<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0">
	<channel>
		<title><![CDATA[Latest posts for the thread "2000 pts. - New Tyranids List"]]></title>
		<link>http://www.dakkadakka.com/dakkaforum/posts/list/14.page</link>
		<description><![CDATA[Latest messages posted in the thread "2000 pts. - New Tyranids List"]]></description>
		<generator>JForum - http://www.jforum.net</generator>
			<item>
				<title>2000 pts. - New Tyranids List</title>
				<description><![CDATA[ OK, now that we have a better idea behind points costs I decided to start looking at what my list may look like. I am trying to refine it enough and include as much of what I already have to make an effective army list. Some of these point costs are lifted from White Dwarf.<br /> <br /> I am including all of the rumor information relevant to the list, all points costs are estimated:<br /> <br /> <br /> -<span class="glossaryitem" onmouseover='gp(56);'>HQ</span>-<br /> <br /> Hive Tyrant w/ Extended Carapace, Lash Whip/ Bonesword, Heavy Venom Cannon, Leech Essence, Warp Scream, Ancient enemy = 220<br /> <br /> <i>- WS8 <span class="glossaryitem" onmouseover='gp(14);'>BS</span>? S6 T6 W4 I6 A4 Ld10 Sv3+, Type: <span class="glossaryitem" onmouseover='gp(93);'>MC</span>, moves 12", re-rolls all hits in <span class="glossaryitem" onmouseover='gp(19);'>CC</span><br /> Bonesword – Power weapon, enemy suffers Instant Death on failed <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> test<br /> Lash Whip - All enemy units in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> wit this model have I 1 <br /> Leech Essence: Range 18”, target unit receives D3 S3 Ap2, Tyrant regains one wound for every lost wound caused this way<br /> Dominate: Hive tyrant's synapse range is 18” for one round <br /> Ancient enemy: All Tyranid units within 6 have Preferred Enemy <span class="glossaryitem" onmouseover='gp(136);'>USR</span></i><br /> <br /> 2 Tyrand Guard = 120<br /> <br /> -Elites-<br /> <br /> 2 Hive Guard = 100<br /> <br /> 2 Hive Guard = 100<br /> <br /> <i>- WS4 BS4 S5 T6 W2 I2 A3 LD7 Sv4+ Type: Infantry<br /> - Impaler Cannon, does not require <span class="glossaryitem" onmouseover='gp(85);'>LOS</span> 24” S8 Ap4 Assault 2 </i><br /> <br /> 2 Zoanthropes = 120<br /> <br /> <i>- <span class="glossaryitem" onmouseover='gp(14);'>BS</span> 4, 3 Wounds, Sv5+/3++ costs<br /> - Shadow in the Warp standard<br /> - 2 psychic shooting power standard:<br /> Warp Lightning 24" S6 AP3 Assault 1 blast<br /> Warp Lance 18" S10 AP1 Assault 1 lance, Psychic test required </i><br /> <br /> -Troops-<br /> <br /> 20 Termagaunts = 100<br /> <br /> 20 Termagaunts = 100<br /> <br /> 10 Genestealers = 150<br /> <br /> 10 Genestealers = 150<br /> <br /> 6 Warriors w/ 1 Venom Cannon, 5 Deathspitters = 210<br /> <br /> <i>WS5, 3 Wounds, Sv4+<br /> Venom Cannon:<br /> 36" S 6 <span class="glossaryitem" onmouseover='gp(6);'>AP</span> 4 Assault 1 Blast<br /> -1 on a tank damage table <br /> Deathspitter<br /> 18" S5 Ap5 Assault 3</i><br /> <br /> -Heavy Support-<br /> <br /> Trygon Alpha = 250 <br /> <br /> <i>WS6 BS4 S6 T6 W6 I4 A6 LD8 Sv3+ Type: <span class="glossaryitem" onmouseover='gp(93);'>MC</span><br /> - Fleet like Hormagaunts(ie <span class="glossaryitem" onmouseover='gp(2);'>3d6</span>, pick highest)<br /> - may deep strike and leaves behind a tunnel through which other units may come from Reserves<br /> - may NOT charge the turn he deep strikes<br /> - Synapse, Shadow in the Warp and Ld10<br /> - Bio electric field 18" S6 <span class="glossaryitem" onmouseover='gp(6);'>Ap</span>- Assault 12</i><br /> <br /> Carnifex w/ Scything Talons, Twin-linked Devourers , Bioplasma = 190<br /> <br /> Carnifex w/ Scything Talons, Twin-linked Devourers , Bioplasma = 190<br /> <br /> <i>WS3 BS3 S9 T6 W4 I1 A4 LD6 Sv3+ Type: <span class="glossaryitem" onmouseover='gp(93);'>MC</span><br /> - re-rolls 1s in <span class="glossaryitem" onmouseover='gp(19);'>CC</span><br /> - <span class="glossaryitem" onmouseover='gp(93);'>MC</span> Devourers - 18" S6 <span class="glossaryitem" onmouseover='gp(6);'>Ap</span>- Assault 6 <br /> - Bioplasma 12" S7 Ap2 Assault 1 blast </i><br /> <br /> Total Cost = 2000<br /> <br /> <br /> Total Kill Points = 13<br /> <br /> Shooting potential at 18":<br /> <br /> 15 <span class="glossaryitem" onmouseover='gp(123);'>str</span>. 5 shots at BS3<br /> 12 <span class="glossaryitem" onmouseover='gp(123);'>str</span>. 6 twin-linked shots at BS3<br /> 12 <span class="glossaryitem" onmouseover='gp(123);'>str</span>. 6 shots that can pop up behind armor<br /> 8 <span class="glossaryitem" onmouseover='gp(123);'>str</span>. 8 shots that ignore <span class="glossaryitem" onmouseover='gp(85);'>LOS</span><br /> 2 <span class="glossaryitem" onmouseover='gp(123);'>str</span>, 10 shots that lance, but need to test<br /> 1 <span class="glossaryitem" onmouseover='gp(123);'>str</span>. 6 blast with -1 to vehicle penetration<br /> 1 <span class="glossaryitem" onmouseover='gp(123);'>str</span>. 9 blast with -1 to vehicle penetration<br /> <br /> The army basically stacks to provide cover saves. With Gaunts out front, and Warriors giving <span class="glossaryitem" onmouseover='gp(93);'>MCs</span> Cover saves. Gaunts spread out so assault armies have to deal with them if they want to get to things beyond them. Trygon shows up behind Russ squadrons or on top of Rune Priest. The whole army is designed to stun vehicles to prevent them from at least shooting before they face the terrible tyranid assault. Nobz will still be an issue as I have nothing that can take them out if they precision strike. I could probably tear them down in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> if I combo charge with everything but Carnifexes. Ideally, I would try and pop them out of a battle wagon and put a whole lot og shots on them to overwhelm their saves.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/270643/1200318.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/270643/1200318.page</link>
				<pubDate><![CDATA[Mon, 21 Dec 2009 16:24:53]]> GMT</pubDate>
				<author><![CDATA[ Mahu]]></author>
			</item>
			<item>
				<title>2000 pts. - New Tyranids List</title>
				<description><![CDATA[ I guess the new Nids will be played differently,<br /> basically in pods giving the enemy one round of shooting. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/270643/1200568.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/270643/1200568.page</link>
				<pubDate><![CDATA[Mon, 21 Dec 2009 18:47:40]]> GMT</pubDate>
				<author><![CDATA[ wuestenfux]]></author>
			</item>
	</channel>
</rss>