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		<title><![CDATA[Latest posts for the thread "My Imperial Guard armylist what to add next 1067pts"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "My Imperial Guard armylist what to add next 1067pts"]]></description>
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				<title>My Imperial Guard armylist what to add next 1067pts</title>
				<description><![CDATA[ 1067 point 40kguard army what to add next<br /> <br /> My current guard army<br /> <br /> I want to bring this army up to 1500 pts and are looking for ideas. Im not after a paticular style but would prefer to have a coheisive looking army. IE no artillery because it looks silly if you only have 1 or 2 of it. I have made a removeable conversion for the chimera into a hydra so that could be included.<br /> <br /> <br /> Army list<br /> <br /> <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span><br /> power weapon<br /> medic<br /> regimental standard<br /> vox<br /> melta<br /> carapace armour<br /> 140pts<br /><br /> <br /> Troops<br /> <span class="glossaryitem" onmouseover='gp(331);'>PCS</span><br /> power weapon<br /> plasma pistol<br /> vox<br /> missile launcher<br /> 70pts<br /><br /> <br /> infantry squad 1<br /> <span class="glossaryitem" onmouseover='gp(5);'>AC</span> team<br /> G launcher<br /> vox<br /> 70pt<br /><br /> <br /> Veteran squad<br /> bolt pistol<br /> vox<br /> 2 flamers<br /> heavy flamer<br /> carapace armour<br /> chimera<br /> 192 pts<br /><br /> <br /> Demolisher tank<br /> demo cannon<br /> lascannon<br /> <span class="glossaryitem" onmouseover='gp(51);'>HB</span> sponsons<br /> pintle mounted <span class="glossaryitem" onmouseover='gp(213);'>SB</span><br /> <span class="glossaryitem" onmouseover='gp(55);'>HK</span> missile<br /> dozer blade<br /> commander pask<br /> 280 pts<br /><br /> <br /> Ratlings<br /> 50pts<br /><br /> <br /> <span class="glossaryitem" onmouseover='gp(59);'>HW</span> squad<br /> 3 missile launchers<br /> 90pts<br /><br /> <br /> <span class="glossaryitem" onmouseover='gp(59);'>HW</span> squad<br /> 3 lascannons<br /> 105 pts<br /> <br /> ==My ideas==<br /><br /> <br /> My original plan was to add a 10 man squad of kaskrins(storm troopers), guardsman Marbo and a hellhound (not sure which variant). At my club most people play chaos marines,space marines or inquistion so Im looking to combat these. Would these 3 be a good choice and what would you change in my current army list. Any useful tatics against power armour people would be appreciated.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/270189/1192914.page</guid>
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				<pubDate><![CDATA[Thu, 17 Dec 2009 20:57:48]]> GMT</pubDate>
				<author><![CDATA[ lorrylemming]]></author>
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				<title>My Imperial Guard armylist what to add next 1067pts</title>
				<description><![CDATA[ Drop power weapons on the squads, just <span class="glossaryitem" onmouseover='gp(17);'>btw</span>, they will suck in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> no matter what you do.<br /> <br /> If most play <span class="glossaryitem" onmouseover='gp(119);'>SM</span> and their variants (3+ save kind of thing) take a Banewolf. The bane of <span class="glossaryitem" onmouseover='gp(95);'>MEQ</span>.<br /> <br /> Can't go wrong with Marbo. Will almost ALWAYS make his points back.<br /> <br /> I don't like Stormtroopers, they cost alot for what they do.<br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/270189/1193207.page</guid>
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				<pubDate><![CDATA[Thu, 17 Dec 2009 22:57:40]]> GMT</pubDate>
				<author><![CDATA[ Karon]]></author>
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