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		<title><![CDATA[Latest posts for the thread "2000 Points, Biker Heavy List Set except for last 135 points."]]></title>
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				<title>2000 Points, Biker Heavy List Set except for last 135 points.</title>
				<description><![CDATA[ For those who know me, this will 'sound' like a broken record.<br /> <br /> The main body of the list is set:<br /> <br /> Captain, Bike, Relic, Shield.<br /> 10 Ass. Termies (7TH/<span class="glossaryitem" onmouseover='gp(221);'>SS</span>,3 Claws).<br /> 8 Bikers, Fist, 2 Meltas, Hvy Bolter Attack Bike.<br /> 8 Bikers, Fist, 2 Meltas, Hvy Bolter Attack Bike.<br /> 8 Bikers, 2 Flamer, Hvy Bolter Attack Bike.<br /> 3 Multi-Melta Attack Bikes.<br /> 3 Multi-Melta Attack Bikes.<br /> 3 Hvy Bolter Attack Bikes.<br /> <br /> I have a 135 points left (from dropping a fist from the flamer bikers).<br /> <br /> As you can see, it's not crazy optimized and uses a questionable transportless unit in the list, but what of the last 135 points?<br /> <br /> I have some options bundled up in roles:<br /> <br /> 1. Cover fire units:<br /> -Thunderfire Cannon, I really want to use one.  I don't like it nor have high expectations, but any ranged niche unit could do.<br /> -135 points of Sniper Scouts...maybe Telion..who knows.  They are just be annoying.<br /> -5 Devestators with 3 hvy weapons (<span class="glossaryitem" onmouseover='gp(51);'>HB</span>, <span class="glossaryitem" onmouseover='gp(330);'>MM</span>, <span class="glossaryitem" onmouseover='gp(328);'>ML</span>)<br /> <br /> 2. Units that chill in reserve as reserve unit:<br /> -Dread with 30ish points for upgrades, able to do ranged and combat when entering.<br /> -Iconclad, pretty much all about combat when getting in.<br /> -Razorback with 5 tactical: a mobile scoring unit or able to provide some more <span class="glossaryitem" onmouseover='gp(51);'>HB</span> fire.  Generally coming in on a quite flank.<br /> <br /> 3. Independent Characters:<br /> -Libby maybe on a bike: for hood and null at the very least.<br /> -Chappy maybe on a bike/Cassius: for fearless/<span class="glossaryitem" onmouseover='gp(271);'>rr</span>-attack termies, but they not likely nor expected to be doing that much charging.<br /> -<span class="glossaryitem" onmouseover='gp(384);'>MoTF</span>/Techmarines to augment the close range fire power of a biker squad.<br /> <br /> 4. Other:<br /> -Single Pred, Dakka or <span class="glossaryitem" onmouseover='gp(5);'>AC</span>/<span class="glossaryitem" onmouseover='gp(80);'>LC</span>.<br /> -Whirlwind, not as bad as the only tank cause it can focus on indirect.<br /> <br /> What do you guys think?<br /> No..the Terminators are going without a ride, crazy, but that's what's happening <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> ]]></description>
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				<pubDate><![CDATA[Tue, 22 Dec 2009 20:54:04]]> GMT</pubDate>
				<author><![CDATA[ Sanctjud]]></author>
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				<title>2000 Points, Biker Heavy List Set except for last 135 points.</title>
				<description><![CDATA[ Why build an all-bike army only to have slow terminators inching up the board? SYNERGY, man, SYNERGY! I say dump them for something that can keep up with the rest of the army or give them a transport if you really want them. ]]></description>
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				<pubDate><![CDATA[Tue, 22 Dec 2009 22:07:11]]> GMT</pubDate>
				<author><![CDATA[ LeperMessiah]]></author>
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				<title>2000 Points, Biker Heavy List Set except for last 135 points.</title>
				<description><![CDATA[ Your termis will never get anywhere <span class="glossaryitem" onmouseover='gp(84);'>lol</span>, I would just ignore them, I doubt they would ever get within 6" of me by turn 5, if you have an average 3-4" per turn.]]></description>
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				<pubDate><![CDATA[Tue, 22 Dec 2009 23:35:12]]> GMT</pubDate>
				<author><![CDATA[ Karon]]></author>
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				<title>2000 Points, Biker Heavy List Set except for last 135 points.</title>
				<description><![CDATA[ Drop the termies, add in the 135 spare points and start working on units.<br /> <br /> A chappy added to one of the units will help alot, since he adds a nice punch and his rules will help.<br /> Add another unitof bikes. <br /> possibly add in more attack bikes if possible.]]></description>
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				<pubDate><![CDATA[Wed, 23 Dec 2009 00:00:16]]> GMT</pubDate>
				<author><![CDATA[ JD21290]]></author>
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				<title>2000 Points, Biker Heavy List Set except for last 135 points.</title>
				<description><![CDATA[ Heh, I'm not sure how well you guys will take this, but (like I said) I was only focusing on that last 135 points.<br /> <br /> The rest of the list is sticking, because:<br /> A. The termies are done and look damn awesome.<br /> B. I have a thought experiment that needs some real experience.<br /> C. The rest of the bikers have been assembled are 'set' just waiting for greenstuff lovin'.<br /> <br /> So I had set the parameters beforehand, it looks really really bad, but working with what I have, what would be the best use of the remaining points.<br /> <br /> Sorry if i wasn't clear on my intent before.]]></description>
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				<pubDate><![CDATA[Wed, 23 Dec 2009 00:34:12]]> GMT</pubDate>
				<author><![CDATA[ Sanctjud]]></author>
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				<title>2000 Points, Biker Heavy List Set except for last 135 points.</title>
				<description><![CDATA[ Well, if you are going to use a dread you need either the lascannon or a drop pod, dreads with armour 12 or even 13 will pop if focused on by your opppenent.  I would look at switching your captain for Khan, give all those bikes outflanking, and if you heart is set on termies, deep strike once he has bikes in his face and hope for the best scatter, fair warning bad roll will see a huge point sink at best taken out of posistion to do anything in the game, at worst die horriblly with a mishap.]]></description>
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				<pubDate><![CDATA[Wed, 23 Dec 2009 01:22:02]]> GMT</pubDate>
				<author><![CDATA[ doubled]]></author>
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				<title>2000 Points, Biker Heavy List Set except for last 135 points.</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Multi-Melta Attack Bikes.<br /> Multi-Melta Attack Bikes.<br /> Hvy Bolter Attack Bikes. </div></blockquote><br /> How many Bikes per squad?<br /> <br /> Its a tough choice.<br /> I'd consider either a Librarian w/ terminator armor, possibly storm shield, nullzone and whatnot,<br /> or an Ironclad possibly drop podded. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Wed, 23 Dec 2009 18:56:36]]> GMT</pubDate>
				<author><![CDATA[ wuestenfux]]></author>
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				<title>2000 Points, Biker Heavy List Set except for last 135 points.</title>
				<description><![CDATA[ Sorry, editted, max squad sizes.<br /> Libby in T armor: 5 points short<br /> Ironclad in Pod: 35 points short<br /> <br /> <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> Yea, 135 is not alot to work with, hence the list of options I put up.<br /> <br /> If i do go with a libby, he'll most likely on a bike.<br /> If I go with the Ironclad, he'd just be stock...hiding in reserves hoping for something to charge when he enters the game....yup, not a great use, I know.]]></description>
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				<pubDate><![CDATA[Wed, 23 Dec 2009 21:49:10]]> GMT</pubDate>
				<author><![CDATA[ Sanctjud]]></author>
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