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				<title>Grey Knights in a Valkyrie?</title>
				<description><![CDATA[ An <span class="glossaryitem" onmouseover='gp(69);'>IG</span> player at my shop who I haven't seen in a while came in today and showed off his new list. He has a knight squad that he deploys in a valkyrie. Is that legit? Also doesn't he need an <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> choice from that codex as well to field them?]]></description>
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				<pubDate><![CDATA[Tue, 15 Dec 2009 05:03:11]]> GMT</pubDate>
				<author><![CDATA[ BioRebel]]></author>
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				<title>Grey Knights in a Valkyrie?</title>
				<description><![CDATA[ Yes and No.<br /> <br /> I believe in the <span class="glossaryitem" onmouseover='gp(69);'>IG</span> <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> it states that power armored models can ride in valks/vendettas.<br /> <br /> The <span class="glossaryitem" onmouseover='gp(30);'>DH</span> codex allows him to ally with the <span class="glossaryitem" onmouseover='gp(69);'>IG</span>.  The only restriction is that he can have 0-1 <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>, 0-2 Troops, 0-1 Fast, and 0-1 Elite.  He is not required to take an <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> unless the knights require an <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> to be fielded.<br /> <br /> For example, a penitent engine in the <span class="glossaryitem" onmouseover='gp(144);'>WH</span> codex requires a priest (I think, some certain <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>) in order for it to be fielded.]]></description>
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				<pubDate><![CDATA[Tue, 15 Dec 2009 05:23:23]]> GMT</pubDate>
				<author><![CDATA[ zatchmo]]></author>
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				<title>Re:Grey Knights in a Valkyrie?</title>
				<description><![CDATA[ Looks legit.  So long as he has his compulsory units from his parent list (1 <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> and 2 troops from <span class="glossaryitem" onmouseover='gp(69);'>IG</span>'s), then he can do that.  ]]></description>
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				<pubDate><![CDATA[Tue, 15 Dec 2009 06:00:55]]> GMT</pubDate>
				<author><![CDATA[ puma713]]></author>
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				<title>Grey Knights in a Valkyrie?</title>
				<description><![CDATA[ Yeah, good point puma.<br /> <br /> While the <span class="glossaryitem" onmouseover='gp(307);'>PAGK</span> are troops, they don't count against his 2 required troops in the <span class="glossaryitem" onmouseover='gp(69);'>IG</span> list.  So, as puma said, as long as he has an <span class="glossaryitem" onmouseover='gp(69);'>IG</span> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> and 2 <span class="glossaryitem" onmouseover='gp(69);'>IG</span> troop choices, it's legit.]]></description>
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				<pubDate><![CDATA[Tue, 15 Dec 2009 06:06:18]]> GMT</pubDate>
				<author><![CDATA[ zatchmo]]></author>
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				<title>Grey Knights in a Valkyrie?</title>
				<description><![CDATA[ Shouldn't it be the other way around?<br /> <br /> I don't have the <span class="glossaryitem" onmouseover='gp(30);'>DH</span> codex but I know for sure that the <span class="glossaryitem" onmouseover='gp(69);'>IG</span> codex doesn't mention any allies.<br /> <br /> So, in order to make a <span class="glossaryitem" onmouseover='gp(30);'>DH</span> <span class="glossaryitem" onmouseover='gp(69);'>IG</span> combo he would have to play the <span class="glossaryitem" onmouseover='gp(30);'>DH</span> codex and therefore be forced to follow that <span class="glossaryitem" onmouseover='gp(600);'>FO</span>?<br /> <br /> And if the "only restriction is 0-1 <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>, 0-2 Troops, 0-1 Fast, and 0-1 Elite" I don't see how he can field 1 <span class="glossaryitem" onmouseover='gp(69);'>IG</span> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> and 2 <span class="glossaryitem" onmouseover='gp(69);'>IG</span> troops.<br /> <br /> Or am I confused?]]></description>
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				<pubDate><![CDATA[Tue, 15 Dec 2009 06:59:07]]> GMT</pubDate>
				<author><![CDATA[ berglin]]></author>
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				<title>Grey Knights in a Valkyrie?</title>
				<description><![CDATA[ <blockquote><div><cite>berglin wrote:</cite>Shouldn't it be the other way around?<br /> <br /> I don't have the <span class="glossaryitem" onmouseover='gp(30);'>DH</span> codex but I know for sure that the <span class="glossaryitem" onmouseover='gp(69);'>IG</span> codex doesn't mention any allies.<br /> <br /> So, in order to make a <span class="glossaryitem" onmouseover='gp(30);'>DH</span> <span class="glossaryitem" onmouseover='gp(69);'>IG</span> combo he would have to play the <span class="glossaryitem" onmouseover='gp(30);'>DH</span> codex and therefore be forced to follow that <span class="glossaryitem" onmouseover='gp(600);'>FO</span>?<br /> <br /> And if the "only restriction is 0-1 <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>, 0-2 Troops, 0-1 Fast, and 0-1 Elite" I don't see how he can field 1 <span class="glossaryitem" onmouseover='gp(69);'>IG</span> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> and 2 <span class="glossaryitem" onmouseover='gp(69);'>IG</span> troops.<br /> <br /> Or am I confused?</div></blockquote><br /> <br /> Yes, in the <span class="glossaryitem" onmouseover='gp(30);'>DH</span> Codex, there's an entry specifically for other armies (notably Space Marines and <span class="glossaryitem" onmouseover='gp(69);'>IG</span>'s) to take <span class="glossaryitem" onmouseover='gp(30);'>DH</span> as allies.  You can do this as long as the compulsory units (Marines or <span class="glossaryitem" onmouseover='gp(69);'>IG</span>'s, <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> and 2 Troops) have come from the parent codex.  Then there are restrictions as to how many <span class="glossaryitem" onmouseover='gp(30);'>DH</span> units you can take, but other than that, it's legal.]]></description>
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				<pubDate><![CDATA[Tue, 15 Dec 2009 07:11:03]]> GMT</pubDate>
				<author><![CDATA[ puma713]]></author>
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				<title>Grey Knights in a Valkyrie?</title>
				<description><![CDATA[ Sweet, so it's basically an <span class="glossaryitem" onmouseover='gp(69);'>IG</span> army with <span class="glossaryitem" onmouseover='gp(30);'>DH</span> elements.<br /> <br /> I always thought it was the other way around, <span class="glossaryitem" onmouseover='gp(30);'>DH</span> army with <span class="glossaryitem" onmouseover='gp(69);'>IG</span> fleshwalls.<br /> <br /> Maybe I need to get me a <span class="glossaryitem" onmouseover='gp(30);'>DH</span> codex.<br /> <br /> I've only heard the term "inducted guard" which imply to me that it's not necessarily volontary to join the <span class="glossaryitem" onmouseover='gp(30);'>DH</span>. :-P]]></description>
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				<pubDate><![CDATA[Tue, 15 Dec 2009 07:44:11]]> GMT</pubDate>
				<author><![CDATA[ berglin]]></author>
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				<title>Grey Knights in a Valkyrie?</title>
				<description><![CDATA[ <blockquote><div><cite>berglin wrote:</cite>Sweet, so it's basically an <span class="glossaryitem" onmouseover='gp(69);'>IG</span> army with <span class="glossaryitem" onmouseover='gp(30);'>DH</span> elements.<br /> <br /> I always thought it was the other way around, <span class="glossaryitem" onmouseover='gp(30);'>DH</span> army with <span class="glossaryitem" onmouseover='gp(69);'>IG</span> fleshwalls.<br /> <br /> Maybe I need to get me a <span class="glossaryitem" onmouseover='gp(30);'>DH</span> codex.<br /> <br /> I've only heard the term "inducted guard" which imply to me that it's not necessarily volontary to join the <span class="glossaryitem" onmouseover='gp(30);'>DH</span>. :-P</div></blockquote><br /> <br /> Right, in my <span class="glossaryitem" onmouseover='gp(69);'>IG</span> army, I field an Inquisitor with a full retinue - three multi-melta Warriors, two sages, two mystics.  Then, I field a Callidus Assassin + Psyker Battle Squad.<br /> <br /> First of all, for the Mystics, every time someone lands a drop pod near my line of Leman's my Inquisitor gets a free shot with his retinue (3 multi-meltas) or he can elect to allow a unit within 12" of him to take the shots (great for an Executioner pointing 5 Str7 AP2 blasts at a drop pod full of troops).<br /> <br /> And, the Callidus + Psyker Battle Squad can be devastating.  Use Weaken Resolve to drop a unit's leadership to 2.  Hit them with Neural Shredder (<span class="glossaryitem" onmouseover='gp(123);'>Str</span> 8 against their <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> 2) @ AP1.  Suddenly, they're taking a flamer template of Instant Death AP1 shots.  And, generally, they auto-break.  If they don't break far enough, the Callidus assaults them.  If they don't pass a <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> test against their <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> 2, they're destroyed.<br /> <br /> Ouch.]]></description>
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				<pubDate><![CDATA[Tue, 15 Dec 2009 07:50:09]]> GMT</pubDate>
				<author><![CDATA[ puma713]]></author>
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				<title>Grey Knights in a Valkyrie?</title>
				<description><![CDATA[ @berglin<br /> <br /> They can do it both ways.<br /> <br /> "Inducted <span class="glossaryitem" onmouseover='gp(69);'>IG</span>" is when you have a <span class="glossaryitem" onmouseover='gp(30);'>DH</span> core with <span class="glossaryitem" onmouseover='gp(69);'>IG</span> attachments.]]></description>
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				<pubDate><![CDATA[Tue, 15 Dec 2009 07:56:23]]> GMT</pubDate>
				<author><![CDATA[ zatchmo]]></author>
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				<title>Grey Knights in a Valkyrie?</title>
				<description><![CDATA[ Makes me want to get an inquisitor in my Beastguard list as a shaman-esque model.<br /> <br /> Hmmmm]]></description>
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				<pubDate><![CDATA[Tue, 15 Dec 2009 22:01:38]]> GMT</pubDate>
				<author><![CDATA[ Karon]]></author>
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				<title>Grey Knights in a Valkyrie?</title>
				<description><![CDATA[ Legit so long as they aren't Terminators.]]></description>
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				<pubDate><![CDATA[Wed, 16 Dec 2009 16:54:10]]> GMT</pubDate>
				<author><![CDATA[ Thanatos_elNyx]]></author>
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				<title>Grey Knights in a Valkyrie?</title>
				<description><![CDATA[ <blockquote><div><cite>puma713 wrote:</cite><br /> <br /> And, the Callidus + Psyker Battle Squad can be devastating.  Use Weaken Resolve to drop a unit's leadership to 2.  Hit them with Neural Shredder (<span class="glossaryitem" onmouseover='gp(123);'>Str</span> 8 against their <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> 2) @ AP1.  Suddenly, they're taking a flamer template of Instant Death AP1 shots.  And, generally, they auto-break.  If they don't break far enough, the Callidus assaults them.  If they don't pass a <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> test against their <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> 2, they're destroyed.</div></blockquote><br /> <br /> Yeah, I love this combo!! Put her behind them when she comes in instead of where she'll get the most models with the template, that way when they fall back she'll almost always still be in assault range. After all, you only need to kill enough for a Morale test. Only unit this doesn't work against is <span class="glossaryitem" onmouseover='gp(8);'>ATSKNF</span> Marines, as they automatically rally when you assault them. ]]></description>
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				<pubDate><![CDATA[Wed, 16 Dec 2009 18:29:28]]> GMT</pubDate>
				<author><![CDATA[ don_mondo]]></author>
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				<title>Grey Knights in a Valkyrie?</title>
				<description><![CDATA[ You could hazard them shooting the Cally and try to escort them off the board.<br /> <br /> I personally don't like mixing codicies...but that's beside the point.]]></description>
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				<pubDate><![CDATA[Wed, 16 Dec 2009 20:58:41]]> GMT</pubDate>
				<author><![CDATA[ Sanctjud]]></author>
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				<title>Grey Knights in a Valkyrie?</title>
				<description><![CDATA[ Perfectly legal to run Grey Knights (the regular power armor kind) in a Valkyrie. Grey Knight Terminators used to be legal but the <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> a couple months ago disallowed that. <br /> <br /> It's not even particularly unfluffy in my opinion. Grey Knights should have better transportation/mechanization options than regular Space Marines but dont due to their antique codex. Hopefully they'll fix that if they ever update the Daemonhunters/Inquisition codexes. When the Ordo Malleus tells the Imperial Navy that it wants to borrow a Valkyrie, the Imperial Navy lets them borrow a Valkyrie. It's not like the combination is cheap points-wise either.<br /> <br /> Keep in mind that if the <span class="glossaryitem" onmouseover='gp(69);'>IG</span> player is going first, Valkyries mean the Grey Knights are fully capable of assaulting on turn 1. I've seen Necron players phased out before they get a turn in this way.]]></description>
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				<pubDate><![CDATA[Thu, 17 Dec 2009 02:40:49]]> GMT</pubDate>
				<author><![CDATA[ Ivan]]></author>
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				<title>Grey Knights in a Valkyrie?</title>
				<description><![CDATA[ Terminators can't ride in gunships. Check the <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> for the official rules. I would rather put a squad of Grey Knights in a chimera anyways since it has firepoints.<br /> <br /> G]]></description>
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				<pubDate><![CDATA[Thu, 17 Dec 2009 03:06:48]]> GMT</pubDate>
				<author><![CDATA[ Black Blow Fly]]></author>
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				<title>Grey Knights in a Valkyrie?</title>
				<description><![CDATA[ <blockquote><div><cite>puma713 wrote:</cite><blockquote><div><cite>berglin wrote:</cite>Sweet, so it's basically an <span class="glossaryitem" onmouseover='gp(69);'>IG</span> army with <span class="glossaryitem" onmouseover='gp(30);'>DH</span> elements.<br /> <br /> I always thought it was the other way around, <span class="glossaryitem" onmouseover='gp(30);'>DH</span> army with <span class="glossaryitem" onmouseover='gp(69);'>IG</span> fleshwalls.<br /> <br /> Maybe I need to get me a <span class="glossaryitem" onmouseover='gp(30);'>DH</span> codex.<br /> <br /> I've only heard the term "inducted guard" which imply to me that it's not necessarily volontary to join the <span class="glossaryitem" onmouseover='gp(30);'>DH</span>. :-P</div></blockquote><br /> <br /> Right, in my <span class="glossaryitem" onmouseover='gp(69);'>IG</span> army, I field an Inquisitor with a full retinue - three multi-melta Warriors, two sages, two mystics.  Then, I field a Callidus Assassin + Psyker Battle Squad.<br /> <br /> First of all, for the Mystics, every time someone lands a drop pod near my line of Leman's my Inquisitor gets a free shot with his retinue (3 multi-meltas) or he can elect to allow a unit within 12" of him to take the shots (great for an Executioner pointing 5 Str7 AP2 blasts at a drop pod full of troops).<br /> <br /> And, the Callidus + Psyker Battle Squad can be devastating.  Use Weaken Resolve to drop a unit's leadership to 2.  Hit them with Neural Shredder (<span class="glossaryitem" onmouseover='gp(123);'>Str</span> 8 against their <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> 2) @ AP1.  Suddenly, they're taking a flamer template of Instant Death AP1 shots.  And, generally, they auto-break.  If they don't break far enough, the Callidus assaults them.  If they don't pass a <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> test against their <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> 2, they're destroyed.<br /> <br /> Ouch.</div></blockquote><br /> <br /> You should try a Culuxes assassin instead.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> I'll say it again....<br /> <br /> <span class="glossaryitem" onmouseover='gp(50);'>GW</span> <span class="glossaryitem" onmouseover='gp(36);'>FAQs</span> are not official. Read their website: <a href="http://www.games-workshop.com/gws/content/article.jsp?catId=cat410004&categoryId=1000018&section=&aId=3400019" target="_new" rel="nofollow">http://www.games-workshop.com/<span class="glossaryitem" onmouseover='gp(50);'>gws</span>/content/article.jsp?catId=cat410004&categoryId=1000018&section=&aId=3400019</a><br /> <br /> <span class="glossaryitem" onmouseover='gp(50);'>GW</span> <span class="glossaryitem" onmouseover='gp(36);'>FAQs</span> are <span class="glossaryitem" onmouseover='gp(50);'>GW</span> "Studio House Rules". Emphasis on "House Rules". <span class="glossaryitem" onmouseover='gp(111);'>RAW</span> says 12 models or the equivalent. Only restriction in on Ogryns.]]></description>
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				<pubDate><![CDATA[Thu, 17 Dec 2009 04:56:27]]> GMT</pubDate>
				<author><![CDATA[ Ironhide]]></author>
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				<title>Grey Knights in a Valkyrie?</title>
				<description><![CDATA[ <blockquote><div><cite>Ironhide wrote:</cite><blockquote><div><cite>puma713 wrote:</cite><blockquote><div><cite>berglin wrote:</cite>Sweet, so it's basically an <span class="glossaryitem" onmouseover='gp(69);'>IG</span> army with <span class="glossaryitem" onmouseover='gp(30);'>DH</span> elements.<br /> <br /> I always thought it was the other way around, <span class="glossaryitem" onmouseover='gp(30);'>DH</span> army with <span class="glossaryitem" onmouseover='gp(69);'>IG</span> fleshwalls.<br /> <br /> Maybe I need to get me a <span class="glossaryitem" onmouseover='gp(30);'>DH</span> codex.<br /> <br /> I've only heard the term "inducted guard" which imply to me that it's not necessarily volontary to join the <span class="glossaryitem" onmouseover='gp(30);'>DH</span>. :-P</div></blockquote><br /> <br /> Right, in my <span class="glossaryitem" onmouseover='gp(69);'>IG</span> army, I field an Inquisitor with a full retinue - three multi-melta Warriors, two sages, two mystics.  Then, I field a Callidus Assassin + Psyker Battle Squad.<br /> <br /> First of all, for the Mystics, every time someone lands a drop pod near my line of Leman's my Inquisitor gets a free shot with his retinue (3 multi-meltas) or he can elect to allow a unit within 12" of him to take the shots (great for an Executioner pointing 5 Str7 AP2 blasts at a drop pod full of troops).<br /> <br /> And, the Callidus + Psyker Battle Squad can be devastating.  Use Weaken Resolve to drop a unit's leadership to 2.  Hit them with Neural Shredder (<span class="glossaryitem" onmouseover='gp(123);'>Str</span> 8 against their <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> 2) @ AP1.  Suddenly, they're taking a flamer template of Instant Death AP1 shots.  And, generally, they auto-break.  If they don't break far enough, the Callidus assaults them.  If they don't pass a <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> test against their <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> 2, they're destroyed.<br /> <br /> Ouch.</div></blockquote><br /> <br /> You should try a Culuxes assassin instead.<br /> <br /> <br /> </div></blockquote><br /> <br /> The reason Callidus is so devastating is because she can appear 1" away from the enemy when she arrives and then wreak havoc.  You'd have to position the Culexus for optimum effect.]]></description>
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				<pubDate><![CDATA[Thu, 17 Dec 2009 05:16:38]]> GMT</pubDate>
				<author><![CDATA[ puma713]]></author>
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				<title>Re:Grey Knights in a Valkyrie?</title>
				<description><![CDATA[ And is that really so hard to do? He can infiltrate. Also, the Culuxes' Animus Speculum is an Assault 2 weapon + however many psykers that are within 12 inches of it. You'll get more out of the speculum than you will out of the neural shredder. Not to mention the Soulless ability that will drop the affected unit down to <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> 7.]]></description>
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				<pubDate><![CDATA[Thu, 17 Dec 2009 05:40:54]]> GMT</pubDate>
				<author><![CDATA[ Ironhide]]></author>
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				<title>Re:Grey Knights in a Valkyrie?</title>
				<description><![CDATA[ <blockquote><div><cite>Ironhide wrote:</cite>And is that really so hard to do? He can infiltrate. Also, the Culuxes' Animus Speculum is an Assault 2 weapon + however many psykers that are within 12 inches of it. You'll get more out of the speculum than you will out of the neural shredder. Not to mention the Soulless ability that will drop the affected unit down to <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> 7.</div></blockquote><br /> <br /> Right, I'd much rather drop the Callidus in <i>anywhere</i> I'd like rather than fiddle with infiltrate.  And getting more out of a Speculum than a Neural Shredder?  Did you even read my post?  So, let's just say that you have, at max 2 psykers within 12" which, in my experience, doesn't happen often.  For fairness, let's say you have 2, though.  Okay, so the unit you're shooting is at <span class="glossaryitem" onmouseover='gp(82);'>Ld</span>. 7 and you hit them with 4 Strength 5 <span class="glossaryitem" onmouseover='gp(6);'>AP</span> 1 hits.  Okay, so at most, you're going to kill 4 guys.  And you can't instant death them.<br /> <br /> Now, with the Callidus + Psyker Battle squad, as I pointed out above, you position the Callidus where you could get a nice flamer template - about 6-8 guys usually.  You reduce the <span class="glossaryitem" onmouseover='gp(82);'>Ld</span>. of the unit you're targetting to 2.  So, you're pretty much guaranteed that they'll break.  You hit them with the flamer template (which ignores cover) and do so at <span class="glossaryitem" onmouseover='gp(123);'>Str</span> 8 versus their <span class="glossaryitem" onmouseover='gp(82);'>Ld</span>. of 2.  So that's instant death.  It's also AP1. <br /> <br /> In summation, not only can cover saves be taken against the Speculum, but the assassin has to roll to hit and roll 3+ (usually) to wound.  Callidus doesn't need to roll to hit, she wounds on 2+ in most cases and it's AP1.  Not to mention causing Instant Death.  So, once reduced by probably 4-5 models, they'll break and turn tail (which is not nearly so certain with the Culexus).  Once they do, the Callidus can assault.  And this is all in her first turn of appearing.  She didn't have to make any saves, she didn't have to take any wounds.<br /> ]]></description>
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				<pubDate><![CDATA[Thu, 17 Dec 2009 06:26:01]]> GMT</pubDate>
				<author><![CDATA[ puma713]]></author>
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				<title>Grey Knights in a Valkyrie?</title>
				<description><![CDATA[ <blockquote><div><cite>Ironhide wrote:</cite><br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> I'll say it again....<br /> <br /> <span class="glossaryitem" onmouseover='gp(50);'>GW</span> <span class="glossaryitem" onmouseover='gp(36);'>FAQs</span> are not official. Read their website: <a href="http://www.games-workshop.com/gws/content/article.jsp?catId=cat410004&categoryId=1000018&section=&aId=3400019" target="_new" rel="nofollow">http://www.games-workshop.com/<span class="glossaryitem" onmouseover='gp(50);'>gws</span>/content/article.jsp?catId=cat410004&categoryId=1000018&section=&aId=3400019</a><br /> <br /> <span class="glossaryitem" onmouseover='gp(50);'>GW</span> <span class="glossaryitem" onmouseover='gp(36);'>FAQs</span> are <span class="glossaryitem" onmouseover='gp(50);'>GW</span> "Studio House Rules". Emphasis on "House Rules". <span class="glossaryitem" onmouseover='gp(111);'>RAW</span> says 12 models or the equivalent. Only restriction in on Ogryns.</div></blockquote><br /> <br /> Whatever, read my sig....................<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><cite>Ironhide wrote:</cite>And is that really so hard to do? He can infiltrate. Also, the Culuxes' Animus Speculum is an Assault 2 weapon + however many psykers that are within 12 inches of it. You'll get more out of the speculum than you will out of the neural shredder. Not to mention the Soulless ability that will drop the affected unit down to <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> 7.</div></blockquote><br /> <br /> For him to survive long enough to do anything, yes, it is. He's a T4 2-wound model with a 4+ save. Once you get to shoot at a temple assassin, they usually die. <span class="glossaryitem" onmouseover='gp(72);'>IMO</span>, the Craplexus is the most useless of the assassins. ]]></description>
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				<pubDate><![CDATA[Thu, 17 Dec 2009 14:31:39]]> GMT</pubDate>
				<author><![CDATA[ don_mondo]]></author>
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				<title>Grey Knights in a Valkyrie?</title>
				<description><![CDATA[ <blockquote><div><cite>puma713 wrote:</cite>Hit them with Neural Shredder (<span class="glossaryitem" onmouseover='gp(123);'>Str</span> 8 against their <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> 2) @ AP1.  Suddenly, they're taking a flamer template of Instant Death AP1 shots.</div></blockquote><br /> Nice Combo<br /> <br /> The Neural Shredder only causes Instant Death to T4 or less models.<br /> (Still pretty damn good)]]></description>
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				<pubDate><![CDATA[Thu, 17 Dec 2009 16:46:52]]> GMT</pubDate>
				<author><![CDATA[ Thanatos_elNyx]]></author>
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				<title>Grey Knights in a Valkyrie?</title>
				<description><![CDATA[ <blockquote><div><cite>Thanatos_elNyx wrote:</cite><blockquote><div><cite>puma713 wrote:</cite>Hit them with Neural Shredder (<span class="glossaryitem" onmouseover='gp(123);'>Str</span> 8 against their <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> 2) @ AP1.  Suddenly, they're taking a flamer template of Instant Death AP1 shots.</div></blockquote><br /> Nice Combo<br /> <br /> The Neural Shredder only causes Instant Death to T4 or less models.<br /> (Still pretty damn good)</div></blockquote><br /> <br /> No, it causes <span class="glossaryitem" onmouseover='gp(269);'>ID</span> to <span class="glossaryitem" onmouseover='gp(82);'>LD</span> 4 or less models (per <span class="glossaryitem" onmouseover='gp(50);'>GW</span> <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span>). So using the <span class="glossaryitem" onmouseover='gp(449);'>PBS</span> Weaken Resolve to drop <span class="glossaryitem" onmouseover='gp(82);'>LD</span> to 4 or less means <span class="glossaryitem" onmouseover='gp(269);'>ID</span> to that unit.<br />  Did you know that the Eldar Avatar does not have Eternal Warrior..................? <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"><br /> <br /> Edit to add <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> quote:<br /> Q. Can a neural shredder cause instant death?<br /> A. Yes, but only when the weapon’s Strength of 8<br /> is double or more the target’s <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> value (<span class="glossaryitem" onmouseover='gp(82);'>Ld</span> 4 or<br /> less).]]></description>
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				<pubDate><![CDATA[Thu, 17 Dec 2009 17:02:36]]> GMT</pubDate>
				<author><![CDATA[ don_mondo]]></author>
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				<title>Grey Knights in a Valkyrie?</title>
				<description><![CDATA[ Don't forget that the Culexus drops the <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> of the <span class="glossaryitem" onmouseover='gp(449);'>PBS</span> as well...<br /> <br /> Calli wins out in almost every scenario...<br /> AND has a word in your ear<br /> (which is amazing.)]]></description>
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				<pubDate><![CDATA[Thu, 17 Dec 2009 17:25:23]]> GMT</pubDate>
				<author><![CDATA[ SnowMongoose]]></author>
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				<title>Grey Knights in a Valkyrie?</title>
				<description><![CDATA[ <blockquote><div><cite>SnowMongoose wrote:</cite>Don't forget that the Culexus drops the <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> of the <span class="glossaryitem" onmouseover='gp(449);'>PBS</span> as well...<br /> <br /> </div></blockquote><br /> <br /> True, but one of the beauties of the combo is the <span class="glossaryitem" onmouseover='gp(449);'>PBS</span> can use their power from 36" away and whilst popping one of their heads out of a chimera.]]></description>
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				<pubDate><![CDATA[Thu, 17 Dec 2009 18:09:08]]> GMT</pubDate>
				<author><![CDATA[ puma713]]></author>
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				<title>Grey Knights in a Valkyrie?</title>
				<description><![CDATA[ <blockquote><div><cite>puma713 wrote:</cite><blockquote><div><cite>SnowMongoose wrote:</cite>Don't forget that the Culexus drops the <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> of the <span class="glossaryitem" onmouseover='gp(449);'>PBS</span> as well...<br /> <br /> </div></blockquote><br /> <br /> True, but one of the beauties of the combo is the <span class="glossaryitem" onmouseover='gp(449);'>PBS</span> can use their power from 36" away and whilst popping one of their heads out of a chimera.</div></blockquote><br /> <br /> But if they're so far away the Culexus won't get extra shots. What use is it then?]]></description>
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				<pubDate><![CDATA[Thu, 17 Dec 2009 23:58:12]]> GMT</pubDate>
				<author><![CDATA[ Spetulhu]]></author>
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				<title>Grey Knights in a Valkyrie?</title>
				<description><![CDATA[ <blockquote><div><cite>Spetulhu wrote:</cite><blockquote><div><cite>puma713 wrote:</cite><blockquote><div><cite>SnowMongoose wrote:</cite>Don't forget that the Culexus drops the <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> of the <span class="glossaryitem" onmouseover='gp(449);'>PBS</span> as well...<br /> <br /> </div></blockquote><br /> <br /> True, but one of the beauties of the combo is the <span class="glossaryitem" onmouseover='gp(449);'>PBS</span> can use their power from 36" away and whilst popping one of their heads out of a chimera.</div></blockquote><br /> <br /> But if they're so far away the Culexus won't get extra shots. What use is it then?</div></blockquote><br /> <br /> I don't use the Culexus.  I use the Callidus.]]></description>
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				<pubDate><![CDATA[Fri, 18 Dec 2009 09:30:20]]> GMT</pubDate>
				<author><![CDATA[ puma713]]></author>
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				<title>Grey Knights in a Valkyrie?</title>
				<description><![CDATA[ <blockquote><div><cite>don_mondo wrote:</cite>No, it causes <span class="glossaryitem" onmouseover='gp(269);'>ID</span> to <span class="glossaryitem" onmouseover='gp(82);'>LD</span> 4 or less models (per <span class="glossaryitem" onmouseover='gp(50);'>GW</span> <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span>). So using the <span class="glossaryitem" onmouseover='gp(449);'>PBS</span> Weaken Resolve to drop <span class="glossaryitem" onmouseover='gp(82);'>LD</span> to 4 or less means <span class="glossaryitem" onmouseover='gp(269);'>ID</span> to that unit.<br />  Did you know that the Eldar Avatar does not have Eternal Warrior..................? <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"><br /> <br /> Edit to add <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> quote:<br /> Q. Can a neural shredder cause instant death?<br /> A. Yes, but only when the weapon’s Strength of 8<br /> is double or more the target’s <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> value (<span class="glossaryitem" onmouseover='gp(82);'>Ld</span> 4 or<br /> less).</div></blockquote><br /> <br /> Thanks, I must have missed that!<br /> That combo is re-donk-ulous!!]]></description>
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				<pubDate><![CDATA[Fri, 18 Dec 2009 09:39:40]]> GMT</pubDate>
				<author><![CDATA[ Thanatos_elNyx]]></author>
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