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		<title><![CDATA[Latest posts for the thread "Hive City tile - need suggestions"]]></title>
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				<title>Hive City tile - need suggestions</title>
				<description><![CDATA[ As you may or may not know, in my gallery and my P&M blog, I've been building a set of Planetary Empires tiles using Regimental Bases. It's been going rather well, but one thing bothers me...<br /> <br /> A Hive City. How on earth would I go about making a decent one, and has anyone tried since reading up on my custom tiles? I'm thinking Plasticard is where I'll need to look, but if anyone else has successfully tried to make their own, I'd love to see some <span class="glossaryitem" onmouseover='gp(148);'>WiP</span> shots and a step-by-step <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Wed, 23 Dec 2009 07:03:11]]> GMT</pubDate>
				<author><![CDATA[ metallifan]]></author>
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				<title>Hive City tile - need suggestions</title>
				<description><![CDATA[ Not 100% sure here mate, but going by artwork of hive cities:<br /> <br /> Most are just a bardon wasteland with destroyed buildings, spore chimneys poke up every where, as do nid towers.<br /> <br /> Take a peek at the <span class="glossaryitem" onmouseover='gp(39);'>FW</span> nids terrain if you need inspiration <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Wed, 23 Dec 2009 08:37:09]]> GMT</pubDate>
				<author><![CDATA[ JD21290]]></author>
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				<title>Hive City tile - need suggestions</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(168);'>bfg</span> ship bits poking out and citadel looking city <img src="http://wh40k.lexicanum.de/mediawiki/images/7/75/PalatineR.jpg" border="0" /><br /> <br /> pyramid looking so at the detail of a planetary empire just get choped up toothpicks and maybe some plasticard]]></description>
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				<pubDate><![CDATA[Wed, 23 Dec 2009 09:10:08]]> GMT</pubDate>
				<author><![CDATA[ physcosamatic]]></author>
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				<title>Re:Hive City tile - need suggestions</title>
				<description><![CDATA[ Have you considered an 'arcology' type hive? Bits of sentinel and sensor array, coupled with some beads, might do the trick. That, and <span class="glossaryitem" onmouseover='gp(168);'>BFG</span> parts if they're avaialable, of course. Do you have a type of hive city in mind?]]></description>
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				<pubDate><![CDATA[Wed, 23 Dec 2009 09:26:54]]> GMT</pubDate>
				<author><![CDATA[ CommissarKhaine]]></author>
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				<title>Hive City tile - need suggestions</title>
				<description><![CDATA[ You could always just purchase the "Hive City" tile...<br /> <br /> Just a thought.]]></description>
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				<pubDate><![CDATA[Wed, 23 Dec 2009 13:13:42]]> GMT</pubDate>
				<author><![CDATA[ Mattlov]]></author>
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				<title>Hive City tile - need suggestions</title>
				<description><![CDATA[ <blockquote><div><cite>Mattlov wrote:</cite>You could always just purchase the "Hive City" tile...<br /> <br /> Just a thought.</div></blockquote><br /> <br /> Look on my blog. I'm making my own, because I don't believe $50 for a box of Map tiles is fair. They aren't so essential as to warrant that price. Nor do I think making the Hive City a Sp-ord only item to jack up the price is fair. I'd rather make my own stuff for 1/10 of the cost so that I can save cash for the more important stuff that IS priced fairly.<br /> <br /> Arcology isn't a bad idea... Might have to make an Eco-Dome or two.<br /> <br /> Hmm... <span class="glossaryitem" onmouseover='gp(168);'>BFG</span> bits is something I never thought about. Good idea! Definately look into that. <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"><br /> <br /> Thanks for the pointers all.]]></description>
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				<pubDate><![CDATA[Wed, 23 Dec 2009 17:27:31]]> GMT</pubDate>
				<author><![CDATA[ metallifan]]></author>
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