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		<title><![CDATA[Latest posts for the thread "Burna Boyz vs. Vehicles "]]></title>
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				<title>Burna Boyz vs. Vehicles </title>
				<description><![CDATA[ According to the Ork Codex: "Burnas are ideal for slicing up scrap metal." Following that line of thought, doesn't it seem reasonable to assume that Burna Boyz would have some advantage against enemy armor when they assault vehicles? As the rules stand now, burna boyz do as much damage as shoota boyz when they charge a vehicle, despite having weapons that are known as "kan openers."<br /> <br /> Does this seem appropriate? Let me hear your thoughts.<br /> <br /> Paul Cornelius<br /> Thundering Jove]]></description>
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				<pubDate><![CDATA[Fri, 18 Dec 2009 03:12:54]]> GMT</pubDate>
				<author><![CDATA[ thunderingjove]]></author>
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				<title>Burna Boyz vs. Vehicles </title>
				<description><![CDATA[ <blockquote><div><cite>thunderingjove wrote:</cite>According to the Ork Codex: "Burnas are ideal for slicing up scrap metal." Following that line of thought, doesn't it seem reasonable to assume that Burna Boyz would have some advantage against enemy armor when they assault vehicles? As the rules stand now, burna boyz do as much damage as shoota boyz when they charge a vehicle, despite having weapons that are known as "kan openers."<br /> <br /> Does this seem appropriate? Let me hear your thoughts.<br /> <br /> Paul Cornelius<br /> Thundering Jove</div></blockquote><br /> This should probably be moved to proposed rules. Not really a <span class="glossaryitem" onmouseover='gp(151);'>YMDC</span> question.<br /> <br /> That said, burnas already ignore non-vehicle armor in assaults if you use them as power weapons.]]></description>
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				<pubDate><![CDATA[Fri, 18 Dec 2009 03:34:31]]> GMT</pubDate>
				<author><![CDATA[ Gorkamorka]]></author>
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				<title>Burna Boyz vs. Vehicles </title>
				<description><![CDATA[ They did in a previous book, burnas got <span class="glossaryitem" onmouseover='gp(1);'>2d6</span> penetration.<br /> <br /> Who knows why they don't know (though I have a couple of guesses which include the fact that they already destroy hordes and threaten <span class="glossaryitem" onmouseover='gp(95);'>MEQ</span> for a bargain bin price...)]]></description>
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				<pubDate><![CDATA[Fri, 18 Dec 2009 04:20:57]]> GMT</pubDate>
				<author><![CDATA[ Orkestra]]></author>
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				<title>Burna Boyz vs. Vehicles </title>
				<description><![CDATA[  No in the last book   if the burnas boys didnt   fire there weapons ....   they became  power weapons  in  C/C...  which was  nasty for  a  minute..... twenty orks attacking and    three burna boys in there with   Nob... eekkk it  use to   eat marine  squads.... back in the   day.]]></description>
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				<pubDate><![CDATA[Fri, 18 Dec 2009 05:11:47]]> GMT</pubDate>
				<author><![CDATA[ StarGate]]></author>
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				<title>Burna Boyz vs. Vehicles </title>
				<description><![CDATA[ <blockquote><div><cite>StarGate wrote:</cite> No in the last book   if the burnas boys didnt   fire there weapons ....   they became  power weapons  in  C/C...  which was  nasty for  a  minute..... twenty orks attacking and    three burna boys in there with   Nob... eekkk it  use to   eat marine  squads.... back in the   day.</div></blockquote><br /> <br /> They still do that. They also used to get <span class="glossaryitem" onmouseover='gp(1);'>2d6</span> vs vehicles.<br /> <br /> Burna boyz either need to have that back or they need a reduction in points cost, <span class="glossaryitem" onmouseover='gp(72);'>imo</span>. They're what, just under 3x as much as the average ork without any added protection?]]></description>
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				<pubDate><![CDATA[Fri, 18 Dec 2009 06:41:13]]> GMT</pubDate>
				<author><![CDATA[ grankobot]]></author>
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				<title>Re:Burna Boyz vs. Vehicles </title>
				<description><![CDATA[ That would honestly be really nice. Simply because, we have problems taking out Land Raiders. Sure at STR4 youd need to roll 10 or higher, but that would be fairly simple to do with how many attacks Orks can throw out. Orks would benefit nicely with a melta type of weapon somewhere]]></description>
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				<pubDate><![CDATA[Fri, 18 Dec 2009 22:06:27]]> GMT</pubDate>
				<author><![CDATA[ KingCracker]]></author>
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				<title>Re:Burna Boyz vs. Vehicles </title>
				<description><![CDATA[ As much as I want something to hurt land raiders (and monoliths, but that would require something else), it seems like this would be a bit much. From what I can tell, melta-style weapons are more common than they used to be (is this accurate? I only started with 5th ed, but that's what I hear) due to codex creep. Iunno. I like the idea of something to hurt vehicles besides klaws, but this seems really powerful for 15 pts, especially considering all the other gak they do.]]></description>
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				<pubDate><![CDATA[Fri, 18 Dec 2009 23:45:40]]> GMT</pubDate>
				<author><![CDATA[ Krall]]></author>
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				<title>Re:Burna Boyz vs. Vehicles </title>
				<description><![CDATA[ <blockquote><div><cite>Krall wrote:</cite>As much as I want something to hurt land raiders (and monoliths, but that would require something else), it seems like this would be a bit much. From what I can tell, melta-style weapons are more common than they used to be (is this accurate? I only started with 5th ed, but that's what I hear) due to codex creep. Iunno. I like the idea of something to hurt vehicles besides klaws, <b>but this seems really powerful for 15 pts</b>, especially considering all the other gak they do.</div></blockquote><br /> <br /> I disagree.<br /> <br /> First off, they're still just T4 with a 6+ save - that's really really squishy for a 15 point model.<br /> <br /> They're still LD7, + the mob rule, but you only have to kill a couple of them before they're taking morale checks like normal since there are only 15 of them. Since they have to be close to do anything... they will take casualties, and they will take morale checks.<br /> <br /> Because of the two reasons above, a transport for them is pretty much mandatory. Suddenly this is getting more expensive than 15 points a head. <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"><br /> <br /> On top of all that they compete with lootas, one of the best units in the codex, for force org slots. Burna Boyz definitely need SOMETHING to make them more competitive.]]></description>
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				<pubDate><![CDATA[Sat, 19 Dec 2009 03:12:04]]> GMT</pubDate>
				<author><![CDATA[ grankobot]]></author>
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				<title>Burna Boyz vs. Vehicles </title>
				<description><![CDATA[ Giving burna boyz <span class="glossaryitem" onmouseover='gp(1);'>2d6</span> penetration is basically making them fire dragons that can toast hordes in shooting, and rape anything in assault aswell.<br /> <br /> If this happens, point cost would need to be 20 points or so, though orks DO have problems with AV14.]]></description>
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				<pubDate><![CDATA[Sat, 19 Dec 2009 08:12:10]]> GMT</pubDate>
				<author><![CDATA[ Karon]]></author>
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				<title>Re:Burna Boyz vs. Vehicles </title>
				<description><![CDATA[ Here is my 2 cents,<br /> <br /> A burna boy may exchange its burna for a "Kan Opena" for free (see assault marines and transports). the "kan opena" is exactly the same as a burna except it swaps the template for <span class="glossaryitem" onmouseover='gp(1);'>2d6</span> penetration, and has 6" range.<br /> <br />  sound good?<br /> <br /> c and c welcome.]]></description>
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				<pubDate><![CDATA[Tue, 29 Dec 2009 07:21:41]]> GMT</pubDate>
				<author><![CDATA[ sevend3f]]></author>
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				<title>Re:Burna Boyz vs. Vehicles </title>
				<description><![CDATA[ So it becomes a Chainfist and a built in melta-gun with a 6" range, nice and orky <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Wed, 30 Dec 2009 03:23:45]]> GMT</pubDate>
				<author><![CDATA[ Grey Templar]]></author>
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				<title>Burna Boyz vs. Vehicles </title>
				<description><![CDATA[ Works for me. Burnas already rock, it would have to have a higher cost to justify the bonus <span class="glossaryitem" onmouseover='gp(24);'>d6</span> armor penetration, though.]]></description>
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				<pubDate><![CDATA[Thu, 7 Jan 2010 22:43:00]]> GMT</pubDate>
				<author><![CDATA[ LeperMessiah]]></author>
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