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				<title>BA you make da call.</title>
				<description><![CDATA[ Which one of these list do you think would stand a better chance at taking on all comers. I mean if I went to a tournament which one of these would stand a better chance .<br /> <br /> first list<br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> Dante--------200<br /> Corulo-------100<br /> <br /> Elites<br /> <br /> 5 man VAS w/------------250<br /> 2x pair <span class="glossaryitem" onmouseover='gp(80);'>LC</span><br /> 1x <span class="glossaryitem" onmouseover='gp(224);'>TH</span><br /> 1x Storm Shield<br /> <br /> 14man <span class="glossaryitem" onmouseover='gp(349);'>DC</span> 10 + 4----300<br /> <br /> Troops<br /> <br /> 5 man <span class="glossaryitem" onmouseover='gp(400);'>AS</span> w/<br /> rhino and <span class="glossaryitem" onmouseover='gp(105);'>PF</span>--- 165<br /> <br /> 5 man <span class="glossaryitem" onmouseover='gp(400);'>AS</span> w/<br /> rhino and <span class="glossaryitem" onmouseover='gp(105);'>PF</span>---165<br /> <br /> 5 man tactical squad<br /> w/ rhino-----155<br /> <br /> Heavy Support<br /> <br /> <span class="glossaryitem" onmouseover='gp(87);'>LR</span>-----250<br /> <span class="glossaryitem" onmouseover='gp(261);'>LRC</span> w/ Hunter Killer- 265<br /> <br /> thats 1850. The <span class="glossaryitem" onmouseover='gp(349);'>DC</span> and corbulo in the <span class="glossaryitem" onmouseover='gp(261);'>LRC</span> and the VAS in the <span class="glossaryitem" onmouseover='gp(87);'>LR</span>. Dante will be an <span class="glossaryitem" onmouseover='gp(67);'>IC</span> and follow behind the two <span class="glossaryitem" onmouseover='gp(87);'>LR</span>'s. <br /> <br /> list #2<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>-\<br /> <br /> Dante---------200<br /> Corbulo-------100<br /> <br /> Honor guard w/<br /> 2x <span class="glossaryitem" onmouseover='gp(105);'>PF</span><br /> Standard bearer w/ Chapter banner<br /> Extanguinator--------220<br /> <br /> Elites<br /> <br /> 2x <span class="glossaryitem" onmouseover='gp(349);'>DC</span> furioso dreads----250<br /> <br /> 5 man vet assult squadw/<br /> 2x pair <span class="glossaryitem" onmouseover='gp(80);'>LC</span><br /> 1xTH<br /> 1x storm shield<br /> rhino----------------250<br /> <br /> 8 man <span class="glossaryitem" onmouseover='gp(349);'>DC</span> 5+3w/<br /> rhino---------------130<br /> <br /> Troops<br /> <br /> 5 man <span class="glossaryitem" onmouseover='gp(400);'>AS</span> w/<br /> Rhino and <span class="glossaryitem" onmouseover='gp(105);'>PF</span>----165<br /> <br /> 5 man <span class="glossaryitem" onmouseover='gp(400);'>AS</span> w/<br /> Rhino and <span class="glossaryitem" onmouseover='gp(105);'>PF</span>-----165<br /> <br /> 5 man <span class="glossaryitem" onmouseover='gp(130);'>TS</span> w/<br /> rhino-------------155<br /> <br /> Heavy support<br /> <br /> 2x preds with <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Lascaon----210<br /> <br /> Thats 1845. <span class="glossaryitem" onmouseover='gp(337);'>HG</span> stays with dante adn corbulo with <span class="glossaryitem" onmouseover='gp(349);'>DC</span>. basically with the preds and all the rhinos I will screen dante and the dreads.<br /> <br /> So there it is. I have all the models except the tanks. So I am trying to fiqqgure this out before I go a splurge. I really want to be competitive against all armies. So any thoughts?]]></description>
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				<pubDate><![CDATA[Mon, 21 Dec 2009 21:25:27]]> GMT</pubDate>
				<author><![CDATA[ Nardo]]></author>
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				<title>BA you make da call.</title>
				<description><![CDATA[ I abhor 5 man troop choices. Fix that and I will gladly give some more advice, such as...<br /> <br /> I would arm the VAS Marine with both the <span class="glossaryitem" onmouseover='gp(224);'>TH</span> & <span class="glossaryitem" onmouseover='gp(221);'>SS</span> rather than spreading them out.<br /> <br /> G]]></description>
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				<pubDate><![CDATA[Tue, 22 Dec 2009 01:44:13]]> GMT</pubDate>
				<author><![CDATA[ Black Blow Fly]]></author>
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				<title>Re:BA you make da call.</title>
				<description><![CDATA[ Hey Green Blow Fly. Just wanted to clarify the <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span> is on one model. i realize now that looks confusing but it was intended to show what upgrades were purchased for the unit. but yes one model with both <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span>. Also I took a closer look at the codex and if I am going to consider the list with the <span class="glossaryitem" onmouseover='gp(87);'>LR</span>'s than I am going to replace the VAS with a 5 man terminator <span class="glossaryitem" onmouseover='gp(400);'>AS</span> with 4x Pair <span class="glossaryitem" onmouseover='gp(80);'>LC</span> and 1x <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span>. THat leaves me with 50 pts to spend on another hunter killer missle and pintle monted storm for all the transports.<br /> first list <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> <br /> Dante--------200 <br /> Corulo-------100 <br /> <br /> Elites <br /> <br /> 5 man Terminator <span class="glossaryitem" onmouseover='gp(400);'>AS</span> w/<br /> 4x pair <span class="glossaryitem" onmouseover='gp(80);'>LC</span><br /> 1x <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span>------------200 <br /> <br /> 14man <span class="glossaryitem" onmouseover='gp(349);'>DC</span> 10 + 4----300 <br /> <br /> Troops <br /> <br /> 5 man <span class="glossaryitem" onmouseover='gp(400);'>AS</span> w/ <br /> <span class="glossaryitem" onmouseover='gp(105);'>PF</span><br /> Rhino w/ pintle storm bolter--- 170<br /> <br /> 5 man <span class="glossaryitem" onmouseover='gp(400);'>AS</span> w/ <br /> <span class="glossaryitem" onmouseover='gp(105);'>PF</span><br /> Rhino w/ pintle storm bolter---170 <br /> <br /> 5 man tactical squad <br /> w/ rhino<br /> w/ pintle mounted storm bolter-----160<br /> <br /> Heavy Support <br /> <br /> LRw/ Hunter Killerand pintle mounted storm bolter----270<br /> <span class="glossaryitem" onmouseover='gp(261);'>LRC</span> w/ Hunter Killer and pintle mounted storm bolter- 270<br /> <br /> Thats 1840. Now about those 5 man squads. The reason for it is that is the cheapest way to arm them with <span class="glossaryitem" onmouseover='gp(105);'>PF</span> and a rhino. the rhino is free for assult squads and if i spllit them up it would be an extra 110 for the 5 marines and another 40 for the rhino. There goal is support and objective taking. My ears and eyes are open if you can show me a better way. <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 22 Dec 2009 21:28:05]]> GMT</pubDate>
				<author><![CDATA[ Nardo]]></author>
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				<title>BA you make da call.</title>
				<description><![CDATA[ As far as list one goes... I think you are limited to a 10 man total <span class="glossaryitem" onmouseover='gp(349);'>DC</span>.  I wish you could purchase 10 and add them to the free ones, but pretty sure it's 10 only.]]></description>
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				<pubDate><![CDATA[Wed, 23 Dec 2009 00:32:07]]> GMT</pubDate>
				<author><![CDATA[ The Black Knight]]></author>
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				<title>BA you make da call.</title>
				<description><![CDATA[ Death company: Your limited to 10.<br /> I'd also get them a transport.<br /> <br /> <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> squads: Throw them in razors instead of a rhino.<br /> that extra few points means alot when you can grab some fire-power.<br /> Failing that, go the whole 9 yards and grab <span class="glossaryitem" onmouseover='gp(126);'>TL</span> las for the backs.<br /> <br /> Not sure why your running dante without a unit.<br /> Either throw him with a VAS, or, get him some honour guards, give them a chapter banner, power wep and work from there.<br /> <br /> On his own he will dent units, but he wont do enough to justify his points.<br /> <br /> Also, if your taking corb for the <span class="glossaryitem" onmouseover='gp(349);'>DC</span>, it might be worth swapping him out for a basic chappy to gain the power wep, you can then also get him a fist for dealing with armour, since the <span class="glossaryitem" onmouseover='gp(349);'>DC</span> lack it even with rending.<br /> <br /> <br /> <br /> Also, go for 10 man <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squads.<br /> You can allways combat squad them, throw half in a transport (with the Sgt and meltagun) then keep 4 basics and a heavy behind for fire support.<br /> <br /> <br /> <br /> If you feel like throwing points into a blender for fun, then grab a 10 man <span class="glossaryitem" onmouseover='gp(29);'>dev</span> squad with 4 plasma cannons.<br /> That unit alone will deal with allmost every unit in your way, and with the extra marines it means you wont lose a cannon too soon.]]></description>
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				<pubDate><![CDATA[Wed, 23 Dec 2009 00:46:53]]> GMT</pubDate>
				<author><![CDATA[ JD21290]]></author>
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				<title>BA you make da call.</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(349);'>DC</span> need to have either Jump Packs or a Rhino. They need to be in Close Combat, and they need to have Corb, Lemartes or a Chaplain otherwise a savy opponent will just kite them around with sacrificial unit aka <span class="glossaryitem" onmouseover='gp(69);'>IG</span> trooper squads or Gretchin.<br /> <br /> Also JD21290 is right, use 10 man tacs, combat squad with a razorback and have the <span class="glossaryitem" onmouseover='gp(59);'>HW</span> with 4 basics giving fire support. If you take an assault squad make sure its max size as they will always lose a marine when exposed.<br /> <br /> Dante should have a unit with him, preferably with Jump Packs and geared for melee butchery. Stick him in with a chap on the <span class="glossaryitem" onmouseover='gp(349);'>DC</span> for beatstick unit that will cause the other guy to gak himself. Put him in Honour Guard for the <span class="glossaryitem" onmouseover='gp(337);'>HG</span> stuff or put him in a pimped out 10 man Veteran Assault Squad if you feel <span class="glossaryitem" onmouseover='gp(337);'>HG</span> are too small.<br /> <br /> <span class="glossaryitem" onmouseover='gp(87);'>LR</span> won't need a <span class="glossaryitem" onmouseover='gp(634);'>PM</span> Stormbolter, if its shooting, its got better things to shoot with then 2 S4 24" AP5 shots. Same goes for the <span class="glossaryitem" onmouseover='gp(55);'>HK</span> missile, your Las Cannons aren't going to be out of range in most battles and the <span class="glossaryitem" onmouseover='gp(261);'>LRC</span> has a Multi-Melta. Take Extra Armour instead.<br /> <br /> Also your reasoning about the 5 man squads being the cheapest way to C/C objectives is not a good idea, because Objectives need to be held by a unit that can then survive 2 turns (usually) of concerntrated effort to break or bury them. 5 wounds and the squad takes a dirt nap, 2 wounds forces the 25% Morale check, and again at 3 Wounds. <br /> <br /> Consider that most armies have access to AP3 special or heavy weapons at some point; how long do you reckon the assault squads would hold out against a <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> Squad in a Rhino/<span class="glossaryitem" onmouseover='gp(69);'>IG</span> Platoon/Ork Boyz Mob(slugga or Shoota) for the last few turns of an objective game?<br /> <br /> The <span class="glossaryitem" onmouseover='gp(105);'>PF</span> is best when attacking multi-wound, heavily armoured enemies, not for defending. Any observant player will just hold back and sink fire, or ignore it in the case of low armoured hordes (<span class="glossaryitem" onmouseover='gp(69);'>IG</span>, 'nid and Orks), they hardly get a save so why should the <span class="glossaryitem" onmouseover='gp(105);'>PF</span> be any different when sheer weight of numbers will probably wipe the squad before it hits?<br /> <br /> <br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Wed, 23 Dec 2009 02:40:56]]> GMT</pubDate>
				<author><![CDATA[ Eyclonus]]></author>
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