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		<title><![CDATA[Latest posts for the thread "CSM 1850 tourney tryout list"]]></title>
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				<title>CSM 1850 tourney tryout list</title>
				<description><![CDATA[ I've put the 'crons on the shelf for a time and picked up my marines again. Taking from the resources available I've put this list together. Any thoughts?<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>: Demon Prince, <span class="glossaryitem" onmouseover='gp(102);'>MoT</span>, Wings, Sorc, Warptime-175<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>: Sorcerer, <span class="glossaryitem" onmouseover='gp(101);'>MoS</span>, <span class="glossaryitem" onmouseover='gp(85);'>LoS</span>-125<br /> <br /> Elite: 4 Terminators, <span class="glossaryitem" onmouseover='gp(99);'>MoK</span>, 2 combi meltas, 2 lightning claws, 1 heavy flamer, 1 powerfist, Raider transport w/ demon possesion-435<br /> <br /> Troop: 10 <span class="glossaryitem" onmouseover='gp(22);'>CSM</span>, 1 lascannon-170<br /> <br /> Troop: 7 Berserkers, rhino w/ Extra armor-197<br /> <br /> Troop: 7 Berserkers, Rhino w/ Extra armor-197<br /> <br /> Troop: 7 Plague Marines, Champ with powerfist, plasma gun, Rhino w/ Extra armor-251<br /> <br /> Heavy Support: Defiler, 2 <span class="glossaryitem" onmouseover='gp(20);'>CCW</span>-150<br /> <br /> Heavy Support: 2 Obliterators-150<br /> <br /> Total 1850]]></description>
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				<pubDate><![CDATA[Fri, 11 Dec 2009 21:28:45]]> GMT</pubDate>
				<author><![CDATA[ Kurgash]]></author>
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				<title>CSM 1850 tourney tryout list</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(262);'>DP</span> is ok.<br /> Sorc is ok, which squad will he hide in?<br /> <br /> Termies are all over the place.  I think a more focused role would make them do miles better.<br /> <br /> <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> w/ lascannon:  I think double special weapons are so much better.  You get alot more usage from the rest of the squad than just beinf bullet magnets for that one guy.<br /> <br /> Zerkers: I suggest 8 man squads and a special weapons.  Extra armor is a pretty penny to use on rhinos.<br /> <br /> Plague marines: always get the second special weapon for them, convert one even.<br /> <br /> Hvies are ok, but you'd really want a second 'filer esp. at 1850...they really don't last long.]]></description>
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				<pubDate><![CDATA[Fri, 11 Dec 2009 21:35:28]]> GMT</pubDate>
				<author><![CDATA[ Sanctjud]]></author>
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				<title>Re:CSM 1850 tourney tryout list</title>
				<description><![CDATA[ the sorc will be with the termies as i figured when they disembark the raider to assault, he can lash the enemy toward them to reel in the heavy flamer followed by a hurtful charge. <br /> <br /> I just found 2 marines with converted melta's so im swappin out the lascannon for them<br /> <br /> as far as the plague marine 2nd special weapon, i think i can rummage around some old marines i painted greenish when i was trying out Deathguard last codex, some should have specials<br /> <br /> unfortunately i don't have a 2nd defiler, adding that to my christmas list though, the tournament is on sunday and i was signed up by my friends so i had little warning. Normally I'd take my Necrons but they had a rather shoddy performance in the league and I want their batteries to recharge while the chaos marines play.<br /> <br /> thanks for the tips, I'll make an edit soon of what the new list will be <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>: Demon Prince, <span class="glossaryitem" onmouseover='gp(102);'>MoT</span>, Wings, Sorc, Warptime-175<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>: Sorcerer, <span class="glossaryitem" onmouseover='gp(101);'>MoS</span>, <span class="glossaryitem" onmouseover='gp(85);'>LoS</span>-125<br /> <br /> Elite: 4 Terminators, 3 combi meltas, 2 lightning claws, Raider transport w/ demon possesion-395<br /> <br /> Troop: 10 <span class="glossaryitem" onmouseover='gp(22);'>CSM</span>, 2 melta guns-170<br /> <br /> Troop: 8 Berserkers, 1 plasma pistol Rhino-218<br /> <br /> Troop: 8 Berserkers, 1 plasma pistol Rhino-218<br /> <br /> Troop: 8 Plague Marines, 2 plasma guns, Rhino-249<br /> <br /> Heavy Support: Defiler, 2 <span class="glossaryitem" onmouseover='gp(20);'>CCW</span>-150<br /> <br /> Heavy Support: 2 Obliterators-150<br /> <br /> Total 1850 ]]></description>
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				<pubDate><![CDATA[Fri, 11 Dec 2009 21:42:09]]> GMT</pubDate>
				<author><![CDATA[ Kurgash]]></author>
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				<title>CSM 1850 tourney tryout list</title>
				<description><![CDATA[ 2 Lashes or none.<br /> Nurgle <span class="glossaryitem" onmouseover='gp(262);'>DP</span> <span class="glossaryitem" onmouseover='gp(72);'>IMO</span>.<br /> Terms to Termicide.<br /> <span class="glossaryitem" onmouseover='gp(87);'>LR</span> out.<br /> <span class="glossaryitem" onmouseover='gp(105);'>PF</span> on <span class="glossaryitem" onmouseover='gp(22);'>CSM</span>.  Rhino.<br /> <span class="glossaryitem" onmouseover='gp(194);'>PP</span> off zerk, <span class="glossaryitem" onmouseover='gp(105);'>PF</span> on.<br /> <span class="glossaryitem" onmouseover='gp(105);'>PF</span> on <span class="glossaryitem" onmouseover='gp(634);'>PMs</span>.<br /> Defiler out, 4 Oblits in.]]></description>
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				<pubDate><![CDATA[Sat, 12 Dec 2009 03:12:09]]> GMT</pubDate>
				<author><![CDATA[ Iron_Chaos_Brute]]></author>
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				<title>CSM 1850 tourney tryout list</title>
				<description><![CDATA[ <blockquote><div><cite>Kurgash wrote:</cite><br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>: Demon Prince, <span class="glossaryitem" onmouseover='gp(102);'>MoT</span>, Wings, Sorc, Warptime-175<br /> </div></blockquote><br /> If your running a Tzeech <span class="glossaryitem" onmouseover='gp(262);'>DP</span> you always want Doombolt + Warptime. I highly suggest changing this one to Nurgle and having him hide on his way to tyhr frontlines to keep with a 4+ cover.<br /> <br /> <blockquote><div><cite>Kurgash wrote:</cite><br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>: Sorcerer, <span class="glossaryitem" onmouseover='gp(101);'>MoS</span>, <span class="glossaryitem" onmouseover='gp(85);'>LoS</span>-125<br /> </div></blockquote><br /> Good, run him in a rhino w/ some zerkers. That way he can lash out the top. Or run him with your <span class="glossaryitem" onmouseover='gp(634);'>PM</span>'s if your staying with 1 special weapon<br /> <br /> <blockquote><div><cite>Kurgash wrote:</cite><br /> Elite: 4 Terminators, <span class="glossaryitem" onmouseover='gp(99);'>MoK</span>, 2 combi meltas, 2 lightning claws, 1 heavy flamer, 1 powerfist, Raider transport w/ demon possesion-435<br /> </div></blockquote><br /> I'm HIGHLY against using termis in raiders. Our raiders suck for termi transport as we can only carry 5 (as opposed to 8 in a <span class="glossaryitem" onmouseover='gp(261);'>LRC</span> which is bad ass). I say scrap the termis. They are best termicided or foot slogging in  a group of 10 with lightning claws and <span class="glossaryitem" onmouseover='gp(102);'>MoT</span> (for fun anyway)<br /> <br /> <blockquote><div><cite>Kurgash wrote:</cite><br /> Troop: 10 <span class="glossaryitem" onmouseover='gp(22);'>CSM</span>, 1 lascannon-170<br /> </div></blockquote><br /> <span class="glossaryitem" onmouseover='gp(468);'>Ew</span>... if thats what you have to do, I suppose it works. But its not good at all... havocs are far better. Get rid of this unit from the list <span class="glossaryitem" onmouseover='gp(72);'>IMO</span><br /> <br /> <blockquote><div><cite>Kurgash wrote:</cite><br /> Troop: 7 Berserkers, rhino w/ Extra armor-197<br /> </div></blockquote><br /> Ok I guess. NEEDS a power fist. Zerkers w/o a power fist is asking to lose in combat or get tied up with a walker.<br /> <br /> <blockquote><div><cite>Kurgash wrote:</cite><br /> Troop: 7 Berserkers, Rhino w/ Extra armor-197<br /> </div></blockquote><br /> Same as above<br /> <br /> <blockquote><div><cite>Kurgash wrote:</cite><br /> Troop: 7 Plague Marines, Champ with powerfist, plasma gun, Rhino w/ Extra armor-251<br /> </div></blockquote><br /> Needs a second special weapon.<br /> <br /> <blockquote><div><cite>Kurgash wrote:</cite><br /> Heavy Support: Defiler, 2 <span class="glossaryitem" onmouseover='gp(20);'>CCW</span>-150<br /> </div></blockquote><br /> Get rid of his autocannon for another <span class="glossaryitem" onmouseover='gp(20);'>CCW</span> at least<br /> <br /> <blockquote><div><cite>Kurgash wrote:</cite><br /> Heavy Support: 2 Obliterators-150<br /> </div></blockquote><br /> Good<br /> <br /> last comments; Put a squad of zerkers in the raider. Use the points from that scrapped <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> squad to throw power fists and more zerkers in all your squads (especially the <span class="glossaryitem" onmouseover='gp(87);'>LR</span>). You also need meltas I think on those plague marines. <span class="glossaryitem" onmouseover='gp(9);'>AV</span> 14 will be the death if you. Hope this helped! Also run that sorc in your rhino zerker squad to shoot out. and like another guy said, 2 lashes are always better than 1, though I think 1 is more for utility than shenanigans.]]></description>
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				<pubDate><![CDATA[Sat, 12 Dec 2009 04:56:20]]> GMT</pubDate>
				<author><![CDATA[ Zid]]></author>
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				<title>Re:CSM 1850 tourney tryout list</title>
				<description><![CDATA[ Your army doesnt really have much to take advantage of lash. You only have three templates and the lash carrier is in a transport with no fire points. I think another demon prince or a sorcerer with warptime would be better for you.<br /> <br /> Maybe try and get at least one chainfist on your terminators or melta bombs for your sorcerer. The last thing you want is to be stuck in combat with a walker that you can deal with.<br /> <br /> Since your <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> are footslogging they would be better off having the two plasmas and your <span class="glossaryitem" onmouseover='gp(634);'>PMs</span> having the meltas. I know you may not have the models imeadiately but its something to think about.<br /> <br /> Your berzerkers should have plasma pistols. They dont do much, cost the earth and run the risk of killing your own (very expensive) man! Berzerkers should always have a champion with a powerfist, but little else.<br /> <br /> Overall your list looks pretty solid. A little extra anti-tank would be nice but you should be fine unless you come up against a hardcore mech-<span class="glossaryitem" onmouseover='gp(69);'>IG</span> army. Good luck in your tournament.]]></description>
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				<pubDate><![CDATA[Sat, 12 Dec 2009 04:57:13]]> GMT</pubDate>
				<author><![CDATA[ Regwon]]></author>
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				<title>CSM 1850 tourney tryout list</title>
				<description><![CDATA[ I don't really like the Lash Sorc, he will be riding in a transport so that would be kinda impractical, although I guess any powers would be like that...<br /> <br /> Drop the Plasma Pistols on your Zerks, they are never worth it.<br /> <br /> I like your Defiler.<br /> <br /> Oblits are fine.<br /> <br /> <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> are fine.<br /> <br /> Get Skull Champs with Power fists in your Zerk squads, that's really the only worthwhile upgrade with them.<br /> <br /> Other than that, your list looks solid.]]></description>
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				<pubDate><![CDATA[Sat, 12 Dec 2009 16:58:13]]> GMT</pubDate>
				<author><![CDATA[ ZacktheChaosChild]]></author>
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