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		<title><![CDATA[Latest posts for the thread "Assault marine Jump"]]></title>
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				<title>Assault marine Jump</title>
				<description><![CDATA[ If an assault marine drops down can he land next to a vehicle and use his melta bomb?]]></description>
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				<pubDate><![CDATA[Sat, 12 Dec 2009 06:50:12]]> GMT</pubDate>
				<author><![CDATA[ Brother Aidan]]></author>
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				<title>Re:Assault marine Jump</title>
				<description><![CDATA[ yes.. provided he makes it to the tank]]></description>
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				<pubDate><![CDATA[Sat, 12 Dec 2009 07:00:06]]> GMT</pubDate>
				<author><![CDATA[ Lord_Ghazghkull]]></author>
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				<title>Assault marine Jump</title>
				<description><![CDATA[ If you mean Drop Down as in Deep Strike, then no, as he cannot assault when he Deep Strikes.<br /> <br /> Now, if you mean just regular movement, than yes, provided there isn't something preventing him from doing so.]]></description>
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				<pubDate><![CDATA[Sat, 12 Dec 2009 07:00:51]]> GMT</pubDate>
				<author><![CDATA[ Cryonicleech]]></author>
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				<title>Assault marine Jump</title>
				<description><![CDATA[ No. The only time he can end his move within an inch of an enemy vehicle is during the assault phase. He would have to assault it. ]]></description>
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				<pubDate><![CDATA[Sat, 12 Dec 2009 07:02:26]]> GMT</pubDate>
				<author><![CDATA[ Ridcully]]></author>
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				<title>Re:Assault marine Jump</title>
				<description><![CDATA[ Like they said, you cannot place within an inch.<br /> <br /> And vets can assault the turn they come in (provided a good deep strike) with that one rule they have. ]]></description>
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				<pubDate><![CDATA[Sat, 12 Dec 2009 07:51:19]]> GMT</pubDate>
				<author><![CDATA[ Zid]]></author>
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				<title>Assault marine Jump</title>
				<description><![CDATA[ The only way to get within 1" of an enemy model is to assault. <br /> Jump infantry move like infantry when assaulting, ie they footslog.]]></description>
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				<pubDate><![CDATA[Sat, 12 Dec 2009 10:22:10]]> GMT</pubDate>
				<author><![CDATA[ Webbe]]></author>
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				<title>Assault marine Jump</title>
				<description><![CDATA[ So of course, you can drop down next to a vehicle at least an inch away in your movement phase and then assault it with a melta-bomb in the ensuing assault phase. The advantage here is that in the intervening shooting phase you can shoot at the vehicle, (at the side armor, if you positioned yourself properly) with a plasma pistol, if that's how you outfitted your Assault Marine squad which can do significant damage to light vehicles.]]></description>
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				<pubDate><![CDATA[Sat, 12 Dec 2009 20:51:43]]> GMT</pubDate>
				<author><![CDATA[ Commander Endova]]></author>
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				<title>Re:Assault marine Jump</title>
				<description><![CDATA[ Deep strikers can not assault the turn they deep strike in (barring certain units or circumstances). If your squad of assault marines scattered to the point that some or all of them would deep strike closer than an inch of an enemy vehicle or model you would have to consult the deep strike mishap table and go from there.]]></description>
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				<pubDate><![CDATA[Sat, 12 Dec 2009 21:51:08]]> GMT</pubDate>
				<author><![CDATA[ augustus5]]></author>
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				<title>Assault marine Jump</title>
				<description><![CDATA[ Vanguard can assault the same turn they arrive via deep strike.<br /> <br /> G]]></description>
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				<pubDate><![CDATA[Sun, 13 Dec 2009 04:00:42]]> GMT</pubDate>
				<author><![CDATA[ Black Blow Fly]]></author>
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				<title>Assault marine Jump</title>
				<description><![CDATA[ <blockquote><div><cite>Green Blow Fly wrote:</cite>Vanguard can assault the same turn they arrive via deep strike.<br /> <br /> G</div></blockquote><br /> <br /> Only if they declare Heroic Intervention, if the player fails to they are not allowed. You also have to state the target squad as you are performing the deep strike.]]></description>
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				<pubDate><![CDATA[Sun, 13 Dec 2009 05:37:27]]> GMT</pubDate>
				<author><![CDATA[ InquisitorFabius]]></author>
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				<title>Assault marine Jump</title>
				<description><![CDATA[ <blockquote><div><cite>Green Blow Fly wrote:</cite>Vanguard can assault the same turn they arrive via deep strike.<br /> <br /> G</div></blockquote><br /> <br /> Right, but the <span class="glossaryitem" onmouseover='gp(280);'>OP</span> was asking about assault marines.  I did qualify that certain units or circumstances would allow an assaul after deep striking.<br /> <br /> I've used full ten man units of assault marines and find they are much more effective moving across the board and then shooting/assaulting.]]></description>
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				<pubDate><![CDATA[Sun, 13 Dec 2009 05:52:43]]> GMT</pubDate>
				<author><![CDATA[ augustus5]]></author>
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				<title>Assault marine Jump</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(280);'>OP</span>, clear this up, for a yes or no answer, by 'drop', do you mean regular jump pack movement, or deep striking?<br /> <br /> Answers, either way, are in the rulebook.]]></description>
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				<pubDate><![CDATA[Sun, 13 Dec 2009 21:31:49]]> GMT</pubDate>
				<author><![CDATA[ Xenith]]></author>
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