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		<title><![CDATA[Latest posts for the thread "Shoot your dudes"]]></title>
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				<title>Shoot your dudes</title>
				<description><![CDATA[ I think the game needs a new universal special rule that allows you to shoot your own units and into ongoing assault.<br /> <br /> Here's an example: orks see some gretchin fighting in close combat with space marines. Orks think (with current rules): "Hmm we must not shoot or we might hurt our green-skinned brothers"<br /> <br /> Orks think (with new universal special rule): "Gretchin? Haha shoot 'em up"<br /> <br /> This rule was actually already presented in the current rule book (atleast in the hard cover one) in page 273.<br /> <br /> I think atleast orks should get this rule and maybe <span class="glossaryitem" onmouseover='gp(22);'>csm</span> and <span class="glossaryitem" onmouseover='gp(69);'>ig</span>.]]></description>
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				<pubDate><![CDATA[Wed, 23 Dec 2009 21:36:13]]> GMT</pubDate>
				<author><![CDATA[ illuknisaa]]></author>
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				<title>Shoot your dudes</title>
				<description><![CDATA[ Well, you can scatter templates into assault as far as I know. You cannot not direct fire on an ongoing assault. If you want to do this just load up on kannons and lobbas and have at it. ]]></description>
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				<pubDate><![CDATA[Wed, 23 Dec 2009 21:45:23]]> GMT</pubDate>
				<author><![CDATA[ Pipboy101]]></author>
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				<title>Shoot your dudes</title>
				<description><![CDATA[ Rogue Trader used to have a vague ruling that allowed you to shoot into combat.<br /> <br /> It allowed you to shoot through your own men to say reach a target... wasnt very fun though....]]></description>
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				<pubDate><![CDATA[Wed, 23 Dec 2009 21:47:28]]> GMT</pubDate>
				<author><![CDATA[ BOSS_PIMPALOTZ]]></author>
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				<title>Shoot your dudes</title>
				<description><![CDATA[ I heartily agree. Especially for orks & guard!<br /> Guard regularly sacrifice dozens for any old short sighted objective, and orks think, "it's funny when you shoot yer own gits". Even if each shot had a simple, "4+ you hit your own guys" rule, it would still be awesome.]]></description>
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				<pubDate><![CDATA[Wed, 23 Dec 2009 22:29:17]]> GMT</pubDate>
				<author><![CDATA[ Zio]]></author>
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				<title>Re:Shoot your dudes</title>
				<description><![CDATA[ Everyone should get it. (except the skinny girly races)<br /> <br /> Humans in general are ruthless and will sacrifice anything to achieve victory. <br /> <br /> Orks, ya, they wouldn't think twice about it. <br /> <br /> Tyranids are constantly working to achive the hive mind's objective, loss of life means nothing because the biomatter will just be reobsorbed. <br /> <br /> Deamons are simply evil and will follow their god's will. <br /> <br /> Dark eldar are pirates and looters, treachery is basically a daily routine to them. <br /> <br /> The Tau and Eldar however both have a notion of being the just good guys. Also they both have relatively miniscule  populations, compared to rest of the races, so fireing upon their own troops would be a devastating loss to their race. <br /> <br /> Besides, it's not like those freakish blueys could figure out that any of their Firewarriors locked in combat are as good as dead anyway. <br /> <br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 24 Dec 2009 03:40:41]]> GMT</pubDate>
				<author><![CDATA[ lordrevege]]></author>
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				<title>Shoot your dudes</title>
				<description><![CDATA[ Try paying guard or orks versus marines with this...the marines love being able to bolter into combat, mow down loads of orks and fairly unlikely to hurt their buddies, who likely need the help to not die in the assault.<br /> <br /> Jack]]></description>
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				<pubDate><![CDATA[Thu, 24 Dec 2009 04:48:10]]> GMT</pubDate>
				<author><![CDATA[ Jackmojo]]></author>
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				<title>Re:Shoot your dudes</title>
				<description><![CDATA[ <blockquote><div><cite>lordrevege wrote:</cite><br /> The Tau and Eldar however both have a notion of being the just good guys. Also they both have relatively miniscule  populations, compared to rest of the races, so fireing upon their own troops would be a devastating loss to their race. </div></blockquote><br /> <br /> Eeeghhh... not really. But your second point holds up. Regardless, Tau shooting into their engaged Kroot 'mercenaries' wouldn't be so out of character. It is a bit harder to imagine with ye olde dying race though. Every Eldar death advances their ultimate cause though - to awaken Ynnead and to put an end to dual lash once and for all!]]></description>
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				<pubDate><![CDATA[Thu, 24 Dec 2009 06:29:55]]> GMT</pubDate>
				<author><![CDATA[ Arctik_Firangi]]></author>
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				<title>Shoot your dudes</title>
				<description><![CDATA[ <blockquote><div><cite>Jackmojo wrote:</cite>Try paying guard or orks versus marines with this...the marines love being able to bolter into combat, mow down loads of orks and fairly unlikely to hurt their buddies, who likely need the help to not die in the assault.<br /> <br /> Jack</div></blockquote><br /> <br /> Well I think an army should only get the rule if it's purpose can be explained via fluff so giving this rule to marines would be unfluffy (what marine would shoot their own battle brothers) and unbalanced. I think this rule shoulnd't be the ultimate <span class="glossaryitem" onmouseover='gp(19);'>cc</span> solver more like an option like the tank shock rule.]]></description>
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				<pubDate><![CDATA[Thu, 24 Dec 2009 07:52:09]]> GMT</pubDate>
				<author><![CDATA[ illuknisaa]]></author>
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				<title>Re:Shoot your dudes</title>
				<description><![CDATA[ i think so beacase it would bee likly thar orks would make thir own eat lead.<br /> but it would be too good with spacemarines\<span class="glossaryitem" onmouseover='gp(22);'>CSM</span>.]]></description>
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				<pubDate><![CDATA[Thu, 24 Dec 2009 09:22:55]]> GMT</pubDate>
				<author><![CDATA[ EmperorsChampion95]]></author>
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				<title>Re:Shoot your dudes</title>
				<description><![CDATA[ Well, I can't see a bunch of shoota boyz shooting right into an assaulting Nob mob. But shooting into a gretchin herd? Fun for sure!<br /> <br /> So maybe it would be a nice addition to the "It's a Grot's Life" rule.  <img src="/s/i/a/3280d57d913d8178fb42a55db16d1e89.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Thu, 24 Dec 2009 10:09:38]]> GMT</pubDate>
				<author><![CDATA[ ergotoxin]]></author>
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				<title>Re:Shoot your dudes</title>
				<description><![CDATA[ That would be an great idea. but you could have a rule that the highest of orks can fire were they want and the lower ranks in eaculal or lower ranks.<br /> <br /> warboss<br /> nob<br /> ork<br /> grot<br /> snot]]></description>
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				<pubDate><![CDATA[Thu, 24 Dec 2009 10:23:28]]> GMT</pubDate>
				<author><![CDATA[ EmperorsChampion95]]></author>
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				<title>Shoot your dudes</title>
				<description><![CDATA[ Would necrons do it?]]></description>
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				<pubDate><![CDATA[Thu, 24 Dec 2009 11:04:50]]> GMT</pubDate>
				<author><![CDATA[ oggers]]></author>
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				<title>Re:Shoot your dudes</title>
				<description><![CDATA[ I have often thought this would be fun to play in as horde guard list. Get 50 Conscripts in <span class="glossaryitem" onmouseover='gp(19);'>CC</span>. Then shoot em up with artillery and <span class="glossaryitem" onmouseover='gp(51);'>HBs</span>.<br /> <br /> Also it would be cool to shoot retreating men. Any squad with a commissar attached in a guard army can fire at any friendly retreating unit in range to be resolved as normal but meaning the squad regroups afterwards.<br /> <br /> Just an idea.]]></description>
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				<pubDate><![CDATA[Thu, 24 Dec 2009 11:24:09]]> GMT</pubDate>
				<author><![CDATA[ Madgod]]></author>
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				<title>Re:Shoot your dudes</title>
				<description><![CDATA[ That would be commisar like but i dont think it is worth it sence they could run out of ammo  <img src="/s/i/a/3d1f8799fd2a3fe5a5f7e365e8e330cb.gif" border="0"> <img src="/s/i/a/3d1f8799fd2a3fe5a5f7e365e8e330cb.gif" border="0"> <img src="/s/i/a/3d1f8799fd2a3fe5a5f7e365e8e330cb.gif" border="0"> <img src="/s/i/a/3d1f8799fd2a3fe5a5f7e365e8e330cb.gif" border="0"> <img src="/s/i/a/3d1f8799fd2a3fe5a5f7e365e8e330cb.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Thu, 24 Dec 2009 22:38:21]]> GMT</pubDate>
				<author><![CDATA[ EmperorsChampion95]]></author>
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				<title>Shoot your dudes</title>
				<description><![CDATA[ I don't think the necrons would.<br /> Necrons do not wage war. To them, they are merley harvesting wheat. <br /> A farmer would not bash another farmer in order to get more wheat (unless he's a douchebag).<br /> Such a tactic requires some fear of loss and the 'crons just aren't that guy. =)<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 24 Dec 2009 23:00:41]]> GMT</pubDate>
				<author><![CDATA[ Zio]]></author>
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				<title>Shoot your dudes</title>
				<description><![CDATA[ The most balanced way I think it should go is:<br /> <br /> Example: 10 Space Marines shooting <span class="glossaryitem" onmouseover='gp(19);'>CC</span> mashup of more SMurfs and <span class="glossaryitem" onmouseover='gp(27);'>DE</span> Warriors<br /> <br /> Roll to hit as normal (20 shots, 13 hit)<br /> Roll to wound (vs the <span class="glossaryitem" onmouseover='gp(27);'>DE</span>'s T3) (13 hit, 9 wound)<br /> Roll armor saves (no armor save vs bolters)<br /> Roll a "Who did I hit" check, 1-3 you hit your own guys (4 (1-3) 5 (4-6))<br /> 4 Marines die, 5 Warriors die.<br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 25 Dec 2009 08:56:39]]> GMT</pubDate>
				<author><![CDATA[ kuro_khan]]></author>
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