Wed, 9 Dec 2009 22:10:53]]> GMT</pubDate>
				<author><![CDATA[ Lord_Ghazghkull]]></author>
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				<title>Re:1750 ork army Kan bash ork horde</title>
				<description><![CDATA[ KAN WEZ BASH <span class="glossaryitem" onmouseover='gp(484);'>IT</span>!?<br /> <br /> Actually, I think you will be blasted apart by anything shooty. If you meet anything killy, though (short of Assault Marines with Storm Shields, but let's not go there...), I'd say you're all set.<br /> ]]></description>
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				<pubDate><![CDATA[Wed, 9 Dec 2009 22:16:17]]> GMT</pubDate>
				<author><![CDATA[ Magellan]]></author>
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				<title>Re:1750 ork army Kan bash ork horde</title>
				<description><![CDATA[ the kustom forcefelds give me coversaves from everything<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> aside from flamers.. i hate them while playing as orks.. but love them as sallies]]></description>
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				<pubDate><![CDATA[Wed, 9 Dec 2009 22:24:15]]> GMT</pubDate>
				<author><![CDATA[ Lord_Ghazghkull]]></author>
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				<title>1750 ork army Kan bash ork horde</title>
				<description><![CDATA[ Alright then, the standard kan wall GONE WRONG.<br /> <br /> Never take rokkits on regular boyz. Drop them, only take big shootas on shoota boyz.<br /> <br /> Get bosspoles, aswell as the <span class="glossaryitem" onmouseover='gp(107);'>pks</span> you already have, on all the mobs.<br /> <br /> Take EA or cybork off the mek, only take one if you take any.<br /> <br /> Drop the <span class="glossaryitem" onmouseover='gp(107);'>pks</span> on the big meks, aswell as the bosspoles, your mek's shouldn't be attached to the boyz mobs, they should be behind the kans, blocking <span class="glossaryitem" onmouseover='gp(85);'>LOS</span> from them.<br /> <br /> Put grotzookas on ALL the kans, nothing else.<br /> <br /> Bump mobs up to 30<br /> <br /> Get some buggies w/ <span class="glossaryitem" onmouseover='gp(126);'>tl</span> rokkits or deffkoptas w/ <span class="glossaryitem" onmouseover='gp(126);'>tl</span> rokkits to make this list competitive against mech armies.<br /> <br /> Other than that, your fine]]></description>
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				<pubDate><![CDATA[Wed, 9 Dec 2009 22:26:26]]> GMT</pubDate>
				<author><![CDATA[ Karon]]></author>
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				<title>1750 ork army Kan bash ork horde</title>
				<description><![CDATA[ <blockquote><div><cite>Karon wrote:</cite>Alright then, the standard kan wall GONE WRONG.<br /> <br /> Never take rokkits on regular boyz. Drop them, only take big shootas on shoota boyz.<br /> <br /> Get bosspoles, aswell as the <span class="glossaryitem" onmouseover='gp(107);'>pks</span> you already have, on all the mobs.<br /> <br /> Take EA or cybork off the mek, only take one if you take any.<br /> <br /> Drop the <span class="glossaryitem" onmouseover='gp(107);'>pks</span> on the big meks, aswell as the bosspoles, your mek's shouldn't be attached to the boyz mobs, they should be behind the kans, blocking <span class="glossaryitem" onmouseover='gp(85);'>LOS</span> from them.<br /> <br /> Put grotzookas on ALL the kans, nothing else.<br /> <br /> Bump mobs up to 30<br /> <br /> Get some buggies w/ <span class="glossaryitem" onmouseover='gp(126);'>tl</span> rokkits or deffkoptas w/ <span class="glossaryitem" onmouseover='gp(126);'>tl</span> rokkits to make this list competitive against mech armies.<br /> <br /> Other than that, your fine</div></blockquote><br /> <br /> First off the mek if he isnt attached to a squad can be picked out and killed effectively makign them 30 wound <span class="glossaryitem" onmouseover='gp(56);'>hq</span>'s.. second the boys are 30 man squads plus 1 nob = 30 man squad<br /> <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> ok so .. <br /> hq1: big mek , <span class="glossaryitem" onmouseover='gp(163);'>KFF</span>, Eavy armor, choppa<br /> hq2: big mek , <span class="glossaryitem" onmouseover='gp(163);'>KFF</span>, Eavy armor, choppa<br /> <br /> troop 1: 30 man squad of boys, nob with <span class="glossaryitem" onmouseover='gp(107);'>PK</span>, boss pole<br /> troop 2: 30 man squad of boys, nob with <span class="glossaryitem" onmouseover='gp(107);'>PK</span>, boss pole<br /> troop 3: 30 man squad of boys, nob with <span class="glossaryitem" onmouseover='gp(107);'>PK</span>, boss pole<br /> troop 4: 30 man squad of boys, nob with <span class="glossaryitem" onmouseover='gp(107);'>PK</span>, boss pole<br /> <br /> Fast1:deffkopta with <span class="glossaryitem" onmouseover='gp(126);'>TL</span> rokkit and big bomb<br /> fast2:2 deffkopta with <span class="glossaryitem" onmouseover='gp(126);'>TL</span> rokkit<br /> fast3:2 deffkopta with <span class="glossaryitem" onmouseover='gp(126);'>TL</span> rokkit<br /> <br /> Heavy1: 3 kans grozookas and riggers<br /> Heavy1: 3 kans grozookas and riggers<br /> Heavy1: 3 kans grozookas and riggers<br /> <br /> that better?]]></description>
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				<pubDate><![CDATA[Wed, 9 Dec 2009 22:40:06]]> GMT</pubDate>
				<author><![CDATA[ Lord_Ghazghkull]]></author>
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				<title>Re:1750 ork army Kan bash ork horde</title>
				<description><![CDATA[ I love it, simply beacuse it apealse to me in every way, I'd drop the big bomm, that squad of <span class="glossaryitem" onmouseover='gp(514);'>DK</span> should not be getting that close to the enemy, please post some points so we know what value you are aiming for. Also I hate grot riggers]]></description>
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				<pubDate><![CDATA[Wed, 9 Dec 2009 22:51:32]]> GMT</pubDate>
				<author><![CDATA[ despoiler52]]></author>
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				<title>1750 ork army Kan bash ork horde</title>
				<description><![CDATA[ Looks decent enough except that grot riggers do nothing for your kanz. In a squadron, "Immobilized" results equal "Destroyed," so your kan is dead before the riggers get to try to repair. That frees up 45 points or so for something else... buzzsaw(s) on deffkopta(s)? ]]></description>
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				<pubDate><![CDATA[Wed, 9 Dec 2009 22:53:13]]> GMT</pubDate>
				<author><![CDATA[ LeperMessiah]]></author>
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				<title>Re:1750 ork army Kan bash ork horde</title>
				<description><![CDATA[ i totally missed that in the vehicle squadron page. so i got a second deffkopta in my squad of one.. so the 3 squads are the same <br /> and the list is for 1750<br /> hq1: big mek , <span class="glossaryitem" onmouseover='gp(163);'>KFF</span>, Eavy armor, choppa<br /> hq2: big mek , <span class="glossaryitem" onmouseover='gp(163);'>KFF</span>, Eavy armor, choppa<br /> <br /> troop 1: 30 man squad of boys, nob with <span class="glossaryitem" onmouseover='gp(107);'>PK</span>, boss pole<br /> troop 2: 30 man squad of boys, nob with <span class="glossaryitem" onmouseover='gp(107);'>PK</span>, boss pole<br /> troop 3: 30 man squad of boys, nob with <span class="glossaryitem" onmouseover='gp(107);'>PK</span>, boss pole<br /> troop 4: 30 man squad of boys, nob with <span class="glossaryitem" onmouseover='gp(107);'>PK</span>, boss pole<br /> <br /> fast1:2 deffkopta with <span class="glossaryitem" onmouseover='gp(126);'>TL</span> rokkit <br /> fast2:2 deffkopta with <span class="glossaryitem" onmouseover='gp(126);'>TL</span> rokkit<br /> fast3:2 deffkopta with <span class="glossaryitem" onmouseover='gp(126);'>TL</span> rokkit<br /> <br /> Heavy1: 3 kans grozookas <br /> Heavy1: 3 kans grozookas <br /> Heavy1: 3 kans grozookas <br /> ]]></description>
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				<pubDate><![CDATA[Wed, 9 Dec 2009 23:18:35]]> GMT</pubDate>
				<author><![CDATA[ Lord_Ghazghkull]]></author>
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				<title>Re:1750 ork army Kan bash ork horde</title>
				<description><![CDATA[ I pretty much love you, and this list, it is so orky. It embodies all that is ork. I have two questions; is it exactly 1750 points? What are you planning to do if you face a very mobile army? The deth koptas would be invalubale here. I just want to know your overall plan of attack with this army. ]]></description>
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				<pubDate><![CDATA[Wed, 9 Dec 2009 23:22:40]]> GMT</pubDate>
				<author><![CDATA[ despoiler52]]></author>
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				<title>1750 ork army Kan bash ork horde</title>
				<description><![CDATA[ Alright, can you please tell me how your two big meks can be singled out behind a wall of 9 kans? I would really like to know your reasoning here, knowing that your back and sides are protected by 120 boyz, capable of killing anything with their size and the <span class="glossaryitem" onmouseover='gp(107);'>pk</span>, aswell as the kans in front, laying down 2 s6 small blasts on each.<br /> <br /> I would like to know. (Not to sound bitchy or anything, <span class="glossaryitem" onmouseover='gp(17);'>btw</span>.)<br /> <br /> If your boyz get assaulted, your mek is taken away from the kans if he is part of that unit, making them vulnerable.]]></description>
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				<pubDate><![CDATA[Wed, 9 Dec 2009 23:29:17]]> GMT</pubDate>
				<author><![CDATA[ Karon]]></author>
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				<title>Re:1750 ork army Kan bash ork horde</title>
				<description><![CDATA[ march the kans foward with .. 18 small blast templates at <span class="glossaryitem" onmouseover='gp(123);'>str</span> 6/turn<br /> depending on what type of army i play might outflank the kopta's (ive seen many people have badluck with it) or i might jkust  scout move them a 24" turbo boost bfore forst turn to get a nice shot or 6 on vehicles<br /> <br /> Aside from that.. its massed numbers and always cover saves and ...killy stompy and some shooty<br /> <br /> also.. a good stray shot or 2 can always find its way beween the 2 kans at some obscene angle where  a foe can see my left arm so he tries to use that to shoot and kill me. AKA a jeremy shot<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> and my list is at 1735]]></description>
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				<pubDate><![CDATA[Wed, 9 Dec 2009 23:34:55]]> GMT</pubDate>
				<author><![CDATA[ Lord_Ghazghkull]]></author>
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				<title>1750 ork army Kan bash ork horde</title>
				<description><![CDATA[ <blockquote><div><cite>Karon wrote:</cite>Alright, can you please tell me how your two big meks can be singled out behind a wall of 9 kans? I would really like to know your reasoning here, knowing that your back and sides are protected by 120 boyz, capable of killing anything with their size and the <span class="glossaryitem" onmouseover='gp(107);'>pk</span>, aswell as the kans in front, laying down 2 s6 small blasts on each.<br /> <br /> I would like to know. (Not to sound bitchy or anything, <span class="glossaryitem" onmouseover='gp(17);'>btw</span>.)<br /> </div></blockquote><br /> <img src="http://www.games-workshop.com/MEDIA_CustomProductCatalog/m1241325_99060103117_Orkkillakanshootamain_445x319.jpg" border="0" /><br /> I would like to know how you think someone can't just shoot the meks? It's almost impossible to completely obscure infantry behind killa kans, especially from multiple frontal angles. Look at that huge gap between its spindly legs... I would almost say it can't be done. <br /> Why you wouldn't just sit the most important models in your army with a boyz squad is beyond me.]]></description>
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				<pubDate><![CDATA[Wed, 9 Dec 2009 23:47:48]]> GMT</pubDate>
				<author><![CDATA[ Gorkamorka]]></author>
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				<title>1750 ork army Kan bash ork horde</title>
				<description><![CDATA[ The reason is the part you left out of your quote.<br /> <br /> If your boyz squad gets assaulted, the mek is coming with, and the kans are on there own (or half of them or so)<br /> <br />  That pic reminds me of how terribly shaped the kans fit on those bases, <span class="glossaryitem" onmouseover='gp(84);'>lol</span>.<br /> <br /> Up to you, I guess, you could do some clever basing to fill up the slot between the kans legs, pretty sure thats legal (atleast it is at my <span class="glossaryitem" onmouseover='gp(50);'>GW</span>, not publicly, but nobody will say anything)]]></description>
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				<pubDate><![CDATA[Wed, 9 Dec 2009 23:52:07]]> GMT</pubDate>
				<author><![CDATA[ Karon]]></author>
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				<title>Re:1750 ork army Kan bash ork horde</title>
				<description><![CDATA[ and <span class="glossaryitem" onmouseover='gp(40);'>fyi</span> im not using actual orks for this army.. im using wargames factory's VIKINGS. so the kans will be made to look like wickermen and koptas will be .. idk yet but.. awesome]]></description>
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				<pubDate><![CDATA[Wed, 9 Dec 2009 23:54:24]]> GMT</pubDate>
				<author><![CDATA[ Lord_Ghazghkull]]></author>
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				<title>1750 ork army Kan bash ork horde</title>
				<description><![CDATA[ You won't be allowed to use that in any <span class="glossaryitem" onmouseover='gp(50);'>GW</span> or any public tournies if its not <span class="glossaryitem" onmouseover='gp(50);'>gw</span> minis.<br /> <br /> Just <span class="glossaryitem" onmouseover='gp(17);'>btw</span>, unless these Vikings are <span class="glossaryitem" onmouseover='gp(50);'>GW</span>, I am not sure what you mean by vikings.]]></description>
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				<pubDate><![CDATA[Thu, 10 Dec 2009 00:04:58]]> GMT</pubDate>
				<author><![CDATA[ Karon]]></author>
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				<title>Re:1750 ork army Kan bash ork horde</title>
				<description><![CDATA[ its a fun play with friends army.. <span class="glossaryitem" onmouseover='gp(84);'>lol</span> and also my tourny army is sallies<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> basically www.wargamesfactory.com came out with vikings.. i love vikings... and i bought like 130 of them so yea.. i had to use them for somehting.. i figured..savage orks... it works]]></description>
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				<pubDate><![CDATA[Thu, 10 Dec 2009 00:07:04]]> GMT</pubDate>
				<author><![CDATA[ Lord_Ghazghkull]]></author>
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				<title>1750 ork army Kan bash ork horde</title>
				<description><![CDATA[ Awesome List.  I run something very similar except I throw in a couple Deff Dreads as troops choices.  I love seeing 11 Walkers on the board.  Makes me happy.  Oh and I'm only running 90 Boyz.  Overall its a solid list but really quick armies will dance around you if you dont deploy right.  ]]></description>
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				<pubDate><![CDATA[Thu, 10 Dec 2009 03:05:31]]> GMT</pubDate>
				<author><![CDATA[ Bad_Sheep37]]></author>
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				<title>Re:1750 ork army Kan bash ork horde</title>
				<description><![CDATA[ Here is the magic of <span class="glossaryitem" onmouseover='gp(163);'>KFF</span>, it says "the force field has no effect in <span class="glossaryitem" onmouseover='gp(19);'>CC</span>" luckily for orks this does not mean that it no longer counts while the Mek is in <span class="glossaryitem" onmouseover='gp(19);'>CC</span>. but that units in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> don't get the save, this means that the force filed is still active, but does not effect the big mek and the squad he is attached to.]]></description>
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				<pubDate><![CDATA[Fri, 11 Dec 2009 01:05:43]]> GMT</pubDate>
				<author><![CDATA[ despoiler52]]></author>
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				<title>1750 ork army Kan bash ork horde</title>
				<description><![CDATA[ You just gotta love loop holes.<br /> <br /> This final list looks great, its very similar to my Stompy Kanz Horde which i find to be very effective. I agree with KAron, The models of Kanz legs are a bit of a problem trying to obscure the <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> Meks but i simply based them so that you can't see through. What i tend to do is put my Meks with my two center squads so that they dont get into any fights. the reason why i put them in squads is so that if there is any "flukey" shots that see the Meks, the squads can take the hits. I tend to detach my Meks from the squads when they get closer to the enemy. For the reason that everyone will be in <span class="glossaryitem" onmouseover='gp(19);'>cc</span> very soon and Meks don't help much,<br /> <br /> That is a great list.<br /> <br /> Old Sledgeaxe]]></description>
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				<pubDate><![CDATA[Fri, 11 Dec 2009 04:04:16]]> GMT</pubDate>
				<author><![CDATA[ Old Sledgeaxe]]></author>
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